662 lines
21 KiB
C++

/*
* This file is part of RawTherapee.
*
* Copyright (c) 2004-2010 Gabor Horvath <hgabor@rawtherapee.com>
*
* RawTherapee is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RawTherapee is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RawTherapee. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CURVES_H__
#define __CURVES_H__
#include <glibmm.h>
#include <map>
#include <string>
#include "rt_math.h"
#include "../rtgui/mycurve.h"
#include "../rtgui/myflatcurve.h"
#include "../rtgui/mydiagonalcurve.h"
#include "color.h"
#include "procparams.h"
#include "editbuffer.h"
#include "LUT.h"
#define CURVES_MIN_POLY_POINTS 1000
#include "rt_math.h"
#define CLIPI(a) ((a)>0?((a)<65534?(a):65534):0)
using namespace std;
namespace rtengine {
class ToneCurve;
class ColorAppearance;
class CurveFactory {
friend class Curve;
protected:
// functions calculating the parameters of the contrast curve based on the desired slope at the center
static double solve_upper (double m, double c, double deriv);
static double solve_lower (double m, double c, double deriv);
static double dupper (const double b, const double m, const double c);
static double dlower (const double b, const double m, const double c);
// basic convex function between (0,0) and (1,1). m1 and m2 controls the slope at the start and end point
static inline double basel (double x, double m1, double m2) {
if (x==0.0)
return 0.0;
double k = sqrt ((m1-1.0)*(m1-m2)/2) / (1.0-m2);
double l = (m1-m2) / (1.0-m2) + k;
double lx = xlog(x);
return m2*x + (1.0-m2)*(2.0 - xexp(k*lx))*xexp(l*lx);
}
// basic concave function between (0,0) and (1,1). m1 and m2 controls the slope at the start and end point
static inline double baseu (double x, double m1, double m2) {
return 1.0 - basel(1.0-x, m1, m2);
}
// convex curve between (0,0) and (1,1) with slope m at (0,0). hr controls the highlight recovery
static inline double cupper (double x, double m, double hr) {
if (hr>1.0)
return baseu (x, m, 2.0*(hr-1.0)/m);
double x1 = (1.0-hr)/m;
double x2 = x1 + hr;
if (x>=x2) return 1.0;
if (x<x1) return x*m;
return 1.0 - hr + hr*baseu((x-x1)/hr, m, 0);
}
// concave curve between (0,0) and (1,1) with slope m at (1,1). sr controls the shadow recovery
static inline double clower (double x, double m, double sr) {
return 1.0 - cupper(1.0-x, m, sr);
}
// convex curve between (0,0) and (1,1) with slope m at (0,0). hr controls the highlight recovery
static inline double cupper2 (double x, double m, double hr) {
double x1 = (1.0-hr)/m;
double x2 = x1 + hr;
if (x>=x2) return 1.0;
if (x<x1) return x*m;
return 1.0 - hr + hr*baseu((x-x1)/hr, m, 0.3*hr);
}
static inline double clower2 (double x, double m, double sr) {
//curve for b<0; starts with positive slope and then rolls over toward straight line to x=y=1
float x1 = sr/1.5 + 0.00001;
float y1 = 1-(1-x1)*m;
if (x>x1 || sr<0.001)
return 1-(1-x)*m;
else
return y1+m*(x-x1)-(1-m)*SQR(SQR(1-x/x1));
}
// tone curve base. a: slope (from exp.comp.), b: black point normalized by 65535,
// D: max. x value (can be>1), hr,sr: highlight,shadow recovery
static inline double basecurve (double x, double a, double b, double D, double hr, double sr) {
if (b<0) {
double m = 0.5;//midpoint
double slope = 1.0+b;//slope of straight line between (0,-b) and (1,1)
double y = -b+m*slope;//value at midpoint
if (x>m)
return y + (x - m)*slope;//value on straight line between (m,y) and (1,1)
else
return y*clower2(x/m, slope*m/y, 2.0-sr);
} else {
double slope = a/(1.0-b);
double m = a*D>1.0 ? b/a+(0.25)/slope : b+(1-b)/4;
double y = a*D>1.0 ? 0.25 : (m-b/a)*slope;
if (x<=m)
return b==0 ? x*slope : clower (x/m, slope*m/y, sr) * y;
else if (a*D>1.0)
