rawTherapee/rtengine/ipvibrance.cc
2020-03-19 13:40:11 +01:00

663 lines
32 KiB
C++

/*
* This file is part of RawTherapee.
*
* Copyright (c) 2004-2010 Gabor Horvath <hgabor@rawtherapee.com>
* Copyright (c) 2011 Jacques Desmis <jdesmis@gmail.com>
*
* RawTherapee is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* RawTherapee is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with RawTherapee. If not, see <https://www.gnu.org/licenses/>.
*/
#include "rt_math.h"
#include "rtengine.h"
#include "improcfun.h"
#include "iccstore.h"
#include "labimage.h"
#include "curves.h"
#include "color.h"
#include "procparams.h"
#include "StopWatch.h"
using namespace std;
namespace rtengine
{
using namespace procparams;
void fillCurveArrayVib (DiagonalCurve* diagCurve, LUTf &outCurve)
{
if (diagCurve) {
#ifdef _OPENMP
#pragma omp parallel for
#endif
for (int i = 0; i <= 0xffff; i++ ) {
// change to [0,1] range
// apply custom/parametric/NURBS curve, if any
// and store result in a temporary array
outCurve[i] = 65535.0 * diagCurve->getVal(i / 65535.0);
}
} else {
outCurve.makeIdentity();
}
}
/*
* Vibrance correction
* copyright (c)2011 Jacques Desmis <jdesmis@gmail.com> and Jean-Christophe Frisch <natureh@free.fr>
*
*/
void ImProcFunctions::vibrance (LabImage* lab, const procparams::VibranceParams &vibranceParams, bool highlight, const Glib::ustring &workingProfile)
{
if (!vibranceParams.enabled) {
return;
}
BENCHFUN
// int skip=1; //scale==1 ? 1 : 16;
bool skinCurveIsSet = false;
DiagonalCurve* dcurve = new DiagonalCurve (vibranceParams.skintonescurve, CURVES_MIN_POLY_POINTS);
if (dcurve) {
if (!dcurve->isIdentity()) {
skinCurveIsSet = true;
} else {
delete dcurve;
dcurve = nullptr;
}
}
if (!skinCurveIsSet && !vibranceParams.pastels && !vibranceParams.saturated) {
if (dcurve) {
delete dcurve;
dcurve = nullptr;
}
return;
}
const int width = lab->W;
const int height = lab->H;
// skin hue curve
// I use diagonal because I think it's better
const float chromaPastel = vibranceParams.pastels / 100.f;
const float chromaSatur = vibranceParams.saturated / 100.f;
constexpr float p00 = 0.07f;
const float limitpastelsatur = (static_cast<float>(vibranceParams.psthreshold.getTopLeft()) / 100.f) * (1.f - p00) + p00;
const float maxdp = (limitpastelsatur - p00) / 4.f;
const float maxds = (1.f - limitpastelsatur) / 4.f;
const float p0 = p00 + maxdp;
const float p1 = p00 + 2.f * maxdp;
const float p2 = p00 + 3.f * maxdp;
const float s0 = limitpastelsatur + maxds;
const float s1 = limitpastelsatur + 2.f * maxds;
const float s2 = limitpastelsatur + 3.f * maxds;
