Improvment to smooth blur
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@@ -30,4 +30,6 @@ void guidedFilter(const array2D<float> &guide, const array2D<float> &src, array2
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void guidedFilterLog(float base, array2D<float> &chan, int r, float eps, bool multithread, int subsampling=0);
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void guidedFilterLog(const array2D<float> &guide, float base, array2D<float> &chan, int r, float eps, bool multithread, int subsampling=0);
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} // namespace rtengine
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