/* * This file is part of RawTherapee. * * Copyright (c) 2004-2010 Gabor Horvath * * RawTherapee is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * RawTherapee is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with RawTherapee. If not, see . */ #ifndef __CURVES_H__ #define __CURVES_H__ #include #include #include #include "rt_math.h" #include "../rtgui/mycurve.h" #include "../rtgui/myflatcurve.h" #include "../rtgui/mydiagonalcurve.h" #include "color.h" #include "procparams.h" #include "pipettebuffer.h" #include "LUT.h" #define CURVES_MIN_POLY_POINTS 1000 #include "rt_math.h" #define CLIPI(a) ((a)>0?((a)<65534?(a):65534):0) using namespace std; namespace rtengine { class ToneCurve; class ColorAppearance; class CurveFactory { friend class Curve; protected: // functions calculating the parameters of the contrast curve based on the desired slope at the center static double solve_upper (double m, double c, double deriv); static double solve_lower (double m, double c, double deriv); static double dupper (const double b, const double m, const double c); static double dlower (const double b, const double m, const double c); // basic convex function between (0,0) and (1,1). m1 and m2 controls the slope at the start and end point static inline double basel (double x, double m1, double m2) { if (x == 0.0) { return 0.0; } double k = sqrt ((m1 - 1.0) * (m1 - m2) * 0.5) / (1.0 - m2); double l = (m1 - m2) / (1.0 - m2) + k; double lx = xlog(x); return m2 * x + (1.0 - m2) * (2.0 - xexp(k * lx)) * xexp(l * lx); } // basic concave function between (0,0) and (1,1). m1 and m2 controls the slope at the start and end point static inline double baseu (double x, double m1, double m2) { return 1.0 - basel(1.0 - x, m1, m2); } // convex curve between (0,0) and (1,1) with slope m at (0,0). hr controls the highlight recovery static inline double cupper (double x, double m, double hr) { if (hr > 1.0) { return baseu (x, m, 2.0 * (hr - 1.0) / m); } double x1 = (1.0 - hr) / m; double x2 = x1 + hr; if (x >= x2) { return 1.0; } if (x < x1) { return x * m; } return 1.0 - hr + hr * baseu((x - x1) / hr, m, 0); } // concave curve between (0,0) and (1,1) with slope m at (1,1). sr controls the shadow recovery static inline double clower (double x, double m, double sr) { return 1.0 - cupper(1.0 - x, m, sr); } // convex curve between (0,0) and (1,1) with slope m at (0,0). hr controls the highlight recovery static inline double cupper2 (double x, double m, double hr) { double x1 = (1.0 - hr) / m; double x2 = x1 + hr; if (x >= x2) { return 1.0; } if (x < x1) { return x * m; } return 1.0 - hr + hr * baseu((x - x1) / hr, m, 0.3 * hr); } static inline double clower2 (double x, double m, double sr) { //curve for b<0; starts with positive slope and then rolls over toward straight line to x=y=1 double x1 = sr / 1.5 + 0.00001; if (x > x1 || sr < 0.001) { return 1 - (1 - x) * m; } else { double y1 = 1 - (1 - x1) * m; return y1 + m * (x - x1) - (1 - m) * SQR(SQR(1 - x / x1)); } } // tone curve base. a: slope (from exp.comp.), b: black point normalized by 65535, // D: max. x value (can be>1), hr,sr: highlight,shadow recovery static inline double basecurve (double x, double a, double b, double D, double hr, double sr) { if (b < 0) { double m = 0.5;//midpoint double slope = 1.0 + b; //slope of straight line between (0,-b) and (1,1) double y = -b + m * slope; //value at midpoint if (x > m) { return y + (x - m) * slope; //value on straight line between (m,y) and (1,1) } else { return y * clower2(x / m, slope * m / y, 2.0 - sr); } } else { double slope = a / (1.0 - b); double m = a * D > 1.0 ? b / a + (0.25) / slope : b + (1 - b) / 4; double y = a * D > 1.0 ? 