const float transitionweighting = static_cast<float>(vibranceParams.psthreshold.getBottomLeft()) / 100.f;
float chromamean = 0.f;
if (chromaPastel != chromaSatur) {
//if sliders pastels and saturated are different: transition with a double linear interpolation: between p2 and limitpastelsatur, and between limitpastelsatur and s0
//modify the "mean" point in function of double threshold => differential transition
chromamean = maxdp * (chromaSatur - chromaPastel) / (s0 - p2) + chromaPastel;
// move chromaMean up or down depending on transitionCtrl
if (transitionweighting > 0.f) {
chromamean = (chromaSatur - chromamean) * transitionweighting + chromamean;
} else if (transitionweighting < 0.f) {
chromamean = (chromamean - chromaPastel) * transitionweighting + chromamean;
}
}
const float chromaPastel_a = (chromaPastel - chromamean) / (p2 - limitpastelsatur);
const float chromaPastel_b = chromaPastel - chromaPastel_a * p2;
const float chromaSatur_a = (chromaSatur - chromamean) / (s0 - limitpastelsatur);
const float chromaSatur_b = chromaSatur - chromaSatur_a * s0;
constexpr float dhue = 0.15f; //hue transition
constexpr float dchr = 20.f; //chroma transition
constexpr float skbeg = -0.05f; //begin hue skin
constexpr float skend = 1.60f; //end hue skin
constexpr float xx = 0.5f; //soft : between 0.3 and 1.0
constexpr float ask = 65535.f / (skend - skbeg);
constexpr float bsk0 = -skbeg;
constexpr float bsk = -skbeg * ask;
LUTf skin_curve (65536, 0);
if (skinCurveIsSet) {
fillCurveArrayVib (dcurve, skin_curve);
skin_curve /= ask;
// skin_curve *= 2.f;
}
if (dcurve) {
delete dcurve;
dcurve = nullptr;
}
const bool protectskins = vibranceParams.protectskins;
const bool avoidcolorshift = vibranceParams.avoidcolorshift;
TMatrix wiprof = ICCStore::getInstance()->workingSpaceInverseMatrix (workingProfile);
//inverse matrix user select
const float wip[3][3] = {
{static_cast<float>(wiprof[0][0]), static_cast<float>(wiprof[0][1]), static_cast<float>(wiprof[0][2])},
{static_cast<float>(wiprof[1][0]), static_cast<float>(wiprof[1][1]), static_cast<float>(wiprof[1][2])},
{static_cast<float>(wiprof[2][0]), static_cast<float>(wiprof[2][1]), static_cast<float>(wiprof[2][2])}
};
#ifdef _OPENMP
#pragma omp parallel if (multiThread)
#endif
{
#ifdef __SSE2__
float HHbuffer[width] ALIGNED16;
float CCbuffer[width] ALIGNED16;
#endif
float sathue[5], sathue2[4]; // adjust sat in function of hue
#ifdef _OPENMP
#pragma omp for schedule(dynamic, 16)
#endif
for (int i = 0; i < height; i++) {
#ifdef __SSE2__
// vectorized per row calculation of HH and CC
