Updated language files

This commit is contained in:
DrSlony
2015-02-22 01:43:27 +01:00
parent 43db722ece
commit e5beb3ec39
30 changed files with 5012 additions and 938 deletions

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@@ -1562,23 +1562,73 @@ ZOOMPANEL_ZOOMOUT;Oddálit\nZkratka: <b>-</b>
! Untranslated keys follow; remove the ! prefix after an entry is translated.
!!!!!!!!!!!!!!!!!!!!!!!!!
!EXPORT_BYPASS_EQUALIZER;Bypass Wavelet Levels
!HISTORY_MSG_299;NR - Chrominance curve
!HISTORY_MSG_300;-
!HISTORY_MSG_301;NR - Luma control
!HISTORY_MSG_302;NR - Chroma method
!HISTORY_MSG_303;-
!HISTORY_MSG_303;NR - Chroma method
!HISTORY_MSG_304;Wavelet Level
!HISTORY_MSG_305;Wavelet Level
!HISTORY_MSG_306;Wavelet N° level
!HISTORY_MSG_307;Wavelet Ch level
!HISTORY_MSG_308;Wavelet Direction
!HISTORY_MSG_309;Wavelet Edge threshold
!HISTORY_MSG_310;Wavelet Hue-tones sky
!HISTORY_MSG_311;Wavelet Max Levels
!HISTORY_MSG_312;Wavelet Shadow Threshold
!HISTORY_MSG_313;Wavelet Pastel Saturated
!HISTORY_MSG_314;Wavelet Artifacts blue sky
!HISTORY_MSG_315;Wavelet Contrast Residual
!HISTORY_MSG_316;Wavelet Skin tones
!HISTORY_MSG_317;Wavelet Skin hue
!HISTORY_MSG_318;Wavelet Highlight levels
!HISTORY_MSG_319;Wavelet Highlight range
!HISTORY_MSG_320;Wavelet Shadow range
!HISTORY_MSG_321;Wavelet Shadow levels
!HISTORY_MSG_322;Wavelet Avoid color shift
!HISTORY_MSG_323;Wavelet Chroma level
!HISTORY_MSG_324;Wavelet Chroma pastel
!HISTORY_MSG_325;Wavelet Chroma saturated
!HISTORY_MSG_326;Wavelet Chroma method
!HISTORY_MSG_327;Wavelet Contrast method
!HISTORY_MSG_328;Wavelet Chroma link
!HISTORY_MSG_329;Wavelet Opacity RG
!HISTORY_MSG_330;Wavelet Opacity BY
!HISTORY_MSG_331;Wavelet Extra
!HISTORY_MSG_332;Wavelet Tiles Method
!HISTORY_MSG_333;Wavelet Shadow Residual
!HISTORY_MSG_334;Wavelet Chroma
!HISTORY_MSG_335;Wavelet Highlight Residual
!HISTORY_MSG_336;Wavelet Highlight threshold
!HISTORY_MSG_337;Wavelet Hue range
!HISTORY_MSG_338;Wavelet Edge Radius
!HISTORY_MSG_339;Wavelet Edge Value
!HISTORY_MSG_340;Wavelet Strength
!MAIN_TAB_INSPECT; Inspect
!PARTIALPASTE_EQUALIZER;Wavelet Equalizer
!PREFERENCES_APPLNEXTRELOAD;image reload required
!PREFERENCES_AUTLISLOW;Low
!PREFERENCES_AUTLISMAX;Max - Average of all tiles
!PREFERENCES_AUTLISSTD;High
!PREFERENCES_AUTLISVLOW;None
!PREFERENCES_AUTLOW;Low
!PREFERENCES_AUTSTD;Standard
!PREFERENCES_CIEART_FRAME;CIECAM02-Specific Settings
!PREFERENCES_CLUTSCACHE;HaldCLUT Cache
!PREFERENCES_CLUTSCACHE_LABEL;Maximum number of cached CLUTs
!PREFERENCES_DAUB_LABEL;Use Daubechies D6 wavelets instead of D4
!PREFERENCES_DAUB_TOOLTIP;The Noise Reduction and Wavelet Levels tools use a Debauchies mother wavelet. If you choose D6 instead of D4 you increase the number of orthogonal Daubechies coefficients and probably increase quality of small-scale levels. There is no memory or processing time difference between the two.
