Color toning - set opacity to linear does not turns color toning off - issue2014
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@@ -307,7 +307,7 @@ class ColorToningParams {
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/// @brief Specifically transform the sliders values to their curve equivalences
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void slidersToCurve(std::vector<double> &colorCurve, std::vector<double> &opacityCurve) const;
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/// @brief Fill the ColorGradientCurve and OpacityCurve LUTf from the control points curve or sliders value
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void getCurves(ColorGradientCurve &colorCurveLUT, OpacityCurve &opacityCurveLUT, const double xyz_rgb[3][3], const double rgb_xyz[3][3]) const;
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void getCurves(ColorGradientCurve &colorCurveLUT, OpacityCurve &opacityCurveLUT, const double xyz_rgb[3][3], const double rgb_xyz[3][3], bool &opautili) const;
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static void getDefaultColorCurve(std::vector<double> &curve);
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static void getDefaultOpacityCurve(std::vector<double> &curve);
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