vfloat c327d68v = F2V(327.68f);
int k = 0;
for (; k < width - 3; k += 4) {
vfloat av = LVFU(lab->a[i][k]);
vfloat bv = LVFU(lab->b[i][k]);
STVF(HHbuffer[k], xatan2f(bv, av));
STVF(CCbuffer[k], vsqrtf(SQRV(av) + SQRV(bv)) / c327d68v);
}
for (; k < width; k++) {
HHbuffer[k] = xatan2f (lab->b[i][k], lab->a[i][k]);
CCbuffer[k] = sqrt (SQR (lab->a[i][k]) + SQR (lab->b[i][k])) / 327.68f;
}
#endif
for (int j = 0; j < width; j++) {
float LL = lab->L[i][j] / 327.68f;
#ifdef __SSE2__
float HH = HHbuffer[j];
float CC = CCbuffer[j];
#else
float HH = xatan2f (lab->b[i][j], lab->a[i][j]);
float CC = sqrt (SQR (lab->a[i][j]) + SQR (lab->b[i][j])) / 327.68f;
#endif
// here we work on Chromaticity and Hue
// variation of Chromaticity ==> saturation via RGB
// Munsell correction, then conversion to Lab
float Lprov = LL;
float Chprov = CC;
float2 sincosval;
if (CC == 0.f) {
sincosval.y = 1.f;
sincosval.x = 0.f;
} else {
sincosval.y = lab->a[i][j] / (CC * 327.68f);
sincosval.x = lab->b[i][j] / (CC * 327.68f);
}
//gamut control : Lab values are in gamut
float saturation;
Color::gamutLchonly(HH, sincosval, Lprov, Chprov, saturation, wip, highlight, 0.15f, 0.98f);
if (Chprov > 6.f) {
float satredu = 1.f; //reduct sat in function of skin
if (protectskins) {
Color::SkinSat (LL, HH, CC, satredu);// for skin colors
}
if (saturation > 0.f) {
if (satredu != 1.f) {
// for skin, no differentiation
sathue [0] = sathue [1] = sathue [2] = sathue [3] = sathue[4] = 1.f;
sathue2[0] = sathue2[1] = sathue2[2] = sathue2[3] = 1.f;
} else {
//double pyramid: LL and HH
//I try to take into account: Munsell response (human vision) and Gamut..(less response for red): preferably using Prophoto or WideGamut
//blue: -1.80 -3.14 green = 2.1 3.14 green-yellow=1.4 2.1 red:0 1.4 blue-purple:-0.7 -1.4 purple: 0 -0.7
//these values allow a better and differential response
if (LL < 20.0f) { //more for blue-purple, blue and red modulate
sathue[4] = 0.4f;
sathue2[3] = 1.f;
if (/*HH> -3.1415f &&*/ HH < -1.5f ) {
sathue[0] = 1.3f; //blue
sathue[1] = 1.2f;
sathue[2] = 1.1f;
sathue[3] = 1.05f;
sathue2[0] = 1.05f;
sathue2[1] = 1.1f ;
sathue2[2] = 1.05f;
} else if (/*HH>=-1.5f &&*/ HH < -0.7f ) {
sathue[0] = 1.6f; //blue purple 1.2 1.1
sathue[1] = 1.4f;
sathue[2] = 1.3f;
sathue[3] = 1.2f ;
sathue2[0] = 1.2f ;
sathue2[1] = 1.15f;
sathue2[2] = 1.1f ;
} else if (/*HH>=-0.7f &&*/ HH < 0.0f ) {
sathue[0] = 1.2f; //purple
sathue[1] = 1.0f;
sathue[2] = 1.0f;
sathue[3] = 1.0f ;
sathue2[0] = 1.0f ;
sathue2[1] = 1.0f ;
sathue2[2] = 1.0f ;
}
