Added fast demosaic to the collection of demosaic options. I was lazy and moved aside AHD in the demosaic preferences tab, since it is functionally little different than EAHD. In addition I backed out some of Hombre's changes which were breaking the windows resizing in a crazy way in the OSX build.
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@@ -138,21 +138,22 @@ class RawImageSource : public ImageSource {
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inline void interpolate_row_rb_mul_pp (unsigned short* ar, unsigned short* ab, unsigned short* pg, unsigned short* cg, unsigned short* ng, int i, double r_mul, double g_mul, double b_mul, int x1, int width, int skip);
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int LinEqSolve (int nDim, float* pfMatr, float* pfVect, float* pfSolution);//Emil's CA auto correction
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void CA_correct_RT ();
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void CA_correct_RT (); //Emil's pre-demosaic CA correction
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void cfa_clean (float thresh);//Emil's hot/dead pixel filter
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void ddct8x8s(int isgn, float **a);
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void cfa_clean (float thresh); //Emil's hot/dead pixel filter
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void ddct8x8s(int isgn, float **a);
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void cfa_linedn (float linenoiselevel);//Emil's line denoise
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void cfa_linedn (float linenoiselevel); //Emil's line denoise
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void green_equilibrate (float greenthresh);//Emil's green equilibration
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void green_equilibrate (float greenthresh);//Emil's green equilibration
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void eahd_demosaic ();
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void hphd_demosaic ();
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void vng4_demosaic ();
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void ppg_demosaic();
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void amaze_demosaic_RT ();//Emil's code for AMaZE
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void amaze_demosaic_RT (); //Emil's code for AMaZE
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void fast_demo (); //Emil's fast demosaic
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void dcb_demosaic(int iterations, int dcb_enhance);
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void ahd_demosaic();
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void bilinear_demosaic();
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