return y+(1.0-y)*cupper2((x-m)/(D-m), slope*(D-m)/(1.0-y), hr);
else
return y+(x-m)*slope;
}
}
public:
const static double sRGBGamma; // standard average gamma
const static double sRGBGammaCurve; // 2.4 in the curve
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// accurately determine value from integer array with float as index
//linearly interpolate from ends of range if arg is out of bounds
static inline float interp(int *array,float f)
{
int index = CLIPI(floor(f));
float part = (float)((f)-index)*(float)(array[index+1]-array[index]);
return (float)array[index]+part;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// accurately determine value from float array with float as index
//linearly interpolate from ends of range if arg is out of bounds
static inline float flinterp(float *array,float f)
{
int index = CLIPI(floor(f));
float part = ((f)-(float)index)*(array[index+1]-array[index]);
return array[index]+part;
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
static inline double centercontrast (double x, double b, double m);
// standard srgb gamma and its inverse
static inline double gamma2 (double x) {
return x <= 0.00304 ? x*12.92 : 1.055*exp(log(x)/sRGBGammaCurve)-0.055;
}
static inline double igamma2 (double x) {
return x <= 0.03928 ? x/12.92 : exp(log((x+0.055)/1.055)*sRGBGammaCurve);
}
// gamma function with adjustable parameters
static inline double gamma (double x, double gamma, double start, double slope, double mul, double add){
return (x <= start ? x*slope : exp(log(x)/gamma)*mul-add);
}
static inline double igamma (double x, double gamma, double start, double slope, double mul, double add){
return (x <= start*slope ? x/slope : exp(log((x+add)/mul)*gamma) );
}
static inline float hlcurve (const float exp_scale, const float comp, const float hlrange, float level)
{
if (comp>0.0) {
float val = level+(hlrange-65536.0);
if(val == 0.0f) // to avoid division by zero
val = 0.000001f;
float Y = val*exp_scale/hlrange;
Y *= comp;
if(Y <= -1.0) // to avoid log(<=0)
Y = -.999999f;
float R = hlrange/(val*comp);
return log(1.0+Y)*R;
} else {
return exp_scale;
}
}
public:
static void complexCurve (double ecomp, double black, double hlcompr, double hlcomprthresh, double shcompr, double br, double contr,
double gamma_, bool igamma_, procparams::ToneCurveParams::eTCModeId curveMode, const std::vector<double>& curvePoints, procparams::ToneCurveParams::eTCModeId curveMode2, const std::vector<double>& curvePoints2,
LUTu & histogram, LUTu & histogramCropped,
LUTf & hlCurve, LUTf & shCurve,LUTf & outCurve, LUTu & outBeforeCCurveHistogram, ToneCurve & outToneCurve, ToneCurve & outToneCurve2,
int skip=1);
static void curveBW (const std::vector<double>& curvePointsbw, const std::vector<double>& curvePointsbw2, LUTu & histogrambw, LUTu & outBeforeCCurveHistogrambw,
ToneCurve & customToneCurvebw1, ToneCurve & customToneCurvebw2, int skip);
static void curveCL ( bool & clcutili, const std::vector<double>& clcurvePoints, LUTf & clCurve, LUTu & histogramcl, LUTu & outBeforeCLurveHistogram, int skip);
static void complexsgnCurve ( float adjustr, bool & autili, bool & butili, bool & ccutili, bool & clcutili, double saturation, double rstprotection, const std::vector<double>& acurvePoints,
const std::vector<double>& bcurvePoints,const std::vector<double>& cccurvePoints,const std::vector<double>& lccurvePoints, LUTf & aoutCurve, LUTf & boutCurve, LUTf & satCurve, LUTf & lhskCurve,
LUTu & histogramC, LUTu & histogramLC, LUTu & outBeforeCCurveHistogram,LUTu & outBeforeLCurveHistogram,///for chroma
int skip=1);
static void complexLCurve (double br, double contr, const std::vector<double>& curvePoints, LUTu & histogram, LUTu & histogramCropped,