// else if( HH>= 0.0f && HH<= 1.4f ) {sathue[0]=1.1f;sathue[1]=1.1f;sathue[2]=1.1f;sathue[3]=1.0f ;sathue[4]=0.4f;sathue2[0]=1.0f ;sathue2[1]=1.0f ;sathue2[2]=1.0f ;sathue2[3]=1.0f;}//red 0.8 0.7
else if (/*HH>= 0.0f &&*/ HH <= 1.4f ) {
sathue[0] = 1.3f; //red 0.8 0.7
sathue[1] = 1.2f;
sathue[2] = 1.1f;
sathue[3] = 1.0f ;
sathue2[0] = 1.0f ;
sathue2[1] = 1.0f ;
sathue2[2] = 1.0f ;
} else if (/*HH> 1.4f &&*/ HH <= 2.1f ) {
sathue[0] = 1.0f; //green yellow 1.2 1.1
sathue[1] = 1.0f;
sathue[2] = 1.0f;
sathue[3] = 1.0f ;
sathue2[0] = 1.0f ;
sathue2[1] = 1.0f ;
sathue2[2] = 1.0f ;
} else { /*if(HH> 2.1f && HH<= 3.1415f)*/
sathue[0] = 1.4f; //green
sathue[1] = 1.3f;
sathue[2] = 1.2f;
sathue[3] = 1.15f;
sathue2[0] = 1.15f;
sathue2[1] = 1.1f ;
sathue2[2] = 1.05f;
}
} else if (LL < 50.0f) { //more for blue and green, less for red and green-yellow
sathue[4] = 0.4f;
if (/*HH> -3.1415f &&*/ HH < -1.5f ) {
sathue[0] = 1.5f; //blue
sathue[1] = 1.4f;
sathue[2] = 1.3f;
sathue[3] = 1.2f ;
sathue2[0] = 1.2f ;
sathue2[1] = 1.1f ;
sathue2[2] = 1.05f;
sathue2[3] = 1.0f;
} else if (/*HH>=-1.5f &&*/ HH < -0.7f ) {
sathue[0] = 1.3f; //blue purple 1.2 1.1
sathue[1] = 1.2f;
sathue[2] = 1.1f;
sathue[3] = 1.05f;
sathue2[0] = 1.05f;
sathue2[1] = 1.05f;
sathue2[2] = 1.0f ;
sathue2[3] = 1.0f;
} else if (/*HH>=-0.7f &&*/ HH < 0.0f ) {
sathue[0] = 1.2f; //purple
sathue[1] = 1.0f;
sathue[2] = 1.0f;
sathue[3] = 1.0f ;
sathue2[0] = 1.0f ;
sathue2[1] = 1.0f ;
sathue2[2] = 1.0f ;
sathue2[3] = 1.0f;
}
// else if( HH>= 0.0f && HH<= 1.4f ) {sathue[0]=0.8f;sathue[1]=0.8f;sathue[2]=0.8f;sathue[3]=0.8f ;sathue[4]=0.4f;sathue2[0]=0.8f ;sathue2[1]=0.8f ;sathue2[2]=0.8f ;sathue2[3]=0.8f;}//red 0.8 0.7
else if (/*HH>= 0.0f &&*/ HH <= 1.4f ) {
sathue[0] = 1.1f; //red 0.8 0.7
sathue[1] = 1.0f;
sathue[2] = 0.9f;
sathue[3] = 0.8f ;
sathue2[0] = 0.8f ;
sathue2[1] = 0.8f ;
sathue2[2] = 0.8f ;
sathue2[3] = 0.8f;
} else if (/*HH> 1.4f &&*/ HH <= 2.1f ) {
sathue[0] = 1.1f; //green yellow 1.2 1.1
sathue[1] = 1.1f;
sathue[2] = 1.1f;
sathue[3] = 1.05f;
sathue2[0] = 0.9f ;
sathue2[1] = 0.8f ;
sathue2[2] = 0.7f ;
sathue2[3] = 0.6f;
} else { /*if(HH> 2.1f && HH<= 3.1415f)*/
sathue[0] = 1.5f; //green
sathue[1] = 1.4f;
sathue[2] = 1.3f;
sathue[3] = 1.2f ;
sathue2[0] = 1.2f ;
sathue2[1] = 1.1f ;
sathue2[2] = 1.05f;
sathue2[3] = 1.0f;
}
} else if (LL < 80.0f) { //more for green, less for red and green-yellow
sathue[4] = 0.3f;
if (/*HH> -3.1415f &&*/ HH < -1.5f ) {
sathue[0] = 1.3f; //blue
sathue[1] = 1.2f;
sathue[2] = 1.15f;
sathue[3] = 1.1f ;
sathue2[0] = 1.1f ;
sathue2[1] = 1.1f ;
sathue2[2] = 1.05f;
sathue2[3] = 1.0f;
