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rawTherapee/rtengine/color.cc
Oliver Duis 8b8ced3a39 Reworked color functions
see issue 1052
2012-07-11 09:10:49 +02:00

387 lines
14 KiB
C++

/*
* This file is part of RawTherapee.
*
* Copyright (c) 2004-2010 Gabor Horvath <hgabor@rawtherapee.com>
*
* RawTherapee is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RawTherapee is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RawTherapee. If not, see <http://www.gnu.org/licenses/>.
*/
#include "rt_math.h"
#include "color.h"
#include "iccmatrices.h"
using namespace std;
namespace rtengine {
LUTf Color::cachef;
LUTf Color::gamma2curve = 0;
LUTf Color::gammatab;
LUTf Color::igammatab_srgb;
LUTf Color::gammatab_srgb;
// Wikipedia sRGB: Unlike most other RGB color spaces, the sRGB gamma cannot be expressed as a single numerical value.
// The overall gamma is approximately 2.2, consisting of a linear (gamma 1.0) section near black, and a non-linear section elsewhere involving a 2.4 exponent
// and a gamma (slope of log output versus log input) changing from 1.0 through about 2.3.
const double Color::sRGBGamma = 2.2;
const double Color::sRGBGammaCurve = 2.4;
const double Color::eps_max=580.40756; //(MAXVAL* 216.0f/24389.0);
const double Color::kappa=903.29630; //24389.0/27.0;
const float Color::D50x=0.96422;
const float Color::D50z=0.82521;
const double Color::u0=4.0*D50x/(D50x+15+3*D50z);
const double Color::v0=9.0/(D50x+15+3*D50z);
void Color::init () {
int maxindex = 65536;
cachef(maxindex,0/*LUT_CLIP_BELOW*/);
gamma2curve(maxindex,0);
for (int i=0; i<maxindex; i++) {
if (i>eps_max) {
cachef[i] = 327.68*( exp(1.0/3.0 * log((double)i / MAXVAL) ));
}
else {
cachef[i] = 327.68*((kappa*i/MAXVAL+16.0)/116.0);
}
}
for (int i=0; i<maxindex; i++) {
gamma2curve[i] = (gamma2(i/65535.0) * 65535.0);
}
/*******************************************/
gammatab(65536,0);
igammatab_srgb(65536,0);
gammatab_srgb(65536,0);
for (int i=0; i<65536; i++)
gammatab_srgb[i] = (65535.0 * gamma2 (i/65535.0));
for (int i=0; i<65536; i++)
igammatab_srgb[i] = (65535.0 * igamma2 (i/65535.0));
for (int i=0; i<65536; i++)
gammatab[i] = (65535.0 * pow (i/65535.0, 0.454545));
/*FILE* f = fopen ("c.txt", "wt");
for (int i=0; i<256; i++)
fprintf (f, "%g %g\n", i/255.0, clower (i/255.0, 2.0, 1.0));
fclose (f);*/
}
void Color::cleanup () {
}
void Color::rgb2hsv(float r, float g, float b, float &h, float &s, float &v) {
double var_R = r / 65535.0;
double var_G = g / 65535.0;
double var_B = b / 65535.0;
double var_Min = min(var_R,var_G,var_B);
double var_Max = max(var_R,var_G,var_B);
double del_Max = var_Max - var_Min;
v = var_Max;
if (del_Max<0.00001 && del_Max>-0.00001) { // no fabs, slow!
