Rawzor SDK, Copyright (c)2008-2009 Sachin Garg. All Rights Reserved. http://www.rawzor.com sachingarg@rawzor.com This SDK lets you add support for working with .rwz files in your software. There are a bunch of functions which decompress the compressed .rwz files to give you back the orignal raw file in its original format. Check rwz_sdk.h for details, can there be a better place to document code if not within the code? :-) Sample code is included as an example for how to use the SDK. Rest of the 'SDK' is a collection of precompiled binaries built for a variety of platforms, pick the ones you need. Support for more platforms will be added with time, so if your platform of choice isn't already supported, let us know. Details of the SDK binaries: # mac_osx_32 # mac_osx_64 Universal binaries for 32-bit and 64-bit Apple Mac OSX systems 10.4 and above. Built with xcode 3.1. 64 bit binaries are 'fat' binaries containing both 32-bit and 64-bit builds for both intel and non-intel processors. # linux_x86 # linux_x64 Binaries for 32-bit and 64-bit Linux systems. Built on Fedora core 10 with no updates/patches installed. Using the default gcc and libraries that come with it. # windows_x86 # windows_x64 Binaries for 32-bit and 64-bit Windows systems. Built with Visual Studio 2008 SP1. # windows_x86_Z These smaller 32-bit windows binaries work exactly like the default binaries but are slightly slower. See sdk_license.txt for legal stuff like standard disclaimer etc... Note: Things in here are supposed to make your life easier when integrating, not harder. If anything doesn't works the way you expect it to, instead of trying to work-around the issue, just drop us a mail. http://www.rawzor.com sachingarg@rawzor.com