Improve accuracy of Y to L conversion, fixes #4338

This commit is contained in:
heckflosse
2018-01-29 21:17:34 +01:00
parent 24151b313a
commit e7d90ec1a2
9 changed files with 163 additions and 275 deletions

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@@ -123,12 +123,15 @@ public:
const static double sRGBGamma; // standard average gamma
const static double sRGBGammaCurve; // 2.4 in the curve
const static double eps, eps_max, kappa, epskap;
const static float epsf, kappaf;
const static float D50x, D50z;
const static double u0, v0;
constexpr static float c1By116 = 0.00862068965517241379310344827586f; // 1/116
constexpr static float c16By116 = 0.13793103448275862068965517241379f; // 16/116
static cmsToneCurve* linearGammaTRC;
static LUTf cachef;
static LUTf cachefy;
static LUTf gamma2curve;
// look-up tables for the standard srgb gamma and its inverse (filled by init())
@@ -184,16 +187,16 @@ public:
* @brief Convert red/green/blue to hue/saturation/luminance
* @param profile output profile name
* @param profileW working profile name
* @param r red channel [0 ; 65535]
* @param g green channel [0 ; 65535]
* @param b blue channel [0 ; 65535]
* @param r red channel [0 ; 1]
* @param g green channel [0 ; 1]
* @param b blue channel [0 ; 1]
* @param L Lab L channel [0 ; 1] (return value)
* @param a Lab a channel [0 ; 1] (return value)
* @param a Lab a channel [0 ; 1] (return value)
* @param b Lab b channel [0; 1] (return value)
* @param workingSpace true: compute the Lab value using the Working color space ; false: use the Output color space
*/
static void rgb2lab (Glib::ustring profile, Glib::ustring profileW, int r, int g, int b, float &LAB_l, float &LAB_a, float &LAB_b, bool workingSpace);
// do not use this function in a loop. It really eats processing time caused by Glib::ustring comparisons
static void rgb2lab01 (const Glib::ustring &profile, const Glib::ustring &profileW, float r, float g, float b, float &LAB_l, float &LAB_a, float &LAB_b, bool workingSpace);
/**
* @brief Convert red/green/blue to hue/saturation/luminance
@@ -327,6 +330,17 @@ public:
*/
static void rgb2hsv (float r, float g, float b, float &h, float &s, float &v);
/**
* @brief Convert red green blue to hue saturation value
* @param r red channel [0 ; 1]
* @param g green channel [0 ; 1]
* @param b blue channel [0 ; 1]
* @param h hue channel [0 ; 1] (return value)
* @param s saturation channel [0 ; 1] (return value)
* @param v value channel [0 ; 1] (return value)
*/
static void rgb2hsv01 (float r, float g, float b, float &h, float &s, float &v);
static inline float rgb2s(float r, float g, float b) // fast version if only saturation is needed
{
float var_Min = min(r, g, b);