Updated language files
This commit is contained in:
@@ -1057,6 +1057,7 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!BATCHQUEUE_DESTFILENAME;Path and file name
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!EDIT_OBJECT_TOOLTIP;Displays a widget on the preview window which lets you adjust this tool.
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!EDIT_PIPETTE_TOOLTIP;To add an adjustment point to the curve, hold the Ctrl key while left-clicking the desired spot in the image preview.\nTo adjust the point, hold the Ctrl key while left-clicking the corresponding area in the preview, then let go of Ctrl (unless you desire fine control) and while still holding the left mouse button move the mouse up or down to move that point up or down in the curve.
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!EXPORT_BYPASS_EQUALIZER;Bypass Wavelet Levels
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!EXPORT_BYPASS_RAW_LMMSE_ITERATIONS;Bypass [raw] LMMSE Enhancement Steps
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!FILEBROWSER_COLORLABEL_TOOLTIP;Color label.\n\nUse dropdown menu or shortcuts:\n<b>Shift-Ctrl-0</b> No Color\n<b>Shift-Ctrl-1</b> Red\n<b>Shift-Ctrl-2</b> Yellow\n<b>Shift-Ctrl-3</b> Green\n<b>Shift-Ctrl-4</b> Blue\n<b>Shift-Ctrl-5</b> Purple
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!FILEBROWSER_POPUPCOLORLABEL0;Label: None
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@@ -1151,9 +1152,9 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!HISTORY_MSG_243;VC - Radius
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!HISTORY_MSG_244;VC - Strength
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!HISTORY_MSG_245;VC - Center
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!HISTORY_MSG_246;CL curve
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!HISTORY_MSG_247;LH curve
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!HISTORY_MSG_248;HH curve
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!HISTORY_MSG_246;L*a*b* - CL curve
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!HISTORY_MSG_247;L*a*b* - LH curve
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!HISTORY_MSG_248;L*a*b* - HH curve
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!HISTORY_MSG_249;CbDL - Threshold
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!HISTORY_MSG_250;NR - Enhanced
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!HISTORY_MSG_251;B&W - Algorithm
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@@ -1163,33 +1164,33 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!HISTORY_MSG_255;NR - Median filter
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!HISTORY_MSG_256;NR - Median type
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!HISTORY_MSG_257;Color Toning
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!HISTORY_MSG_258;Color Toning - Color
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!HISTORY_MSG_259;Color Toning - Opacity
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!HISTORY_MSG_260;Color Toning - a*[b*] opacity
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!HISTORY_MSG_261;Color Toning - Method
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!HISTORY_MSG_262;Color Toning - b* opacity
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!HISTORY_MSG_263;Color Toning - Shadows - Red
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!HISTORY_MSG_264;Color Toning - Shadows - Green
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!HISTORY_MSG_265;Color Toning - Shadows - Blue
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!HISTORY_MSG_266;Color Toning - Mid - Red
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!HISTORY_MSG_267;Color Toning - Mid - Green
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!HISTORY_MSG_268;Color Toning - Mid - Blue
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!HISTORY_MSG_269;Color Toning - High - Red
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!HISTORY_MSG_270;Color Toning - High - Green
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!HISTORY_MSG_271;Color Toning - High - Blue
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!HISTORY_MSG_272;Color Toning - Balance
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!HISTORY_MSG_273;Color Toning - Reset
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!HISTORY_MSG_274;Color Toning - Sat. Shadows
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!HISTORY_MSG_275;Color Toning - Sat. Highlights
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!HISTORY_MSG_276;Color Toning - Opacity
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!HISTORY_MSG_258;CT - Color curve
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!HISTORY_MSG_259;CT - Opacity curve
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!HISTORY_MSG_260;CT - a*[b*] opacity
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!HISTORY_MSG_261;CT - Method
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!HISTORY_MSG_262;CT - b* opacity
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!HISTORY_MSG_263;CT - Shadows - Red
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!HISTORY_MSG_264;CT - Shadows - Green
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!HISTORY_MSG_265;CT - Shadows - Blue
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!HISTORY_MSG_266;CT - Mid - Red
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!HISTORY_MSG_267;CT - Mid - Green
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!HISTORY_MSG_268;CT - Mid - Blue
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!HISTORY_MSG_269;CT - High - Red
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!HISTORY_MSG_270;CT - High - Green
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!HISTORY_MSG_271;CT - High - Blue