0.25 : (m - b / a) * slope; if (x <= m) { return b == 0 ? x * slope : clower (x / m, slope * m / y, sr) * y; } else if (a * D > 1.0) { return y + (1.0 - y) * cupper2((x - m) / (D - m), slope * (D - m) / (1.0 - y), hr); } else { return y + (x - m) * slope; } } } static inline double simplebasecurve (double x, double b, double sr) { // a = 1, D = 1, hr = 0 (unused for a = D = 1) if (b < 0) { double m = 0.5;//midpoint double slope = 1.0 + b; //slope of straight line between (0,-b) and (1,1) double y = -b + m * slope; //value at midpoint if (x > m) { return y + (x - m) * slope; //value on straight line between (m,y) and (1,1) } else { return y * clower2(x / m, slope * m / y, 2.0 - sr); } } else { double slope = 1.0 / (1.0 - b); double m = b + (1 - b) * 0.25; double y = (m - b) * slope; if (x <= m) { return b == 0 ? x * slope : clower (x / m, slope * m / y, sr) * y; } else { return y + (x - m) * slope; } } } public: const static double sRGBGamma; // standard average gamma const static double sRGBGammaCurve; // 2.4 in the curve //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // accurately determine value from integer array with float as index //linearly interpolate from ends of range if arg is out of bounds static inline float interp(int *array, float f) { int index = CLIPI(floor(f)); float part = (float)((f) - index) * (float)(array[index + 1] - array[index]); return (float)array[index] + part; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // accurately determine value from float array with float as index //linearly interpolate from ends of range if arg is out of bounds static inline float flinterp(float *array, float f) { int index = CLIPI(floor(f)); float part = ((f) - (float)index) * (array[index + 1] - array[index]); return array[index] + part; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% static inline double centercontrast (double x, double b, double m); // standard srgb gamma and its inverse static inline double gamma2 (double x) { return x <= 0.00304 ? x * 12.92 : 1.055 * exp(log(x) / sRGBGammaCurve) - 0.055; } static inline double igamma2 (double x) { return x <= 0.03928 ? x / 12.92 : exp(log((x + 0.055) / 1.055) * sRGBGammaCurve); } static inline float gamma2 (float x) { return x <= 0.00304 ? x * 12.92 : 1.055 * expf(logf(x) / sRGBGammaCurve) - 0.055; } static inline float igamma2 (float x) { return x <= 0.03928 ? x / 12.92 : expf(logf((x + 0.055) / 1.055) * sRGBGammaCurve); } // gamma function with adjustable parameters static inline double gamma (double x, double gamma, double start, double slope, double mul, double add) { return (x <= start ? x*slope : exp(log(x) / gamma) * mul - add); } static inline double igamma (double x, double gamma, double start, double slope, double mul, double add) { return (x <= start * slope ? x / slope : exp(log((x + add) / mul) * gamma) ); } static inline float gamma (float x, float gamma, float start, float slope, float mul, float add) { return (x <= start ? x*slope : expf(logf(x) / gamma) * mul - add); } static inline float igamma (float x, float gamma, float start, float slope, float mul, float add) { return (x <= start * slope ? x / slope : expf(logf((x + add) / mul) * gamma) ); } static inline float hlcurve (const float exp_scale, const float comp, const float hlrange, float level) { if (comp > 0.0) { float val = level + (hlrange - 65536.0); if(val == 0.0f) { // to avoid division by zero val = 0.000001f; } float Y = val * exp_scale / hlrange; Y *= comp; if(Y <= -1.0) { // to avoid log(<=0) Y = -.999999f; } float R = hlrange / (val * comp); return log(1.0 + Y) * R; } else { return exp_scale; } } public: static void complexCurve (double ecomp, double black, double hlcompr, double hlcomprthresh, double shcompr, double br, double contr, procparams::ToneCurveParams::eTCModeId curveMode, const std::vector& curvePoints, procparams::ToneCurveParams::eTCModeId curveMode2, const std::vector& curvePoints2, LUTu & histogram, LUTu & histogramCropped, LUTf & hlCurve, LUTf & shCurve, LUTf & outCurve, LUTu & outBeforeCCurveHistogram, ToneCurve & outToneCurve, ToneCurve & outToneCurve2, int skip = 1); static void curveBW (const