h = 0;
s = 0;
}
else {
s = del_Max/var_Max;
if ( var_R == var_Max ) h = (var_G - var_B)/del_Max;
else if ( var_G == var_Max ) h = 2.0 + (var_B - var_R)/del_Max;
else if ( var_B == var_Max ) h = 4.0 + (var_R - var_G)/del_Max;
h /= 6.0;
if ( h < 0 ) h += 1;
if ( h > 1 ) h -= 1;
}
}
void Color::hsv2rgb (float h, float s, float v, float &r, float &g, float &b) {
float h1 = h*6; // sector 0 to 5
int i = (int)h1; // floor() is very slow, and h1 is always >0
float f = h1 - i; // fractional part of h
float p = v * ( 1 - s );
float q = v * ( 1 - s * f );
float t = v * ( 1 - s * ( 1 - f ) );
float r1,g1,b1;
if (i==1) {r1 = q; g1 = v; b1 = p;}
else if (i==2) {r1 = p; g1 = v; b1 = t;}
else if (i==3) {r1 = p; g1 = q; b1 = v;}
else if (i==4) {r1 = t; g1 = p; b1 = v;}
else if (i==5) {r1 = v; g1 = p; b1 = q;}
else /*i==(0|6)*/ {r1 = v; g1 = t; b1 = p;}
r = ((r1)*65535.0);
g = ((g1)*65535.0);
b = ((b1)*65535.0);
}
// Function copied for speed concerns
// Not exactly the same as above ; this one return a result in the [0.0 ; 1.0] range
void Color::hsv2rgb01 (float h, float s, float v, float &r, float &g, float &b) {
float h1 = h*6; // sector 0 to 5
int i = int(h1);
float f = h1 - i; // fractional part of h
float p = v * ( 1 - s );
float q = v * ( 1 - s * f );
float t = v * ( 1 - s * ( 1 - f ) );
if (i==1) {r = q; g = v; b = p;}
else if (i==2) {r = p; g = v; b = t;}
else if (i==3) {r = p; g = q; b = v;}
else if (i==4) {r = t; g = p; b = v;}
else if (i==5) {r = v; g = p; b = q;}
else /*(i==0|6)*/ {r = v; g = t; b = p;}
}
void Color::hsv2rgb (float h, float s, float v, int &r, int &g, int &b) {
float h1 = h*6; // sector 0 to 5
int i = floor( h1 );
float f = h1 - i; // fractional part of h
float p = v * ( 1 - s );
float q = v * ( 1 - s * f );
float t = v * ( 1 - s * ( 1 - f ) );
float r1,g1,b1;
if (i==0) {r1 = v; g1 = t; b1 = p;}
else if (i==1) {r1 = q; g1 = v; b1 = p;}
else if (i==2) {r1 = p; g1 = v; b1 = t;}
else if (i==3) {r1 = p; g1 = q; b1 = v;}
else if (i==4) {r1 = t; g1 = p; b1 = v;}
else if (i==5) {r1 = v; g1 = p; b1 = q;}
r = (int)( r1 * 65535);
g = (int)( g1 * 65535);
b = (int)( b1 * 65535);
}
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
void Color::xyz2srgb (float x, float y, float z, float &r, float &g, float &b) {
//Transform to output color. Standard sRGB is D65, but internal representation is D50
//Note that it is only at this point that we should have need of clipping color data
/*float x65 = d65_d50[0][0]*x + d65_d50[0][1]*y + d65_d50[0][2]*z ;
float y65 = d65_d50[1][0]*x + d65_d50[1][1]*y + d65_d50[1][2]*z ;
float z65 = d65_d50[2][0]*x + d65_d50[2][1]*y + d65_d50[2][2]*z ;
r = sRGB_xyz[0][0]*x65 + sRGB_xyz[0][1]*y65 + sRGB_xyz[0][2]*z65;
g = sRGB_xyz[1][0]*x65 + sRGB_xyz[1][1]*y65 + sRGB_xyz[1][2]*z65;
b = sRGB_xyz[2][0]*x65 + sRGB_xyz[2][1]*y65 + sRGB_xyz[2][2]*z65;*/
/*r = sRGBd65_xyz[0][0]*x + sRGBd65_xyz[0][1]*y + sRGBd65_xyz[0][2]*z ;
g = sRGBd65_xyz[1][0]*x + sRGBd65_xyz[1][1]*y + sRGBd65_xyz[1][2]*z ;
b = sRGBd65_xyz[2][0]*x + sRGBd65_xyz[2][1]*y + sRGBd65_xyz[2][2]*z ;*/