} else if (/*HH>=-1.5f &&*/ HH < -0.7f ) {
sathue[0] = 1.3f; //blue purple 1.2 1.1
sathue[1] = 1.2f;
sathue[2] = 1.15f;
sathue[3] = 1.1f ;
sathue2[0] = 1.1f ;
sathue2[1] = 1.05f;
sathue2[2] = 1.0f ;
sathue2[3] = 1.0f;
} else if (/*HH>=-0.7f &&*/ HH < 0.0f ) {
sathue[0] = 1.2f; //purple
sathue[1] = 1.0f;
sathue[2] = 1.0f ;
sathue[3] = 1.0f ;
sathue2[0] = 1.0f ;
sathue2[1] = 1.0f ;
sathue2[2] = 1.0f ;
sathue2[3] = 1.0f;
}
// else if( HH>= 0.0f && HH<= 1.4f ) {sathue[0]=0.8f;sathue[1]=0.8f;sathue[2]=0.8f ;sathue[3]=0.8f ;sathue[4]=0.3f;sathue2[0]=0.8f ;sathue2[1]=0.8f ;sathue2[2]=0.8f ;sathue2[3]=0.8f;}//red 0.8 0.7
else if (/*HH>= 0.0f &&*/ HH <= 1.4f ) {
sathue[0] = 1.1f; //red 0.8 0.7
sathue[1] = 1.0f;
sathue[2] = 0.9f ;
sathue[3] = 0.8f ;
sathue2[0] = 0.8f ;
sathue2[1] = 0.8f ;
sathue2[2] = 0.8f ;
sathue2[3] = 0.8f;
} else if (/*HH> 1.4f &&*/ HH <= 2.1f ) {
sathue[0] = 1.3f; //green yellow 1.2 1.1
sathue[1] = 1.2f;
sathue[2] = 1.1f ;
sathue[3] = 1.05f;
sathue2[0] = 1.0f ;
sathue2[1] = 0.9f ;
sathue2[2] = 0.8f ;
sathue2[3] = 0.7f;
} else { /*if(HH> 2.1f && HH<= 3.1415f)*/
sathue[0] = 1.6f; //green - even with Prophoto green are too "little" 1.5 1.3
sathue[1] = 1.4f;
sathue[2] = 1.3f ;
sathue[3] = 1.25f;
sathue2[0] = 1.25f;
sathue2[1] = 1.2f ;
sathue2[2] = 1.15f;
sathue2[3] = 1.05f;
}
} else { /*if (LL>=80.0f)*/ //more for green-yellow, less for red and purple
sathue[4] = 0.2f;
if (/*HH> -3.1415f &&*/ HH < -1.5f ) {
sathue[0] = 1.0f; //blue
sathue[1] = 1.0f;
sathue[2] = 0.9f;
sathue[3] = 0.8f;
sathue2[0] = 0.8f;
sathue2[1] = 0.8f ;
sathue2[2] = 0.8f ;
sathue2[3] = 0.8f;
} else if (/*HH>=-1.5f &&*/ HH < -0.7f ) {
sathue[0] = 1.0f; //blue purple 1.2 1.1
sathue[1] = 1.0f;
sathue[2] = 0.9f;
sathue[3] = 0.8f;
sathue2[0] = 0.8f;
sathue2[1] = 0.8f ;
sathue2[2] = 0.8f ;
sathue2[3] = 0.8f;
} else if (/*HH>=-0.7f &&*/ HH < 0.0f ) {
sathue[0] = 1.2f; //purple
sathue[1] = 1.0f;
sathue[2] = 1.0f;
sathue[3] = 0.9f;
sathue2[0] = 0.9f;
sathue2[1] = 0.9f ;
sathue2[2] = 0.8f ;
sathue2[3] = 0.8f;
}
// else if( HH>= 0.0f && HH<= 1.4f ) {sathue[0]=0.8f;sathue[1]=0.8f;sathue[2]=0.8f;sathue[3]=0.8f;sathue[4]=0.2f;sathue2[0]=0.8f;sathue2[1]=0.8f ;sathue2[2]=0.8f ;sathue2[3]=0.8f;}//red 0.8 0.7
else if (/*HH>= 0.0f &&*/ HH <= 1.4f ) {
sathue[0] = 1.1f; //red 0.8 0.7
sathue[1] = 1.0f;
sathue[2] = 0.9f;
sathue[3] = 0.8f;
sathue2[0] = 0.8f;
sathue2[1] = 0.8f ;
sathue2[2] = 0.8f ;
sathue2[3] = 0.8f;
} else if (/*HH> 1.4f &&*/ HH <= 2.1f ) {
sathue[0] = 1.6f; //green yellow 1.2 1.1
sathue[1] = 1.5f;
sathue[2] = 1.4f;
sathue[3] = 1.2f;
sathue2[0] = 1.1f;
sathue2[1] = 1.05f;