LUTf & outCurve, LUTu & outBeforeCCurveHistogram, int skip, bool & utili);
static void updatechroma (
const std::vector<double>& cccurvePoints,
LUTu & histogramC, LUTu & outBeforeCCurveHistogramC,//for chroma
int skip=1);
static void curveLightBrightColor (
procparams::ColorAppearanceParams::eTCModeId curveMode, const std::vector<double>& curvePoints,
procparams::ColorAppearanceParams::eTCModeId curveMode2, const std::vector<double>& curvePoints2,
procparams::ColorAppearanceParams::eCTCModeId curveMode3, const std::vector<double>& curvePoints3,
LUTu & histogram, LUTu & histogramCropped, LUTu & outBeforeCCurveHistogram,
LUTu & histogramC, LUTu & outBeforeCCurveHistogramC,
ColorAppearance & outColCurve1,
ColorAppearance & outColCurve2,
ColorAppearance & outColCurve3,
int skip=1);
static void RGBCurve (const std::vector<double>& curvePoints, LUTf & outCurve, int skip);
};
class Curve {
class HashEntry {
public:
unsigned short smallerValue;
unsigned short higherValue;
};
protected:
int N;
int ppn; // targeted polyline point number
double* x;
double* y;
// begin of variables used in Parametric curves only
double mc;
double mfc;
double msc;
double mhc;
// end of variables used in Parametric curves only
std::vector<double> poly_x; // X points of the faceted curve
std::vector<double> poly_y; // Y points of the faceted curve
std::vector<HashEntry> hash;
unsigned short hashSize; // hash table's size, between [10, 100, 1000]
double* ypp;
// Fields for the elementary curve polygonisation
double x1, y1, x2, y2, x3, y3;
bool firstPointIncluded;
double increment;
int nbr_points;
static inline double p00 (double x, double prot) { return CurveFactory::clower (x, 2.0, prot); }
static inline double p11 (double x, double prot) { return CurveFactory::cupper (x, 2.0, prot); }
static inline double p01 (double x, double prot) { return x<=0.5 ? CurveFactory::clower (x*2, 2.0, prot)/2.0 : 0.5 + CurveFactory::cupper ((x-0.5)*2, 2.0, prot)/2.0; }
static inline double p10 (double x, double prot) { return x<=0.5 ? CurveFactory::cupper (x*2, 2.0, prot)/2.0 : 0.5 + CurveFactory::clower ((x-0.5)*2, 2.0, prot)/2.0; }
static inline double pfull (double x, double prot, double sh, double hl) { return (1-sh)*(1-hl)*p00(x,prot) + sh*hl*p11(x,prot) + (1-sh)*hl*p01(x,prot) + sh*(1-hl)*p10(x,prot); }
void fillHash();
public:
Curve ();
virtual ~Curve () {};
void AddPolygons ();
virtual double getVal (double t) const = 0;
virtual void getVal (const std::vector<double>& t, std::vector<double>& res) const = 0;
virtual bool isIdentity () const = 0;
};
class DiagonalCurve : public Curve {
protected:
DiagonalCurveType kind;
unsigned int minSearch; // a effacer!!!
unsigned int maxSearch; // a effacer!!!
unsigned int searchArray[21]; // a effacer!!!
void spline_cubic_set ();
void NURBS_set ();
public:
DiagonalCurve (const std::vector<double>& points, int ppn=CURVES_MIN_POLY_POINTS);
virtual ~DiagonalCurve ();
double getVal (double t) const;
void getVal (const std::vector<double>& t, std::vector<double>& res) const;
bool isIdentity () const { return kind==DCT_Empty; };
};
class FlatCurve : public Curve {
protected:
FlatCurveType kind;
double* leftTangent;
double* rightTangent;
double identityValue;
bool periodic;
void CtrlPoints_set ();
public:
FlatCurve (const std::vector<double>& points, bool isPeriodic = true, int ppn=CURVES_MIN_POLY_POINTS);
virtual ~FlatCurve ();
double getVal (double t) const;
void getVal (const std::vector<double>& t, std::vector<double>& res) const;
bool setIdentityValue (double iVal);
bool isIdentity () const { return kind==FCT_Empty; };
};
class ToneCurve {
public:
LUTf lutToneCurve; // 0xffff range
virtual ~ToneCurve() {};
void Reset();
void Set(Curve *pCurve);