!PREFERENCES_EXPAUT;Expert
!PREFERENCES_FSTRIP_SAME_THUMB_HEIGHT;Same thumbnail height between the Editor's panel and the File Browser
!PREFERENCES_FSTRIP_SAME_THUMB_HEIGHT_HINT;Having separate thumbnail size will require more processing time each time you'll switch between the single Editor tab and the File Browser.
!PREFERENCES_GREYSC18;Yb=18 CIE L#50
!PREFERENCES_GREYSCA;Automatic
!PREFERENCES_GREYSC;Scene Yb luminance (%)
!PREFERENCES_IMG_RELOAD_NEEDED;These changes require the image to be reloaded (or a new image to be opened) to take effect.
!PREFERENCES_INSPECT_LABEL;Inspect
!PREFERENCES_INSPECT_MAXBUFFERS_LABEL;Maximum number of cached images
!PREFERENCES_INSPECT_MAXBUFFERS_TOOLTIP;Set the maximum number of images stored in cache when hovering over them in the File Browser; systems with little RAM (2GB) should keep this value set to 1 or 2.
!PREFERENCES_LEVAUTDN;Denoising level
!PREFERENCES_LEVDN;Cell size
!PREFERENCES_LISS;Auto multi-zone smoothing
@@ -1587,6 +1637,11 @@ ZOOMPANEL_ZOOMOUT;Oddálit\nZkratka: <b>-</b>
!PREFERENCES_MIN;Mini (100x115)
!PREFERENCES_NOISE;Noise Reduction
!PREFERENCES_OVERLAY_FILENAMES_FILMSTRIP;Overlay filenames on thumbnails in the editor pannel
!PREFERENCES_PREVDEMO;Preview Demosaic Method
!PREFERENCES_PREVDEMO_FAST;Fast
!PREFERENCES_PREVDEMO_LABEL;Demosaicing method used for the preview at <100% zoom:
!PREFERENCES_PREVDEMO_SIDECAR;As in PP3
!PREFERENCES_SHOWFILMSTRIPTOOLBAR;Show filmstrip toolbar
!PREFERENCES_SIMPLAUT;Tool mode
!PREFERENCES_SMA;Small (250x287)
!PREFERENCES_STDAUT;Standard
@@ -1600,7 +1655,6 @@ ZOOMPANEL_ZOOMOUT;Oddálit\nZkratka: <b>-</b>
!TP_DIRPYRDENOISE_99;9x9 (very slow)
!TP_DIRPYRDENOISE_ABM;Chroma only
!TP_DIRPYRDENOISE_AUTO;Automatic global
!TP_DIRPYRDENOISE_AUTO;Auto chroma
!TP_DIRPYRDENOISE_AUTO_TOOLTIP;Try to evaluate chroma noise\nBe careful, this calculation is average, and is quite subjective !
!TP_DIRPYRDENOISE_AUT;Automatic global
!TP_DIRPYRDENOISE_C2TYPE_TOOLTIP;Manual\nActs on the full image.\nYou control the noise reduction settings manually.\n\nAutomatic global\nActs on the full image.\n9 zones are used to calculate a global chrominance noise reduction setting.\n\nPreview\nActs on the whole image.\nThe part of the image visible in the preview is used to calculate global chrominance noise reduction settings.
@@ -1611,7 +1665,7 @@ ZOOMPANEL_ZOOMOUT;Oddálit\nZkratka: <b>-</b>
!TP_DIRPYRDENOISE_CURVEEDITOR_CC;Chroma
!TP_DIRPYRDENOISE_CURVEEDITOR_CC_TOOLTIP;Increase (multiply) the value of all chrominance sliders.\nThis curve lets you adjust the strength of chromatic noise reduction as a function of chromaticity, for instance to increase the action in areas of low saturation and to decrease it in those of high saturation.
