Fix new color propagation method (#6109)
* Fixed artifacts thanks to Alberto * Added blur to Color propagation * Clean format code - small improvments * color propagation: Enable old mode at blur = 0 * Improve GUI * color propagation: smooth progress bar for blur > 0 * change label * Some cleanups * color propagation: small speedup for blur > 0 * color propagation: speedup for blur > 0 when region with clipped highlights is small * Speed-up for blur=1 - clean GUI code * color propagation: cleanups * Harmonize events in tonecurve.cc * tonecurve.cc : cleanup * Highlight reconstruction: small changes to gui * Use Gtk::Box instead of Gtk::VBox * Change maximum number of blur levels to 4 * Suppress BENCHFUN * Suppress bad commit locallabtools Co-authored-by: Desmis <jdesmis@gmail.com> Co-authored-by: Ingo Weyrich <heckflosse67@gmx.de>
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@@ -206,6 +206,11 @@ public:
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return static_cast<double>(r) * workingspace[1][0] + static_cast<double>(g) * workingspace[1][1] + static_cast<double>(b) * workingspace[1][2];
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}
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static float rgbLuminance(float r, float g, float b, const float workingspace[3])
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{
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return r * workingspace[0] + g * workingspace[1] + b * workingspace[2];
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}
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#ifdef __SSE2__
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static vfloat rgbLuminance(vfloat r, vfloat g, vfloat b, const vfloat workingspace[3])
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{
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