Fixed bug in color LC(H) - add LC(H) for exposure - add blend for mask color
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@@ -632,6 +632,35 @@ public:
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}
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};
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class LocHHmaskexpCurve
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{
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private:
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LUTf lutLocHHmaskexpCurve; // 0xffff range
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void Set(const Curve &pCurve);
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public:
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float sum;
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virtual ~LocHHmaskexpCurve() {};
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LocHHmaskexpCurve();
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void Reset();
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void Set(const std::vector<double> &curvePoints);
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float getSum() const
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{
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return sum;
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}
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float operator[](float index) const
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{
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return lutLocHHmaskexpCurve[index];
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}
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operator bool (void) const
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{
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return lutLocHHmaskexpCurve;
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}
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};
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class LocCCmaskexpCurve
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{
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private:
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