rawTherapee/rtengine/ipwavelet.cc
2019-11-17 13:58:43 +01:00

3552 lines
131 KiB
C++

////////////////////////////////////////////////////////////////
//
//
//
//
// code dated: December , 2014
//
// Ipwaveletcc is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// * 2014 Jacques Desmis <jdesmis@gmail.com>
// * 2014 Ingo Weyrich <heckflosse@i-weyrich.de>
//
////////////////////////////////////////////////////////////////
#include <cassert>
#include <cmath>
#include "../rtgui/threadutils.h"
#include "array2D.h"
#include "color.h"
#include "curves.h"
#include "EdgePreservingDecomposition.h"
#include "iccstore.h"
#include "improcfun.h"
#include "labimage.h"
#include "LUT.h"
#include "median.h"
#include "opthelper.h"
#include "procparams.h"
#include "rt_math.h"
#include "rtengine.h"
#include "sleef.h"
#include "../rtgui/options.h"
#ifdef _OPENMP
#include <omp.h>
#endif
#include "cplx_wavelet_dec.h"
#define TS 64 // Tile size
#define offset 25 // shift between tiles
#define fTS ((TS/2+1)) // second dimension of Fourier tiles
#define blkrad 1 // radius of block averaging
#define epsilon 0.001f/(TS*TS) //tolerance
namespace rtengine
{
struct cont_params {
float mul[10];
int chrom;
int chro;
int contrast;
float th;
float thH;
float conres;
float conresH;
float chrores;
float hueres;
float sky;
float b_l, t_l, b_r, t_r;
float b_ly, t_ly, b_ry, t_ry;
float b_lsl, t_lsl, b_rsl, t_rsl;
float b_lhl, t_lhl, b_rhl, t_rhl;
float edg_low, edg_mean, edg_sd, edg_max;
float lev0s, lev0n, lev1s, lev1n, lev2s, lev2n, lev3s, lev3n;
float b_lpast, t_lpast, b_rpast, t_rpast;
float b_lsat, t_lsat, b_rsat, t_rsat;
int rad;
int val;
int til;
int numlevH, numlevS;
float mulC[9];
float mulopaRG[9];
float mulopaBY[9];
bool curv;
bool opaBY;
bool opaRG;
bool edgcurv;
bool diagcurv;
int CHmet;
int CHSLmet;
int EDmet;
bool HSmet;
bool avoi;
float strength;
int reinforce;
bool detectedge;
int backm;
float eddet;
float eddetthr;
float eddetthrHi;
bool link;
bool lip3;
bool tonemap;
bool diag;
int TMmeth;
float tmstrength;
float balan;
int ite;
int contmet;
bool opaW;
int BAmet;
bool bam;
float blhigh;
float grhigh;
float blmed;
float grmed;
float bllow;
float grlow;
bool cbena;
bool contena;
bool chromena;
bool edgeena;
bool resena;
bool finena;
bool toningena;
bool noiseena;
int maxilev;
float edgsens;
float edgampl;
int neigh;
bool lipp;
};
int wavNestedLevels = 1;
void ImProcFunctions::ip_wavelet(LabImage * lab, LabImage * dst, int kall, const procparams::WaveletParams & waparams, const WavCurve & wavCLVCcurve, const WavOpacityCurveRG & waOpacityCurveRG, const WavOpacityCurveBY & waOpacityCurveBY, const WavOpacityCurveW & waOpacityCurveW, const WavOpacityCurveWL & waOpacityCurveWL, LUTf &wavclCurve, int skip)
{
#ifdef _DEBUG
// init variables to display Munsell corrections
MunsellDebugInfo* MunsDebugInfo = new MunsellDebugInfo();
#endif
TMatrix wiprof = ICCStore::getInstance()->workingSpaceInverseMatrix (params->icm.workingProfile);
const double wip[3][3] = {
{wiprof[0][0], wiprof[0][1], wiprof[0][2]},
{wiprof[1][0], wiprof[1][1], wiprof[1][2]},
{wiprof[2][0], wiprof[2][1], wiprof[2][2]}
};
const short int imheight = lab->H, imwidth = lab->W;
struct cont_params cp;
cp.avoi = params->wavelet.avoid;
if(params->wavelet.Medgreinf == "more") {
cp.reinforce = 1;
}
if(params->wavelet.Medgreinf == "none") {
cp.reinforce = 2;
}
if(params->wavelet.Medgreinf == "less") {
cp.reinforce = 3;
}
if(params->wavelet.NPmethod == "none") {
cp.lip3 = false;
}
if(params->wavelet.NPmethod == "low") {
cp.lip3 = true;
cp.neigh = 0;
}
if(params->wavelet.NPmethod == "high") {
cp.lip3 = true;
cp.neigh = 1;
}
cp.lipp = params->wavelet.lipst;
cp.diag = params->wavelet.tmr;
cp.balan = (float)params->wavelet.balance;
cp.ite = params->wavelet.iter;
cp.tonemap = false;
cp.bam = false;
if(params->wavelet.tmrs == 0) {
cp.tonemap = false;
} else {
cp.tonemap = true;
}
if(params->wavelet.TMmethod == "cont") {
cp.contmet = 1;
} else if(params->wavelet.TMmethod == "tm") {
cp.contmet = 2;
}
if(params->wavelet.BAmethod != "none") {
cp.bam = true;
}
if(params->wavelet.BAmethod == "sli") {
cp.BAmet = 1;
}
if(params->wavelet.BAmethod == "cur") {
cp.BAmet = 2;
}
cp.tmstrength = params->wavelet.tmrs;
//cp.tonemap = params->wavelet.tmr;
cp.contena = params->wavelet.expcontrast;
cp.chromena = params->wavelet.expchroma;
cp.edgeena = params->wavelet.expedge;
cp.resena = params->wavelet.expresid;
cp.finena = params->wavelet.expfinal;
cp.toningena = params->wavelet.exptoning;
cp.noiseena = params->wavelet.expnoise;
if(params->wavelet.Backmethod == "black") {
cp.backm = 0;
}
if(params->wavelet.Backmethod == "grey") {
cp.backm = 1;
}
if(params->wavelet.Backmethod == "resid") {
cp.backm = 2;
}
cp.link = params->wavelet.linkedg;
cp.eddet = (float) params->wavelet.edgedetect;
cp.eddetthr = (float) params->wavelet.edgedetectthr;
cp.eddetthrHi = (float) params->wavelet.edgedetectthr2;
cp.edgsens = 60.f;
cp.edgampl = 10.f;
if(cp.lipp) {
cp.edgsens = (float) params->wavelet.edgesensi;
cp.edgampl = (float) params->wavelet.edgeampli;
}
//int N = imheight * imwidth;
int maxmul = params->wavelet.thres;
cp.maxilev = maxmul;
static const float scales[10] = {1.f, 2.f, 4.f, 8.f, 16.f, 32.f, 64.f, 128.f, 256.f, 512.f};
float scaleskip[10];
for(int sc = 0; sc < 10; sc++) {
scaleskip[sc] = scales[sc] / skip;
}
float atten0 = 0.40f;
float atten123 = 0.90f;
//int DaubLen = settings->daubech ? 8 : 6;
int DaubLen;
if(params->wavelet.daubcoeffmethod == "2_") {
DaubLen = 4;
}
if(params->wavelet.daubcoeffmethod == "4_") {
DaubLen = 6;
}
if(params->wavelet.daubcoeffmethod == "6_") {
DaubLen = 8;
}
if(params->wavelet.daubcoeffmethod == "10_") {
DaubLen = 12;
}
if(params->wavelet.daubcoeffmethod == "14_") {
DaubLen = 16;
}
cp.CHSLmet = 1;
// if(params->wavelet.CHSLmethod=="SL") cp.CHSLmet=1;
// if(params->wavelet.CHSLmethod=="CU") cp.CHSLmet=2;
cp.EDmet = 1;
if(params->wavelet.EDmethod == "SL") {
cp.EDmet = 1;
}
if(params->wavelet.EDmethod == "CU") {
cp.EDmet = 2;
}
cp.cbena = params->wavelet.cbenab;
cp.blhigh = (float)params->wavelet.bluehigh;
cp.grhigh = (float)params->wavelet.greenhigh;
cp.blmed = (float)params->wavelet.bluemed;
cp.grmed = (float)params->wavelet.greenmed;
cp.bllow = (float)params->wavelet.bluelow;
cp.grlow = (float)params->wavelet.greenlow;
cp.curv = false;
cp.edgcurv = false;
cp.diagcurv = false;
cp.opaRG = false;
cp.opaBY = false;
cp.opaW = false;
cp.CHmet = 0;
cp.HSmet = false;
if(params->wavelet.CHmethod == "with") {
cp.CHmet = 1;
}
if(params->wavelet.CHmethod == "link") {
cp.CHmet = 2;
}
if(params->wavelet.HSmethod == "with") {
cp.HSmet = true;
}
cp.strength = min(1.f, max(0.f, ((float)params->wavelet.strength / 100.f)));
for(int m = 0; m < maxmul; m++) {
cp.mulC[m] = waparams.ch[m];
}
if(waOpacityCurveRG) {
cp.opaRG = true;
}
if(cp.opaRG) {
cp.mulopaRG[0] = 200.f * (waOpacityCurveRG[0] - 0.5f);
cp.mulopaRG[1] = 200.f * (waOpacityCurveRG[62] - 0.5f);
cp.mulopaRG[2] = 200.f * (waOpacityCurveRG[125] - 0.5f);
cp.mulopaRG[3] = 200.f * (waOpacityCurveRG[187] - 0.5f);
cp.mulopaRG[4] = 200.f * (waOpacityCurveRG[250] - 0.5f);
cp.mulopaRG[5] = 200.f * (waOpacityCurveRG[312] - 0.5f);
cp.mulopaRG[6] = 200.f * (waOpacityCurveRG[375] - 0.5f);
cp.mulopaRG[7] = 200.f * (waOpacityCurveRG[438] - 0.5f);
cp.mulopaRG[8] = 200.f * (waOpacityCurveRG[500] - 0.5f);
} else {
for(int level = 0; level < 9; level++) {
cp.mulopaRG[level] = 0.f;
}
}
if(waOpacityCurveBY) {
cp.opaBY = true;
}
if(cp.opaBY) {
cp.mulopaBY[0] = 200.f * (waOpacityCurveBY[0] - 0.5f);
cp.mulopaBY[1] = 200.f * (waOpacityCurveBY[62] - 0.5f);
cp.mulopaBY[2] = 200.f * (waOpacityCurveBY[125] - 0.5f);
cp.mulopaBY[3] = 200.f * (waOpacityCurveBY[187] - 0.5f);
cp.mulopaBY[4] = 200.f * (waOpacityCurveBY[250] - 0.5f);
cp.mulopaBY[5] = 200.f * (waOpacityCurveBY[312] - 0.5f);
cp.mulopaBY[6] = 200.f * (waOpacityCurveBY[375] - 0.5f);
cp.mulopaBY[7] = 200.f * (waOpacityCurveBY[438] - 0.5f);
cp.mulopaBY[8] = 200.f * (waOpacityCurveBY[500] - 0.5f);
} else {
for(int level = 0; level < 9; level++) {
cp.mulopaBY[level] = 0.f;
}
}
if(wavCLVCcurve) {
cp.edgcurv = true;
}
if(waOpacityCurveWL) {
cp.diagcurv = true;
}
for(int m = 0; m < maxmul; m++) {
cp.mul[m] = waparams.c[m];
}
cp.mul[9] = (float) waparams.sup;
for(int sc = 0; sc < 10; sc++) { //reduce strength if zoom < 100% for contrast
if(sc == 0) {
if(scaleskip[sc] < 1.f) {
cp.mul[sc] *= (atten0 * scaleskip[sc]);
}
} else {
if(scaleskip[sc] < 1.f) {
cp.mul[sc] *= (atten123 * scaleskip[sc]);
}
}
}
// if(settings->verbose) printf("Wav mul 0=%f 1=%f 2=%f 3=%f 4=%f 5=%f 6=%f 7=%f 8=%f 9=%f\n",cp.mul[0],cp.mul[1],cp.mul[2],cp.mul[3],cp.mul[4],cp.mul[5],cp.mul[6],cp.mul[7],cp.mul[8],cp.mul[9]);
for(int sc = 0; sc < 9; sc++) { //reduce strength if zoom < 100% for chroma and tuning
if(sc == 0) {
if(scaleskip[sc] < 1.f) {
cp.mulC[sc] *= (atten0 * scaleskip[sc]);
cp.mulopaRG[sc] *= (atten0 * scaleskip[sc]);
cp.mulopaBY[sc] *= (atten0 * scaleskip[sc]);
}
} else {
if(scaleskip[sc] < 1.f) {
cp.mulC[sc] *= (atten123 * scaleskip[sc]);
cp.mulopaRG[sc] *= (atten123 * scaleskip[sc]);
cp.mulopaBY[sc] *= (atten123 * scaleskip[sc]);
}
}
}
cp.chro = waparams.chro;
cp.chrom = waparams.chroma;
cp.contrast = waparams.contrast;
cp.rad = waparams.edgrad;
cp.val = waparams.edgval;
cp.til = waparams.edgthresh;
cp.conres = waparams.rescon;
cp.conresH = waparams.resconH;
cp.chrores = waparams.reschro;
//cp.hueres=waparams.reshue;
cp.hueres = 2.f;
cp.th = float(waparams.thr);
cp.thH = float(waparams.thrH);
cp.sky = waparams.sky;
//skin
cp.b_l = static_cast<float>(params->wavelet.hueskin.getBottomLeft()) / 100.0f;
cp.t_l = static_cast<float>(params->wavelet.hueskin.getTopLeft()) / 100.0f;
cp.b_r = static_cast<float>(params->wavelet.hueskin.getBottomRight()) / 100.0f;
cp.t_r = static_cast<float>(params->wavelet.hueskin.getTopRight()) / 100.0f;
cp.b_ly = static_cast<float>(params->wavelet.hueskin2.getBottomLeft()) / 100.0f;
cp.t_ly = static_cast<float>(params->wavelet.hueskin2.getTopLeft()) / 100.0f;
cp.b_ry = static_cast<float>(params->wavelet.hueskin2.getBottomRight()) / 100.0f;
cp.t_ry = static_cast<float>(params->wavelet.hueskin2.getTopRight()) / 100.0f;
cp.numlevH = params->wavelet.threshold;
//shadows
cp.b_lsl = static_cast<float>(params->wavelet.bllev.getBottomLeft());
cp.t_lsl = static_cast<float>(params->wavelet.bllev.getTopLeft());
cp.b_rsl = static_cast<float>(params->wavelet.bllev.getBottomRight());
cp.t_rsl = static_cast<float>(params->wavelet.bllev.getTopRight());
cp.numlevS = params->wavelet.threshold2;
int maxlevS = 9 - cp.numlevH;
cp.numlevS = MIN(cp.numlevS, maxlevS);
//printf("levHigh=%d levShad=%d\n",cp.numlevH,cp.numlevS);
//highlight
cp.b_lhl = static_cast<float>(params->wavelet.hllev.getBottomLeft());
cp.t_lhl = static_cast<float>(params->wavelet.hllev.getTopLeft());
cp.b_rhl = static_cast<float>(params->wavelet.hllev.getBottomRight());
cp.t_rhl = static_cast<float>(params->wavelet.hllev.getTopRight());
//printf("BL=%f TL=%f BR=%f TR=%f\n",cp.b_lhl,cp.t_lhl,cp.b_rhl,cp.t_rhl);
//pastel
cp.b_lpast = static_cast<float>(params->wavelet.pastlev.getBottomLeft());
cp.t_lpast = static_cast<float>(params->wavelet.pastlev.getTopLeft());
cp.b_rpast = static_cast<float>(params->wavelet.pastlev.getBottomRight());
cp.t_rpast = static_cast<float>(params->wavelet.pastlev.getTopRight());
//saturated
cp.b_lsat = static_cast<float>(params->wavelet.satlev.getBottomLeft());
cp.t_lsat = static_cast<float>(params->wavelet.satlev.getTopLeft());
cp.b_rsat = static_cast<float>(params->wavelet.satlev.getBottomRight());
cp.t_rsat = static_cast<float>(params->wavelet.satlev.getTopRight());
//edge local contrast
cp.edg_low = static_cast<float>(params->wavelet.edgcont.getBottomLeft());
cp.edg_mean = static_cast<float>(params->wavelet.edgcont.getTopLeft());
cp.edg_max = static_cast<float>(params->wavelet.edgcont.getBottomRight());
cp.edg_sd = static_cast<float>(params->wavelet.edgcont.getTopRight());
//level noise
cp.lev0s = static_cast<float>(params->wavelet.level0noise.getBottom());
cp.lev0n = static_cast<float>(params->wavelet.level0noise.getTop());
cp.lev1s = static_cast<float>(params->wavelet.level1noise.getBottom());
cp.lev1n = static_cast<float>(params->wavelet.level1noise.getTop());
cp.lev2s = static_cast<float>(params->wavelet.level2noise.getBottom());
cp.lev2n = static_cast<float>(params->wavelet.level2noise.getTop());
cp.lev3s = static_cast<float>(params->wavelet.level3noise.getBottom());
cp.lev3n = static_cast<float>(params->wavelet.level3noise.getTop());
cp.detectedge = params->wavelet.medianlev;
//printf("low=%f mean=%f sd=%f max=%f\n",cp.edg_low,cp.edg_mean,cp.edg_sd,cp.edg_max);
int minwin = min(imwidth, imheight);
int maxlevelcrop = 9;
if(cp.mul[9] != 0) {
maxlevelcrop = 10;
}
// adap maximum level wavelet to size of crop
if(minwin * skip < 1024) {
maxlevelcrop = 9; //sampling wavelet 512
}
if(minwin * skip < 512) {
maxlevelcrop = 8; //sampling wavelet 256
}
if(minwin * skip < 256) {
maxlevelcrop = 7; //sampling 128
}
if(minwin * skip < 128) {
maxlevelcrop = 6;
}
if(minwin < 64) {
maxlevelcrop = 5;
}
// printf("minwin=%d maxcrop=%d\n",minwin, maxlevelcrop);
int levwav = params->wavelet.thres;
if(levwav == 9 && cp.mul[9] != 0) {
levwav = 10;
}
levwav = min(maxlevelcrop, levwav);
// determine number of levels to process.