!TP_DIRPYRDENOISE_LPLABM;Weighted L* (little) + a*b* (normal)
!TP_DIRPYRDENOISE_LTYPE;Luminance type
!TP_DIRPYRDENOISE_LTYPE;Luminance control
!TP_DIRPYRDENOISE_LUMAFR;Luminance
!TP_DIRPYRDENOISE_LUMAFR_TOOLTIP;Wavelet on luminance and Fourier transform for luminance detail
!TP_DIRPYRDENOISE_MANU;Manual
@@ -1625,3 +1679,94 @@ ZOOMPANEL_ZOOMOUT;Oddálit\nZkratka: <b>-</b>
!TP_DIRPYRDENOISE_PRE;Preview multi-zones
!TP_DIRPYRDENOISE_SLI;Slider
!TP_DIRPYRDENOISE_TILELABEL;Tile size=%1, Center: Tx=%2 Ty=%3
!TP_WAVELET_1;Level 1
!TP_WAVELET_2;Level 2
!TP_WAVELET_3;Level 3
!TP_WAVELET_4;Level 4
!TP_WAVELET_5;Level 5
!TP_WAVELET_6;Level 6
!TP_WAVELET_7;Level 7
!TP_WAVELET_8;Level 8
!TP_WAVELET_9;Level 9
!TP_WAVELET_ALL;All levels in all directions
!TP_WAVELET_APPLYTO;Apply To
!TP_WAVELET_AVOID;Avoid color shift
!TP_WAVELET_CH1;All chroma
!TP_WAVELET_CH2;Pastel - Saturated
!TP_WAVELET_CH3;Link contrast levels
!TP_WAVELET_CHRO;Saturated - Pastel
!TP_WAVELET_CHRO_TOOLTIP;Limit between pastel and saturated\n 1-x level saturated \n x-9 level pastel
!TP_WAVELET_CHR;Chroma link
!TP_WAVELET_CHR_TOOLTIP;Adjust chroma in function of:\na-levels contrasts\nb-Chroma link slider strength
!TP_WAVELET_CLVCURVE;Chrominance - Levels
!TP_WAVELET_COLORT;Opacity Red-Green Levels
!TP_WAVELET_CONTRAST_MINUS;Contrast -
!TP_WAVELET_CONTRAST_PLUS;Contrast +
!TP_WAVELET_CONTRA;Contrast
!TP_WAVELET_CONTRA_TOOLTIP;Change contrast residual image\nFunction of Max Levels
!TP_WAVELET_CONTR;Gamut - controls
!TP_WAVELET_CURVEEDITOR_CLV_TOOLTIP;Give chroma in function of levels (absciss)\nLevels are discrets values
!TP_WAVELET_DALL;All directions
!TP_WAVELET_DISPLAYCHRO;Chromaticity and Toning
!TP_WAVELET_DISPLAYGAM;Gamut and Control
!TP_WAVELET_DISPLAY;Levels and Utilities
!TP_WAVELET_DISP;Preview Settings
!TP_WAVELET_DONE;Vertical
!TP_WAVELET_DTHR;Diagonal
!TP_WAVELET_DTWO;Horizontal
!TP_WAVELET_EDGE;Edge Sharpness (Luminance)
!TP_WAVELET_EDGTHRESH;Threshold
!TP_WAVELET_EDRAD;Radius
!TP_WAVELET_EDVAL;Value
!TP_WAVELET_FINEST;Finest
!TP_WAVELET_HIGHLIGHT;Highlight luminance range
!TP_WAVELET_HIGHSHA;Highlight Shadows
!TP_WAVELET_HS1;Whole luminance range
!TP_WAVELET_HS2;Shadows/Highlights
!TP_WAVELET_HUESKIN;Hue Range (skin)
!TP_WAVELET_HUESKIN_TOOLTIP;This pyramid is for the upper part, so far as the algorithm at its maximum efficiency.\nTo the lower part, the transition zones.\nIf you need to move the area significantly to the left or right - or if there are artifacts: the <b>white balance is incorrect</b>\nYou can slightly reduce the zone to prevent the rest of the image is affected.