r = ((sRGB_xyz[0][0]*x + sRGB_xyz[0][1]*y + sRGB_xyz[0][2]*z)) ;
g = ((sRGB_xyz[1][0]*x + sRGB_xyz[1][1]*y + sRGB_xyz[1][2]*z)) ;
b = ((sRGB_xyz[2][0]*x + sRGB_xyz[2][1]*y + sRGB_xyz[2][2]*z)) ;
}
void Color::xyz2rgb (float x, float y, float z, float &r, float &g, float &b, double rgb_xyz[3][3]) {
//Transform to output color. Standard sRGB is D65, but internal representation is D50
//Note that it is only at this point that we should have need of clipping color data
/*float x65 = d65_d50[0][0]*x + d65_d50[0][1]*y + d65_d50[0][2]*z ;
float y65 = d65_d50[1][0]*x + d65_d50[1][1]*y + d65_d50[1][2]*z ;
float z65 = d65_d50[2][0]*x + d65_d50[2][1]*y + d65_d50[2][2]*z ;
r = sRGB_xyz[0][0]*x65 + sRGB_xyz[0][1]*y65 + sRGB_xyz[0][2]*z65;
g = sRGB_xyz[1][0]*x65 + sRGB_xyz[1][1]*y65 + sRGB_xyz[1][2]*z65;
b = sRGB_xyz[2][0]*x65 + sRGB_xyz[2][1]*y65 + sRGB_xyz[2][2]*z65;*/
/*r = sRGBd65_xyz[0][0]*x + sRGBd65_xyz[0][1]*y + sRGBd65_xyz[0][2]*z ;
g = sRGBd65_xyz[1][0]*x + sRGBd65_xyz[1][1]*y + sRGBd65_xyz[1][2]*z ;
b = sRGBd65_xyz[2][0]*x + sRGBd65_xyz[2][1]*y + sRGBd65_xyz[2][2]*z ;*/
r = ((rgb_xyz[0][0]*x + rgb_xyz[0][1]*y + rgb_xyz[0][2]*z)) ;
g = ((rgb_xyz[1][0]*x + rgb_xyz[1][1]*y + rgb_xyz[1][2]*z)) ;
b = ((rgb_xyz[2][0]*x + rgb_xyz[2][1]*y + rgb_xyz[2][2]*z)) ;
}
// same for float
void Color::xyz2rgb (float x, float y, float z, float &r, float &g, float &b, float rgb_xyz[3][3]) {
r = ((rgb_xyz[0][0]*x + rgb_xyz[0][1]*y + rgb_xyz[0][2]*z)) ;
g = ((rgb_xyz[1][0]*x + rgb_xyz[1][1]*y + rgb_xyz[1][2]*z)) ;
b = ((rgb_xyz[2][0]*x + rgb_xyz[2][1]*y + rgb_xyz[2][2]*z)) ;
}
void Color::calcGamma (double pwr, double ts, int mode, int imax, double &gamma0, double &gamma1, double &gamma2, double &gamma3, double &gamma4, double &gamma5) {
//from Dcraw (D.Coffin)
int i;
double g[6], bnd[2]={0,0};
g[0] = pwr;
g[1] = ts;
g[2] = g[3] = g[4] = 0;
bnd[g[1] >= 1] = 1;
if (g[1] && (g[1]-1)*(g[0]-1) <= 0) {
for (i=0; i < 48; i++) {
g[2] = (bnd[0] + bnd[1])/2;
if (g[0])
bnd[(pow(g[2]/g[1],-g[0]) - 1)/g[0] - 1/g[2] > -1] = g[2];
else
bnd[g[2]/exp(1-1/g[2]) < g[1]] = g[2];
}
g[3] = g[2] / g[1];
if (g[0]) g[4] = g[2] * (1/g[0] - 1);
}
if (g[0])
g[5] = 1 / (g[1]*SQR(g[3])/2 - g[4]*(1 - g[3]) + (1 - pow(g[3],1+g[0]))*(1 + g[4])/(1 + g[0])) - 1;
else
g[5] = 1 / (g[1]*SQR(g[3])/2 + 1 - g[2] - g[3] - g[2]*g[3]*(log(g[3]) - 1)) - 1;
if (!mode--) {
gamma0=g[0];gamma1=g[1];gamma2=g[2];gamma3=g[3];gamma4=g[4];gamma5=g[5];
return;
}
}
void Color::Lab2XYZ(float L, float a, float b, float &x, float &y, float &z) {
float fy = (0.00862069 * L) + 0.137932; // (L+16)/116
float fx = (0.002 * a) + fy;
float fz = fy - (0.005 * b);
x = 65535.0*f2xyz(fx)*D50x;
y = 65535.0*f2xyz(fy);
z = 65535.0*f2xyz(fz)*D50z;
}
void Color::XYZ2Lab(float X, float Y, float Z, float &L, float &a, float &b) {
float X1 = X/D50x;
float Z1 = Z/D50z;
float fx = (X1<65535.0 ? cachef[X1] : (327.68*exp(log(X1/MAXVAL)/3.0 )));
float fy = (Y<65535.0 ? cachef[Y] : (327.68*exp(log(Y/MAXVAL)/3.0 )));