sathue2[2] = 1.0f ;
sathue2[3] = 1.0f;
} else { /*if(HH> 2.1f && HH<= 3.1415f)*/
sathue[0] = 1.4f; //green
sathue[1] = 1.3f;
sathue[2] = 1.2f;
sathue[3] = 1.1f;
sathue2[0] = 1.1f;
sathue2[1] = 1.05f;
sathue2[2] = 1.05f;
sathue2[3] = 1.0f;
}
}
}
float chmod = 0.f;
// variables to improve transitions
float pa, pb;// transition = pa*saturation + pb
// We handle only positive values here ; improve transitions
if (saturation < p00) {
pa = 0.f;
pb = chromaPastel * sathue[4];
} else if (saturation < p0 ) {
float chl00 = chromaPastel * sathue[4];
float chl0 = chromaPastel * sathue[0];
pa = (chl00 - chl0) / (p00 - p0);
pb = chl00 - pa * p00;
} else if (saturation < p1) {
float chl0 = chromaPastel * sathue[0];
float chl1 = chromaPastel * sathue[1];
pa = (chl0 - chl1) / (p0 - p1);
pb = chl0 - pa * p0;
} else if (saturation < p2) {
float chl1 = chromaPastel * sathue[1];
float chl2 = chromaPastel * sathue[2];
pa = (chl1 - chl2) / (p1 - p2);
pb = chl1 - pa * p1;
} else if (saturation < limitpastelsatur) {
float chl2 = chromaPastel * sathue[2];
float chl3 = chromaPastel * sathue[3];
pa = (chl2 - chl3) / (p2 - limitpastelsatur);
pb = chl2 - pa * p2;
} else if (saturation < s0) {
float chl3 = chromaPastel * sathue[3];
float chs0 = chromaSatur * sathue2[0];
pa = (chl3 - chs0) / (limitpastelsatur - s0) ;
pb = chl3 - pa * limitpastelsatur;
} else if (saturation < s1) {
float chs0 = chromaSatur * sathue2[0];
float chs1 = chromaSatur * sathue2[1];
pa = (chs0 - chs1) / (s0 - s1);
pb = chs0 - pa * s0;
} else if (saturation < s2) {
float chs1 = chromaSatur * sathue2[1];
float chs2 = chromaSatur * sathue2[2];
pa = (chs1 - chs2) / (s1 - s2);
pb = chs1 - pa * s1;
} else {
float chs2 = chromaSatur * sathue2[2];
float chs3 = chromaSatur * sathue2[3];
pa = (chs2 - chs3) / (s2 - 1.f);
pb = chs2 - pa * s2;
}
chmod = pa * saturation + pb;
chmod *= satredu;
if (chromaPastel != chromaSatur) {
// Pastels
if (saturation > p2 && saturation < limitpastelsatur) {
float newchromaPastel = chromaPastel_a * saturation + chromaPastel_b;
chmod = newchromaPastel * satredu * sathue[3];
}
// Saturated
if (saturation < s0 && saturation >= limitpastelsatur) {
float newchromaSatur = chromaSatur_a * saturation + chromaSatur_b;
chmod = newchromaSatur * satredu * sathue2[0];
}
}// end transition
if (saturation <= limitpastelsatur) {
chmod = rtengine::LIM(chmod, -0.93f, 2.f);
Chprov *= 1.0f + chmod;
} else { //if (saturation > limitpastelsatur)
chmod = rtengine::LIM(chmod, -0.93f, 1.8f);
Chprov *= 1.0f + chmod;
}
Chprov = rtengine::max(Chprov, 6.f);
}
}
bool hhModified = false;
