Be less restrictive regarding variance in pass 2 of dual demosaic auto contrast threshold calculation
This commit is contained in:
@@ -282,7 +282,7 @@ void buildBlendMask(float** luminance, float **blend, int W, int H, float &contr
|
||||
Lum[i][j] = luminance[i + minY][j + minX];
|
||||
}
|
||||
}
|
||||
contrastThreshold = (pass == 0 || minvar <= 2.f) ? calcContrastThreshold(Lum, Blend, tilesize, tilesize) / 100.f : 0.f;
|
||||
contrastThreshold = (pass == 0 || minvar <= 4.f) ? calcContrastThreshold(Lum, Blend, tilesize, tilesize) / 100.f : 0.f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user