247 lines
8.6 KiB
Rust
247 lines
8.6 KiB
Rust
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use crate::connection_table::*;
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use crate::intf::*;
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use crate::network_manager::*;
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use crate::xx::*;
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use crate::*;
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use futures_util::future::{select, Either};
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use futures_util::stream::{FuturesUnordered, StreamExt};
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const CONNECTION_PROCESSOR_CHANNEL_SIZE: usize = 128usize;
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type ProtocolConnectHandler = fn(Option<SocketAddr>, DialInfo) -> Result<NetworkConnection, String>;
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type ProtocolConnectorMap = BTreeMap<ProtocolType, ProtocolConnectHandler>;
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cfg_if! {
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if #[cfg(not(target_arch = "wasm32"))] {
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use async_std::net::*;
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use utils::async_peek_stream::*;
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pub trait ProtocolAcceptHandler: ProtocolAcceptHandlerClone + Send + Sync {
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fn on_accept(
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&self,
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stream: AsyncPeekStream,
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peer_addr: SocketAddr,
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) -> SystemPinBoxFuture<Result<Option<NetworkConnection>, String>>;
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}
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pub trait ProtocolAcceptHandlerClone {
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fn clone_box(&self) -> Box<dyn ProtocolAcceptHandler>;
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}
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impl<T> ProtocolAcceptHandlerClone for T
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where
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T: 'static + ProtocolAcceptHandler + Clone,
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{
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fn clone_box(&self) -> Box<dyn ProtocolAcceptHandler> {
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Box::new(self.clone())
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}
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}
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impl Clone for Box<dyn ProtocolAcceptHandler> {
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fn clone(&self) -> Box<dyn ProtocolAcceptHandler> {
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self.clone_box()
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}
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}
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pub type NewProtocolAcceptHandler =
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dyn Fn(ConnectionManager, bool, SocketAddr) -> Box<dyn ProtocolAcceptHandler> + Send;
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}
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}
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pub struct ConnectionManagerInner {
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network_manager: NetworkManager,
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connection_table: ConnectionTable,
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connection_processor_jh: Option<JoinHandle<()>>,
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connection_add_channel_tx: Option<utils::channel::Sender<SystemPinBoxFuture<()>>>,
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}
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impl core::fmt::Debug for ConnectionManagerInner {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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f.debug_struct("ConnectionManagerInner")
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.field("connection_table", &self.connection_table)
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.finish()
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}
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}
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#[derive(Clone)]
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pub struct ConnectionManager {
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inner: Arc<Mutex<ConnectionManagerInner>>,
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}
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impl core::fmt::Debug for ConnectionManager {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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f.debug_struct("ConnectionManager")
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.field("inner", &*self.inner.lock())
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.finish()
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}
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}
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impl ConnectionManager {
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fn new_inner(network_manager: NetworkManager) -> ConnectionManagerInner {
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ConnectionManagerInner {
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network_manager,
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connection_table: ConnectionTable::new(),
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connection_processor_jh: None,
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connection_add_channel_tx: None,
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}
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}
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pub fn new(network_manager: NetworkManager) -> Self {
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Self {
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inner: Arc::new(Mutex::new(Self::new_inner(network_manager))),
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}
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}
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pub fn network_manager(&self) -> NetworkManager {
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self.inner.lock().network_manager.clone()
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}
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pub fn config(&self) -> VeilidConfig {
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self.network_manager().config()
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}
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pub async fn startup(&self) {
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let cac = utils::channel::channel(CONNECTION_PROCESSOR_CHANNEL_SIZE); // xxx move to config
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self.inner.lock().connection_add_channel_tx = Some(cac.0);
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let rx = cac.1.clone();
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let this = self.clone();
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self.inner.lock().connection_processor_jh = Some(spawn(this.connection_processor(rx)));
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}
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pub async fn shutdown(&self) {
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*self.inner.lock() = Self::new_inner(self.network_manager());
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}
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// Returns a network connection if one already is established
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pub fn get_connection(&self, descriptor: &ConnectionDescriptor) -> Option<NetworkConnection> {
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self.inner
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.lock()
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.connection_table
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.get_connection(descriptor)
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.map(|e| e.conn)
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}
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// Called by low-level network when any connection-oriented protocol connection appears
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// either from incoming or outgoing connections. Registers connection in the connection table for later access
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// and spawns a message processing loop for the connection
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pub async fn on_new_connection(&self, conn: NetworkConnection) -> Result<(), String> {
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let tx = self
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.inner
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.lock()
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.connection_add_channel_tx
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.as_ref()
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.ok_or_else(fn_string!("connection channel isn't open yet"))?
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.clone();
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let receiver_loop_future = Self::process_connection(self.clone(), conn);
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tx.try_send(receiver_loop_future)
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.await
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.map_err(map_to_string)
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.map_err(logthru_net!(error "failed to start receiver loop"))
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}
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// Connection receiver loop
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fn process_connection(
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this: ConnectionManager,
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conn: NetworkConnection,
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) -> SystemPinBoxFuture<()> {
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let network_manager = this.network_manager();
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Box::pin(async move {
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// Add new connections to the table
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let entry = match this
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.inner
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.lock()
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.connection_table
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.add_connection(conn.clone())
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{
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Ok(e) => e,
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Err(err) => {
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error!(target: "net", "{}", err);
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return;
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}
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};
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//
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let exit_value: Result<Vec<u8>, ()> = Err(());
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let descriptor = conn.connection_descriptor();
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loop {
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let res = match select(
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entry.stopper.clone().instance_clone(exit_value.clone()),
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Box::pin(conn.clone().recv()),
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)
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.await
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{
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Either::Left((_x, _b)) => break,
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Either::Right((y, _a)) => y,
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};
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let message = match res {
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Ok(v) => v,
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Err(_) => break,
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};
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match network_manager
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.on_recv_envelope(message.as_slice(), &descriptor)
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.await
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{
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Ok(_) => (),
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Err(e) => {
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error!("{}", e);
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break;
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}
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};
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}
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if let Err(err) = this
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.inner
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.lock()
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.connection_table
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.remove_connection(&descriptor)
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{
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error!("{}", err);
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}
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})
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}
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// Process connection oriented sockets in the background
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// This never terminates and must have its task cancelled once started
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// Task cancellation is performed by shutdown() by dropping the join handle
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async fn connection_processor(self, rx: utils::channel::Receiver<SystemPinBoxFuture<()>>) {
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let mut connection_futures: FuturesUnordered<SystemPinBoxFuture<()>> =
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FuturesUnordered::new();
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loop {
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// Either process an existing connection, or receive a new one to add to our list
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match select(connection_futures.next(), Box::pin(rx.recv())).await {
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Either::Left((x, _)) => {
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// Processed some connection to completion, or there are none left
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match x {
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Some(()) => {
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// Processed some connection to completion
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}
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None => {
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// No connections to process, wait for one
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match rx.recv().await {
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Ok(v) => {
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connection_futures.push(v);
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}
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Err(e) => {
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log_net!(error "connection processor error: {:?}", e);
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// xxx: do something here?? should the network be restarted if this happens?
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}
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};
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}
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}
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}
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Either::Right((x, _)) => {
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// Got a new connection future
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match x {
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Ok(v) => {
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connection_futures.push(v);
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}
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Err(e) => {
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log_net!(error "connection processor error: {:?}", e);
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// xxx: do something here?? should the network be restarted if this happens?
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}
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};
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}
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}
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}
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}
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}
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