// for(levwav=min(maxlevelcrop,levwav);levwav>0;levwav--)
// if(cp.mul[levwav-1]!=0.f || cp.curv)
// if(cp.mul[levwav-1]!=0.f)
// break;
// I suppress this fonctionality ==> crash for level < 3
if(levwav < 1) {
return; // nothing to do
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
// begin tile processing of image
//output buffer
int realtile = 0;
if(params->wavelet.Tilesmethod == "big") {
realtile = 22;
}
if(params->wavelet.Tilesmethod == "lit") {
realtile = 12;
}
int tilesize = 128 * realtile;
int overlap = (int) tilesize * 0.125f;
int numtiles_W, numtiles_H, tilewidth, tileheight, tileWskip, tileHskip;
if(params->wavelet.Tilesmethod == "full") {
kall = 0;
}
Tile_calc (tilesize, overlap, kall, imwidth, imheight, numtiles_W, numtiles_H, tilewidth, tileheight, tileWskip, tileHskip);
const int numtiles = numtiles_W * numtiles_H;
LabImage * dsttmp;
if(numtiles == 1) {
dsttmp = dst;
} else {
dsttmp = new LabImage(imwidth, imheight);
for (int n = 0; n < 3 * imwidth * imheight; n++) {
dsttmp->data[n] = 0;
}
}
//now we have tile dimensions, overlaps
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
int minsizetile = min(tilewidth, tileheight);
int maxlev2 = 10;
if(minsizetile < 1024 && levwav == 10) {
maxlev2 = 9;
}
if(minsizetile < 512) {
maxlev2 = 8;
}
if(minsizetile < 256) {
maxlev2 = 7;
}
if(minsizetile < 128) {
maxlev2 = 6;
}
levwav = min(maxlev2, levwav);
//printf("levwav = %d\n",levwav);
#ifdef _OPENMP
int numthreads = 1;
int maxnumberofthreadsforwavelet = 0;
//reduce memory for big tile size
if(kall != 0) {
if(realtile <= 22) {
maxnumberofthreadsforwavelet = 2;
}
if(realtile <= 20) {
maxnumberofthreadsforwavelet = 3;
}
if(realtile <= 18) {
maxnumberofthreadsforwavelet = 4;
}
if(realtile <= 16) {
maxnumberofthreadsforwavelet = 6;
}
if(realtile <= 14) {
maxnumberofthreadsforwavelet = 8;
}
//printf("maxNRT=%d\n",maxnumberofthreadsforwavelet);
if((maxnumberofthreadsforwavelet == 6 || maxnumberofthreadsforwavelet == 8) && levwav == 10) {
maxnumberofthreadsforwavelet -= 2;
}
if(levwav <= 7 && maxnumberofthreadsforwavelet == 8) {
maxnumberofthreadsforwavelet = 0;
}
}
//printf("maxthre=%d\n",maxnumberofthreadsforwavelet);
// Calculate number of tiles. If less than omp_get_max_threads(), then limit num_threads to number of tiles
if( options.rgbDenoiseThreadLimit > 0) {
maxnumberofthreadsforwavelet = min(max(options.rgbDenoiseThreadLimit / 2, 1), maxnumberofthreadsforwavelet);
}
numthreads = MIN(numtiles, omp_get_max_threads());
if(maxnumberofthreadsforwavelet > 0) {
numthreads = MIN(numthreads, maxnumberofthreadsforwavelet);
}
#ifdef _OPENMP
wavNestedLevels = omp_get_max_threads() / numthreads;
bool oldNested = omp_get_nested();
if(wavNestedLevels < 2) {
wavNestedLevels = 1;
} else {
omp_set_nested(true);
}
if(maxnumberofthreadsforwavelet > 0)
while(wavNestedLevels * numthreads > maxnumberofthreadsforwavelet) {
wavNestedLevels--;
}
#endif
if(settings->verbose) {
printf("Ip Wavelet uses %d main thread(s) and up to %d nested thread(s) for each main thread\n", numthreads, wavNestedLevels);
}
#pragma omp parallel num_threads(numthreads)
#endif
{
float mean[10];
float meanN[10];
float sigma[10];
float sigmaN[10];
float MaxP[10];
float MaxN[10];
float** varhue = new float*[tileheight];
for (int i = 0; i < tileheight; i++) {
varhue[i] = new float[tilewidth];
}
float** varchro = new float*[tileheight];
for (int i = 0; i < tileheight; i++) {
varchro[i] = new float[tilewidth];
}
#ifdef _OPENMP
#pragma omp for schedule(dynamic) collapse(2)
#endif
for (int tiletop = 0; tiletop < imheight; tiletop += tileHskip) {
for (int tileleft = 0; tileleft < imwidth ; tileleft += tileWskip) {
int tileright = MIN(imwidth, tileleft + tilewidth);
int tilebottom = MIN(imheight, tiletop + tileheight);
int width = tileright - tileleft;
int height = tilebottom - tiletop;
LabImage * labco;
float **Lold = nullptr;
float *LoldBuffer = nullptr;
if(numtiles == 1) { // untiled processing => we can use output buffer for labco
labco = dst;
if(cp.avoi) { // we need a buffer to hold a copy of the L channel
Lold = new float*[tileheight];
LoldBuffer = new float[tilewidth * tileheight];
memcpy(LoldBuffer, lab->L[0], tilewidth * tileheight * sizeof(float));
for (int i = 0; i < tileheight; i++) {
Lold[i] = LoldBuffer + i * tilewidth;
}
}
} else {
labco = new LabImage(width, height);
Lold = lab->L;
}
#ifdef _OPENMP
#pragma omp parallel for num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
for (int i = tiletop; i < tilebottom; i++) {
int i1 = i - tiletop;
int j;
#ifdef __SSE2__
__m128 c327d68v = _mm_set1_ps(327.68f);
__m128 av, bv, huev, chrov;
for (j = tileleft; j < tileright - 3; j += 4) {
int j1 = j - tileleft;
av = LVFU(lab->a[i][j]);
bv = LVFU(lab->b[i][j]);
huev = xatan2f(bv, av);
chrov = vsqrtf(SQRV(av) + SQRV(bv)) / c327d68v;
_mm_storeu_ps(&varhue[i1][j1], huev);
_mm_storeu_ps(&varchro[i1][j1], chrov);
if(labco != lab) {
_mm_storeu_ps(&(labco->L[i1][j1]), LVFU(lab->L[i][j]));
_mm_storeu_ps(&(labco->a[i1][j1]), av);
_mm_storeu_ps(&(labco->b[i1][j1]), bv);
}
}
#else
j = tileleft;
#endif
for (; j < tileright; j++) {
int j1 = j - tileleft;
float a = lab->a[i][j];
float b = lab->b[i][j];
varhue[i1][j1] = xatan2f(b, a);
varchro[i1][j1] = (sqrtf(a * a + b * b)) / 327.68f;
if(labco != lab) {
labco->L[i1][j1] = lab->L[i][j];
labco->a[i1][j1] = a;
labco->b[i1][j1] = b;
}
}
}
//to avoid artifacts in blue sky
if(params->wavelet.median) {
float** tmL;
int wid = labco->W;
int hei = labco->H;
int borderL = 1;
tmL = new float*[hei];
for (int i = 0; i < hei; i++) {
tmL[i] = new float[wid];
}
for(int i = borderL; i < hei - borderL; i++ ) {
for(int j = borderL; j < wid - borderL; j++) {
tmL[i][j] = labco->L[i][j];
}
}
#ifdef _OPENMP
#pragma omp parallel for num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
for (int i = 1; i < hei - 1; i++) {
for (int j = 1; j < wid - 1; j++) {
if((varhue[i][j] < -1.3f && varhue[i][j] > - 2.5f) && (varchro[i][j] > 15.f && varchro[i][j] < 55.f) && labco->L[i][j] > 6000.f) { //blue sky + med3x3 ==> after for more effect use denoise
tmL[i][j] = median(labco->L[i][j] , labco->L[i - 1][j], labco->L[i + 1][j] , labco->L[i][j + 1], labco->L[i][j - 1], labco->L[i - 1][j - 1], labco->L[i - 1][j + 1], labco->L[i + 1][j - 1], labco->L[i + 1][j + 1]); //3x3
}
}
}
for(int i = borderL; i < hei - borderL; i++ ) {
for(int j = borderL; j < wid - borderL; j++) {
labco->L[i][j] = tmL[i][j];
}
}
for (int i = 0; i < hei; i++) {
delete [] tmL[i];
}
delete [] tmL;
// end blue sky
}
if(numtiles == 1) {
// reduce the varhue array to get faster access in following processing and reduce peak memory usage
float temphue[(tilewidth + 1) / 2] ALIGNED64;
for (int i = 0; i < (tileheight + 1) / 2; i++) {
for (int j = 0; j < (tilewidth + 1) / 2; j++) {
temphue[j] = varhue[i * 2][j * 2];
}
delete [] varhue[i];
varhue[i] = new float[(tilewidth + 1) / 2];
memcpy(varhue[i], temphue, ((tilewidth + 1) / 2) * sizeof(float));
}
for(int i = (tileheight + 1) / 2; i < tileheight; i++) {
delete [] varhue[i];
varhue[i] = nullptr;
}
} else { // reduce the varhue array to get faster access in following processing
for (int i = 0; i < (tileheight + 1) / 2; i++) {
for (int j = 0; j < (tilewidth + 1) / 2; j++) {
varhue[i][j] = varhue[i * 2][j * 2];
}
}
}
int datalen = labco->W * labco->H;
int levwavL = levwav;
bool ref0 = false;
if((cp.lev0s > 0.f || cp.lev1s > 0.f || cp.lev2s > 0.f || cp.lev3s > 0.f) && cp.noiseena) {
ref0 = true;
}
// printf("LevwavL before: %d\n",levwavL);
if(cp.contrast == 0.f && !cp.tonemap && cp.conres == 0.f && cp.conresH == 0.f && cp.val == 0 && !ref0 && params->wavelet.CLmethod == "all") { // no processing of residual L or edge=> we probably can reduce the number of levels
while(levwavL > 0 && cp.mul[levwavL - 1] == 0.f) { // cp.mul[level] == 0.f means no changes to level
levwavL--;
}
}
// printf("LevwavL after: %d\n",levwavL);
// if(cp.noiseena){
if(levwavL < 4 ) {
levwavL = 4; //to allow edge => I always allocate 3 (4) levels..because if user select wavelet it is to do something !!
}
// }
// else {
// if(levwavL < 3) levwavL=3;//to allow edge => I always allocate 3 (4) levels..because if user select wavelet it is to do something !!
