Blur only levels 0 1 2 3 4
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@@ -409,12 +409,12 @@ void ImProcFunctions::cbdl_local_temp(float ** src, float ** loctemp, int srcwid
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for (int level = lastlevel - 1; level > 0; level--) {
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idirpyr_eq_channel_loc(dirpyrlo[level], dirpyrlo[level - 1], residbuff, srcwidth, srcheight, level, multi, blurcb, dirpyrThreshold, nullptr, nullptr, skinprot, gamutlab, b_l, t_l, t_r, b_r, choice, multiThread);
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idirpyr_eq_channel_loc(dirpyrlo[level], dirpyrlo[level - 1], residbuff, srcwidth, srcheight, level, multi, blurcb, dirpyrThreshold, nullptr, nullptr, skinprot, gamutlab, b_l, t_l, t_r, b_r, choice, scaleprev, multiThread);
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}
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scale = scalesloc[0];
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idirpyr_eq_channel_loc(dirpyrlo[0], src, residbuff, srcwidth, srcheight, 0, multi, blurcb, dirpyrThreshold, nullptr, nullptr, skinprot, gamutlab, b_l, t_l, t_r, b_r, choice, multiThread);
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idirpyr_eq_channel_loc(dirpyrlo[0], src, residbuff, srcwidth, srcheight, 0, multi, blurcb, dirpyrThreshold, nullptr, nullptr, skinprot, gamutlab, b_l, t_l, t_r, b_r, choice, scaleprev, multiThread);
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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array2D<float> loct(srcwidth, srcheight);
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@@ -806,7 +806,7 @@ void ImProcFunctions::dirpyr_channel(float ** data_fine, float ** data_coarse, i
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void ImProcFunctions::idirpyr_eq_channel_loc(float ** data_coarse, float ** data_fine, float ** buffer, int width, int height, int level, float mult[5], const float blurcb, const double dirpyrThreshold, float ** hue, float ** chrom, const double skinprot, const bool gamutlab, float b_l, float t_l, float t_r, float b_r, int choice, bool multiThread)
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void ImProcFunctions::idirpyr_eq_channel_loc(float ** data_coarse, float ** data_fine, float ** buffer, int width, int height, int level, float mult[6], const float blurcb, const double dirpyrThreshold, float ** hue, float ** chrom, const double skinprot, const bool gamutlab, float b_l, float t_l, float t_r, float b_r, int choice, int scaleprev, bool multiThread)
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{
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// const float skinprotneg = -skinprot;
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// const float factorHard = (1.f - skinprotneg / 100.f);
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@@ -864,9 +864,9 @@ void ImProcFunctions::idirpyr_eq_channel_loc(float ** data_coarse, float ** data
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}
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}
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if(blurcb > 0.f && choice == 0) {
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if(blurcb > 0.f && choice == 0 && level != 5) {
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AlignedBuffer<float> blurbufcbdl(width * height);
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float rad = 0.05f * blurcb * fabs((level + 1) * (multbis[level] - 1.f));
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float rad = 0.05f * blurcb * fabs((level + 1) * (multbis[level] - 1.f)) / scaleprev;
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// printf("rad=%f level=%i\n", rad, level);
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#ifdef _OPENMP
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