@0xd29582d26b2fb073; enum AttachmentState { detached @0; attaching @1; attachedWeak @2; attachedGood @3; attachedStrong @4; fullyAttached @5; overAttached @6; detaching @7; } struct VeilidStateAttachment { state @0 :AttachmentState; } struct VeilidStateNetwork { started @0 :Bool; bpsDown @1 :UInt64; bpsUp @2 :UInt64; } struct VeilidUpdate { union { attachment @0 :VeilidStateAttachment; network @1 :VeilidStateNetwork; shutdown @2 :Void; } } struct VeilidState { attachment @0 :VeilidStateAttachment; network @1 :VeilidStateNetwork; } interface Registration {} interface VeilidServer { register @0 (veilidClient: VeilidClient) -> (registration: Registration, state: VeilidState); debug @1 (what: Text) -> (output: Text); attach @2 (); detach @3 (); shutdown @4 (); getState @5 () -> (state: VeilidState); } interface VeilidClient { update @0 (veilidUpdate: VeilidUpdate); logMessage @1 (message: Text); }