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!HISTORY_MSG_272;CT - Balance
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!HISTORY_MSG_273;CT - Reset
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!HISTORY_MSG_274;CT - Sat. Shadows
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!HISTORY_MSG_275;CT - Sat. Highlights
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!HISTORY_MSG_276;CT - Opacity
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!HISTORY_MSG_277;--unused--
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!HISTORY_MSG_278;Color Toning - Preserve luminance
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!HISTORY_MSG_279;Color Toning - Shadows
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!HISTORY_MSG_280;Color Toning - Highlights
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!HISTORY_MSG_281;Color Toning - Sat. strength
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!HISTORY_MSG_282;Color Toning - Sat. threshold
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!HISTORY_MSG_283;Color Toning - Strength
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!HISTORY_MSG_284;Color Toning - Auto sat. protection
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!HISTORY_MSG_278;CT - Preserve luminance
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!HISTORY_MSG_279;CT - Shadows
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!HISTORY_MSG_280;CT - Highlights
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!HISTORY_MSG_281;CT - Sat. strength
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!HISTORY_MSG_282;CT - Sat. threshold
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!HISTORY_MSG_283;CT - Strength
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!HISTORY_MSG_284;CT - Auto sat. protection
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!HISTORY_MSG_285;NR - Median - Method
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!HISTORY_MSG_286;NR - Median - Type
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!HISTORY_MSG_287;NR - Median - Iterations
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@@ -1201,14 +1202,51 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!HISTORY_MSG_293;Film Simulation
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!HISTORY_MSG_294;Film Simulation - Strength
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!HISTORY_MSG_295;Film Simulation - Film
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!HISTORY_MSG_296;NR - Modulate luminance
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!HISTORY_MSG_296;NR - Luminance curve
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!HISTORY_MSG_297;NR - Quality
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!HISTORY_MSG_298;Dead pixel filter
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!HISTORY_MSG_299;NR - Chrominance curve
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!HISTORY_MSG_300;-
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!HISTORY_MSG_301;NR - Luma control
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!HISTORY_MSG_302;NR - Chroma method
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!HISTORY_MSG_303;-
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!HISTORY_MSG_303;NR - Chroma method
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!HISTORY_MSG_304;Wavelet Level
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!HISTORY_MSG_305;Wavelet Level
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!HISTORY_MSG_306;Wavelet N° level
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!HISTORY_MSG_307;Wavelet Ch level
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!HISTORY_MSG_308;Wavelet Direction
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!HISTORY_MSG_309;Wavelet Edge threshold
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!HISTORY_MSG_310;Wavelet Hue-tones sky
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!HISTORY_MSG_311;Wavelet Max Levels
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!HISTORY_MSG_312;Wavelet Shadow Threshold
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!HISTORY_MSG_313;Wavelet Pastel Saturated
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!HISTORY_MSG_314;Wavelet Artifacts blue sky
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!HISTORY_MSG_315;Wavelet Contrast Residual
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!HISTORY_MSG_316;Wavelet Skin tones
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!HISTORY_MSG_317;Wavelet Skin hue
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!HISTORY_MSG_318;Wavelet Highlight levels
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!HISTORY_MSG_319;Wavelet Highlight range
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!HISTORY_MSG_320;Wavelet Shadow range
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!HISTORY_MSG_321;Wavelet Shadow levels
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!HISTORY_MSG_322;Wavelet Avoid color shift
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!HISTORY_MSG_323;Wavelet Chroma level
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!HISTORY_MSG_324;Wavelet Chroma pastel
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!HISTORY_MSG_325;Wavelet Chroma saturated
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!HISTORY_MSG_326;Wavelet Chroma method
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!HISTORY_MSG_327;Wavelet Contrast method
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!HISTORY_MSG_328;Wavelet Chroma link
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!HISTORY_MSG_329;Wavelet Opacity RG
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!HISTORY_MSG_330;Wavelet Opacity BY
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!HISTORY_MSG_331;Wavelet Extra