// }
if(levwavL > 0) {
wavelet_decomposition* Ldecomp = new wavelet_decomposition (labco->data, labco->W, labco->H, levwavL, 1, skip, max(1, wavNestedLevels), DaubLen );
if(!Ldecomp->memoryAllocationFailed) {
float madL[8][3];
#ifdef _OPENMP
#pragma omp parallel for schedule(dynamic) collapse(2) num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
for (int lvl = 0; lvl < 4; lvl++) {
for (int dir = 1; dir < 4; dir++) {
int Wlvl_L = Ldecomp->level_W(lvl);
int Hlvl_L = Ldecomp->level_H(lvl);
float ** WavCoeffs_L = Ldecomp->level_coeffs(lvl);
madL[lvl][dir - 1] = SQR(Mad(WavCoeffs_L[dir], Wlvl_L * Hlvl_L));
}
}
bool ref = false;
if((cp.lev0s > 0.f || cp.lev1s > 0.f || cp.lev2s > 0.f || cp.lev3s > 0.f) && cp.noiseena) {
ref = true;
}
bool contr = false;
for(int f = 0; f < levwavL; f++) {
if(cp.mul[f] != 0.f) {
contr = true;
}
}
if(cp.val > 0 || ref || contr) {//edge
Evaluate2(*Ldecomp, mean, meanN, sigma, sigmaN, MaxP, MaxN);
}
//init for edge and denoise
float vari[4];
vari[0] = 8.f * SQR((cp.lev0n / 125.0) * (1.0 + cp.lev0n / 25.0));
vari[1] = 8.f * SQR((cp.lev1n / 125.0) * (1.0 + cp.lev1n / 25.0));
vari[2] = 8.f * SQR((cp.lev2n / 125.0) * (1.0 + cp.lev2n / 25.0));
vari[3] = 8.f * SQR((cp.lev3n / 125.0) * (1.0 + cp.lev3n / 25.0));
if((cp.lev0n > 0.1f || cp.lev1n > 0.1f || cp.lev2n > 0.1f || cp.lev3n > 0.1f) && cp.noiseena) {
int edge = 1;
vari[0] = max(0.0001f, vari[0]);
vari[1] = max(0.0001f, vari[1]);
vari[2] = max(0.0001f, vari[2]);
vari[3] = max(0.0001f, vari[3]);
float* noisevarlum = nullptr; // we need a dummy to pass it to WaveletDenoiseAllL
WaveletDenoiseAllL(*Ldecomp, noisevarlum, madL, vari, edge);
}
//Flat curve for Contrast=f(H) in levels
FlatCurve* ChCurve = new FlatCurve(params->wavelet.Chcurve); //curve C=f(H)
bool Chutili = false;
if (!ChCurve || ChCurve->isIdentity()) {
if (ChCurve) {
delete ChCurve;
ChCurve = nullptr;
}
} else {
Chutili = true;
}
WaveletcontAllL(labco, varhue, varchro, *Ldecomp, cp, skip, mean, sigma, MaxP, MaxN, wavCLVCcurve, waOpacityCurveW, ChCurve, Chutili);
if(cp.val > 0 || ref || contr || cp.diagcurv) {//edge
Evaluate2(*Ldecomp, mean, meanN, sigma, sigmaN, MaxP, MaxN);
}
WaveletcontAllLfinal(*Ldecomp, cp, mean, sigma, MaxP, waOpacityCurveWL);
//Evaluate2(*Ldecomp, cp, ind, mean, meanN, sigma, sigmaN, MaxP, MaxN, madL);
Ldecomp->reconstruct(labco->data, cp.strength);
}
delete Ldecomp;
}
//Flat curve for H=f(H) in residual image
FlatCurve* hhCurve = new FlatCurve(params->wavelet.hhcurve); //curve H=f(H)
bool hhutili = false;
if (!hhCurve || hhCurve->isIdentity()) {
if (hhCurve) {
delete hhCurve;
hhCurve = nullptr;
}
} else {
hhutili = true;
}
if(!hhutili) {//always a or b
int levwava = levwav;
// printf("Levwava before: %d\n",levwava);
if(cp.chrores == 0.f && params->wavelet.CLmethod == "all" && !cp.cbena) { // no processing of residual ab => we probably can reduce the number of levels
while(levwava > 0 && !cp.diag && (((cp.CHmet == 2 && (cp.chro == 0.f || cp.mul[levwava - 1] == 0.f )) || (cp.CHmet != 2 && (levwava == 10 || (!cp.curv || cp.mulC[levwava - 1] == 0.f))))) && (!cp.opaRG || levwava == 10 || (cp.opaRG && cp.mulopaRG[levwava - 1] == 0.f)) && ((levwava == 10 || (cp.CHSLmet == 1 && cp.mulC[levwava - 1] == 0.f)))) {
levwava--;
}
}
//printf("Levwava after: %d\n",levwava);
if(levwava > 0) {
wavelet_decomposition* adecomp = new wavelet_decomposition (labco->data + datalen, labco->W, labco->H, levwava, 1, skip, max(1, wavNestedLevels), DaubLen );
if(!adecomp->memoryAllocationFailed) {
WaveletcontAllAB(labco, varhue, varchro, *adecomp, waOpacityCurveW, cp, true);
adecomp->reconstruct(labco->data + datalen, cp.strength);
}
delete adecomp;
}
int levwavb = levwav;
//printf("Levwavb before: %d\n",levwavb);
if(cp.chrores == 0.f && params->wavelet.CLmethod == "all" && !cp.cbena) { // no processing of residual ab => we probably can reduce the number of levels
while(levwavb > 0 && !cp.diag && (((cp.CHmet == 2 && (cp.chro == 0.f || cp.mul[levwavb - 1] == 0.f )) || (cp.CHmet != 2 && (levwavb == 10 || (!cp.curv || cp.mulC[levwavb - 1] == 0.f))))) && (!cp.opaBY || levwavb == 10 || (cp.opaBY && cp.mulopaBY[levwavb - 1] == 0.f)) && ((levwavb == 10 || (cp.CHSLmet == 1 && cp.mulC[levwavb - 1] == 0.f)))) {
levwavb--;
}
}
// printf("Levwavb after: %d\n",levwavb);
if(levwavb > 0) {
wavelet_decomposition* bdecomp = new wavelet_decomposition (labco->data + 2 * datalen, labco->W, labco->H, levwavb, 1, skip, max(1, wavNestedLevels), DaubLen );
if(!bdecomp->memoryAllocationFailed) {
WaveletcontAllAB(labco, varhue, varchro, *bdecomp, waOpacityCurveW, cp, false);
bdecomp->reconstruct(labco->data + 2 * datalen, cp.strength);
}
delete bdecomp;
}
} else {// a and b
int levwavab = levwav;
// printf("Levwavab before: %d\n",levwavab);
if(cp.chrores == 0.f && !hhutili && params->wavelet.CLmethod == "all") { // no processing of residual ab => we probably can reduce the number of levels
while(levwavab > 0 && (((cp.CHmet == 2 && (cp.chro == 0.f || cp.mul[levwavab - 1] == 0.f )) || (cp.CHmet != 2 && (levwavab == 10 || (!cp.curv || cp.mulC[levwavab - 1] == 0.f))))) && (!cp.opaRG || levwavab == 10 || (cp.opaRG && cp.mulopaRG[levwavab - 1] == 0.f)) && ((levwavab == 10 || (cp.CHSLmet == 1 && cp.mulC[levwavab - 1] == 0.f)))) {
levwavab--;
}
}
// printf("Levwavab after: %d\n",levwavab);
if(levwavab > 0) {
wavelet_decomposition* adecomp = new wavelet_decomposition (labco->data + datalen, labco->W, labco->H, levwavab, 1, skip, max(1, wavNestedLevels), DaubLen );
wavelet_decomposition* bdecomp = new wavelet_decomposition (labco->data + 2 * datalen, labco->W, labco->H, levwavab, 1, skip, max(1, wavNestedLevels), DaubLen );
if(!adecomp->memoryAllocationFailed && !bdecomp->memoryAllocationFailed) {
WaveletcontAllAB(labco, varhue, varchro, *adecomp, waOpacityCurveW, cp, true);
WaveletcontAllAB(labco, varhue, varchro, *bdecomp, waOpacityCurveW, cp, false);
WaveletAandBAllAB(*adecomp, *bdecomp, cp, hhCurve, hhutili );
adecomp->reconstruct(labco->data + datalen, cp.strength);
bdecomp->reconstruct(labco->data + 2 * datalen, cp.strength);
}
delete adecomp;
delete bdecomp;
}
}
if (hhCurve) {
delete hhCurve;
}
if(numtiles > 1 || (numtiles == 1 /*&& cp.avoi*/)) {//in all case since I add contrast curve
//calculate mask for feathering output tile overlaps
float Vmask[height + overlap] ALIGNED16;
float Hmask[width + overlap] ALIGNED16;
if(numtiles > 1) {
for (int i = 0; i < height; i++) {
Vmask[i] = 1;
}
for (int j = 0; j < width; j++) {
Hmask[j] = 1;
}
for (int i = 0; i < overlap; i++) {
float mask = SQR(sin((rtengine::RT_PI * i) / (2 * overlap)));
if (tiletop > 0) {
Vmask[i] = mask;
}
if (tilebottom < imheight) {
Vmask[height - i] = mask;
}
if (tileleft > 0) {
Hmask[i] = mask;
}
if (tileright < imwidth) {
Hmask[width - i] = mask;
}
}
}
bool highlight = params->toneCurve.hrenabled;
#ifdef _OPENMP
#pragma omp parallel for schedule(dynamic,16) num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
for (int i = tiletop; i < tilebottom; i++) {
int i1 = i - tiletop;
float L, a, b;
#ifdef __SSE2__
int rowWidth = tileright - tileleft;
float atan2Buffer[rowWidth] ALIGNED64;
float chprovBuffer[rowWidth] ALIGNED64;
float xBuffer[rowWidth] ALIGNED64;
float yBuffer[rowWidth] ALIGNED64;
if(cp.avoi) {
int col;
__m128 av, bv;
__m128 cv, yv, xv;
__m128 zerov = _mm_setzero_ps();
__m128 onev = _mm_set1_ps(1.f);
__m128 c327d68v = _mm_set1_ps(327.68f);
vmask xyMask;
for(col = 0; col < rowWidth - 3; col += 4) {
av = LVFU(labco->a[i1][col]);
bv = LVFU(labco->b[i1][col]);
STVF(atan2Buffer[col], xatan2f(bv, av));
cv = vsqrtf(SQRV(av) + SQRV(bv));
yv = av / cv;
xv = bv / cv;
xyMask = vmaskf_eq(zerov, cv);
yv = vself(xyMask, onev, yv);
xv = vself(xyMask, zerov, xv);
STVF(yBuffer[col], yv);
STVF(xBuffer[col], xv);
STVF(chprovBuffer[col], cv / c327d68v);
}
for(; col < rowWidth; col++) {
float a = labco->a[i1][col];
float b = labco->b[i1][col];
atan2Buffer[col] = xatan2f(b, a);
float Chprov1 = sqrtf(SQR(a) + SQR(b));
yBuffer[col] = (Chprov1 == 0.f) ? 1.f : a / Chprov1;
xBuffer[col] = (Chprov1 == 0.f) ? 0.f : b / Chprov1;
chprovBuffer[col] = Chprov1 / 327.68;
}
}
#endif
for (int j = tileleft; j < tileright; j++) {
int j1 = j - tileleft;
if(cp.avoi) { //Gamut and Munsell
#ifdef __SSE2__
float HH = atan2Buffer[j1];
float Chprov1 = chprovBuffer[j1];
float2 sincosv;
sincosv.y = yBuffer[j1];
sincosv.x = xBuffer[j1];
#else
a = labco->a[i1][j1];
b = labco->b[i1][j1];
float HH = xatan2f(b, a);
float Chprov1 = sqrtf(SQR(a) + SQR(b));
float2 sincosv;
sincosv.y = (Chprov1 == 0.0f) ? 1.f : a / (Chprov1);
sincosv.x = (Chprov1 == 0.0f) ? 0.f : b / (Chprov1);
Chprov1 /= 327.68f;
#endif
L = labco->L[i1][j1];
const float Lin = labco->L[i1][j1];
if(wavclCurve && cp.finena) {
labco->L[i1][j1] = (0.5f * Lin + 1.5f * wavclCurve[Lin]) / 2.f; //apply contrast curve
}
L = labco->L[i1][j1];
float Lprov1 = L / 327.68f;
float Lprov2 = Lold[i][j] / 327.68f;
float memChprov = varchro[i1][j1];
float R, G, B;
#ifdef _DEBUG
bool neg = false;
bool more_rgb = false;
Color::gamutLchonly(HH, sincosv, Lprov1, Chprov1, R, G, B, wip, highlight, 0.15f, 0.96f, neg, more_rgb);
#else
Color::gamutLchonly(HH, sincosv, Lprov1, Chprov1, R, G, B, wip, highlight, 0.15f, 0.96f);
#endif
L = Lprov1 * 327.68f;
a = 327.68f * Chprov1 * sincosv.y; //gamut
b = 327.68f * Chprov1 * sincosv.x; //gamut
float correctionHue = 0.0f; // Munsell's correction
float correctlum = 0.0f;
Lprov1 = L / 327.68f;
float Chprov = sqrtf(SQR(a) + SQR(b)) / 327.68f;
#ifdef _DEBUG
Color::AllMunsellLch(true, Lprov1, Lprov2, HH, Chprov, memChprov, correctionHue, correctlum, MunsDebugInfo);
#else
Color::AllMunsellLch(true, Lprov1, Lprov2, HH, Chprov, memChprov, correctionHue, correctlum);
#endif
if(correctionHue != 0.f || correctlum != 0.f) { // only calculate sin and cos if HH changed
if(fabs(correctionHue) < 0.015f) {
HH += correctlum; // correct only if correct Munsell chroma very little.
}
sincosv = xsincosf(HH + correctionHue);
}
a = 327.68f * Chprov * sincosv.y; // apply Munsell
b = 327.68f * Chprov * sincosv.x; //aply Munsell
} else {//general case
L = labco->L[i1][j1];
const float Lin = std::max(0.f, L);
if(wavclCurve && cp.finena) {
labco->L[i1][j1] = (0.5f * Lin + 1.5f * wavclCurve[Lin]) / 2.f; //apply contrast curve
}
L = labco->L[i1][j1];
a = labco->a[i1][j1];
b = labco->b[i1][j1];
}
if(numtiles > 1) {
float factor = Vmask[i1] * Hmask[j1];
dsttmp->L[i][j] += factor * L;
dsttmp->a[i][j] += factor * a;
dsttmp->b[i][j] += factor * b;
} else {
dsttmp->L[i][j] = L;
dsttmp->a[i][j] = a;
dsttmp->b[i][j] = b;
}
}
}
}
if(LoldBuffer != nullptr) {
delete [] LoldBuffer;
delete [] Lold;
}
if(numtiles > 1) {
delete labco;
}
}
}
for (int i = 0; i < tileheight; i++)
if(varhue[i] != nullptr) {
delete [] varhue[i];
}
delete [] varhue;
for (int i = 0; i < tileheight; i++) {
delete [] varchro[i];
}
delete [] varchro;
}
#ifdef _OPENMP
omp_set_nested(oldNested);
#endif
if(numtiles != 1) {
dst->CopyFrom(dsttmp);
delete dsttmp;
}
#ifdef _DEBUG
delete MunsDebugInfo;
#endif
}
#undef TS
#undef fTS
#undef offset
#undef epsilon
void ImProcFunctions::Aver( float * RESTRICT DataList, int datalen, float &averagePlus, float &averageNeg, float &max, float &min)
{
//find absolute mean
int countP = 0, countN = 0;
double averaP = 0.0, averaN = 0.0; // use double precision for large summations
float thres = 5.f;//different fom zero to take into account only data large enough
max = 0.f;
min = 0.f;
#ifdef _OPENMP
#pragma omp parallel num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
{
float lmax = 0.f, lmin = 0.f;
#ifdef _OPENMP
#pragma omp for reduction(+:averaP,averaN,countP,countN) nowait
#endif
for(int i = 0; i < datalen; i++) {
if(DataList[i] >= thres) {
averaP += DataList[i];
if(DataList[i] > lmax) {
lmax = DataList[i];
}
countP++;
} else if(DataList[i] < -thres) {
averaN += DataList[i];
if(DataList[i] < lmin) {
lmin = DataList[i];
}
countN++;
}
}
#ifdef _OPENMP
#pragma omp critical
#endif
{
max = max > lmax ? max : lmax;
min = min < lmin ? min : lmin;
}
}
if(countP > 0) {
averagePlus = averaP / countP;
} else {
averagePlus = 0;
}
if(countN > 0) {
averageNeg = averaN / countN;
} else {
averageNeg = 0;
}
}
void ImProcFunctions::Sigma( float * RESTRICT DataList, int datalen, float averagePlus, float averageNeg, float &sigmaPlus, float &sigmaNeg)
{
int countP = 0, countN = 0;
double variP = 0.0, variN = 0.0; // use double precision for large summations
float thres = 5.f;//different fom zero to take into account only data large enough
#ifdef _OPENMP
#pragma omp parallel for reduction(+:variP,variN,countP,countN) num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
for(int i = 0; i < datalen; i++) {
if(DataList[i] >= thres) {
variP += SQR(DataList[i] - averagePlus);
countP++;
} else if(DataList[i] <= -thres) {
variN += SQR(DataList[i] - averageNeg);
countN++;
}
}
if(countP > 0) {
sigmaPlus = sqrt(variP / countP);
} else {
sigmaPlus = 0;
}
if(countN > 0) {
sigmaNeg = sqrt(variN / countN);
} else {
sigmaNeg = 0;
}
}
void ImProcFunctions::Evaluate2(wavelet_decomposition &WaveletCoeffs_L,
float *mean, float *meanN, float *sigma, float *sigmaN, float *MaxP, float *MaxN)
{
//StopWatch Stop1("Evaluate2");
int maxlvl = WaveletCoeffs_L.maxlevel();
for (int lvl = 0; lvl < maxlvl; lvl++) {
int Wlvl_L = WaveletCoeffs_L.level_W(lvl);
int Hlvl_L = WaveletCoeffs_L.level_H(lvl);
float ** WavCoeffs_L = WaveletCoeffs_L.level_coeffs(lvl);
Eval2 (WavCoeffs_L, lvl, Wlvl_L, Hlvl_L, mean, meanN, sigma, sigmaN, MaxP, MaxN);
}
}
void ImProcFunctions::Eval2 (float ** WavCoeffs_L, int level,
int W_L, int H_L, float *mean, float *meanN, float *sigma, float *sigmaN, float *MaxP, float *MaxN)
{
float avLP[4], avLN[4];
float maxL[4], minL[4];
float sigP[4], sigN[4];
float AvL, AvN, SL, SN, maxLP, maxLN;
for (int dir = 1; dir < 4; dir++) {
Aver(WavCoeffs_L[dir], W_L * H_L, avLP[dir], avLN[dir], maxL[dir], minL[dir]);
Sigma(WavCoeffs_L[dir], W_L * H_L, avLP[dir], avLN[dir], sigP[dir], sigN[dir]);
}
AvL = 0.f;
AvN = 0.f;
SL = 0.f;
SN = 0.f;
maxLP = 0.f;
maxLN = 0.f;
for (int dir = 1; dir < 4; dir++) {
AvL += avLP[dir];
AvN += avLN[dir];
SL += sigP[dir];
SN += sigN[dir];
maxLP += maxL[dir];
maxLN += minL[dir];
}
AvL /= 3;
AvN /= 3;
SL /= 3;
SN /= 3;
maxLP /= 3;
maxLN /= 3;
mean[level] = AvL;
meanN[level] = AvN;
sigma[level] = SL;
sigmaN[level] = SN;
MaxP[level] = maxLP;
MaxN[level] = maxLN;
}
void ImProcFunctions::CompressDR(float *Source, int W_L, int H_L, float Compression, float DetailBoost)
{
const int n = W_L * H_L;
float exponent;
if(DetailBoost > 0.f && DetailBoost < 0.05f ) {
float betemp = expf(-(2.f - DetailBoost + 0.694f)) - 1.f; //0.694 = log(2)
exponent = 1.2f * xlogf( -betemp);
exponent /= 20.f;
} else if(DetailBoost >= 0.05f && DetailBoost < 0.25f ) {
float betemp = expf(-(2.f - DetailBoost + 0.694f)) - 1.f; //0.694 = log(2)
exponent = 1.2f * xlogf( -betemp);
exponent /= (-75.f * DetailBoost + 23.75f);
} else if(DetailBoost >= 0.25f) {
float betemp = expf(-(2.f - DetailBoost + 0.694f)) - 1.f; //0.694 = log(2)
exponent = 1.2f * xlogf( -betemp);
exponent /= (-2.f * DetailBoost + 5.5f);
} else {
exponent = (Compression - 1.0f) / 20.f;
}
exponent += 1.f;
// now calculate Source = pow(Source, exponent)
#ifdef __SSE2__
#ifdef _OPENMP
#pragma omp parallel
#endif
{
vfloat exponentv = F2V(exponent);
#ifdef _OPENMP
#pragma omp for
#endif
for(int i = 0; i < n - 3; i += 4) {
STVFU(Source[i], xexpf(xlogf(LVFU(Source[i])) * exponentv));
}
}
for(int i = n - (n % 4); i < n; i++) {
Source[i] = xexpf(xlogf(Source[i]) * exponent);
}
#else
#ifdef _OPENMP
#pragma omp parallel for
#endif
for(int i = 0; i < n; i++) {
Source[i] = xexpf(xlogf(Source[i]) * exponent);
}
#endif
}
void ImProcFunctions::ContrastResid(float * WavCoeffs_L0, struct cont_params &cp, int W_L, int H_L, float max0, float min0)
{
float stren = cp.tmstrength;
float gamm = params->wavelet.gamma;
cp.TMmeth = 2; //default after testing
if(cp.TMmeth == 1) {
min0 = 0.0f;
max0 = 32768.f;
} else if (cp.TMmeth == 2) {
min0 = 0.0f;
}
#ifdef _OPENMP
#pragma omp parallel for
#endif
for(int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L0[i] = (WavCoeffs_L0[i] - min0) / max0;
WavCoeffs_L0[i] *= gamm;
}
float Compression = expf(-stren); //This modification turns numbers symmetric around 0 into exponents.