!TP_WAVELET_HUESKY;Hue Range (sky)
!TP_WAVELET_HUESKY_TOOLTIP;This pyramid is for the upper part, so far as the algorithm at its maximum efficiency.\nTo the lower part, the transition zones.\nIf you need to move the area significantly to the left or right - or if there are artifacts: the <b>white balance is incorrect</b>\nYou can slightly reduce the zone to prevent the rest of the image is affected.
!TP_WAVELET_INF;Below or equal the level
!TP_WAVELET_LABEL;Wavelet levels
!TP_WAVELET_LARGEST;Coarsest
!TP_WAVELET_LEVCH;Chromaticity
!TP_WAVELET_LEVELS;Wavelet levels
!TP_WAVELET_LEVELS_TOOLTIP;Choose the number of detail levels the image is to be decomposed into. More levels require more RAM and require a longer processing time.
!TP_WAVELET_LEVF;Contrast
!TP_WAVELET_LEVLABEL;Preview maximum possible levels=%1
!TP_WAVELET_LOWLIGHT;Shadow luminance range
!TP_WAVELET_MAX;max
!TP_WAVELET_MEDI;Reduce artifacts in blue sky
!TP_WAVELET_MIN;min
!TP_WAVELET_NEUTRAL;Neutral
!TP_WAVELET_ONE;One level
!TP_WAVELET_OPACITY;Opacity Blue-Yellow Levels
!TP_WAVELET_PASTEL;Pastel chromacity
!TP_WAVELET_PREVIEWLEVELS;Preview
!TP_WAVELET_RESCHRO;Chromaticity
!TP_WAVELET_RESCONH;Highlights
!TP_WAVELET_RESCON;Shadows
!TP_WAVELET_RESID;Residual image
!TP_WAVELET_SAT;Saturated chromacity
!TP_WAVELET_SETTINGS;Wavelet Settings
!TP_WAVELET_SKIN;Hue-tones (skin) targetting/protection
!TP_WAVELET_SKIN_TOOLTIP;At -100 skin-tones are targetted.\nAt 0 all tones are treated equally.\nAt +100 skin-tones are protected while all other tones are affected.
!TP_WAVELET_SKY;Hue-tones (sky) targetting/protection
!TP_WAVELET_SKY_TOOLTIP;Increase/reduce chrominance in/out hue range\nAvoid artifacts in blue sky - due to micro-contrast, micro-chroma,...
!TP_WAVELET_STRENGTH;Strength
!TP_WAVELET_SUPE;Extra
!TP_WAVELET_SUP;Above the level
!TP_WAVELET_THRESHOLD2;Shadow Levels
!TP_WAVELET_THRESHOLD2_TOOLTIP;If you change this value, only level between 9 and 9 minus value, will be treated with shadow luminance levels\nOthers level will be full treated\nMax level shadow is limited by value of highlight level (9-highlight level)
!TP_WAVELET_THRESHOLD;Highlight levels
!TP_WAVELET_THRESHOLD_TOOLTIP;If you change this value, only level beyond will be treated with highlight luminance levels\nOthers level will be full treated
!TP_WAVELET_THRH;Threshold highlights
!TP_WAVELET_THR;Threshold shadows
!TP_WAVELET_TILESBIG;Big tiles
!TP_WAVELET_TILESFULL;Full image
!TP_WAVELET_TILESIZE;Tile size
!TP_WAVELET_TILESLIT;Little tiles
!TP_WAVELET_TILES_TOOLTIP;Processing the full image leads to better quality and is the recommended option, while using tiles is a fall-back solution for users with little RAM. Refer to RawPedia for memory requirements.
!TP_WAVELET_TON;Toning
!TP_WAVELET_UTIL;Utilities