operator bool (void) const { return lutToneCurve; }
};
class ColorAppearance {
public:
LUTf lutColCurve; // 0xffff range
virtual ~ColorAppearance() {};
void Reset();
void Set(Curve *pCurve);
operator bool (void) const { return lutColCurve; }
};
class Lightcurve : public ColorAppearance {
public:
void Apply(float& Li) const;
};
//lightness curve
inline void Lightcurve::Apply (float& Li) const {
assert (lutColCurve);
Li = lutColCurve[Li];
}
class Brightcurve : public ColorAppearance {
public:
void Apply(float& Br) const;
};
//brightness curve
inline void Brightcurve::Apply (float& Br) const {
assert (lutColCurve);
Br = lutColCurve[Br];
}
class Chromacurve : public ColorAppearance {
public:
void Apply(float& Cr) const;
};
//Chroma curve
inline void Chromacurve::Apply (float& Cr) const {
assert (lutColCurve);
Cr = lutColCurve[Cr];
}
class Saturcurve : public ColorAppearance {
public:
void Apply(float& Sa) const;
};
//Saturation curve
inline void Saturcurve::Apply (float& Sa) const {
assert (lutColCurve);
Sa = lutColCurve[Sa];
}
class Colorfcurve : public ColorAppearance {
public:
void Apply(float& Cf) const;
};
//Colorfullness curve
inline void Colorfcurve::Apply (float& Cf) const {
assert (lutColCurve);
Cf = lutColCurve[Cf];
}
class StandardToneCurve : public ToneCurve {
public:
void Apply(float& r, float& g, float& b) const;
};
class StandardToneCurvebw : public ToneCurve {
public:
void Apply(float& r, float& g, float& b) const;
};
class AdobeToneCurve : public ToneCurve {
private:
void RGBTone(float& r, float& g, float& b) const; // helper for tone curve
public:
void Apply(float& r, float& g, float& b) const;
};
class AdobeToneCurvebw : public ToneCurve {
private:
void RGBTone(float& r, float& g, float& b) const; // helper for tone curve
public:
void Apply(float& r, float& g, float& b) const;
};
class SatAndValueBlendingToneCurve : public ToneCurve {
public:
void Apply(float& r, float& g, float& b) const;
};
class SatAndValueBlendingToneCurvebw : public ToneCurve {
public:
void Apply(float& r, float& g, float& b) const;
};
class WeightedStdToneCurve : public ToneCurve {
private:
float Triangle(float refX, float refY, float X2) const;
public:
void Apply(float& r, float& g, float& b) const;
};
class WeightedStdToneCurvebw : public ToneCurve {
private:
float Triangle(float refX, float refY, float X2) const;
public:
void Apply(float& r, float& g, float& b) const;
};
// Standard tone curve
inline void StandardToneCurve::Apply (float& r, float& g, float& b) const {
assert (lutToneCurve);
r = lutToneCurve[r];
g = lutToneCurve[g];
b = lutToneCurve[b];
}
// Standard tone curve
inline void StandardToneCurvebw::Apply (float& r, float& g, float& b) const {
assert (lutToneCurve);
r = lutToneCurve[r];
g = lutToneCurve[g];
b = lutToneCurve[b];
}
// Tone curve according to Adobe's reference implementation
// values in 0xffff space
// inlined to make sure there will be no cache flush when used
inline void AdobeToneCurve::Apply (float& r, float& g, float& b) const {
assert (lutToneCurve);
if (r >= g) {
if (g > b) RGBTone (r, g, b); // Case 1: r >= g > b
else if (b > r) RGBTone (b, r, g); // Case 2: b > r >= g
else if (b > g) RGBTone (r, b, g); // Case 3: r >= b > g
else { // Case 4: r >= g == b
r = lutToneCurve[r];
g = lutToneCurve[g];
b = g;
}
}
else {
if (r >= b) RGBTone (g, r, b); // Case 5: g > r >= b
else if (b > g) RGBTone (b, g, r); // Case 6: b > g > r
else RGBTone (g, b, r); // Case 7: g >= b > r
}
}
inline void AdobeToneCurvebw::Apply (float& r, float& g, float& b) const {
assert (lutToneCurve);
if (r >= g) {
if (g > b) RGBTone (r, g, b); // Case 1: r >= g > b
else if (b > r) RGBTone (b, r, g); // Case 2: b > r >= g
else if (b > g) RGBTone (r, b, g); // Case 3: r >= b > g
