Dehaze suggestions
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@@ -644,6 +644,8 @@ HISTORY_MSG_411;Dehaze strength
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HISTORY_MSG_412;Dehaze scales
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HISTORY_MSG_413;Dehaze var
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HISTORY_MSG_414;Dehaze histogram
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HISTORY_MSG_415;Dehaze enabled
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HISTORY_MSG_416;Dehaze transmission
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HISTORY_NEWSNAPSHOT;Add
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HISTORY_NEWSNAPSHOT_TOOLTIP;Shortcut: <b>Alt-s</b>
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HISTORY_SNAPSHOTS;Snapshots
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@@ -1547,15 +1549,29 @@ TP_LABCURVE_LCREDSK;Restrict LC to red and skin-tones
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TP_LABCURVE_LCREDSK_TIP;If enabled, the LC Curve affects only red and skin-tones.\nIf disabled, it applies to all tones.
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TP_LABCURVE_RSTPROTECTION;Red and skin-tones protection
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TP_LABCURVE_RSTPRO_TOOLTIP;Works on the Chromaticity slider and the CC curve.
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TP_LABCURVE_STR;Strength
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TP_LABCURVE_SCAL;Scales
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TP_LABCURVE_NEIGH;Neighboring pixels
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TP_LABCURVE_GAIN;Gain
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TP_LABCURVE_OFFS;Offset
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TP_DEHAZ_STR;Strength
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TP_DEHAZ_STR_TOOLTIP;Mixture in proportion to the original image and that obtained by Retinex algoritm
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TP_DEHAZ_RETIN;Complete Retinex algoritm
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TP_DEHAZ_LAB;Retinex
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TP_DEHAZ_LAB_TOOLTIP;Use all component of Retinex algorihm, to improve results
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TP_DEHAZ_LABEL;Dehaze
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TP_DEHAZ_SCAL;Scales
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TP_DEHAZ_SCAL_TOOLTIP;Low scales increase contrast but give relief effect\nHigh scales can increase noise, but give more natural images
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TP_DEHAZ_NEIGH;Neighboring pixels
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TP_DEHAZ_NEIGH_TOOLTIP;Take into account, neighboring pixels, by Gauss function
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TP_DEHAZ_GAIN;Gain
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TP_DEHAZ_OFFS;Offset
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TP_DEHAZ_GAIN_TOOLTIP;Acts on the transmission in combination with offset, this is very different from others settings\nUsed for black or white pixels, and for better balance the histogram
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TP_DEHAZE_LAB;Dehaze
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TP_DEHAZ_CONTEDIT;Histogram equalizer
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TP_DEHAZ_CURVEEDITOR_CD;L=f(L)
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TP_DEHAZ_CURVEEDITOR_CD_TOOLTIP;Correct Raw data, to reduce halos and artifacts
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TP_DEHAZ_TRANSMISSION;Transmission map
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TP_DEHAZE_LAB_TOOLTIP;Use Retinex algorithm (Lab) to improve dehaze..defog...
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TP_LABCURVE_VART;Variance
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TP_DEHAZ_VART;Variance
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TP_DEHAZ_VART_TOOLTIP;Low variance increase local contrast and saturation, but can leeds to artifacts
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TP_DEHAZE_MET;Dehaze method
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TP_DEHAZ_MET_TOOLTIP;Low :reinforce low light\nUniform :expect to equalize action\nHigh : reinforce high light
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TP_DEHAZ_NONE;None
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TP_DEHAZ_UNI;Uniform
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TP_DEHAZ_LOW;Low
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