float DetailBoost = stren;
if(stren < 0.0f) {
DetailBoost = 0.0f; //Go with effect of exponent only if uncompressing.
}
CompressDR(WavCoeffs_L0, W_L, H_L, Compression, DetailBoost);
#ifdef _OPENMP
#pragma omp parallel for // removed schedule(dynamic,10)
#endif
for(int ii = 0; ii < W_L * H_L; ii++) {
WavCoeffs_L0[ii] = WavCoeffs_L0[ii] * max0 * (1.f / gamm) + min0;
}
}
void ImProcFunctions::EPDToneMapResid(float * WavCoeffs_L0, unsigned int Iterates, int skip, struct cont_params& cp, int W_L, int H_L, float max0, float min0)
{
float stren = cp.tmstrength;
float edgest = params->epd.edgeStopping;
float sca = params->epd.scale;
float gamm = params->wavelet.gamma;
float rew = params->epd.reweightingIterates;
EdgePreservingDecomposition epd2(W_L, H_L);
cp.TMmeth = 2; //default after testing
if(cp.TMmeth == 1) {
min0 = 0.0f;
max0 = 32768.f;
} else if (cp.TMmeth == 2) {
min0 = 0.0f;
}
// max0=32768.f;
#ifdef _OPENMP
#pragma omp parallel for
#endif
for(int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L0[i] = (WavCoeffs_L0[i] - min0) / max0;
WavCoeffs_L0[i] *= gamm;
}
float Compression = expf(-stren); //This modification turns numbers symmetric around 0 into exponents.
float DetailBoost = stren;
if(stren < 0.0f) {
DetailBoost = 0.0f; //Go with effect of exponent only if uncompressing.
}
//Auto select number of iterates. Note that p->EdgeStopping = 0 makes a Gaussian blur.
if(Iterates == 0) {
Iterates = (unsigned int)(edgest * 15.0f);
}
epd2.CompressDynamicRange(WavCoeffs_L0, (float)sca / skip, edgest, Compression, DetailBoost, Iterates, rew);
//Restore past range, also desaturate a bit per Mantiuk's Color correction for tone mapping.
#ifdef _OPENMP
#pragma omp parallel for // removed schedule(dynamic,10)
#endif
for(int ii = 0; ii < W_L * H_L; ii++) {
WavCoeffs_L0[ii] = WavCoeffs_L0[ii] * max0 * (1.f / gamm) + min0;
}
}
void ImProcFunctions::WaveletcontAllLfinal(wavelet_decomposition &WaveletCoeffs_L, struct cont_params &cp, float *mean, float *sigma, float *MaxP, const WavOpacityCurveWL & waOpacityCurveWL)
{
int maxlvl = WaveletCoeffs_L.maxlevel();
float * WavCoeffs_L0 = WaveletCoeffs_L.coeff0;
for (int dir = 1; dir < 4; dir++) {
for (int lvl = 0; lvl < maxlvl; lvl++) {
int Wlvl_L = WaveletCoeffs_L.level_W(lvl);
int Hlvl_L = WaveletCoeffs_L.level_H(lvl);
float ** WavCoeffs_L = WaveletCoeffs_L.level_coeffs(lvl);
finalContAllL (WavCoeffs_L, WavCoeffs_L0, lvl, dir, cp, Wlvl_L, Hlvl_L, mean, sigma, MaxP, waOpacityCurveWL);
}
}
}
void ImProcFunctions::WaveletcontAllL(LabImage * labco, float ** varhue, float **varchrom, wavelet_decomposition &WaveletCoeffs_L,
struct cont_params &cp, int skip, float *mean, float *sigma, float *MaxP, float *MaxN, const WavCurve & wavCLVCcurve, const WavOpacityCurveW & waOpacityCurveW, FlatCurve* ChCurve, bool Chutili)
{
int maxlvl = WaveletCoeffs_L.maxlevel();
int W_L = WaveletCoeffs_L.level_W(0);
int H_L = WaveletCoeffs_L.level_H(0);
float * WavCoeffs_L0 = WaveletCoeffs_L.coeff0;
float maxh = 2.5f; //amplification contrast above mean
float maxl = 2.5f; //reduction contrast under mean
float contrast = cp.contrast;
float multL = (float)contrast * (maxl - 1.f) / 100.f + 1.f;
float multH = (float) contrast * (maxh - 1.f) / 100.f + 1.f;
double avedbl = 0.0; // use double precision for large summations
float max0 = 0.f;
float min0 = FLT_MAX;
if(contrast != 0.f || (cp.tonemap && cp.resena)) { // contrast = 0.f means that all will be multiplied by 1.f, so we can skip this step
#ifdef _OPENMP
#pragma omp parallel for reduction(+:avedbl) num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
for (int i = 0; i < W_L * H_L; i++) {
avedbl += WavCoeffs_L0[i];
}
#ifdef _OPENMP
#pragma omp parallel num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
{
float lminL = FLT_MAX;
float lmaxL = 0.f;
#ifdef _OPENMP
#pragma omp for
#endif
for(int i = 0; i < W_L * H_L; i++) {
if(WavCoeffs_L0[i] < lminL) {
lminL = WavCoeffs_L0[i];
}
if(WavCoeffs_L0[i] > lmaxL) {
lmaxL = WavCoeffs_L0[i];
}
}
#ifdef _OPENMP
#pragma omp critical
#endif
{
if(lminL < min0) {
min0 = lminL;
}
if(lmaxL > max0) {
max0 = lmaxL;
}
}
}
}
// printf("MAXmax0=%f MINmin0=%f\n",max0,min0);
//tone mapping
if(cp.tonemap && cp.contmet == 2 && cp.resena) {
//iterate = 5
EPDToneMapResid(WavCoeffs_L0, 0, skip, cp, W_L, H_L, max0, min0);
}
//end tonemapping
max0 /= 327.68f;
min0 /= 327.68f;
float ave = avedbl / (double)(W_L * H_L);
float av = ave / 327.68f;
float ah = (multH - 1.f) / (av - max0); //
float bh = 1.f - max0 * ah;
float al = (multL - 1.f) / (av - min0);
float bl = 1.f - min0 * al;
float factorx = 1.f;
// float *koeLi[9];
// float maxkoeLi[9];
float *koeLi[12];
float maxkoeLi[12];
float *koeLibuffer = nullptr;
for(int y = 0; y < 12; y++) {
maxkoeLi[y] = 0.f; //9
}
koeLibuffer = new float[12 * H_L * W_L]; //12
for (int i = 0; i < 12; i++) { //9
koeLi[i] = &koeLibuffer[i * W_L * H_L];
}
for(int j = 0; j < 12; j++) //9
for (int i = 0; i < W_L * H_L; i++) {
koeLi[j][i] = 0.f;
}
#ifdef _OPENMP
#pragma omp parallel num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
{
if(contrast != 0.f && cp.resena && max0 > 0.0) { // contrast = 0.f means that all will be multiplied by 1.f, so we can skip this step
{
#ifdef _OPENMP
#pragma omp for
#endif
for (int i = 0; i < W_L * H_L; i++) { //contrast
if(WavCoeffs_L0[i] < 32768.f) {
float prov;
if( WavCoeffs_L0[i] > ave) {
float kh = ah * (WavCoeffs_L0[i] / 327.68f) + bh;
prov = WavCoeffs_L0[i];
WavCoeffs_L0[i] = ave + kh * (WavCoeffs_L0[i] - ave);
} else {
float kl = al * (WavCoeffs_L0[i] / 327.68f) + bl;
prov = WavCoeffs_L0[i];
WavCoeffs_L0[i] = ave - kl * (ave - WavCoeffs_L0[i]);
}
float diflc = WavCoeffs_L0[i] - prov;
diflc *= factorx;
WavCoeffs_L0[i] = prov + diflc;
}
}
}
}
if(cp.tonemap && cp.contmet == 1 && cp.resena) {
float maxp = max0 * 256.f;
float minp = min0 * 256.f;
#ifdef _OPENMP
#pragma omp single
#endif
ContrastResid(WavCoeffs_L0, cp, W_L, H_L, maxp, minp);
}
#ifdef _OPENMP
#pragma omp barrier
#endif
if((cp.conres != 0.f || cp.conresH != 0.f) && cp.resena) { // cp.conres = 0.f and cp.comresH = 0.f means that all will be multiplied by 1.f, so we can skip this step
#ifdef _OPENMP
#pragma omp for nowait
#endif
for (int i = 0; i < W_L * H_L; i++) {
float LL = WavCoeffs_L0[i];
float LL100 = LL / 327.68f;
float tran = 5.f;//transition
//shadow
float alp = 3.f; //increase contrast sahdow in lowlights between 1 and ??
if(cp.th > (100.f - tran)) {
tran = 100.f - cp.th;
}
if(LL100 < cp.th) {
float aalp = (1.f - alp) / cp.th; //no changes for LL100 = cp.th
float kk = aalp * LL100 + alp;
WavCoeffs_L0[i] *= (1.f + kk * cp.conres / 200.f);
} else if(LL100 < cp.th + tran) {
float ath = -cp.conres / tran;
float bth = cp.conres - ath * cp.th;
WavCoeffs_L0[i] *= (1.f + (LL100 * ath + bth) / 200.f);
}
//highlight
tran = 5.f;
if(cp.thH < (tran)) {
tran = cp.thH;
}
if(LL100 > cp.thH) {
WavCoeffs_L0[i] *= (1.f + cp.conresH / 200.f);
} else if(LL100 > (cp.thH - tran)) {
float athH = cp.conresH / tran;
float bthH = cp.conresH - athH * cp.thH;
WavCoeffs_L0[i] *= (1.f + (LL100 * athH + bthH) / 200.f);
}
}
}
//enabled Lipschitz..replace simple by complex edge detection
// I found this concept on the web (doctoral thesis on medical Imaging)
// I was inspired by the principle of Canny and Lipschitz (continuity and derivability)
// I adapted the principle but have profoundly changed the algorithm
// One can 1) change all parameters and found good parameters;
//one can also change in calckoe
float edd = 3.f;
float eddlow = 15.f;
float eddlipinfl = 0.005f * cp.edgsens + 0.4f;
float eddlipampl = 1.f + cp.edgampl / 50.f;
if(cp.detectedge) { //enabled Lipschitz control...more memory..more time...
float *tmCBuffer = new float[H_L * W_L];
float *tmC[H_L];
for (int i = 0; i < H_L; i++) {
tmC[i] = &tmCBuffer[i * W_L];
}
#ifdef _OPENMP
#pragma omp for schedule(dynamic) collapse(2)
#endif
for (int lvl = 0; lvl < 4; lvl++) {
for (int dir = 1; dir < 4; dir++) {
int W_L = WaveletCoeffs_L.level_W(lvl);
int H_L = WaveletCoeffs_L.level_H(lvl);
float ** WavCoeffs_LL = WaveletCoeffs_L.level_coeffs(lvl);
calckoe(WavCoeffs_LL, cp, koeLi, lvl , dir, W_L, H_L, edd, maxkoeLi, tmC);
// return convolution KoeLi and maxkoeLi of level 0 1 2 3 and Dir Horiz, Vert, Diag
}
}
delete [] tmCBuffer;
float aamp = 1.f + cp.eddetthrHi / 100.f;
for (int lvl = 0; lvl < 4; lvl++) {
#ifdef _OPENMP
#pragma omp for schedule(dynamic,16)
#endif
for (int i = 1; i < H_L - 1; i++) {
for (int j = 1; j < W_L - 1; j++) {
//treatment of koeLi and maxkoeLi
float interm = 0.f;
if(cp.lip3 && cp.lipp) {
// comparison between pixel and neighbours
const auto neigh = cp.neigh == 1;
const auto kneigh = neigh ? 28.f : 38.f;
const auto somm = neigh ? 40.f : 50.f;
for (int dir = 1; dir < 4; dir++) { //neighbours proxi
koeLi[lvl * 3 + dir - 1][i * W_L + j] = (kneigh * koeLi[lvl * 3 + dir - 1][i * W_L + j] + 2.f * koeLi[lvl * 3 + dir - 1][(i - 1) * W_L + j] + 2.f * koeLi[lvl * 3 + dir - 1][(i + 1) * W_L + j]
+ 2.f * koeLi[lvl * 3 + dir - 1][i * W_L + j + 1] + 2.f * koeLi[lvl * 3 + dir - 1][i * W_L + j - 1] + koeLi[lvl * 3 + dir - 1][(i - 1) * W_L + j - 1]
+ koeLi[lvl * 3 + dir - 1][(i - 1) * W_L + j + 1] + koeLi[lvl * 3 + dir - 1][(i + 1) * W_L + j - 1] + koeLi[lvl * 3 + dir - 1][(i + 1) * W_L + j + 1]) / somm;
}
}
for (int dir = 1; dir < 4; dir++) {
//here I evaluate combinaison of vert / diag / horiz...we are with multiplicators of the signal
interm += SQR(koeLi[lvl * 3 + dir - 1][i * W_L + j]);
}
interm = sqrt(interm);
// interm /= 1.732f;//interm = pseudo variance koeLi
interm *= 0.57736721f;
float kampli = 1.f;
float eps = 0.0001f;
// I think this double ratio (alph, beta) is better than arctg
float alph = koeLi[lvl * 3][i * W_L + j] / (koeLi[lvl * 3 + 1][i * W_L + j] + eps); //ratio between horizontal and vertical
float beta = koeLi[lvl * 3 + 2][i * W_L + j] / (koeLi[lvl * 3 + 1][i * W_L + j] + eps); //ratio between diagonal and horizontal
float alipinfl = (eddlipampl - 1.f) / (1.f - eddlipinfl);
float blipinfl = eddlipampl - alipinfl;
//alph evaluate the direction of the gradient regularity Lipschitz
// if = 1 we are on an edge
// if 0 we are not
// we can change and use log..or Arctg but why ?? we can change if need ...