std::vector& curvePointsbw, const std::vector& curvePointsbw2, LUTu & histogrambw, LUTu & outBeforeCCurveHistogrambw, ToneCurve & customToneCurvebw1, ToneCurve & customToneCurvebw2, int skip); static void curveCL ( bool & clcutili, const std::vector& clcurvePoints, LUTf & clCurve, LUTu & histogramcl, LUTu & outBeforeCLurveHistogram, int skip); static void curveWavContL ( bool & wavcontlutili, const std::vector& wavclcurvePoints, LUTf & wavclCurve,/* LUTu & histogramwavcl, LUTu & outBeforeWavCLurveHistogram,*/int skip); static void curveDehaContL ( bool & dehacontlutili, const std::vector& dehaclcurvePoints, LUTf & dehaclCurve, int skip, LUTu & histogram, LUTu & outBeforeCurveHistogram); static void mapcurve ( bool & mapcontlutili, const std::vector& mapcurvePoints, LUTf & mapcurve, int skip, LUTu & histogram, LUTu & outBeforeCurveHistogram); static void curveToningCL ( bool & clctoningutili, const std::vector& clcurvePoints, LUTf & clToningCurve, int skip); static void curveToningLL ( bool & llctoningutili, const std::vector& llcurvePoints, LUTf & llToningCurve, int skip); static void denoiseCC ( bool & ccdenoiseutili, const std::vector& cccurvePoints, LUTf & NoiseCCcurve, int skip); static void complexsgnCurve ( float adjustr, bool & autili, bool & butili, bool & ccutili, bool & clcutili, double saturation, double rstprotection, const std::vector& acurvePoints, const std::vector& bcurvePoints, const std::vector& cccurvePoints, const std::vector& lccurvePoints, LUTf & aoutCurve, LUTf & boutCurve, LUTf & satCurve, LUTf & lhskCurve, LUTu & histogramC, LUTu & histogramLC, LUTu & outBeforeCCurveHistogram, LUTu & outBeforeLCurveHistogram, ///for chroma int skip = 1); static void complexLCurve (double br, double contr, const std::vector& curvePoints, LUTu & histogram, LUTu & histogramCropped, LUTf & outCurve, LUTu & outBeforeCCurveHistogram, int skip, bool & utili); static void updatechroma ( const std::vector& cccurvePoints, LUTu & histogramC, LUTu & outBeforeCCurveHistogramC,//for chroma int skip = 1); static void curveLightBrightColor ( procparams::ColorAppearanceParams::eTCModeId curveMode, const std::vector& curvePoints, procparams::ColorAppearanceParams::eTCModeId curveMode2, const std::vector& curvePoints2, procparams::ColorAppearanceParams::eCTCModeId curveMode3, const std::vector& curvePoints3, LUTu & histogram, LUTu & histogramCropped, LUTu & outBeforeCCurveHistogram, LUTu & histogramC, LUTu & outBeforeCCurveHistogramC, ColorAppearance & outColCurve1, ColorAppearance & outColCurve2, ColorAppearance & outColCurve3, int skip = 1); static void RGBCurve (const std::vector& curvePoints, LUTf & outCurve, int skip); }; class Curve { class HashEntry { public: unsigned short smallerValue; unsigned short higherValue; }; protected: int N; int ppn; // targeted polyline point number double* x; double* y; // begin of variables used in Parametric curves only double mc; double mfc; double msc; double mhc; // end of variables used in Parametric curves only std::vector poly_x; // X points of the faceted curve std::vector poly_y; // Y points of the faceted curve std::vector hash; unsigned short hashSize; // hash table's size, between [10, 100, 1000] double* ypp; // Fields for the elementary curve polygonisation double x1, y1, x2, y2, x3, y3; bool firstPointIncluded; double increment; int nbr_points; static inline double p00 (double x, double prot) { return CurveFactory::clower (x, 2.0, prot); } static inline double p11 (double x, double prot) { return CurveFactory::cupper (x, 2.0, prot); } static inline double p01 (double x, double prot) { return x <= 0.5 ? CurveFactory::clower (x * 2, 2.0, prot) / 2.0 : 0.5 + CurveFactory::cupper ((x - 0.5) * 2, 2.0, prot) / 2.0; } static inline double p10 (double x, double prot) { return x <= 0.5 ? CurveFactory::cupper (x * 2, 2.0, prot) / 2.0 : 0.5 + CurveFactory::clower ((x - 0.5) * 2, 2.0, prot) / 2.0; } static inline double