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!HISTORY_MSG_332;Wavelet Tiles Method
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!HISTORY_MSG_333;Wavelet Shadow Residual
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!HISTORY_MSG_334;Wavelet Chroma
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!HISTORY_MSG_335;Wavelet Highlight Residual
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!HISTORY_MSG_336;Wavelet Highlight threshold
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!HISTORY_MSG_337;Wavelet Hue range
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!HISTORY_MSG_338;Wavelet Edge Radius
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!HISTORY_MSG_339;Wavelet Edge Value
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!HISTORY_MSG_340;Wavelet Strength
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!HISTORY_NEWSNAPSHOT_TOOLTIP;Shortcut: <b>Alt-s</b>
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!MAIN_BUTTON_NAVNEXT_TOOLTIP;Navigate to the next image relative to image opened in the Editor.\nShortcut: <b>Shift-F4</b>\n\nTo navigate to the next image relative to the currently selected thumbnail in the File Browser or Filmstrip:\nShortcut: <b>F4</b>
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!MAIN_BUTTON_NAVPREV_TOOLTIP;Navigate to the previous image relative to image opened in the Editor.\nShortcut: <b>Shift-F3</b>\n\nTo navigate to the previous image relative to the currently selected thumbnail in the File Browser or Filmstrip:\nShortcut: <b>F3</b>
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@@ -1217,10 +1255,12 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!MAIN_MSG_PATHDOESNTEXIST;The path\n\n<b>%1</b>\n\ndoes not exist. Please set a correct path in Preferences.
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!MAIN_MSG_SETPATHFIRST;You first have to set a target path in Preferences in order to use this function!
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!MAIN_MSG_WRITEFAILED;Failed to write\n<b>"%1"</b>\n\nMake sure that the folder exists and that you have write permission to it.
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!MAIN_TAB_INSPECT; Inspect
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!NAVIGATOR_NA; --
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!PARTIALPASTE_CHANNELMIXERBW;Black-and-White
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!PARTIALPASTE_COLORAPP;CIECAM02
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!PARTIALPASTE_COLORTONING;Color Toning
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!PARTIALPASTE_EQUALIZER;Wavelet Equalizer
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!PARTIALPASTE_FILMSIMULATION;Film Simulation
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!PARTIALPASTE_FLATFIELDCLIPCONTROL;Flat-field clip control
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!PARTIALPASTE_GRADIENT;Graduated filter
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@@ -1228,6 +1268,7 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!PARTIALPASTE_PREPROCESS_DEADPIXFILT;Dead pixel filter
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!PARTIALPASTE_PREPROCESS_HOTPIXFILT;Hot pixel filter
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!PARTIALPASTE_RAW_LMMSEITERATIONS;LMMSE enhancement steps
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!PREFERENCES_APPLNEXTRELOAD;image reload required
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!PREFERENCES_AUTLISLOW;Low
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!PREFERENCES_AUTLISMAX;Max - Average of all tiles
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!PREFERENCES_AUTLISSTD;High
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@@ -1240,8 +1281,11 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!PREFERENCES_BEHSETALL;All to 'Set'
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!PREFERENCES_BLACKBODY;Tungsten
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!PREFERENCES_CIEART;CIECAM02 optimization
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!PREFERENCES_CIEART_FRAME;CIECAM02-Specific Settings
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!PREFERENCES_CIEART_LABEL;Use float precision instead of double
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!PREFERENCES_CIEART_TOOLTIP;If enabled, CIECAM02 calculations are performed in the single-precision floating-point format instead of the double-precision one. This provides a small increase in speed at the expense of a negligible loss of quality.
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!PREFERENCES_CLUTSCACHE;HaldCLUT Cache
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!PREFERENCES_CLUTSCACHE_LABEL;Maximum number of cached CLUTs
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!PREFERENCES_CLUTSDIR;HaldCLUT directory
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!PREFERENCES_CUSTPROFBUILDKEYFORMAT;Keys format
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!PREFERENCES_CUSTPROFBUILDKEYFORMAT_NAME;Name
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@@ -1250,6 +1294,8 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!PREFERENCES_D55;5500K
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!PREFERENCES_D60;6000K
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!PREFERENCES_D65;6500K
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!PREFERENCES_DAUB_LABEL;Use Daubechies D6 wavelets instead of D4
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!PREFERENCES_DAUB_TOOLTIP;The Noise Reduction and Wavelet Levels tools use a Debauchies mother wavelet. If you choose D6 instead of D4 you increase the number of orthogonal Daubechies coefficients and probably increase quality of small-scale levels. There is no memory or processing time difference between the two.
