Added fast demosaic to the collection of demosaic options. I was lazy and moved aside AHD in the demosaic preferences tab, since it is functionally little different than EAHD. In addition I backed out some of Hombre's changes which were breaking the windows resizing in a crazy way in the OSX build.

This commit is contained in:
Emil Martinec
2010-09-16 13:21:12 -05:00
parent bdf11e060f
commit e827e86831
9 changed files with 25 additions and 21 deletions

View File

@@ -138,21 +138,22 @@ class RawImageSource : public ImageSource {
inline void interpolate_row_rb_mul_pp (unsigned short* ar, unsigned short* ab, unsigned short* pg, unsigned short* cg, unsigned short* ng, int i, double r_mul, double g_mul, double b_mul, int x1, int width, int skip);
int LinEqSolve (int nDim, float* pfMatr, float* pfVect, float* pfSolution);//Emil's CA auto correction
void CA_correct_RT ();
void CA_correct_RT (); //Emil's pre-demosaic CA correction
void cfa_clean (float thresh);//Emil's hot/dead pixel filter
void ddct8x8s(int isgn, float **a);
void cfa_clean (float thresh); //Emil's hot/dead pixel filter
void ddct8x8s(int isgn, float **a);
void cfa_linedn (float linenoiselevel);//Emil's line denoise
void cfa_linedn (float linenoiselevel); //Emil's line denoise
void green_equilibrate (float greenthresh);//Emil's green equilibration
void green_equilibrate (float greenthresh);//Emil's green equilibration
void eahd_demosaic ();
void hphd_demosaic ();
void vng4_demosaic ();
void ppg_demosaic();
void amaze_demosaic_RT ();//Emil's code for AMaZE
void amaze_demosaic_RT (); //Emil's code for AMaZE
void fast_demo (); //Emil's fast demosaic
void dcb_demosaic(int iterations, int dcb_enhance);
void ahd_demosaic();
void bilinear_demosaic();