refactor checkpoint
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@@ -1,55 +1,20 @@
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@0xd29582d26b2fb073;
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enum AttachmentState {
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detached @0;
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attaching @1;
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attachedWeak @2;
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attachedGood @3;
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attachedStrong @4;
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fullyAttached @5;
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overAttached @6;
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detaching @7;
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}
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struct VeilidStateAttachment {
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state @0 :AttachmentState;
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}
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struct VeilidStateNetwork {
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started @0 :Bool;
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bpsDown @1 :UInt64;
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bpsUp @2 :UInt64;
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}
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struct VeilidUpdate {
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union {
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attachment @0 :VeilidStateAttachment;
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network @1 :VeilidStateNetwork;
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shutdown @2 :Void;
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}
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}
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struct VeilidState {
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attachment @0 :VeilidStateAttachment;
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network @1 :VeilidStateNetwork;
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}
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interface Registration {}
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interface VeilidServer {
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register @0 (veilidClient: VeilidClient) -> (registration: Registration, state: VeilidState);
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register @0 (veilidClient: VeilidClient) -> (registration: Registration, state: Text);
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debug @1 (what: Text) -> (output: Text);
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attach @2 ();
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detach @3 ();
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shutdown @4 ();
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getState @5 () -> (state: VeilidState);
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getState @5 () -> (state: Text);
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}
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interface VeilidClient {
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update @0 (veilidUpdate: VeilidUpdate);
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logMessage @1 (message: Text);
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update @0 (veilidUpdate: Text);
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}
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