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!PREFERENCES_EXPAUT;Expert
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!PREFERENCES_FILMSIMULATION;Film Simulation
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!PREFERENCES_FLUOF2;Fluorescent F2
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@@ -1270,6 +1316,10 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!PREFERENCES_GREY;Output device's Yb luminance (%)
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!PREFERENCES_HISTOGRAMWORKING;Use working profile for main histogram and Navigator
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!PREFERENCES_HISTOGRAM_TOOLTIP;If enabled, the working profile is used for rendering the main histogram and the Navigator panel, otherwise the gamma-corrected output profile is used.
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!PREFERENCES_IMG_RELOAD_NEEDED;These changes require the image to be reloaded (or a new image to be opened) to take effect.
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!PREFERENCES_INSPECT_LABEL;Inspect
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!PREFERENCES_INSPECT_MAXBUFFERS_LABEL;Maximum number of cached images
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!PREFERENCES_INSPECT_MAXBUFFERS_TOOLTIP;Set the maximum number of images stored in cache when hovering over them in the File Browser; systems with little RAM (2GB) should keep this value set to 1 or 2.
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!PREFERENCES_LEVAUTDN;Denoising level
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!PREFERENCES_LEVDN;Cell size
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!PREFERENCES_LISS;Auto multi-zone smoothing
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@@ -1279,8 +1329,13 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!PREFERENCES_NAVGUIDEBRUSH;Navigator guide color
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!PREFERENCES_NOISE;Noise Reduction
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!PREFERENCES_OVERLAY_FILENAMES_FILMSTRIP;Overlay filenames on thumbnails in the editor pannel
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!PREFERENCES_RGBDTL_LABEL;Max number of threads
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!PREFERENCES_RGBDTL_TOOLTIP;Noise Reduction requires a baseline of about 128MB RAM for a 10MPix image or 512MB for a 40MPix image, and additionally 128MB RAM per thread. The more threads run in parallel, the faster the computation. Leave the setting at "0" to automatically use as many threads as possible.
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!PREFERENCES_PREVDEMO;Preview Demosaic Method
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!PREFERENCES_PREVDEMO_FAST;Fast
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!PREFERENCES_PREVDEMO_LABEL;Demosaicing method used for the preview at <100% zoom:
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!PREFERENCES_PREVDEMO_SIDECAR;As in PP3
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!PREFERENCES_RGBDTL_LABEL;Max number of threads for Noise Reduction and Wavelet Levels
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!PREFERENCES_RGBDTL_TOOLTIP;Leave the setting at "0" to automatically use as many threads as possible. The more threads run in parallel, the faster the computation. Refer to RawPedia for memory requirements.
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!PREFERENCES_SHOWFILMSTRIPTOOLBAR;Show filmstrip toolbar
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!PREFERENCES_SIMPLAUT;Tool mode
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!PREFERENCES_SMA;Small (250x287)
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!PREFERENCES_STDAUT;Standard
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@@ -1476,7 +1531,6 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!TP_DIRPYRDENOISE_99;9x9 (very slow)
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!TP_DIRPYRDENOISE_ABM;Chroma only
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!TP_DIRPYRDENOISE_AUTO;Automatic global
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!TP_DIRPYRDENOISE_AUTO;Auto chroma
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!TP_DIRPYRDENOISE_AUTO_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
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!TP_DIRPYRDENOISE_AUT;Automatic global
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!TP_DIRPYRDENOISE_BLUE;Chrominance - Blue-Yellow
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@@ -1497,7 +1551,7 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!TP_DIRPYRDENOISE_LCURVE;Luminance curve
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!TP_DIRPYRDENOISE_LM;Luminance only
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!TP_DIRPYRDENOISE_LPLABM;Weighted L* (little) + a*b* (normal)
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!TP_DIRPYRDENOISE_LTYPE;Luminance type
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!TP_DIRPYRDENOISE_LTYPE;Luminance control
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!TP_DIRPYRDENOISE_LUMAFR;Luminance
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!TP_DIRPYRDENOISE_LUMAFR_TOOLTIP;Wavelet on luminance and Fourier transform for luminance detail
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!TP_DIRPYRDENOISE_MANU;Manual
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@@ -1608,6 +1662,97 @@ ZOOMPANEL_ZOOMOUT;Allunya\nDrecera: <b>-</b>
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!TP_SAVEDIALOG_OK_TIP;Shortcut: <b>Ctrl-Enter</b>
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!TP_SHADOWSHLIGHTS_SHARPMASK;Sharp mask
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!TP_SHARPENING_TOOLTIP;Expect a slightly different effect when using with CIECAM02. If difference is observed, adjust to taste.