//Liamp=1 for eddlipinfl
//liamp > 1 for alp >eddlipinfl and alph < 1
//Liamp < 1 for alp < eddlipinfl and alph > 0
if(alph > 1.f) {
alph = 1.f / alph;
}
if(beta > 1.f) {
beta = 1.f / beta;
}
//take into account diagonal
//if in same value OK
//if not no edge or reduction
float bet = 1.f;
//if(cp.lip3) {//enhance algorithm
if(alph > eddlipinfl && beta < 0.85f * eddlipinfl) { //0.85 arbitrary value ==> eliminate from edge if H V D too different
bet = beta;
}
//}
float AmpLip = 1.f;
if(alph > eddlipinfl) {
AmpLip = alipinfl * alph + blipinfl; //If beta low reduce kampli
kampli = SQR(bet) * AmpLip * aamp;
} else {
AmpLip = (1.f / eddlipinfl) * SQR(SQR(alph * bet)); //Strong Reduce if beta low
kampli = AmpLip / aamp;
}
// comparison betwwen pixel and neighbours to do ==> I think 3 dir above is better
/* if(cp.lip3){
koeLi[lvl*3][i*W_L + j] = (koeLi[lvl*3][i*W_L + j] + koeLi[lvl*3][(i-1)*W_L + j] + koeLi[lvl*3][(i+1)*W_L + j]
+ koeLi[lvl*3][i*W_L + j+1] + koeLi[lvl*3][i*W_L + j-1] + koeLi[lvl*3][(i-1)*W_L + j-1]
+ koeLi[lvl*3][(i-1)*W_L + j+1] +koeLi[lvl*3][(i+1)*W_L + j-1] +koeLi[lvl*3][(i+1)*W_L + j+1])/9.f;
}
*/
// apply to each direction Wavelet level : horizontal / vertiacle / diagonal
//interm += SQR(koeLi[lvl*3 + dir-1][i*W_L + j]);
interm *= kampli;
if(interm < cp.eddetthr / eddlow) {
interm = 0.01f; //eliminate too low values
}
//we can change this part of algo==> not equal but ponderate
koeLi[lvl * 3][i * W_L + j] = koeLi[lvl * 3 + 1][i * W_L + j] = koeLi[lvl * 3 + 2][i * W_L + j] = interm; //new value
//here KoeLi contains values where gradient is high and coef high, and eliminate low values...
}
}
}
// end
}
#ifdef _OPENMP
#pragma omp for schedule(dynamic) collapse(2)
#endif
for (int dir = 1; dir < 4; dir++) {
for (int lvl = 0; lvl < maxlvl; lvl++) {
int Wlvl_L = WaveletCoeffs_L.level_W(lvl);
int Hlvl_L = WaveletCoeffs_L.level_H(lvl);
float ** WavCoeffs_L = WaveletCoeffs_L.level_coeffs(lvl);
ContAllL (koeLi, maxkoeLi, true, maxlvl, labco, varhue, varchrom, WavCoeffs_L, WavCoeffs_L0, lvl, dir, cp, Wlvl_L, Hlvl_L, skip, mean, sigma, MaxP, MaxN, wavCLVCcurve, waOpacityCurveW, ChCurve, Chutili);
}
}
}
//delete edge detection
if(koeLibuffer) {
delete [] koeLibuffer;
}
}
void ImProcFunctions::WaveletAandBAllAB(wavelet_decomposition &WaveletCoeffs_a, wavelet_decomposition &WaveletCoeffs_b,
struct cont_params &cp, FlatCurve* hhCurve, bool hhutili)
{
// StopWatch Stop1("WaveletAandBAllAB");
if (hhutili && cp.resena) { // H=f(H)
int W_L = WaveletCoeffs_a.level_W(0);
int H_L = WaveletCoeffs_a.level_H(0);
float * WavCoeffs_a0 = WaveletCoeffs_a.coeff0;
float * WavCoeffs_b0 = WaveletCoeffs_b.coeff0;
#ifdef _OPENMP
#pragma omp parallel num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
{
#ifdef __SSE2__
float huebuffer[W_L] ALIGNED64;
float chrbuffer[W_L] ALIGNED64;
#endif // __SSE2__
#ifdef _OPENMP
#pragma omp for schedule(dynamic,16)
#endif
for (int i = 0; i < H_L; i++) {
#ifdef __SSE2__
// precalculate hue and chr
int k;
for (k = 0; k < W_L - 3; k += 4) {
__m128 av = LVFU(WavCoeffs_a0[i * W_L + k]);
__m128 bv = LVFU(WavCoeffs_b0[i * W_L + k]);
__m128 huev = xatan2f(bv, av);
__m128 chrv = vsqrtf(SQRV(av) + SQRV(bv));
STVF(huebuffer[k], huev);
STVF(chrbuffer[k], chrv);
}
for(; k < W_L; k++) {
huebuffer[k] = xatan2f(WavCoeffs_b0[i * W_L + k], WavCoeffs_a0[i * W_L + k]);
chrbuffer[k] = sqrtf(SQR(WavCoeffs_b0[i * W_L + k]) + SQR(WavCoeffs_a0[i * W_L + k])) / 327.68f;
}
#endif // __SSE2__
for (int j = 0; j < W_L; j++) {
#ifdef __SSE2__
float hueR = huebuffer[j];
float chR = chrbuffer[j];
#else
float hueR = xatan2f(WavCoeffs_b0[i * W_L + j], WavCoeffs_a0[i * W_L + j]);
float chR = sqrtf(SQR(WavCoeffs_b0[i * W_L + j]) + SQR(WavCoeffs_a0[i * W_L + j]));
#endif
/* if (editID == EUID_WW_HHCurve) {//H pipette
float valpar =Color::huelab_to_huehsv2(hueR);
editWhatever->v(i,j) = valpar;
}
*/
float valparam = float((hhCurve->getVal(Color::huelab_to_huehsv2(hueR)) - 0.5f) * 1.7f) + hueR; //get H=f(H) 1.7 optimisation !
float2 sincosval = xsincosf(valparam);
WavCoeffs_a0[i * W_L + j] = chR * sincosval.y;
WavCoeffs_b0[i * W_L + j] = chR * sincosval.x;
}
}
}
}
}
void ImProcFunctions::WaveletcontAllAB(LabImage * labco, float ** varhue, float **varchrom, wavelet_decomposition &WaveletCoeffs_ab, const WavOpacityCurveW & waOpacityCurveW,
struct cont_params &cp, const bool useChannelA)
{
int maxlvl = WaveletCoeffs_ab.maxlevel();
int W_L = WaveletCoeffs_ab.level_W(0);
int H_L = WaveletCoeffs_ab.level_H(0);
float * WavCoeffs_ab0 = WaveletCoeffs_ab.coeff0;
#ifdef _OPENMP
#pragma omp parallel num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
{
if(cp.chrores != 0.f && cp.resena) { // cp.chrores == 0.f means all will be multiplied by 1.f, so we can skip the processing of residual
#ifdef _OPENMP
#pragma omp for nowait
#endif
for (int i = 0; i < W_L * H_L; i++) {
const float skyprot = cp.sky;
//chroma
int ii = i / W_L;
int jj = i - ii * W_L;
float modhue = varhue[ii][jj];
float scale = 1.f;
if(skyprot > 0.f) {
if((modhue < cp.t_ry && modhue > cp.t_ly)) {
scale = (100.f - cp.sky) / 100.1f;
} else if((modhue >= cp.t_ry && modhue < cp.b_ry)) {
scale = (100.f - cp.sky) / 100.1f;
float ar = (scale - 1.f) / (cp.t_ry - cp.b_ry);
float br = scale - cp.t_ry * ar;
scale = ar * modhue + br;
} else if((modhue > cp.b_ly && modhue < cp.t_ly)) {
scale = (100.f - cp.sky) / 100.1f;
float al = (scale - 1.f) / (-cp.b_ly + cp.t_ly);
float bl = scale - cp.t_ly * al;
scale = al * modhue + bl;
}
} else if(skyprot < 0.f) {
if((modhue > cp.t_ry || modhue < cp.t_ly)) {
scale = (100.f + cp.sky) / 100.1f;
}
/* else if((modhue >= cp.t_ry && modhue < cp.b_ry)) {
scale=(100.f+cp.sky)/100.1f;
float ar=(scale-1.f)/(cp.t_ry- cp.b_ry);
float br=scale-cp.t_ry*ar;
scale=ar*modhue+br;
}
else if((modhue > cp.b_ly && modhue < cp.t_ly)) {
scale=(100.f+cp.sky)/100.1f;
float al=(scale-1.f)/(-cp.b_ly + cp.t_ly);
float bl=scale-cp.t_ly*al;
scale=al*modhue+bl;
}
*/
}
WavCoeffs_ab0[i] *= (1.f + cp.chrores * (scale) / 100.f);
}
}
if(cp.cbena && cp.resena) {//if user select Toning and color balance
#ifdef _OPENMP
#pragma omp for nowait
#endif
for (int i = 0; i < W_L * H_L; i++) {
int ii = i / W_L;
int jj = i - ii * W_L;
float LL = (labco->L[ii * 2][jj * 2]) / 327.68f; //I use labco but I can use also WavCoeffs_L0 (more exact but more memory)
float sca = 1.f; //amplifer - reducter...about 1, but perhaps 0.6 or 1.3
if(useChannelA) {//green red (little magenta)
//transition to avoid artifacts with 6 between 30 to 36 and 63 to 69
float aa = (cp.grmed - cp.grlow) / 6.f;
float bb = cp.grlow - 30.f * aa;
float aaa = (cp.grhigh - cp.grmed) / 6.f;
float bbb = cp.grmed - 63.f * aaa;
if(LL < 30.f) { //shadows
WavCoeffs_ab0[i] += cp.grlow * (sca) * 300.f;
} else if(LL >= 30.f && LL < 36.f) { //transition
float tr = aa * LL + bb;
WavCoeffs_ab0[i] += tr * (sca) * 300.f;
} else if(LL >= 36.f && LL < 63.f) { //midtones
WavCoeffs_ab0[i] += cp.grmed * (sca) * 300.f;
} else if(LL >= 63.f && LL < 69.f) { //transition
float trh = aaa * LL + bbb;
WavCoeffs_ab0[i] += trh * (sca) * 300.f;
} else if(LL >= 69.f) { //highlights
WavCoeffs_ab0[i] += cp.grhigh * (sca) * 300.f;
}
} else { //blue yellow
//transition with 6 between 30 to 36 and 63 to 69
float aa1 = (cp.blmed - cp.bllow) / 6.f;
float bb1 = cp.bllow - 30.f * aa1;
float aaa1 = (cp.blhigh - cp.blmed) / 6.f;
float bbb1 = cp.blmed - 63.f * aaa1;
if(LL < 30.f) {
WavCoeffs_ab0[i] += cp.bllow * (sca) * 300.f;
} else if(LL >= 30.f && LL < 36.f) {
float tr1 = aa1 * LL + bb1;
WavCoeffs_ab0[i] += tr1 * (sca) * 300.f;
} else if(LL >= 36.f && LL < 63.f) {
WavCoeffs_ab0[i] += cp.blmed * (sca) * 300.f;
} else if(LL >= 63.f && LL < 69.f) {
float trh1 = aaa1 * LL + bbb1;
WavCoeffs_ab0[i] += trh1 * (sca) * 300.f;
} else if(LL >= 69.f) {
WavCoeffs_ab0[i] += cp.blhigh * (sca) * 300.f;
}
}
}
}
#ifdef _OPENMP
#pragma omp for schedule(dynamic) collapse(2)
#endif
for (int dir = 1; dir < 4; dir++) {
for (int lvl = 0; lvl < maxlvl; lvl++) {
int Wlvl_ab = WaveletCoeffs_ab.level_W(lvl);
int Hlvl_ab = WaveletCoeffs_ab.level_H(lvl);
float ** WavCoeffs_ab = WaveletCoeffs_ab.level_coeffs(lvl);
ContAllAB (labco, maxlvl, varhue, varchrom, WavCoeffs_ab, WavCoeffs_ab0, lvl, dir, waOpacityCurveW, cp, Wlvl_ab, Hlvl_ab, useChannelA);
}
}
}
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void ImProcFunctions::calckoe(float ** WavCoeffs_LL, const struct cont_params& cp, float *koeLi[12], int level, int dir, int W_L, int H_L, float edd, float *maxkoeLi, float **tmC)
{
int borderL = 2;
// printf("cpedth=%f\n",cp.eddetthr);
if(cp.eddetthr < 30.f) {
borderL = 1;
// I calculate coefficients with r size matrix 3x3 r=1 ; 5x5 r=2; 7x7 r=3
/*
float k[2*r][2*r];
for(int i=1;i<=(2*r+1);i++) {
for(int j=1;j<=(2*r+1);j++) {
k[i][j]=(1.f/6.283*sigma*sigma)*exp(-SQR(i-r-1)+SQR(j-r-1)/2.f*SQR(sigma));
}
}
//I could also use Gauss.h for 3x3
// If necessary I can put a 7x7 matrix
*/
for (int i = 1; i < H_L - 1; i++) { //sigma=0.55
for (int j = 1; j < W_L - 1; j++) {
tmC[i][j] = (8.94f * WavCoeffs_LL[dir][i * W_L + j] + 1.71f * (WavCoeffs_LL[dir][(i - 1) * W_L + j] + 1.71f * WavCoeffs_LL[dir][(i + 1) * W_L + j]
+ 1.71f * WavCoeffs_LL[dir][i * W_L + j + 1] + 1.71f * WavCoeffs_LL[dir][i * W_L + j - 1]) + 0.33f * WavCoeffs_LL[dir][(i - 1) * W_L + j - 1]
+ 0.33f * WavCoeffs_LL[dir][(i - 1) * W_L + j + 1] + 0.33f * WavCoeffs_LL[dir][(i + 1) * W_L + j - 1] + 0.33f * WavCoeffs_LL[dir][(i + 1) * W_L + j + 1]) * 0.0584795f;
// apply to each direction Wavelet level : horizontal / vertiacle / diagonal
}
}
} else if(cp.eddetthr >= 30.f && cp.eddetthr < 50.f) {
borderL = 1;
for (int i = 1; i < H_L - 1; i++) { //sigma=0.85
for (int j = 1; j < W_L - 1; j++) {
tmC[i][j] = (4.0091f * WavCoeffs_LL[dir][i * W_L + j] + 2.0068f * (WavCoeffs_LL[dir][(i - 1) * W_L + j] + 2.0068f * WavCoeffs_LL[dir][(i + 1) * W_L + j]
+ 2.0068f * WavCoeffs_LL[dir][i * W_L + j + 1] + 2.0068f * WavCoeffs_LL[dir][i * W_L + j - 1]) + 1.0045f * WavCoeffs_LL[dir][(i - 1) * W_L + j - 1]
+ 1.0045f * WavCoeffs_LL[dir][(i - 1) * W_L + j + 1] + 1.0045f * WavCoeffs_LL[dir][(i + 1) * W_L + j - 1] + 1.0045f * WavCoeffs_LL[dir][(i + 1) * W_L + j + 1]) * 0.062288f;
// apply to each direction Wavelet level : horizontal / vertiacle / diagonal
}
}
}
else if(cp.eddetthr >= 50.f && cp.eddetthr < 75.f) {
borderL = 1;
for (int i = 1; i < H_L - 1; i++) {
for (int j = 1; j < W_L - 1; j++) { //sigma=1.1
tmC[i][j] = (3.025f * WavCoeffs_LL[dir][i * W_L + j] + 2.001f * (WavCoeffs_LL[dir][(i - 1) * W_L + j] + 2.001f * WavCoeffs_LL[dir][(i + 1) * W_L + j]
+ 2.001f * WavCoeffs_LL[dir][i * W_L + j + 1] + 2.001f * WavCoeffs_LL[dir][i * W_L + j - 1]) + 1.323f * WavCoeffs_LL[dir][(i - 1) * W_L + j - 1]
+ 1.323f * WavCoeffs_LL[dir][(i - 1) * W_L + j + 1] + 1.323f * WavCoeffs_LL[dir][(i + 1) * W_L + j - 1] + 1.323f * WavCoeffs_LL[dir][(i + 1) * W_L + j + 1]) * 0.06127f;
}
}
}
else if(cp.eddetthr >= 75.f) {
borderL = 2;
//if(cp.lip3 && level > 1) {
if(level > 1) {// do not activate 5x5 if level 0 or 1
for (int i = 2; i < H_L - 2; i++) {
for (int j = 2; j < W_L - 2; j++) {
// Gaussian 1.1
// 0.5 2 3 2 0.5
// 2 7 10 7 2
// 3 10 15 10 3
// 2 7 10 7 2
// 0.5 2 3 2 0.5
// divi 113
//Gaussian 1.4
// 2 4 5 4 2
// 4 9 12 9 4
// 5 12 15 12 5
// 4 9 12 9 4
// 2 4 5 4 2
// divi 159
if(cp.eddetthr < 85.f) { //sigma=1.1
tmC[i][j] = (15.f * WavCoeffs_LL[dir][i * W_L + j] + 10.f * WavCoeffs_LL[dir][(i - 1) * W_L + j] + 10.f * WavCoeffs_LL[dir][(i + 1) * W_L + j]