else { // Case 4: r >= g == b
r = lutToneCurve[r];
g = lutToneCurve[g];
b = g;
}
}
else {
if (r >= b) RGBTone (g, r, b); // Case 5: g > r >= b
else if (b > g) RGBTone (b, g, r); // Case 6: b > g > r
else RGBTone (g, b, r); // Case 7: g >= b > r
}
}
inline void AdobeToneCurve::RGBTone (float& r, float& g, float& b) const {
float rold=r,gold=g,bold=b;
r = lutToneCurve[rold];
b = lutToneCurve[bold];
g = b + ((r - b) * (gold - bold) / (rold - bold));
}
inline void AdobeToneCurvebw::RGBTone (float& r, float& g, float& b) const {
float rold=r,gold=g,bold=b;
r = lutToneCurve[rold];
b = lutToneCurve[bold];
g = b + ((r - b) * (gold - bold) / (rold - bold));
}
inline float WeightedStdToneCurve::Triangle(float a, float a1, float b) const {
if (a != b) {
float b1;
float a2 = a1 - a;
if (b < a) { b1 = b + a2 * b / a ; }
else { b1 = b + a2 * (65535.f-b) / (65535.f-a); }
return b1;
}
return a1;
}
inline float WeightedStdToneCurvebw::Triangle(float a, float a1, float b) const {
if (a != b) {
float b1;
float a2 = a1 - a;
if (b < a) { b1 = b + a2 * b / a ; }
else { b1 = b + a2 * (65535.f-b) / (65535.f-a); }
return b1;
}
return a1;
}
// Tone curve modifying the value channel only, preserving hue and saturation
// values in 0xffff space
inline void WeightedStdToneCurve::Apply (float& r, float& g, float& b) const {
assert (lutToneCurve);
float r1 = lutToneCurve[r];
float g1 = Triangle(r, r1, g);
float b1 = Triangle(r, r1, b);
float g2 = lutToneCurve[g];
float r2 = Triangle(g, g2, r);
float b2 = Triangle(g, g2, b);
float b3 = lutToneCurve[b];
float r3 = Triangle(b, b3, r);
float g3 = Triangle(b, b3, g);
r = CLIP<float>( r1*0.50f + r2*0.25f + r3*0.25f);
g = CLIP<float>(g1*0.25f + g2*0.50f + g3*0.25f);
b = CLIP<float>(b1*0.25f + b2*0.25f + b3*0.50f);
}
inline void WeightedStdToneCurvebw::Apply (float& r, float& g, float& b) const {
assert (lutToneCurve);
float r1 = lutToneCurve[r];
float g1 = Triangle(r, r1, g);
float b1 = Triangle(r, r1, b);
float g2 = lutToneCurve[g];
float r2 = Triangle(g, g2, r);
float b2 = Triangle(g, g2, b);
float b3 = lutToneCurve[b];
float r3 = Triangle(b, b3, r);
float g3 = Triangle(b, b3, g);
r = CLIP<float>( r1*0.50f + r2*0.25f + r3*0.25f);
g = CLIP<float>(g1*0.25f + g2*0.50f + g3*0.25f);
b = CLIP<float>(b1*0.25f + b2*0.25f + b3*0.50f);
}
// Tone curve modifying the value channel only, preserving hue and saturation
// values in 0xffff space
inline void SatAndValueBlendingToneCurve::Apply (float& r, float& g, float& b) const {
assert (lutToneCurve);
float h, s, v;
float lum = (r+g+b)/3.f;
//float lum = Color::rgbLuminance(r, g, b);
float newLum = lutToneCurve[lum];
if (newLum == lum)
return;
bool increase = newLum > lum;
Color::rgb2hsv(r, g, b, h, s, v);
if (increase) {
// Linearly targeting Value = 1 and Saturation = 0
float coef = (newLum-lum)/(65535.f-lum);
float dV = (1.f-v)*coef;
s *= 1.f-coef;
Color::hsv2rgb(h, s, v+dV, r, g, b);
}
else {
// Linearly targeting Value = 0
float coef = (lum-newLum)/lum ;
float dV = v*coef;
Color::hsv2rgb(h, s, v-dV, r, g, b);
}
}
inline void SatAndValueBlendingToneCurvebw::Apply (float& r, float& g, float& b) const {
assert (lutToneCurve);
float h, s, v;
float lum = (r+g+b)/3.f;
//float lum = Color::rgbLuminance(r, g, b);
float newLum = lutToneCurve[lum];
if (newLum == lum)
return;
bool increase = newLum > lum;
Color::rgb2hsv(r, g, b, h, s, v);
if (increase) {
// Linearly targeting Value = 1 and Saturation = 0
float coef = (newLum-lum)/(65535.f-lum);
float dV = (1.f-v)*coef;
s *= 1.f-coef;
Color::hsv2rgb(h, s, v+dV, r, g, b);
}
else {
// Linearly targeting Value = 0
float coef = (lum-newLum)/lum ;
float dV = v*coef;
Color::hsv2rgb(h, s, v-dV, r, g, b);
}
}
}
#undef CLIPI
#endif