pfull (double x, double prot, double sh, double hl) { return (1 - sh) * (1 - hl) * p00(x, prot) + sh * hl * p11(x, prot) + (1 - sh) * hl * p01(x, prot) + sh * (1 - hl) * p10(x, prot); } void fillHash(); public: Curve (); virtual ~Curve () {}; void AddPolygons (); int getSize () const; // return the number of control points void getControlPoint(int cpNum, double &x, double &y) const; virtual double getVal (double t) const = 0; virtual void getVal (const std::vector& t, std::vector& res) const = 0; virtual bool isIdentity () const = 0; }; class DiagonalCurve : public Curve { protected: DiagonalCurveType kind; void spline_cubic_set (); void NURBS_set (); public: DiagonalCurve (const std::vector& points, int ppn = CURVES_MIN_POLY_POINTS); virtual ~DiagonalCurve (); double getVal (double t) const; void getVal (const std::vector& t, std::vector& res) const; bool isIdentity () const { return kind == DCT_Empty; }; }; class FlatCurve : public Curve { protected: FlatCurveType kind; double* leftTangent; double* rightTangent; double identityValue; bool periodic; void CtrlPoints_set (); public: FlatCurve (const std::vector& points, bool isPeriodic = true, int ppn = CURVES_MIN_POLY_POINTS); virtual ~FlatCurve (); double getVal (double t) const; void getVal (const std::vector& t, std::vector& res) const; bool setIdentityValue (double iVal); bool isIdentity () const { return kind == FCT_Empty; }; }; class RetinextransmissionCurve { private: LUTf luttransmission; // 0xffff range void Set(const Curve &pCurve); public: virtual ~RetinextransmissionCurve() {}; RetinextransmissionCurve(); void Reset(); void Set(const Curve *pCurve); void Set(const std::vector &curvePoints); float operator[](float index) const { return luttransmission[index]; } operator bool (void) const { return luttransmission; } }; class ToneCurve { public: LUTf lutToneCurve; // 0xffff range virtual ~ToneCurve() {}; void Reset(); void Set(Curve *pCurve, float gamma = 0, float start = 0, float slope = 0, float mul = 0, float add = 0); operator bool (void) const { return lutToneCurve; } }; class OpacityCurve { public: LUTf lutOpacityCurve; // 0xffff range virtual ~OpacityCurve() {}; void Reset(); void Set(const Curve *pCurve); void Set(const std::vector &curvePoints, bool &opautili); // TODO: transfer this method to the Color class... float blend (float x, float lower, float upper) const { return (upper - lower) * lutOpacityCurve[x * 500.f] + lower; } void blend3f (float x, float lower1, float upper1, float &result1, float lower2, float upper2, float &result2, float lower3, float upper3, float &result3) const { float opacity = lutOpacityCurve[x * 500.f]; result1 = (upper1 - lower1) * opacity + lower1; result2 = (upper2 - lower2) * opacity + lower2; result3 = (upper3 - lower3) * opacity + lower3; } operator bool (void) const { return lutOpacityCurve; } }; class WavCurve { private: LUTf lutWavCurve; // 0xffff range void Set(const Curve &pCurve); public: float sum; virtual ~WavCurve() {}; WavCurve(); void Reset(); void Set(const std::vector &curvePoints); float getSum() const { return sum; } float operator[](float index) const { return lutWavCurve[index]; } operator bool (void) const { return lutWavCurve; } }; class WavOpacityCurveRG { private: LUTf lutOpacityCurveRG; // 0xffff range void Set(const Curve &pCurve); public: virtual ~WavOpacityCurveRG() {}; WavOpacityCurveRG(); void Reset(); // void Set(const std::vector &curvePoints, bool &opautili); void Set(const std::vector &curvePoints); float operator[](float index) const { return lutOpacityCurveRG[index]; } operator bool (void) const { return lutOpacityCurveRG; } }; class WavOpacityCurveBY { private: LUTf lutOpacityCurveBY; // 0xffff range void Set(const Curve &pCurve); public: virtual ~WavOpacityCurveBY() {}; WavOpacityCurveBY(); void Reset(); void Set(const Curve *pCurve); void Set(const std::vector &curvePoints); float operator[](float index) const { return lutOpacityCurveBY[index]; } operator bool (void) const { return lutOpacityCurveBY; } }; class WavOpacityCurveW { private: LUTf lutOpacityCurveW; // 0xffff range void Set(const Curve &pCurve); public: virtual ~WavOpacityCurveW() {}; WavOpacityCurveW(); void Reset(); void Set(const Curve *pCurve); void Set(const std::vector &curvePoints); float operator[](float index) const { return lutOpacityCurveW[index]; } operator bool (void) const { return lutOpacityCurveW; } }; class WavOpacityCurveWL { private: LUTf lutOpacityCurveWL; // 0xffff range void Set(const Curve &pCurve); public: virtual ~WavOpacityCurveWL() {}; WavOpacityCurveWL(); void Reset(); void Set(const Curve *pCurve); void Set(const std::vector &curvePoints); float operator[](float index) const { return lutOpacityCurveWL[index]; } operator bool (void) const { return lutOpacityCurveWL; } }; class NoiseCurve { private: LUTf lutNoiseCurve; // 0xffff range float sum; void Set(const Curve &pCurve); public: virtual ~NoiseCurve() {}; NoiseCurve(); void Reset(); void Set(const std::vector &curvePoints); float getSum() const { return sum; } float operator[](float index) const { return lutNoiseCurve[index]; } operator bool (void) const { return lutNoiseCurve; } }; class ColorGradientCurve { public: LUTf lut1; // [0.;1.] range (float values) LUTf lut2; // [0.;1.] range (float values) LUTf lut3; // [0.;1.] range (float values) double low; double high; virtual ~ColorGradientCurve() {}; void Reset(); void SetXYZ(const Curve *pCurve, const double xyz_rgb[3][3], const double rgb_xyz[3][3], float satur, float lumin); void SetXYZ(const std::vector &curvePoints, const double xyz_rgb[3][3], const double rgb_xyz[3][3], float satur, float lumin); void SetRGB(const Curve *pCurve, const double xyz_rgb[3][3], const double rgb_xyz[3][3]); void SetRGB(const std::vector &curvePoints, const double xyz_rgb[3][3], const double rgb_xyz[3][3]); /** * @brief Get the value of Red, Green and Blue corresponding to the requested index * @param index value in the [0 ; 1] range * @param r corresponding red value [0 ; 65535] (return value) * @param g corresponding green value [0 ; 65535] (return value) * @param b corresponding blue value [0 ; 65535] (return value) */ void getVal(float index, float &r, float &g, float &b) const; operator bool (void) const { return lut1 && lut2 && lut3; } }; class ColorAppearance { public: LUTf lutColCurve; // 0xffff range virtual ~ColorAppearance() {}; void Reset(); void Set(Curve *pCurve); operator bool (void) const { return lutColCurve; } }; class Lightcurve : public ColorAppearance { public: void Apply(float& Li) const; }; //lightness curve inline void Lightcurve::Apply (float& Li) const { assert (lutColCurve); Li = lutColCurve[Li]; } class Brightcurve : public ColorAppearance { public: void Apply(float& Br) const; }; //brightness curve inline void Brightcurve::Apply (float& Br) const { assert (lutColCurve); Br = lutColCurve[Br]; } class Chromacurve : public ColorAppearance { public: void Apply(float& Cr) const; }; //Chroma curve inline void Chromacurve::Apply (float& Cr) const { assert (lutColCurve); Cr = lutColCurve[Cr]; } class Saturcurve : public ColorAppearance { public: void Apply(float& Sa) const; }; //Saturation curve inline void Saturcurve::Apply (float& Sa) const { assert (lutColCurve); Sa = lutColCurve[Sa]; } class Colorfcurve : public ColorAppearance { public: void Apply(float& Cf) const; }; //Colorfullness curve inline void Colorfcurve::Apply (float& Cf) const { assert (lutColCurve); Cf = lutColCurve[Cf]; } class StandardToneCurve : public ToneCurve { public: void Apply(float& r, float& g, float& b) const; }; class StandardToneCurvebw : public ToneCurve { public: void Apply(float& r, float& g, float& b) const; }; class AdobeToneCurve : public ToneCurve { private: void RGBTone(float& r, float& g, float& b) const; // helper for tone curve public: void