Dehaze suggestions

This commit is contained in:
Desmis
2015-08-27 17:10:31 +02:00
parent 281aa43d13
commit f22c11c27e
23 changed files with 869 additions and 418 deletions

View File

@@ -644,6 +644,8 @@ HISTORY_MSG_411;Dehaze strength
HISTORY_MSG_412;Dehaze scales
HISTORY_MSG_413;Dehaze var
HISTORY_MSG_414;Dehaze histogram
HISTORY_MSG_415;Dehaze enabled
HISTORY_MSG_416;Dehaze transmission
HISTORY_NEWSNAPSHOT;Add
HISTORY_NEWSNAPSHOT_TOOLTIP;Shortcut: <b>Alt-s</b>
HISTORY_SNAPSHOTS;Snapshots
@@ -1547,15 +1549,29 @@ TP_LABCURVE_LCREDSK;Restrict LC to red and skin-tones
TP_LABCURVE_LCREDSK_TIP;If enabled, the LC Curve affects only red and skin-tones.\nIf disabled, it applies to all tones.
TP_LABCURVE_RSTPROTECTION;Red and skin-tones protection
TP_LABCURVE_RSTPRO_TOOLTIP;Works on the Chromaticity slider and the CC curve.
TP_LABCURVE_STR;Strength
TP_LABCURVE_SCAL;Scales
TP_LABCURVE_NEIGH;Neighboring pixels
TP_LABCURVE_GAIN;Gain
TP_LABCURVE_OFFS;Offset
TP_DEHAZ_STR;Strength
TP_DEHAZ_STR_TOOLTIP;Mixture in proportion to the original image and that obtained by Retinex algoritm
TP_DEHAZ_RETIN;Complete Retinex algoritm
TP_DEHAZ_LAB;Retinex
TP_DEHAZ_LAB_TOOLTIP;Use all component of Retinex algorihm, to improve results
TP_DEHAZ_LABEL;Dehaze
TP_DEHAZ_SCAL;Scales
TP_DEHAZ_SCAL_TOOLTIP;Low scales increase contrast but give relief effect\nHigh scales can increase noise, but give more natural images
TP_DEHAZ_NEIGH;Neighboring pixels
TP_DEHAZ_NEIGH_TOOLTIP;Take into account, neighboring pixels, by Gauss function
TP_DEHAZ_GAIN;Gain
TP_DEHAZ_OFFS;Offset
TP_DEHAZ_GAIN_TOOLTIP;Acts on the transmission in combination with offset, this is very different from others settings\nUsed for black or white pixels, and for better balance the histogram
TP_DEHAZE_LAB;Dehaze
TP_DEHAZ_CONTEDIT;Histogram equalizer
TP_DEHAZ_CURVEEDITOR_CD;L=f(L)
TP_DEHAZ_CURVEEDITOR_CD_TOOLTIP;Correct Raw data, to reduce halos and artifacts
TP_DEHAZ_TRANSMISSION;Transmission map
TP_DEHAZE_LAB_TOOLTIP;Use Retinex algorithm (Lab) to improve dehaze..defog...
TP_LABCURVE_VART;Variance
TP_DEHAZ_VART;Variance
TP_DEHAZ_VART_TOOLTIP;Low variance increase local contrast and saturation, but can leeds to artifacts
TP_DEHAZE_MET;Dehaze method
TP_DEHAZ_MET_TOOLTIP;Low :reinforce low light\nUniform :expect to equalize action\nHigh : reinforce high light
TP_DEHAZ_NONE;None
TP_DEHAZ_UNI;Uniform
TP_DEHAZ_LOW;Low