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!TP_WAVELET_1;Level 1
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!TP_WAVELET_2;Level 2
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!TP_WAVELET_3;Level 3
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!TP_WAVELET_4;Level 4
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!TP_WAVELET_5;Level 5
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!TP_WAVELET_6;Level 6
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!TP_WAVELET_7;Level 7
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!TP_WAVELET_8;Level 8
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!TP_WAVELET_9;Level 9
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!TP_WAVELET_ALL;All levels in all directions
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!TP_WAVELET_APPLYTO;Apply To
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!TP_WAVELET_AVOID;Avoid color shift
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!TP_WAVELET_CH1;All chroma
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!TP_WAVELET_CH2;Pastel - Saturated
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!TP_WAVELET_CH3;Link contrast levels
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!TP_WAVELET_CHRO;Saturated - Pastel
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!TP_WAVELET_CHRO_TOOLTIP;Limit between pastel and saturated\n 1-x level saturated \n x-9 level pastel
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!TP_WAVELET_CHR;Chroma link
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!TP_WAVELET_CHR_TOOLTIP;Adjust chroma in function of:\na-levels contrasts\nb-Chroma link slider strength
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!TP_WAVELET_CLVCURVE;Chrominance - Levels
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!TP_WAVELET_COLORT;Opacity Red-Green Levels
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!TP_WAVELET_CONTRAST_MINUS;Contrast -
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!TP_WAVELET_CONTRAST_PLUS;Contrast +
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!TP_WAVELET_CONTRA;Contrast
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!TP_WAVELET_CONTRA_TOOLTIP;Change contrast residual image\nFunction of Max Levels
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!TP_WAVELET_CONTR;Gamut - controls
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!TP_WAVELET_CURVEEDITOR_CLV_TOOLTIP;Give chroma in function of levels (absciss)\nLevels are discrets values
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!TP_WAVELET_DALL;All directions
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!TP_WAVELET_DISPLAYCHRO;Chromaticity and Toning
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!TP_WAVELET_DISPLAYGAM;Gamut and Control
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!TP_WAVELET_DISPLAY;Levels and Utilities
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!TP_WAVELET_DISP;Preview Settings
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!TP_WAVELET_DONE;Vertical
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!TP_WAVELET_DTHR;Diagonal
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!TP_WAVELET_DTWO;Horizontal
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!TP_WAVELET_EDGE;Edge Sharpness (Luminance)
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!TP_WAVELET_EDGTHRESH;Threshold
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!TP_WAVELET_EDRAD;Radius
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!TP_WAVELET_EDVAL;Value
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!TP_WAVELET_FINEST;Finest
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!TP_WAVELET_HIGHLIGHT;Highlight luminance range
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!TP_WAVELET_HIGHSHA;Highlight Shadows
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!TP_WAVELET_HS1;Whole luminance range
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!TP_WAVELET_HS2;Shadows/Highlights
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!TP_WAVELET_HUESKIN;Hue Range (skin)
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!TP_WAVELET_HUESKIN_TOOLTIP;This pyramid is for the upper part, so far as the algorithm at its maximum efficiency.\nTo the lower part, the transition zones.\nIf you need to move the area significantly to the left or right - or if there are artifacts: the <b>white balance is incorrect</b>\nYou can slightly reduce the zone to prevent the rest of the image is affected.
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!TP_WAVELET_HUESKY;Hue Range (sky)
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!TP_WAVELET_HUESKY_TOOLTIP;This pyramid is for the upper part, so far as the algorithm at its maximum efficiency.\nTo the lower part, the transition zones.\nIf you need to move the area significantly to the left or right - or if there are artifacts: the <b>white balance is incorrect</b>\nYou can slightly reduce the zone to prevent the rest of the image is affected.