+ 10.f * WavCoeffs_LL[dir][i * W_L + j + 1] + 10.f * WavCoeffs_LL[dir][i * W_L + j - 1] + 7.f * WavCoeffs_LL[dir][(i - 1) * W_L + j - 1]
+ 7.f * WavCoeffs_LL[dir][(i - 1) * W_L + j + 1] + 7.f * WavCoeffs_LL[dir][(i + 1) * W_L + j - 1] + 7.f * WavCoeffs_LL[dir][(i + 1) * W_L + j + 1]
+ 3.f * WavCoeffs_LL[dir][(i - 2) * W_L + j] + 3.f * WavCoeffs_LL[dir][(i + 2) * W_L + j] + 3.f * WavCoeffs_LL[dir][i * W_L + j - 2] + 3.f * WavCoeffs_LL[dir][i * W_L + j + 2]
+ 2.f * WavCoeffs_LL[dir][(i - 2) * W_L + j - 1] + 2.f * WavCoeffs_LL[dir][(i - 2) * W_L + j + 1] + 2.f * WavCoeffs_LL[dir][(i + 2) * W_L + j + 1] + 2.f * WavCoeffs_LL[dir][(i + 2) * W_L + j - 1]
+ 2.f * WavCoeffs_LL[dir][(i - 1) * W_L + j - 2] + 2.f * WavCoeffs_LL[dir][(i - 1) * W_L + j + 2] + 2.f * WavCoeffs_LL[dir][(i + 1) * W_L + j + 2] + 2.f * WavCoeffs_LL[dir][(i + 1) * W_L + j - 2]
+ 0.5f * WavCoeffs_LL[dir][(i - 2) * W_L + j - 2] + 0.5f * WavCoeffs_LL[dir][(i - 2) * W_L + j + 2] + 0.5f * WavCoeffs_LL[dir][(i + 2) * W_L + j - 2] + 0.5f * WavCoeffs_LL[dir][(i + 2) * W_L + j + 2]
) * 0.0088495f;
}
else {//sigma=1.4
tmC[i][j] = (15.f * WavCoeffs_LL[dir][i * W_L + j] + 12.f * WavCoeffs_LL[dir][(i - 1) * W_L + j] + 12.f * WavCoeffs_LL[dir][(i + 1) * W_L + j]
+ 12.f * WavCoeffs_LL[dir][i * W_L + j + 1] + 12.f * WavCoeffs_LL[dir][i * W_L + j - 1] + 9.f * WavCoeffs_LL[dir][(i - 1) * W_L + j - 1]
+ 9.f * WavCoeffs_LL[dir][(i - 1) * W_L + j + 1] + 9.f * WavCoeffs_LL[dir][(i + 1) * W_L + j - 1] + 9.f * WavCoeffs_LL[dir][(i + 1) * W_L + j + 1]
+ 5.f * WavCoeffs_LL[dir][(i - 2) * W_L + j] + 5.f * WavCoeffs_LL[dir][(i + 2) * W_L + j] + 5.f * WavCoeffs_LL[dir][i * W_L + j - 2] + 5.f * WavCoeffs_LL[dir][i * W_L + j + 2]
+ 4.f * WavCoeffs_LL[dir][(i - 2) * W_L + j - 1] + 4.f * WavCoeffs_LL[dir][(i - 2) * W_L + j + 1] + 4.f * WavCoeffs_LL[dir][(i + 2) * W_L + j + 1] + 4.f * WavCoeffs_LL[dir][(i + 2) * W_L + j - 1]
+ 4.f * WavCoeffs_LL[dir][(i - 1) * W_L + j - 2] + 4.f * WavCoeffs_LL[dir][(i - 1) * W_L + j + 2] + 4.f * WavCoeffs_LL[dir][(i + 1) * W_L + j + 2] + 4.f * WavCoeffs_LL[dir][(i + 1) * W_L + j - 2]
+ 2.f * WavCoeffs_LL[dir][(i - 2) * W_L + j - 2] + 2.f * WavCoeffs_LL[dir][(i - 2) * W_L + j + 2] + 2.f * WavCoeffs_LL[dir][(i + 2) * W_L + j - 2] + 2.f * WavCoeffs_LL[dir][(i + 2) * W_L + j + 2]
) * 0.0062893f;
}
// apply to each direction Wavelet level : horizontal / vertiacle / diagonal
}
}
}
}
/*
// I suppress these 2 convolutions ==> lees good results==> probably because structure data different and also I compare to original value which have + and -
for(int i = borderL; i < H_L-borderL; i++ ) {//[-1 0 1] x==>j
for(int j = borderL; j < W_L-borderL; j++) {
tmC[i][j]=- WavCoeffs_LL[dir][(i)*W_L + j-1] + WavCoeffs_LL[dir][(i)*W_L + j+1];
}
}
for(int i = borderL; i < H_L-borderL; i++ ) {//[1 0 -1] y==>i
for(int j = borderL; j < W_L-borderL; j++) {
tmC[i][j]= - WavCoeffs_LL[dir][(i-1)*W_L + j] + WavCoeffs_LL[dir][(i+1)*W_L + j];
}
}
*/
float thr = 40.f; //avoid artifact eg. noise...to test
float thr2 = 1.5f * edd; //edd can be modified in option ed_detect
thr2 += cp.eddet / 30.f; //to test
float diffFactor = (cp.eddet / 100.f);
for(int i = 0; i < H_L; i++ ) {
for(int j = 0; j < W_L; j++) {
koeLi[level * 3 + dir - 1][i * W_L + j] = 1.f;
}
}
for(int i = borderL; i < H_L - borderL; i++ ) {
for(int j = borderL; j < W_L - borderL; j++) {
// my own algo : probably a little false, but simpler as Lipschitz !
// Thr2 = maximum of the function ==> Lipsitch says = probably edge
// float temp = WavCoeffs_LL[dir][i*W_L + j];
// if(temp>=0.f && temp < thr) temp = thr;
// if(temp < 0.f && temp > -thr) temp = -thr;
float temp = max(fabsf(WavCoeffs_LL[dir][i * W_L + j]), thr );
koeLi[level * 3 + dir - 1][i * W_L + j] = min(thr2, fabs(tmC[i][j] / temp)); // limit maxi
//it will be more complicated to calculate both Wh and Wv, but we have also Wd==> pseudo Lipschitz
if(koeLi[level * 3 + dir - 1][i * W_L + j] > maxkoeLi[level * 3 + dir - 1]) {
maxkoeLi[level * 3 + dir - 1] = koeLi[level * 3 + dir - 1][i * W_L + j];
}
float diff = maxkoeLi[level * 3 + dir - 1] - koeLi[level * 3 + dir - 1][i * W_L + j];
diff *= diffFactor;
koeLi[level * 3 + dir - 1][i * W_L + j] = maxkoeLi[level * 3 + dir - 1] - diff;
}
}
}
void ImProcFunctions::finalContAllL (float ** WavCoeffs_L, float * WavCoeffs_L0, int level, int dir, struct cont_params &cp,
int W_L, int H_L, float *mean, float *sigma, float *MaxP, const WavOpacityCurveWL & waOpacityCurveWL)
{
if(cp.diagcurv && cp.finena && MaxP[level] > 0.f && mean[level] != 0.f && sigma[level] != 0.f ) { //curve
float insigma = 0.666f; //SD
float logmax = log(MaxP[level]); //log Max
float rapX = (mean[level] + sigma[level]) / MaxP[level]; //rapport between sD / max
float inx = log(insigma);
float iny = log(rapX);
float rap = inx / iny; //koef
float asig = 0.166f / sigma[level];
float bsig = 0.5f - asig * mean[level];
float amean = 0.5f / mean[level];
#ifdef _OPENMP
#pragma omp parallel for schedule(dynamic, W_L * 16) num_threads(wavNestedLevels) if(wavNestedLevels>1)
#endif
for (int i = 0; i < W_L * H_L; i++) {
float absciss;
if(fabsf(WavCoeffs_L[dir][i]) >= (mean[level] + sigma[level])) { //for max
float valcour = xlogf(fabsf(WavCoeffs_L[dir][i]));
float valc = valcour - logmax;
float vald = valc * rap;
absciss = xexpf(vald);
} else if(fabsf(WavCoeffs_L[dir][i]) >= mean[level]) {
absciss = asig * fabsf(WavCoeffs_L[dir][i]) + bsig;
} else {
absciss = amean * fabsf(WavCoeffs_L[dir][i]);
}
float kc = waOpacityCurveWL[absciss * 500.f] - 0.5f;
float reduceeffect = kc <= 0.f ? 1.f : 1.5f;
float kinterm = 1.f + reduceeffect * kc;
kinterm = kinterm <= 0.f ? 0.01f : kinterm;
WavCoeffs_L[dir][i] *= kinterm;
}
}
int choicelevel = params->wavelet.Lmethod - 1;
choicelevel = choicelevel == -1 ? 4 : choicelevel;
int choiceClevel = 0;
if(params->wavelet.CLmethod == "one") {
choiceClevel = 0;
} else if(params->wavelet.CLmethod == "inf") {
choiceClevel = 1;
} else if(params->wavelet.CLmethod == "sup") {
choiceClevel = 2;
} else if(params->wavelet.CLmethod == "all") {
choiceClevel = 3;
}
int choiceDir = 0;
if(params->wavelet.Dirmethod == "one") {
choiceDir = 1;
} else if(params->wavelet.Dirmethod == "two") {
choiceDir = 2;
} else if(params->wavelet.Dirmethod == "thr") {
choiceDir = 3;
} else if(params->wavelet.Dirmethod == "all") {
choiceDir = 0;
}
int dir1 = (choiceDir == 2) ? 1 : 2;
int dir2 = (choiceDir == 3) ? 1 : 3;
if(choiceClevel < 3) { // not all levels visible, paint residual
if(level == 0) {
if(cp.backm != 2) { // nothing to change when residual is used as background
float backGroundColor = (cp.backm == 1) ? 12000.f : 0.f;
for (int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L0[i] = backGroundColor;
}
}
}
}
if(choiceClevel == 0) { // Only one level
if(choiceDir == 0) { // All directions
if(level != choicelevel) { // zero all for the levels != choicelevel
for (int dir = 1; dir < 4; dir++) {
for (int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L[dir][i] = 0.f;
}
}
}
} else { // zero the unwanted directions for level == choicelevel
if(choicelevel >= cp.maxilev) {
for (int dir = 1; dir < 4; dir++) {
for (int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L[dir][i] = 0.f;
}
}
} else if(level != choicelevel) { // zero all for the levels != choicelevel
for (int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L[dir1][i] = WavCoeffs_L[dir2][i] = 0.f;
}
}
}
} else if(choiceClevel == 1) { // Only below level
if(choiceDir == 0) { // All directions
if(level > choicelevel) {
for (int dir = 1; dir < 4; dir++) {
for (int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L[dir][i] = 0.f;
}
}
}
} else { // zero the unwanted directions for level >= choicelevel
if(level > choicelevel) {
for (int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L[dir1][i] = WavCoeffs_L[dir2][i] = 0.f;
}
}
}
} else if(choiceClevel == 2) { // Only above level
if(choiceDir == 0) { // All directions
if(level <= choicelevel) {
for (int dir = 1; dir < 4; dir++) {
for (int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L[dir][i] = 0.f;
}
}
}
} else { // zero the unwanted directions for level >= choicelevel
if(choicelevel >= cp.maxilev) {
for (int dir = 1; dir < 4; dir++) {
for (int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L[dir][i] = 0.f;
}
}
}
else if(level <= choicelevel) {
for (int i = 0; i < W_L * H_L; i++) {
WavCoeffs_L[dir1][i] = WavCoeffs_L[dir2][i] = 0.f;
}
}
}
}
}
void ImProcFunctions::ContAllL (float *koeLi[12], float *maxkoeLi, bool lipschitz, int maxlvl, LabImage * labco, float ** varhue, float **varchrom, float ** WavCoeffs_L, float * WavCoeffs_L0, int level, int dir, struct cont_params &cp,
int W_L, int H_L, int skip, float *mean, float *sigma, float *MaxP, float *MaxN, const WavCurve & wavCLVCcurve, const WavOpacityCurveW & waOpacityCurveW, FlatCurve* ChCurve, bool Chutili)
{
assert (level >= 0);
assert (maxlvl > level);
static const float scales[10] = {1.f, 2.f, 4.f, 8.f, 16.f, 32.f, 64.f, 128.f, 256.f, 512.f};
float scaleskip[10];
for(int sc = 0; sc < 10; sc++) {
scaleskip[sc] = scales[sc] / skip;
}
float t_r = 40.f;
float t_l = 10.f;
float b_r = 75.f;
float edd = 3.f;
float eddstrength = 1.3f;
float aedstr = (eddstrength - 1.f) / 90.f;
float bedstr = 1.f - 10.f * aedstr;
if(cp.val > 0 && cp.edgeena) {
float * koe = nullptr;
float maxkoe = 0.f;
if(!lipschitz) {
koe = new float [H_L * W_L];
for (int i = 0; i < W_L * H_L; i++) {
koe[i] = 0.f;
}
maxkoe = 0.f;
if(cp.detectedge) {
float** tmC;
int borderL = 1;
tmC = new float*[H_L];
for (int i = 0; i < H_L; i++) {
tmC[i] = new float[W_L];
}
{
for (int i = 1; i < H_L - 1; i++) {
for (int j = 1; j < W_L - 1; j++) {
//edge detection wavelet TMC Canny
// also possible to detect noise with 5x5 instead of 3x3
tmC[i][j] = (4.f * WavCoeffs_L[dir][i * W_L + j] + 2.f * WavCoeffs_L[dir][(i - 1) * W_L + j] + 2.f * WavCoeffs_L[dir][(i + 1) * W_L + j]
+ 2.f * WavCoeffs_L[dir][i * W_L + j + 1] + 2.f * WavCoeffs_L[dir][i * W_L + j - 1] + WavCoeffs_L[dir][(i - 1) * W_L + j - 1]
+ WavCoeffs_L[dir][(i - 1) * W_L + j + 1] + WavCoeffs_L[dir][(i + 1) * W_L + j - 1] + WavCoeffs_L[dir][(i + 1) * W_L + j + 1]) / 16.f;
// apply to each direction Wavelet level : horizontal / vertiacle / diagonal
}
}
}
for(int i = borderL; i < H_L - borderL; i++ ) {
for(int j = borderL; j < W_L - borderL; j++) {
// my own algo : probably a little false, but simpler as Lipschitz !
float thr = 40.f; //avoid artifact eg. noise...to test
float thr2 = edd; //edd can be modified in option ed_detect
thr2 += cp.eddet / 30.f; //to test
float temp = WavCoeffs_L[dir][i * W_L + j];
if(temp >= 0.f && temp < thr) {
temp = thr;
}
if(temp < 0.f && temp > -thr) {
temp = -thr;
}
koe[i * W_L + j] = min(thr2, fabs(tmC[i][j] / temp));
if(koe[i * W_L + j] > maxkoe) {
maxkoe = koe[i * W_L + j];
}
float diff = maxkoe - koe[i * W_L + j];
diff *= (cp.eddet / 100.f);
float interm = maxkoe - diff;
if(interm < cp.eddetthr / 30.f) {
interm = 0.01f;
}
koe[i * W_L + j] = interm;
}
}
for (int i = 0; i < H_L; i++) {
delete [] tmC[i];
}
delete [] tmC;
}
}
//end detect edge
float rad = ((float)cp.rad) / 60.f; //radius ==> not too high value to avoid artifacts
float value = ((float)cp.val) / 8.f; //strength
if (scaleskip[1] < 1.f) {
float atten01234 = 0.80f;
value *= (atten01234 * scaleskip[1]); //for zoom < 100% reduce strength...I choose level 1...but!!