// Vibrance's Skin curve
if (skinCurveIsSet) {
if (HH > skbeg && HH < skend) {
if (Chprov < 60.f) { //skin hue : todo ==> transition
float HHsk = ask * HH + bsk;
float Hn = skin_curve[HHsk] - bsk0;
float Hc = Hn * xx + HH * (1.f - xx);
HH = Hc;
hhModified = true;
} else if (Chprov < (60.f + dchr)) { //transition chroma
float HHsk = ask * HH + bsk;
float Hn = skin_curve[HHsk] - bsk0;
float Hc = Hn * xx + HH * (1.f - xx);
float aa = (HH - Hc) / dchr ;
float bb = HH - (60.f + dchr) * aa;
HH = aa * Chprov + bb;
hhModified = true;
}
}
//transition hue
else if (HH > (skbeg - dhue) && HH <= skbeg && Chprov < (60.f + dchr * 0.5f)) {
float HHsk = ask * skbeg + bsk;
float Hn = skin_curve[HHsk] - bsk0;
float Hcc = Hn * xx + skbeg * (1.f - xx);
float adh = (Hcc - (skbeg - dhue)) / dhue;
float bdh = Hcc - adh * skbeg;
HH = adh * HH + bdh;
hhModified = true;
} else if (HH >= skend && HH < (skend + dhue) && Chprov < (60.f + dchr * 0.5f)) {
float HHsk = ask * skend + bsk;
float Hn = skin_curve[HHsk] - bsk0;
float Hcc = Hn * xx + skend * (1.f - xx);
float adh = (skend + dhue - Hcc) / dhue;
float bdh = Hcc - adh * skend;
HH = adh * HH + bdh;
hhModified = true;
}
} // end skin hue
//Munsell correction
if (!avoidcolorshift && hhModified) {
sincosval = xsincosf (HH);
}
float aprovn, bprovn;
bool inGamut;
const float fyy = Color::c1By116 * Lprov + Color::c16By116;
const float yy_ = (Lprov > static_cast<float>(Color::epskap)) ? fyy * fyy*fyy : Lprov / Color::kappaf;
float ChprovOld = std::numeric_limits<float>::min();
do {
inGamut = true;
if (avoidcolorshift) {
float correctionHue = 0.0f;
Color::AllMunsellLch(Lprov, HH, Chprov, CC, correctionHue);
if (correctionHue != 0.f || hhModified) {
sincosval = xsincosf(HH + correctionHue);
hhModified = false;
}
}
aprovn = Chprov * sincosval.y;
bprovn = Chprov * sincosval.x;
if (Chprov == ChprovOld) { // avoid endless loop
break;
} else {
ChprovOld = Chprov;
}
float fxx = 0.002f * aprovn + fyy;
float fzz = fyy - 0.005f * bprovn;
float xx_ = Color::f2xyz(fxx) * Color::D50x;
float zz_ = Color::f2xyz(fzz) * Color::D50z;
float R, G, B;
Color::xyz2rgb (xx_, yy_, zz_, R, G, B, wip);
if (rtengine::min(R, G, B) < 0.0f) {
Chprov *= 0.98f;
inGamut = false;
}
// if "highlight reconstruction" enabled don't control Gamut for highlights
if (!highlight && max(R, G, B) > 1.f && min(R, G, B) <= 1.f) {
Chprov *= 0.98f;
inGamut = false;
}
} while (!inGamut);
//put new values in Lab
lab->L[i][j] = Lprov * 327.68f;
lab->a[i][j] = aprovn * 327.68f;
lab->b[i][j] = bprovn * 327.68f;
}
}
} // end of parallelization
}
}