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!TP_WAVELET_INF;Below or equal the level
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!TP_WAVELET_LABEL;Wavelet levels
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!TP_WAVELET_LARGEST;Coarsest
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!TP_WAVELET_LEVCH;Chromaticity
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!TP_WAVELET_LEVELS;Wavelet levels
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!TP_WAVELET_LEVELS_TOOLTIP;Choose the number of detail levels the image is to be decomposed into. More levels require more RAM and require a longer processing time.
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!TP_WAVELET_LEVF;Contrast
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!TP_WAVELET_LEVLABEL;Preview maximum possible levels=%1
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!TP_WAVELET_LOWLIGHT;Shadow luminance range
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!TP_WAVELET_MAX;max
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!TP_WAVELET_MEDI;Reduce artifacts in blue sky
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!TP_WAVELET_MIN;min
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!TP_WAVELET_NEUTRAL;Neutral
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!TP_WAVELET_ONE;One level
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!TP_WAVELET_OPACITY;Opacity Blue-Yellow Levels
|
||||
!TP_WAVELET_PASTEL;Pastel chromacity
|
||||
!TP_WAVELET_PREVIEWLEVELS;Preview
|
||||
!TP_WAVELET_RESCHRO;Chromaticity
|
||||
!TP_WAVELET_RESCONH;Highlights
|
||||
!TP_WAVELET_RESCON;Shadows
|
||||
!TP_WAVELET_RESID;Residual image
|
||||
!TP_WAVELET_SAT;Saturated chromacity
|
||||
!TP_WAVELET_SETTINGS;Wavelet Settings
|
||||
!TP_WAVELET_SKIN;Hue-tones (skin) targetting/protection
|
||||
!TP_WAVELET_SKIN_TOOLTIP;At -100 skin-tones are targetted.\nAt 0 all tones are treated equally.\nAt +100 skin-tones are protected while all other tones are affected.
|
||||
!TP_WAVELET_SKY;Hue-tones (sky) targetting/protection
|
||||
!TP_WAVELET_SKY_TOOLTIP;Increase/reduce chrominance in/out hue range\nAvoid artifacts in blue sky - due to micro-contrast, micro-chroma,...
|
||||
!TP_WAVELET_STRENGTH;Strength
|
||||
!TP_WAVELET_SUPE;Extra
|
||||
!TP_WAVELET_SUP;Above the level
|
||||
!TP_WAVELET_THRESHOLD2;Shadow Levels
|
||||
!TP_WAVELET_THRESHOLD2_TOOLTIP;If you change this value, only level between 9 and 9 minus value, will be treated with shadow luminance levels\nOthers level will be full treated\nMax level shadow is limited by value of highlight level (9-highlight level)
|
||||
!TP_WAVELET_THRESHOLD;Highlight levels
|
||||
!TP_WAVELET_THRESHOLD_TOOLTIP;If you change this value, only level beyond will be treated with highlight luminance levels\nOthers level will be full treated
|
||||
!TP_WAVELET_THRH;Threshold highlights
|
||||
!TP_WAVELET_THR;Threshold shadows
|
||||
!TP_WAVELET_TILESBIG;Big tiles
|
||||
!TP_WAVELET_TILESFULL;Full image
|
||||
!TP_WAVELET_TILESIZE;Tile size
|
||||
!TP_WAVELET_TILESLIT;Little tiles
|
||||
!TP_WAVELET_TILES_TOOLTIP;Processing the full image leads to better quality and is the recommended option, while using tiles is a fall-back solution for users with little RAM. Refer to RawPedia for memory requirements.
|
||||
!TP_WAVELET_TON;Toning
|
||||
!TP_WAVELET_UTIL;Utilities
|
||||
!TP_WBALANCE_EQBLUERED;Blue/Red equalizer
|
||||
!TP_WBALANCE_EQBLUERED_TOOLTIP;Allows to deviate from the normal behavior of "white balance" by modulating the blue/red balance.\nThis can be useful when shooting conditions:\na) are far from the standard illuminant (e.g. underwater),\nb) are far from conditions where calibrations were performed,\nc) where the matrices or ICC profiles are unsuitable.
|
||||
!TP_WBALANCE_WATER1;UnderWater 1
|
||||
|
Reference in New Issue
Block a user