}
float edge = 1.f;
float lim0 = 20.f; //arbitrary limit for low radius and level between 2 or 3 to 30 maxi
float lev = float (level);
float repart = (float)cp.til;
float brepart;
if(cp.reinforce == 1) {
brepart = 3.f;
}
if(cp.reinforce == 3) {
brepart = 0.5f; //arbitrary value to increase / decrease repart, between 1 and 0
}
float arepart = -(brepart - 1.f) / (lim0 / 60.f);
if (cp.reinforce != 2) {
if(rad < lim0 / 60.f) {
repart *= (arepart * rad + brepart); //linear repartition of repart
}
}
float al0 = 1.f + (repart) / 50.f;
float al10 = 1.0f; //arbitrary value ==> less = take into account high levels
// float ak =-(al0-al10)/10.f;//10 = maximum levels
float ak = -(al0 - al10) / 10.f; //10 = maximum levels
float bk = al0;
float koef = ak * level + bk; //modulate for levels : more levels high, more koef low ==> concentrated action on low levels, without or near for high levels
float expkoef = -pow(fabs(rad - lev), koef); //reduce effect for high levels
if (cp.reinforce == 3) {
if(rad < lim0 / 60.f && level == 0) {
expkoef *= abs(repart); //reduce effect for low values of rad and level=0==> quasi only level 1 is effective
}
}
if (cp.reinforce == 1) {
if(rad < lim0 / 60.f && level == 1) {
expkoef /= repart; //increase effect for low values of rad and level=1==> quasi only level 0 is effective
}
}
//take into account local contrast
float refin = value * exp (expkoef);
if(cp.link && cp.noiseena) { //combi
{
if(level == 0) {
refin *= (1.f + cp.lev0s / 50.f); // we can change this sensibility!
}
if(level == 1) {
refin *= (1.f + cp.lev1s / 50.f);
}
if(level == 2) {
refin *= (1.f + cp.lev2s / 50.f);
}
if(level == 3) {
refin *= (1.f + cp.lev3s / 50.f);
}
}
}
float edgePrecalc = 1.f + refin; //estimate edge "pseudo variance"
if(cp.EDmet == 2 && MaxP[level] > 0.f) { //curve
// if(exa) {//curve
float insigma = 0.666f; //SD
float logmax = log(MaxP[level]); //log Max
float rapX = (mean[level] + sigma[level]) / MaxP[level]; //rapport between sD / max
float inx = log(insigma);
float iny = log(rapX);
float rap = inx / iny; //koef
float asig = 0.166f / sigma[level];
float bsig = 0.5f - asig * mean[level];
float amean = 0.5f / mean[level];
float absciss = 0.f;
float kinterm;
float kmul;
int borderL = 1;
for(int i = borderL; i < H_L - borderL; i++ ) {
for(int j = borderL; j < W_L - borderL; j++) {
int k = i * W_L + j;
if(cp.detectedge) {
if(!lipschitz) {
if(cp.eddet > 10.f) {
edge = (aedstr * cp.eddet + bedstr) * (edgePrecalc * (1.f + koe[k])) / (1.f + 0.9f * maxkoe);
} else {
edge = (edgePrecalc * (1.f + koe[k])) / (1.f + 0.9f * maxkoe);
}
}
if(lipschitz) {
if(level < 4) {
edge = 1.f + (edgePrecalc - 1.f) * (koeLi[level * 3][k]) / (1.f + 0.9f * maxkoeLi[level * 3 + dir - 1]);
} else {
edge = edgePrecalc;
}
}
} else {
edge = edgePrecalc;
}
if(cp.edgcurv) {
if(fabs(WavCoeffs_L[dir][k]) >= (mean[level] + sigma[level])) { //for max
float valcour = log(fabs(WavCoeffs_L[dir][k]));
float valc = valcour - logmax;
float vald = valc * rap;
absciss = exp(vald);
} else if(fabs(WavCoeffs_L[dir][k]) >= mean[level] && fabs(WavCoeffs_L[dir][k]) < (mean[level] + sigma[level])) {
absciss = asig * fabs(WavCoeffs_L[dir][k]) + bsig;
} else if(fabs(WavCoeffs_L[dir][k]) < mean[level]) {
absciss = amean * fabs(WavCoeffs_L[dir][k]);
}
// Threshold adjuster settings==> approximative for curve
//kmul about average cbrt(3--40 / 10)==>1.5 to 2.5
//kmul about SD 10--60 / 35 ==> 2
// kmul about low cbrt((5.f+cp.edg_low)/5.f);==> 1.5
// kmul about max ==> 9
// we can change these values
// result is different not best or bad than threshold slider...but similar
float abssd = 4.f; //amplification reference
float bbssd = 2.f; //mini ampli
float maxamp = 2.5f; //maxi ampli at end
float maxampd = 10.f; //maxi ampli at end
float a_abssd = (maxamp - abssd) / 0.333f;
float b_abssd = maxamp - a_abssd;
float da_abssd = (maxampd - abssd) / 0.333f;
float db_abssd = maxampd - da_abssd;
float am = (abssd - bbssd) / 0.666f;
float kmuld = 0.f;
if(absciss > 0.666f && absciss < 1.f) {
kmul = a_abssd * absciss + b_abssd; //about max ==> kinterm
kmuld = da_abssd * absciss + db_abssd;
} else {
kmul = kmuld = absciss * am + bbssd;
}
kinterm = 1.f;
float kc = kmul * (wavCLVCcurve[absciss * 500.f] - 0.5f);
float kcd = kmuld * (wavCLVCcurve[absciss * 500.f] - 0.5f);
if(kc >= 0.f) {
float reduceeffect = 0.6f;
kinterm = 1.f + reduceeffect * kmul * (wavCLVCcurve[absciss * 500.f] - 0.5f); //about 1 to 3 general and big amplification for max (under 0)
} else {
kinterm = 1.f - (SQR(kcd)) / 10.f;
}
if(kinterm < 0.f) {
kinterm = 0.01f;
}
edge *= kinterm;
if(edge < 1.f) {
edge = 1.f;
}
}
WavCoeffs_L[dir][k] *= edge;
}
}
} else if(cp.EDmet == 1) { //threshold adjuster
float MaxPCompare = MaxP[level] * SQR(cp.edg_max / 100.f); //100 instead of b_r...case if b_r < 100
float MaxNCompare = MaxN[level] * SQR(cp.edg_max / 100.f); //always reduce a little edge for near max values
float edgeSdCompare = (mean[level] + 1.5f * sigma[level]) * SQR(cp.edg_sd / t_r); // 1.5 standard deviation #80% range between mean 50% and 80%
float edgeMeanCompare = mean[level] * SQR(cp.edg_mean / t_l);
float edgeLowCompare = (5.f + SQR(cp.edg_low));
float edgeMeanFactor = cbrt(cp.edg_mean / t_l);
float interm;
if(cp.edg_low < 10.f) {
interm = cbrt((5.f + cp.edg_low) / 5.f);
} else {
interm = 1.437f; //cbrt(3);
}
float edgeLowFactor = interm;
float edgeSdFactor = cp.edg_sd / t_r;
float edgeMaxFactor = SQR(cp.edg_max / b_r);
float edgMaxFsup = (cp.edg_max / b_r); //reduce increase of effect for high values contrast..if slider > b_r
//for (int i=0; i<W_L*H_L; i++) {
int borderL = 1;
for(int i = borderL; i < H_L - borderL; i++ ) {
for(int j = borderL; j < W_L - borderL; j++) {
int k = i * W_L + j;
if(cp.detectedge) {
if(!lipschitz) {
if(cp.eddet > 10.f) {
edge = (aedstr * cp.eddet + bedstr) * (edgePrecalc * (1.f + koe[k])) / (1.f + 0.9f * maxkoe);
} else {
edge = (edgePrecalc * (1.f + koe[k])) / (1.f + 0.9f * maxkoe);
}
}
if(lipschitz) {
if(level < 4) {
edge = 1.f + (edgePrecalc - 1.f) * (koeLi[level * 3][k]) / (1.f + 0.9f * maxkoeLi[level * 3 + dir - 1]);
} else {
edge = edgePrecalc;
}
}
} else {
edge = edgePrecalc;
}
//algorithm that takes into account local contrast
// I use a thresholdadjuster with
// Bottom left ==> minimal low value for local contrast (not 0, but 5...we can change)
// 0 10*10 35*35 100*100 substantially correspond to the true distribution of low value, mean, standard-deviation and max (ed 5, 50, 400, 4000
// Top left ==> mean reference value (for each level), we can change cbrt(cp.edg_mean/10.f)
// Top Right==> standard deviation (for each level) we can change (cp.edg_sd/35.f)
// bottom right ==> Max for positif and negatif contrast we can change cp.edg_max/100.f
// If we move sliders to the left, local contrast is reduced
// if we move sliders to the right local contrast is increased
// MaxP, MaxN, mean, sigma are calculated if necessary (val > 0) by evaluate2(), eval2(), aver() , sigma()
if(b_r < 100.f && cp.edg_max / b_r > 1.f) { //in case of b_r < 100 and slider move to right
if (WavCoeffs_L[dir][k] > MaxPCompare * cp.edg_max / b_r) {
edge *= edgMaxFsup;
if(edge < 1.f) {
edge = 1.f;
}
} else if (WavCoeffs_L[dir][k] < MaxNCompare * cp.edg_max / b_r) {
edge *= edgMaxFsup;
if(edge < 1.f) {
edge = 1.f;
}
}
}
if (WavCoeffs_L[dir][k] > MaxPCompare) {
edge *= edgeMaxFactor;
if(edge < 1.f) {
edge = 1.f;
}
}//reduce edge if > new max
else if (WavCoeffs_L[dir][k] < MaxNCompare) {
edge *= edgeMaxFactor;
if(edge < 1.f) {
edge = 1.f;
}
}
if (fabs(WavCoeffs_L[dir][k]) >= edgeMeanCompare && fabs(WavCoeffs_L[dir][k]) < edgeSdCompare) {
//if (fabs(WavCoeffs_L[dir][i]) > edgeSdCompare) {
edge *= edgeSdFactor;
if(edge < 1.f) {
edge = 1.f;
}
}//modify effect if sd change
if (fabs(WavCoeffs_L[dir][k]) < edgeMeanCompare) {
edge *= edgeMeanFactor;
if(edge < 1.f) {
edge = 1.f;
}
} // modify effect if mean change
if (fabs(WavCoeffs_L[dir][k]) < edgeLowCompare) {
edge *= edgeLowFactor;
if(edge < 1.f) {
edge = 1.f;
}
}
WavCoeffs_L[dir][k] *= edge;
}
}
}
if(!lipschitz) {
delete [] koe;
}
}
if(!cp.link && cp.noiseena) { //used both with denoise 1 2 3
float refine = 0.f;
for (int i = 0; i < W_L * H_L; i++) {
if(level == 0) {
refine = cp.lev0s / 40.f;
}
if(level == 1) {
refine = cp.lev1s / 40.f;
}
if(level == 2) {
refine = cp.lev2s / 40.f;
}
if(level == 3) {
refine = cp.lev3s / 40.f;
}
WavCoeffs_L[dir][i] *= (1.f + refine);
}
}
float cpMul = cp.mul[level];
if(cpMul != 0.f && cp.contena) { // cpMul == 0.f means all will be multiplied by 1.f, so we can skip this
const float skinprot = params->wavelet.skinprotect;
const float skinprotneg = -skinprot;
const float factorHard = (1.f - skinprotneg / 100.f);
//to adjust increase contrast with local contrast
//for each pixel and each level
float beta;
float mea[9];
mea[0] = mean[level] / 6.f;
mea[1] = mean[level] / 2.f;
mea[2] = mean[level]; // 50% data
mea[3] = mean[level] + sigma[level] / 2.f;
mea[4] = mean[level] + sigma[level]; //66%
mea[5] = mean[level] + 1.2f * sigma[level];
mea[6] = mean[level] + 1.5f * sigma[level]; //
mea[7] = mean[level] + 2.f * sigma[level]; //95%
mea[8] = mean[level] + 2.5f * sigma[level]; //99%
bool useChromAndHue = (skinprot != 0.f || cp.HSmet);
float modchro;
for (int i = 0; i < W_L * H_L; i++) {
float kLlev = 1.f;
if(cpMul < 0.f) {
beta = 1.f; // disabled for negatives values "less contrast"
} else {
float WavCL = fabsf(WavCoeffs_L[dir][i]);
//reduction amplification: max action between mean / 2 and mean + sigma
// arbitrary coefficient, we can add a slider !!
if(WavCL < mea[0]) {
beta = 0.6f; //preserve very low contrast (sky...)