Apply(float& r, float& g, float& b) const; }; class AdobeToneCurvebw : public ToneCurve { private: void RGBTone(float& r, float& g, float& b) const; // helper for tone curve public: void Apply(float& r, float& g, float& b) const; }; class SatAndValueBlendingToneCurve : public ToneCurve { public: void Apply(float& r, float& g, float& b) const; }; class SatAndValueBlendingToneCurvebw : public ToneCurve { public: void Apply(float& r, float& g, float& b) const; }; class WeightedStdToneCurve : public ToneCurve { private: float Triangle(float refX, float refY, float X2) const; public: void Apply(float& r, float& g, float& b) const; }; class LuminanceToneCurve : public ToneCurve { public: void Apply(float& r, float& g, float& b) const; }; class PerceptualToneCurveState { public: float Working2Prophoto[3][3]; float Prophoto2Working[3][3]; float cmul_contrast; bool isProphoto; }; // Tone curve whose purpose is to keep the color appearance constant, that is the curve changes contrast // but colors appears to have the same hue and saturation as before. As contrast and saturation is tightly // coupled in human vision saturation is modulated based on the curve's contrast, and that way the appearance // can be kept perceptually constant (within limits). class PerceptualToneCurve : public ToneCurve { private: static float cf_range[2]; static float cf[1000]; // for ciecam02 static float f, c, nc, yb, la, xw, yw, zw, gamut; static float n, d, nbb, ncb, cz, aw, wh, pfl, fl, pow1; static void cubic_spline(const float x[], const float y[], const int len, const float out_x[], float out_y[], const int out_len); static float find_minimum_interval_halving(float (*func)(float x, void *arg), void *arg, float a, float b, float tol, int nmax); static float find_tc_slope_fun(float k, void *arg); static float get_curve_val(float x, float range[2], float lut[], size_t lut_size); float calculateToneCurveContrastValue() const; public: static void init(); void initApplyState(PerceptualToneCurveState & state, Glib::ustring workingSpace) const; void Apply(float& r, float& g, float& b, PerceptualToneCurveState & state) const; }; class WeightedStdToneCurvebw : public ToneCurve { private: float Triangle(float refX, float refY, float X2) const; public: void Apply(float& r, float& g, float& b) const; }; // Standard tone curve inline void StandardToneCurve::Apply (float& r, float& g, float& b) const { assert (lutToneCurve); r = lutToneCurve[r]; g = lutToneCurve[g]; b = lutToneCurve[b]; } // Standard tone curve inline void StandardToneCurvebw::Apply (float& r, float& g, float& b) const { assert (lutToneCurve); r = lutToneCurve[r]; g = lutToneCurve[g]; b = lutToneCurve[b]; } // Tone curve according to Adobe's reference implementation // values in 0xffff space // inlined to make sure there will be no cache flush when used inline void AdobeToneCurve::Apply (float& r, float& g, float& b) const { assert (lutToneCurve); if (r >= g) { if (g > b) { RGBTone (r, g, b); // Case 1: r >= g > b } else if (b > r) { RGBTone (b, r, g); // Case 2: b > r >= g } else if (b > g) { RGBTone (r, b, g); // Case 3: r >= b > g } else { // Case 4: r >= g == b r = lutToneCurve[r]; g = lutToneCurve[g]; b = g; } } else { if (r >= b) { RGBTone (g, r, b); // Case 5: g > r >= b } else if (b > g) { RGBTone (b, g, r); // Case 6: b > g > r } else { RGBTone (g, b, r); // Case 7: g >= b > r } } } inline void AdobeToneCurvebw::Apply (float& r, float& g, float& b) const { assert (lutToneCurve); if (r >= g) { if (g > b) { RGBTone (r, g, b); // Case 1: r >= g > b } else if (b > r) { RGBTone (b, r, g); // Case 2: b > r >= g } else if (b > g) { RGBTone (r, b, g); // Case 3: r >= b > g } else { // Case 4: r >= g == b r = lutToneCurve[r]; g = lutToneCurve[g]; b = g; } } else { if (r >= b) { RGBTone (g, r, b); // Case 5: g > r >= b } else if (b > g) { RGBTone (b, g, r); // Case 6: b > g > r } else { RGBTone (g, b, r); // Case 7: g >= b > r } } } inline