float fz = (Z1<65535.0 ? cachef[Z1] : (327.68*exp(log(Z1/MAXVAL)/3.0 )));
L = (116.0 * fy - 5242.88); //5242.88=16.0*327.68;
a = (500.0 * (fx - fy) );
b = (200.0 * (fy - fz) );
}
void Color::Lab2Yuv(float L, float a, float b, float &Y, float &u, float &v) {
float fy = (0.00862069 * L/327.68) + 0.137932; // (L+16)/116
float fx = (0.002 * a/327.68) + fy;
float fz = fy - (0.005 * b/327.68);
float X = 65535.0*f2xyz(fx)*D50x;
Y = 65535.0*f2xyz(fy);
float Z = 65535.0*f2xyz(fz)*D50z;
u = 4.0*X/(X+15*Y+3*Z)-u0;
v = 9.0*Y/(X+15*Y+3*Z)-v0;
}
void Color::Yuv2Lab(float Yin, float u, float v, float &L, float &a, float &b, double wp[3][3]) {
float u1 = u + u0;
float v1 = v + v0;
float Y = Yin;
float X = (9*u1*Y)/(4*v1*D50x);
float Z = (12 - 3*u1 - 20*v1)*Y/(4*v1*D50z);
gamutmap(X,Y,Z,wp);
float fx = (X<65535.0 ? cachef[X] : (327.68*exp(log(X/MAXVAL)/3.0 )));
float fy = (Y<65535.0 ? cachef[Y] : (327.68*exp(log(Y/MAXVAL)/3.0 )));
float fz = (Z<65535.0 ? cachef[Z] : (327.68*exp(log(Z/MAXVAL)/3.0 )));
L = (116.0 * fy - 5242.88); //5242.88=16.0*327.68;
a = (500.0 * (fx - fy) );
b = (200.0 * (fy - fz) );
}
double Color::f2xyz(double f) {
const double epsilonExpInv3 = 6.0/29.0;
const double kappaInv = 27.0/24389.0; // inverse of kappa
return (f > epsilonExpInv3) ? f*f*f : (116 * f - 16) * kappaInv;
}
/* Gamut mapping algorithm
copyright (c) 2010-2011 Emil Martinec <ejmartin@uchicago.edu>
solutions to scaling u and v to XYZ paralleliped boundaries
some equations:
fu(X,Y,Z) = 4 X/(X + 15 Y + 3 Z);
fv(X,Y,Z) = 9 Y/(X + 15 Y + 3 Z);
take the plane spanned by X=a*Xr+b*Xg+c*Xb etc with one of a,b,c equal to 0 or 1,
and itersect with the line u0+lam*u, or in other words solve
u0+lam*u=fu(X,Y,Z)
v0+lam*v=fv(X,Y,Z)
the value of lam is the scale factor that takes the color to the gamut boundary
columns of the matrix p=xyz_rgb are RGB tristimulus primaries in XYZ
c is the color fixed on the boundary; and m=0 for c=0, m=1 for c=255
*/
void Color::gamutmap(float &X, float &Y, float &Z, const double p[3][3])
{
float u = 4*X/(X+15*Y+3*Z)-u0;
float v = 9*Y/(X+15*Y+3*Z)-v0;
float lam[3][2];
float lam_min = 1.0;
for (int c=0; c<3; c++)
for (int m=0; m<2; m++) {
int c1=(c+1)%3;
int c2=(c+2)%3;
lam[c][m] = (-(p[0][c1]*p[1][c]*((-12 + 3*u0 + 20*v0)*Y + 4*m*65535*v0*p[2][c2])) +
p[0][c]*p[1][c1]*((-12 + 3*u0 + 20*v0)*Y + 4*m*65535*v0*p[2][c2]) -
4*v0*p[0][c1]*(Y - m*65535*p[1][c2])*p[2][c] + 4*v0*p[0][c]*(Y - m*65535*p[1][c2])*p[2][c1] -
(4*m*65535*v0*p[0][c2] - 9*u0*Y)*(p[1][c1]*p[2][c] - p[1][c]*p[2][c1]));
lam[c][m] /= (3*u*Y*(p[0][c1]*p[1][c] - p[1][c1]*(p[0][c] + 3*p[2][c]) + 3*p[1][c]*p[2][c1]) +
4*v*(p[0][c1]*(5*Y*p[1][c] + m*65535*p[1][c]*p[2][c2] + Y*p[2][c] - m*65535*p[1][c2]*p[2][c]) -
p[0][c]*(5*Y*p[1][c1] + m*65535*p[1][c1]*p[2][c2] + Y*p[2][c1] - m*65535*p[1][c2]*p[2][c1]) +
m*65535*p[0][c2]*(p[1][c1]*p[2][c] - p[1][c]*p[2][c1])));
if (lam[c][m]<lam_min && lam[c][m]>0) lam_min=lam[c][m];
}
u = u*lam_min + u0;
v = v*lam_min + v0;
X = (9*u*Y)/(4*v);
Z = (12 - 3*u - 20*v)*Y/(4*v);
}
}