} else if(WavCL < mea[1]) {
beta = 0.8f;
} else if(WavCL < mea[2]) {
beta = 1.f; //standard
} else if(WavCL < mea[3]) {
beta = 1.f;
} else if(WavCL < mea[4]) {
beta = 0.8f; //+sigma
} else if(WavCL < mea[5]) {
beta = 0.6f;
} else if(WavCL < mea[6]) {
beta = 0.4f;
} else if(WavCL < mea[7]) {
beta = 0.2f; // + 2 sigma
} else if(WavCL < mea[8]) {
beta = 0.1f;
} else {
beta = 0.0f;
}
}
float scale = 1.f;
float scale2 = 1.f;
float LL100, LL100res, LL100init, kH[maxlvl];
int ii = i / W_L;
int jj = i - ii * W_L;
float LL = labco->L[ii * 2][jj * 2];
LL100 = LL100init = LL / 327.68f;
LL100res = WavCoeffs_L0[i] / 327.68f;
float delta = fabs(LL100init - LL100res) / (maxlvl / 2);
for(int ml = 0; ml < maxlvl; ml++) {
if(ml < maxlvl / 2) {
kH[ml] = (LL100res + ml * delta) / LL100res; // fixed a priori max to level middle
} else {
kH[ml] = (LL100init - ml * delta) / LL100res;
}
}
if(useChromAndHue) {
float modhue = varhue[ii][jj];
modchro = varchrom[ii * 2][jj * 2];
// hue chroma skin with initial lab data
scale = 1.f;
if(skinprot > 0.f) {
Color::SkinSatCbdl2 (LL100, modhue, modchro, skinprot, scale, true, cp.b_l, cp.t_l, cp.t_r, cp.b_r, 0); //0 for skin and extand
} else if(skinprot < 0.f) {
Color::SkinSatCbdl2 (LL100, modhue, modchro, skinprotneg, scale, false, cp.b_l, cp.t_l, cp.t_r, cp.b_r, 0);
if (scale == 1.f) {
scale = factorHard;
} else {
scale = 1.f;
}
}
}
if(Chutili) {
int i_i = i / W_L;
int j_j = i - i_i * W_L;
double lr;
float modhue2 = varhue[i_i][j_j];
float valparam = float((ChCurve->getVal(lr = Color::huelab_to_huehsv2(modhue2)) - 0.5f)); //get valparam=f(H)
if(valparam > 0.f) {
scale2 = 1.f + 3.f * valparam; //arbitrary value
} else {
scale2 = 1.f + 1.9f * valparam; //near 0 but not zero if curve # 0
}
}
//linear transition HL
float diagacc = 1.f;
float alpha = (1024.f + 15.f * (float) cpMul * scale * scale2 * beta * diagacc) / 1024.f ;
if(cp.HSmet && cp.contena) {
float aaal = (1.f - alpha) / ((cp.b_lhl - cp.t_lhl) * kH[level]);
float bbal = 1.f - aaal * cp.b_lhl * kH[level];
float aaar = (alpha - 1.f) / (cp.t_rhl - cp.b_rhl) * kH[level];
float bbbr = 1.f - cp.b_rhl * aaar * kH[level];
//linear transition Shadows
float aaalS = (1.f - alpha) / (cp.b_lsl - cp.t_lsl);
float bbalS = 1.f - aaalS * cp.b_lsl;
float aaarS = (alpha - 1.f) / (cp.t_rsl - cp.b_rsl);
float bbbrS = 1.f - cp.b_rsl * aaarS;
if(level <= cp.numlevH) { //in function of levels
if((LL100 > cp.t_lhl * kH[level] && LL100 < cp.t_rhl * kH[level])) {
kLlev = alpha;
} else if((LL100 > cp.b_lhl * kH[level] && LL100 <= cp.t_lhl * kH[level])) {
kLlev = aaal * LL100 + bbal;
} else if((LL100 > cp.t_rhl * kH[level] && LL100 <= cp.b_rhl * kH[level])) {
kLlev = aaar * LL100 + bbbr;
} else {
kLlev = 1.f;
}
}
if(level >= (9 - cp.numlevS)) {
if((LL100 > cp.t_lsl && LL100 < cp.t_rsl)) {
kLlev = alpha;
} else if((LL100 > cp.b_lsl && LL100 <= cp.t_lsl)) {
kLlev = aaalS * LL100 + bbalS;
} else if((LL100 > cp.t_rsl && LL100 <= cp.b_rsl)) {
kLlev = aaarS * LL100 + bbbrS;
} else {
kLlev = 1.f;
}
}
} else {
kLlev = alpha;
}
WavCoeffs_L[dir][i] *= (kLlev);
}
}
if(waOpacityCurveW) {
cp.opaW = true;
}
if(cp.bam && cp.finena) {
if(cp.opaW && cp.BAmet == 2) {
int iteration = cp.ite;
int itplus = 7 + iteration;
int itmoins = 7 - iteration;
int med = maxlvl / 2;
int it;
if(level < med) {
it = itmoins;
} else if(level == med) {
it = 7;
} else /*if(level > med)*/ {
it = itplus;
}
for(int j = 0; j < it; j++) {
//float bal = cp.balan;//-100 +100
float kba = 1.f;
// if(dir <3) kba= 1.f + bal/600.f;
// if(dir==3) kba = 1.f - bal/300.f;
for (int i = 0; i < W_L * H_L; i++) {
int ii = i / W_L;
int jj = i - ii * W_L;
float LL100 = labco->L[ii * 2][jj * 2] / 327.68f;
float k1 = 0.3f * (waOpacityCurveW[6.f * LL100] - 0.5f); //k1 between 0 and 0.5 0.5==> 1/6=0.16
float k2 = k1 * 2.f;
if(dir < 3) {
kba = 1.f + k1;
}
if(dir == 3) {
kba = 1.f - k2;
}
WavCoeffs_L[dir][i] *= (kba);
}
}
}
if(cp.BAmet == 1) {
int iteration = cp.ite;
int itplus = 7 + iteration;
int itmoins = 7 - iteration;
int med = maxlvl / 2;
int it;
if(level < med) {
it = itmoins;
} else if(level == med) {
it = 7;
} else /*if(level > med)*/ {
it = itplus;
}
for(int j = 0; j < it; j++) {
float bal = cp.balan;//-100 +100
float kba = 1.f;
// if(dir <3) kba= 1.f + bal/600.f;
// if(dir==3) kba = 1.f - bal/300.f;
for (int i = 0; i < W_L * H_L; i++) {
int ii = i / W_L;
int jj = i - ii * W_L;
float k1 = 600.f;
float k2 = 300.f;
float LL100 = labco->L[ii * 2][jj * 2] / 327.68f;
float aa = 4970.f;
float bb = -397000.f;
float b0 = 100000.f;
float a0 = -4970.f;
if(LL100 > 80.f) {
k1 = aa * LL100 + bb;
k2 = 0.5f * k1;
}
if(LL100 < 20.f) {
k1 = a0 * LL100 + b0;
k2 = 0.5f * k1;
}
//k1=600.f;
//k2=300.f;
//k1=0.3f*(waOpacityCurveW[6.f*LL100]-0.5f);//k1 between 0 and 0.5 0.5==> 1/6=0.16
//k2=k1*2.f;
if(dir < 3) {
kba = 1.f + bal / k1;
}
if(dir == 3) {
kba = 1.f - bal / k2;
}
WavCoeffs_L[dir][i] *= (kba);
}
}
}
}
// to see each level of wavelet ...level from 0 to 8
int choicelevel = params->wavelet.Lmethod - 1;
choicelevel = choicelevel == -1 ? 4 : choicelevel;
}
void ImProcFunctions::ContAllAB (LabImage * labco, int maxlvl, float ** varhue, float **varchrom, float ** WavCoeffs_ab, float * WavCoeffs_ab0, int level, int dir, const WavOpacityCurveW & waOpacityCurveW, struct cont_params &cp,
int W_ab, int H_ab, const bool useChannelA)
{
float cpMul = cp.mul[level];
if(cpMul != 0.f && cp.CHmet == 2 && cp.chro != 0.f && cp.chromena) { // cpMul == 0.f or cp.chro = 0.f means all will be multiplied by 1.f, so we can skip this
const float skinprot = params->wavelet.skinprotect;
const float skinprotneg = -skinprot;
const float factorHard = (1.f - skinprotneg / 100.f);
const float cpChrom = cp.chro;
//to adjust increase contrast with local contrast
bool useSkinControl = (skinprot != 0.f);
float alphaC = (1024.f + 15.f * cpMul * cpChrom / 50.f) / 1024.f ;
for (int i = 0; i < W_ab * H_ab; i++) {
if(useSkinControl) {
int ii = i / W_ab;
int jj = i - ii * W_ab;
float LL100 = labco->L[ii * 2][jj * 2] / 327.68f;
float modhue = varhue[ii][jj];
float modchro = varchrom[ii * 2][jj * 2];
// hue chroma skin with initial lab data
float scale = 1.f;
if(skinprot > 0.f) {
Color::SkinSatCbdl2 (LL100, modhue, modchro, skinprot, scale, true, cp.b_l, cp.t_l, cp.t_r, cp.b_r, 0); //0 for skin and extand
} else if(skinprot < 0.f) {
Color::SkinSatCbdl2 (LL100, modhue, modchro, skinprotneg, scale, false, cp.b_l, cp.t_l, cp.t_r, cp.b_r, 0);
scale = (scale == 1.f) ? factorHard : 1.f;
}
alphaC = (1024.f + 15.f * cpMul * cpChrom * scale / 50.f) / 1024.f ;
}
WavCoeffs_ab[dir][i] *= alphaC;
}
}
//Curve chro
float cpMulC = cp.mulC[level];
// if( (cp.curv || cp.CHSLmet==1) && cp.CHmet!=2 && level < 9 && cpMulC != 0.f) { // cpMulC == 0.f means all will be multiplied by 1.f, so we can skip
if( cp.CHmet != 2 && level < 9 && cpMulC != 0.f && cp.chromena) { // cpMulC == 0.f means all will be multiplied by 1.f, so we can skip
const float skinprot = params->wavelet.skinprotect;
const float skinprotneg = -skinprot;
const float factorHard = (1.f - skinprotneg / 100.f);
bool useSkinControl = (skinprot != 0.f);
for (int i = 0; i < W_ab * H_ab; i++) {
int ii = i / W_ab;
int jj = i - ii * W_ab;
//WL and W_ab are identical
float scale = 1.f;
float modchro = varchrom[ii * 2][jj * 2];
if(useSkinControl) {
// hue chroma skin with initial lab data
float LL100 = labco->L[ii * 2][jj * 2] / 327.68f;
float modhue = varhue[ii][jj];
if(skinprot > 0.f) {
Color::SkinSatCbdl2 (LL100, modhue, modchro, skinprot, scale, true, cp.b_l, cp.t_l, cp.t_r, cp.b_r, 1); //1 for curve
} else if(skinprot < 0.f) {
Color::SkinSatCbdl2 (LL100, modhue, modchro, skinprotneg, scale, false, cp.b_l, cp.t_l, cp.t_r, cp.b_r, 1);
scale = (scale == 1.f) ? factorHard : 1.f;
}
}
float beta = (1024.f + 20.f * cpMulC * scale) / 1024.f ;
if(beta < 0.02f) {
beta = 0.02f;
}
float kClev = beta;
if(cp.CHmet == 1) {
if(level < cp.chrom) {
//linear for saturated
if((modchro > cp.t_lsat && modchro < cp.t_rsat)) {
kClev = beta;
} else if((modchro > cp.b_lsat && modchro <= cp.t_lsat)) {
float aaal = (1.f - beta) / (cp.b_lsat - cp.t_lsat);
float bbal = 1.f - aaal * cp.b_lsat;
kClev = aaal * modchro + bbal;
} else if((modchro > cp.t_rsat && modchro <= cp.b_rsat)) {
float aaar = (beta - 1.f) / (cp.t_rsat - cp.b_rsat);
float bbbr = 1.f - cp.b_rsat * aaar;
kClev = aaar * modchro + bbbr;
} else {
kClev = 1.f;
}
} else {
//linear for pastel
if((modchro > cp.t_lpast && modchro < cp.t_rpast)) {
kClev = beta;
} else if((modchro > cp.b_lpast && modchro <= cp.t_lpast)) {
float aaalS = (1.f - beta) / (cp.b_lpast - cp.t_lpast);
float bbalS = 1.f - aaalS * cp.b_lpast;
kClev = aaalS * modchro + bbalS;
} else if((modchro > cp.t_rpast && modchro <= cp.b_rpast)) {
float aaarS = (beta - 1.f) / (cp.t_rpast - cp.b_rpast);
float bbbrS = 1.f - cp.b_rpast * aaarS;
kClev = aaarS * modchro + bbbrS;
} else {
kClev = 1.f;
}
}
} else if(cp.CHmet == 0) {
kClev = beta;
}
WavCoeffs_ab[dir][i] *= kClev;
}
}
bool useOpacity;
float mulOpacity = 0.f;
if(useChannelA) {
useOpacity = cp.opaRG;
if(level < 9) {
mulOpacity = cp.mulopaRG[level];
}
} else {
useOpacity = cp.opaBY;
if(level < 9) {
mulOpacity = cp.mulopaBY[level];
}
}
if((useOpacity && level < 9 && mulOpacity != 0.f) && cp.toningena) { //toning
float beta = (1024.f + 20.f * mulOpacity) / 1024.f ;
//float beta = (1000.f * mulOpacity);
for (int i = 0; i < W_ab * H_ab; i++) {
WavCoeffs_ab[dir][i] *= beta;
}
// WavCoeffs_ab[dir][i] += beta;
}
if(waOpacityCurveW) {
cp.opaW = true;
}
if(cp.bam && cp.diag) {
//printf("OK Chroma\n");
if(cp.opaW && cp.BAmet == 2) {
int iteration = cp.ite;
int itplus = 7 + iteration;
int itmoins = 7 - iteration;
int med = maxlvl / 2;
int it;
if(level < med) {
it = itmoins;
} else if(level == med) {
it = 7;
} else /*if(level > med)*/ {
it = itplus;
}
for(int j = 0; j < it; j++) {
//float bal = cp.balan;//-100 +100
float kba = 1.f;
// if(dir <3) kba= 1.f + bal/600.f;
// if(dir==3) kba = 1.f - bal/300.f;
for (int i = 0; i < W_ab * H_ab; i++) {
int ii = i / W_ab;
int jj = i - ii * W_ab;
float LL100 = labco->L[ii * 2][jj * 2] / 327.68f;
float k1 = 0.3f * (waOpacityCurveW[6.f * LL100] - 0.5f); //k1 between 0 and 0.5 0.5==> 1/6=0.16
float k2 = k1 * 2.f;
if(dir < 3) {
kba = 1.f + k1;
}
if(dir == 3) {
kba = 1.f - k2;
}
WavCoeffs_ab[dir][i] *= (kba);
}
}
}
if(cp.BAmet == 1) {
int iteration = cp.ite;
int itplus = 7 + iteration;
int itmoins = 7 - iteration;
int med = maxlvl / 2;
int it;
if(level < med) {
it = itmoins;
} else if(level == med) {
it = 7;
} else /*if(level > med)*/ {
it = itplus;
}
for(int j = 0; j < it; j++) {
float bal = cp.balan;//-100 +100
float kba = 1.f;
// if(dir <3) kba= 1.f + bal/600.f;
// if(dir==3) kba = 1.f - bal/300.f;
for (int i = 0; i < W_ab * H_ab; i++) {
int ii = i / W_ab;
int jj = i - ii * W_ab;
float k1 = 600.f;
float k2 = 300.f;
float LL100 = labco->L[ii * 2][jj * 2] / 327.68f;
float aa = 4970.f;
float bb = -397000.f;
float b0 = 100000.f;
float a0 = -4970.f;
if(LL100 > 80.f) {
k1 = aa * LL100 + bb;
k2 = 0.5f * k1;
}
if(LL100 < 20.f) {
k1 = a0 * LL100 + b0;
k2 = 0.5f * k1;
}
//k1=600.f;
//k2=300.f;
//k1=0.3f*(waOpacityCurveW[6.f*LL100]-0.5f);//k1 between 0 and 0.5 0.5==> 1/6=0.16
//k2=k1*2.f;
if(dir < 3) {
kba = 1.f + bal / k1;
}
if(dir == 3) {
kba = 1.f - bal / k2;
}
WavCoeffs_ab[dir][i] *= (kba);
}
}
}
}
// to see each level of wavelet ...level from 0 to 8
int choicelevel = params->wavelet.Lmethod - 1;
choicelevel = choicelevel == -1 ? 4 : choicelevel;
int choiceClevel = 0;
if(params->wavelet.CLmethod == "one") {
choiceClevel = 0;
} else if(params->wavelet.CLmethod == "inf") {
choiceClevel = 1;
} else if(params->wavelet.CLmethod == "sup") {
choiceClevel = 2;
} else if(params->wavelet.CLmethod == "all") {
choiceClevel = 3;
}
int choiceDir = 0;
if(params->wavelet.Dirmethod == "one") {
choiceDir = 1;
} else if(params->wavelet.Dirmethod == "two") {
choiceDir = 2;
} else if(params->wavelet.Dirmethod == "thr") {
choiceDir = 3;
} else if(params->wavelet.Dirmethod == "all") {
choiceDir = 0;
}
int dir1 = (choiceDir == 2) ? 1 : 2;
int dir2 = (choiceDir == 3) ? 1 : 3;
if(choiceClevel < 3) { // not all levels visible, paint residual
if(level == 0) {
if(cp.backm != 2) { // nothing to change when residual is used as background
for (int i = 0; i < W_ab * H_ab; i++) {
WavCoeffs_ab0[i] = 0.f;
}
}
}
}
if(choiceClevel == 0) { // Only one level
if(choiceDir == 0) { // All directions
if(level != choicelevel) { // zero all for the levels != choicelevel
for (int dir = 1; dir < 4; dir++) {
for (int i = 0; i < W_ab * H_ab; i++) {
WavCoeffs_ab[dir][i] = 0.f;
}
}
}
} else { // zero the unwanted directions for level == choicelevel
if(choicelevel >= cp.maxilev) {
for (int dir = 1; dir < 4; dir++) {
for (int i = 0; i < W_ab * H_ab; i++) {
WavCoeffs_ab[dir][i] = 0.f;
}
}
} else if(level != choicelevel) { // zero all for the levels != choicelevel
for (int i = 0; i < W_ab * H_ab; i++) {
WavCoeffs_ab[dir1][i] = WavCoeffs_ab[dir2][i] = 0.f;
}
}
}
} else if(choiceClevel == 1) { // Only below level
if(choiceDir == 0) { // All directions
if(level > choicelevel) {
for (int dir = 1; dir < 4; dir++) {
for (int i = 0; i < W_ab * H_ab; i++) {
WavCoeffs_ab[dir][i] = 0.f;
}
}
}
} else { // zero the unwanted directions for level >= choicelevel
if(level > choicelevel) {
for (int i = 0; i < W_ab * H_ab; i++) {
WavCoeffs_ab[dir1][i] = WavCoeffs_ab[dir2][i] = 0.f;
}
}
}
} else if(choiceClevel == 2) { // Only above level
if(choiceDir == 0) { // All directions
if(level <= choicelevel) {
for (int dir = 1; dir < 4; dir++) {
for (int i = 0; i < W_ab * H_ab; i++) {
WavCoeffs_ab[dir][i] = 0.f;
}
}
}
} else { // zero the unwanted directions for level >= choicelevel
if(choicelevel >= cp.maxilev) {
for (int dir = 1; dir < 4; dir++) {
for (int i = 0; i < W_ab * H_ab; i++) {
WavCoeffs_ab[dir][i] = 0.f;
}
}
} else if(level <= choicelevel) {
for (int i = 0; i < W_ab * H_ab; i++) {
WavCoeffs_ab[dir1][i] = WavCoeffs_ab[dir2][i] = 0.f;
}
}
}
}
}
}