void AdobeToneCurve::RGBTone (float& r, float& g, float& b) const { float rold = r, gold = g, bold = b; r = lutToneCurve[rold]; b = lutToneCurve[bold]; g = b + ((r - b) * (gold - bold) / (rold - bold)); } inline void AdobeToneCurvebw::RGBTone (float& r, float& g, float& b) const { float rold = r, gold = g, bold = b; r = lutToneCurve[rold]; b = lutToneCurve[bold]; g = b + ((r - b) * (gold - bold) / (rold - bold)); } // Modifying the Luminance channel only inline void LuminanceToneCurve::Apply(float &r, float &g, float &b) const { assert (lutToneCurve); float currLuminance = r * 0.2126729f + g * 0.7151521f + b * 0.0721750f; float newLuminance = lutToneCurve[currLuminance]; float coef = newLuminance / currLuminance; r = LIM(r * coef, 0.f, 65535.f); g = LIM(g * coef, 0.f, 65535.f); b = LIM(b * coef, 0.f, 65535.f); } inline float WeightedStdToneCurve::Triangle(float a, float a1, float b) const { if (a != b) { float b1; float a2 = a1 - a; if (b < a) { b1 = b + a2 * b / a ; } else { b1 = b + a2 * (65535.f - b) / (65535.f - a); } return b1; } return a1; } inline float WeightedStdToneCurvebw::Triangle(float a, float a1, float b) const { if (a != b) { float b1; float a2 = a1 - a; if (b < a) { b1 = b + a2 * b / a ; } else { b1 = b + a2 * (65535.f - b) / (65535.f - a); } return b1; } return a1; } // Tone curve modifying the value channel only, preserving hue and saturation // values in 0xffff space inline void WeightedStdToneCurve::Apply (float& r, float& g, float& b) const { assert (lutToneCurve); float r1 = lutToneCurve[r]; float g1 = Triangle(r, r1, g); float b1 = Triangle(r, r1, b); float g2 = lutToneCurve[g]; float r2 = Triangle(g, g2, r); float b2 = Triangle(g, g2, b); float b3 = lutToneCurve[b]; float r3 = Triangle(b, b3, r); float g3 = Triangle(b, b3, g); r = CLIP( r1 * 0.50f + r2 * 0.25f + r3 * 0.25f); g = CLIP(g1 * 0.25f + g2 * 0.50f + g3 * 0.25f); b = CLIP(b1 * 0.25f + b2 * 0.25f + b3 * 0.50f); } inline void WeightedStdToneCurvebw::Apply (float& r, float& g, float& b) const { assert (lutToneCurve); float r1 = lutToneCurve[r]; float g1 = Triangle(r, r1, g); float b1 = Triangle(r, r1, b); float g2 = lutToneCurve[g]; float r2 = Triangle(g, g2, r); float b2 = Triangle(g, g2, b); float b3 = lutToneCurve[b]; float r3 = Triangle(b, b3, r); float g3 = Triangle(b, b3, g); r = CLIP( r1 * 0.50f + r2 * 0.25f + r3 * 0.25f); g = CLIP(g1 * 0.25f + g2 * 0.50f + g3 * 0.25f); b = CLIP(b1 * 0.25f + b2 * 0.25f + b3 * 0.50f); } // Tone curve modifying the value channel only, preserving hue and saturation // values in 0xffff space inline void SatAndValueBlendingToneCurve::Apply (float& r, float& g, float& b) const { assert (lutToneCurve); float h, s, v; float lum = (r + g + b) / 3.f; //float lum = Color::rgbLuminance(r, g, b); float newLum = lutToneCurve[lum]; if (newLum == lum) { return; } bool increase = newLum > lum; Color::rgb2hsv(r, g, b, h, s, v); if (increase) { // Linearly targeting Value = 1 and Saturation = 0 float coef = (newLum - lum) / (65535.f - lum); float dV = (1.f - v) * coef; s *= 1.f - coef; Color::hsv2rgb(h, s, v + dV, r, g, b); } else { // Linearly targeting Value = 0 float coef = (lum - newLum) / lum ; float dV = v * coef; Color::hsv2rgb(h, s, v - dV, r, g, b); } } inline void SatAndValueBlendingToneCurvebw::Apply (float& r, float& g, float& b) const { assert (lutToneCurve); float h, s, v; float lum = (r + g + b) / 3.f; //float lum = Color::rgbLuminance(r, g, b); float newLum = lutToneCurve[lum]; if (newLum == lum) { return; } bool increase = newLum > lum; Color::rgb2hsv(r, g, b, h, s, v); if (increase) { // Linearly targeting Value = 1 and Saturation = 0 float coef = (newLum - lum) / (65535.f - lum); float dV = (1.f - v) * coef; s *= 1.f - coef; Color::hsv2rgb(h, s, v + dV, r, g, b); } else { // Linearly targeting Value = 0 float coef = (lum - newLum) / lum ; float dV = v * coef; Color::hsv2rgb(h, s, v - dV, r, g, b); } } } #undef CLIPI #endif