Fixed random color dots in dark areas using some Canon DCP profiles
see issue 1406
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@@ -267,6 +267,8 @@ void DCPProfile::Apply(Imagefloat *pImg, DCPLightType preferredProfile, Glib::us
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newg = m2ProPhoto[1][0]*pImg->r[y][x] + m2ProPhoto[1][1]*pImg->g[y][x] + m2ProPhoto[1][2]*pImg->b[y][x];
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newb = m2ProPhoto[2][0]*pImg->r[y][x] + m2ProPhoto[2][1]*pImg->g[y][x] + m2ProPhoto[2][2]*pImg->b[y][x];
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// if point is in negative area, just the matrix, but not the LUT
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if (newr>=0 && newg>=0 && newb>=0) {
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ImProcFunctions::rgb2hsv(newr, newg, newb, h , s, v);
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h*=6.f; // RT calculates in [0,1]
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@@ -411,6 +413,7 @@ void DCPProfile::Apply(Imagefloat *pImg, DCPLightType preferredProfile, Glib::us
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if (h >= 6.0f) h -= 6.0f;
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h/=6.f;
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ImProcFunctions::hsv2rgb( h, s, v, newr, newg, newb);
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}
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pImg->r[y][x] = m2Work[0][0]*newr + m2Work[0][1]*newg + m2Work[0][2]*newb;
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pImg->g[y][x] = m2Work[1][0]*newr + m2Work[1][1]*newg + m2Work[1][2]*newb;
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@@ -934,7 +934,7 @@ fclose(f);*/
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double var_Max = max(var_R,var_G,var_B);
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double del_Max = var_Max - var_Min;
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v = var_Max;
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if (fabs(del_Max)<0.00001) {
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if (del_Max<0.00001 && del_Max>-0.00001) { // no fabs, slow!
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h = 0;
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s = 0;
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}
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@@ -145,77 +145,6 @@ void vflip (unsigned char* img, int w, int h) {
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delete [] flipped;
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}
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void rgb2hsv (int r, int g, int b, float &h, float &s, float &v) {
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double var_R = r / 65535.0;
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double var_G = g / 65535.0;
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double var_B = b / 65535.0;
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double var_Min = min(var_R,var_G,var_B);
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double var_Max = max(var_R,var_G,var_B);
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double del_Max = var_Max - var_Min;
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v = var_Max;
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if (fabs(del_Max)<0.00001) {
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h = 0;
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s = 0;
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}
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else {
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s = del_Max/var_Max;
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if ( var_R == var_Max ) h = (var_G - var_B)/del_Max;
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else if ( var_G == var_Max ) h = 2.0 + (var_B - var_R)/del_Max;
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else if ( var_B == var_Max ) h = 4.0 + (var_R - var_G)/del_Max;
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h /= 6.0;
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if ( h < 0 ) h += 1;
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if ( h > 1 ) h -= 1;
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}
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}
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void hsv2rgb (float h, float s, float v, int &r, int &g, int &b) {
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float h1 = h*6; // sector 0 to 5
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int i = floor( h1 );
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float f = h1 - i; // fractional part of h
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float p = v * ( 1 - s );
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float q = v * ( 1 - s * f );
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float t = v * ( 1 - s * ( 1 - f ) );
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float r1,g1,b1;
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if (i==0) {r1 = v; g1 = t; b1 = p;}
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else if (i==1) {r1 = q; g1 = v; b1 = p;}
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else if (i==2) {r1 = p; g1 = v; b1 = t;}
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else if (i==3) {r1 = p; g1 = q; b1 = v;}
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else if (i==4) {r1 = t; g1 = p; b1 = v;}
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else if (i==5) {r1 = v; g1 = p; b1 = q;}
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r = (int)( r1 * 65535);
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g = (int)( g1 * 65535);
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b = (int)( b1 * 65535);
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}
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// The same function but set float values instead if int
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// Function copied for speed concerns
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void hsv2rgb (float h, float s, float v, float &r, float &g, float &b) {
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float h1 = h*6; // sector 0 to 5
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int i = floor( h1 );
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float f = h1 - i; // fractional part of h
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float p = v * ( 1 - s );
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float q = v * ( 1 - s * f );
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float t = v * ( 1 - s * ( 1 - f ) );
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if (i==0) {r = v; g = t; b = p;}
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else if (i==1) {r = q; g = v; b = p;}
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else if (i==2) {r = p; g = v; b = t;}
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else if (i==3) {r = p; g = q; b = v;}
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else if (i==4) {r = t; g = p; b = v;}
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else if (i==5) {r = v; g = p; b = q;}
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}
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}
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@@ -26,9 +26,6 @@ void nearestInterp (const unsigned char* src, int sw, int sh, unsigned char* dst
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void rotate (unsigned char* img, int& w, int& h, int deg);
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void hflip (unsigned char* img, int w, int h);
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void vflip (unsigned char* img, int w, int h);
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void rgb2hsv (int r, int g, int b, float &h, float &s, float &v);
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void hsv2rgb (float h, float s, float v, int &r, int &g, int &b);
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void hsv2rgb (float h, float s, float v, float &r, float &g, float &b);
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}
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#endif
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@@ -18,7 +18,7 @@
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*/
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#include "hsvequalizer.h"
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#include "../rtengine/utils.h"
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#include "../rtengine/improcfun.h"
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using namespace rtengine;
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using namespace rtengine::procparams;
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@@ -195,19 +195,19 @@ void HSVEqualizer::colorForValue (double valX, double valY) {
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h -= 1.0;
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else if (h < 0.0)
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h += 1.0;
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hsv2rgb(h, (float)0.5, (float)0.5, r, g, b);
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ImProcFunctions::hsv2rgb(h, (float)0.5, (float)0.5, r, g, b);
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red = (double)r;
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green = (double)g;
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blue = (double)b;
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}
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else if (ce == sshape) { // Saturation = f(Hue)
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hsv2rgb((float)valX, (float)valY, (float)0.5, r, g, b);
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ImProcFunctions::hsv2rgb((float)valX, (float)valY, (float)0.5, r, g, b);
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red = (double)r;
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green = (double)g;
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blue = (double)b;
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}
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else if (ce == vshape) { // Value = f(Hue)
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hsv2rgb((float)valX, (float)0.5, (float)valY, r, g, b);
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ImProcFunctions::hsv2rgb((float)valX, (float)0.5, (float)valY, r, g, b);
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red = (double)r;
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green = (double)g;
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blue = (double)b;
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