use crate::command_processor::*; use crate::veilid_client_capnp::*; use async_executors::{AsyncStd, LocalSpawnHandleExt}; use capnp::capability::Promise; use capnp_rpc::{pry, rpc_twoparty_capnp, twoparty, Disconnector, RpcSystem}; use futures::io::AsyncReadExt; use std::cell::RefCell; use std::net::SocketAddr; use std::rc::Rc; use veilid_core::xx::*; use veilid_core::*; macro_rules! capnp_failed { ($ex:expr) => {{ let msg = format!("Capnp Error: {}", $ex); error!("{}", msg); Promise::err(capnp::Error::failed(msg)) }}; } macro_rules! pry_result { ($ex:expr) => { match $ex { Ok(v) => v, Err(e) => { return capnp_failed!(e); } } }; } struct VeilidClientImpl { comproc: CommandProcessor, } impl VeilidClientImpl { pub fn new(comproc: CommandProcessor) -> Self { Self { comproc } } } impl veilid_client::Server for VeilidClientImpl { fn update( &mut self, params: veilid_client::UpdateParams, _results: veilid_client::UpdateResults, ) -> Promise<(), ::capnp::Error> { let veilid_update = pry!(pry!(params.get()).get_veilid_update()); let veilid_update: VeilidUpdate = pry_result!(deserialize_json(veilid_update)); match veilid_update { VeilidUpdate::Log(log) => { self.comproc.update_log(log); } VeilidUpdate::Attachment(attachment) => { self.comproc.update_attachment(attachment); } VeilidUpdate::Network(network) => { self.comproc.update_network_status(network); } VeilidUpdate::Shutdown => self.comproc.update_shutdown(), } Promise::ok(()) } } struct ClientApiConnectionInner { comproc: CommandProcessor, connect_addr: Option, disconnector: Option>, server: Option>>, disconnect_requested: bool, } type Handle = Rc>; #[derive(Clone)] pub struct ClientApiConnection { inner: Handle, } impl ClientApiConnection { pub fn new(comproc: CommandProcessor) -> Self { Self { inner: Rc::new(RefCell::new(ClientApiConnectionInner { comproc, connect_addr: None, disconnector: None, server: None, disconnect_requested: false, })), } } async fn process_veilid_state<'a>( &'a mut self, veilid_state: VeilidState, ) -> Result<(), String> { let mut inner = self.inner.borrow_mut(); inner.comproc.update_attachment(veilid_state.attachment); inner.comproc.update_network_status(veilid_state.network); Ok(()) } async fn spawn_rpc_system( &mut self, connect_addr: SocketAddr, mut rpc_system: RpcSystem, ) -> Result<(), String> { let mut request; { let mut inner = self.inner.borrow_mut(); // Get the bootstrap server connection object inner.server = Some(Rc::new(RefCell::new( rpc_system.bootstrap(rpc_twoparty_capnp::Side::Server), ))); // Store our disconnector future for later (must happen after bootstrap, contrary to documentation) inner.disconnector = Some(rpc_system.get_disconnector()); // Get a client object to pass to the server for status update callbacks let client = capnp_rpc::new_client(VeilidClientImpl::new(inner.comproc.clone())); // Register our client and get a registration object back request = inner .server .as_ref() .unwrap() .borrow_mut() .register_request(); request.get().set_veilid_client(client); inner .comproc .set_connection_state(ConnectionState::Connected( connect_addr, std::time::SystemTime::now(), )); } let rpc_jh = AsyncStd .spawn_handle_local(rpc_system) .map_err(|e| format!("failed to spawn rpc system: {}", e))?; // Send the request and get the state object and the registration object let response = request .send() .promise .await .map_err(|e| format!("failed to send register request: {}", e))?; let response = response .get() .map_err(|e| format!("failed to get register response: {}", e))?; // Get the registration object, which drops our connection when it is dropped let _registration = response .get_registration() .map_err(|e| format!("failed to get registration object: {}", e))?; // Get the initial veilid state let veilid_state = response .get_state() .map_err(|e| format!("failed to get initial veilid state: {}", e))?; // Set up our state for the first time let veilid_state: VeilidState = deserialize_json(veilid_state) .map_err(|e| format!("failed to get deserialize veilid state: {}", e))?; self.process_veilid_state(veilid_state).await?; // Don't drop the registration, doing so will remove the client // object mapping from the server which we need for the update backchannel // Wait until rpc system completion or disconnect was requested rpc_jh .await .map_err(|e| format!("client RPC system error: {}", e)) } async fn handle_connection(&mut self) -> Result<(), String> { trace!("ClientApiConnection::handle_connection"); let connect_addr = self.inner.borrow().connect_addr.unwrap(); // Connect the TCP socket let stream = async_std::net::TcpStream::connect(connect_addr) .await .map_err(map_to_string)?; // If it succeed, disable nagle algorithm stream.set_nodelay(true).map_err(map_to_string)?; // Create the VAT network let (reader, writer) = stream.split(); let rpc_network = Box::new(twoparty::VatNetwork::new( reader, writer, rpc_twoparty_capnp::Side::Client, Default::default(), )); // Create the rpc system let rpc_system = RpcSystem::new(rpc_network, None); // Process the rpc system until we decide we're done match self.spawn_rpc_system(connect_addr, rpc_system).await { Ok(()) => {} Err(e) => { error!("Failed to spawn client RPC system: {}", e); } } // Drop the server and disconnector too (if we still have it) let mut inner = self.inner.borrow_mut(); let disconnect_requested = inner.disconnect_requested; inner.server = None; inner.disconnector = None; inner.disconnect_requested = false; if !disconnect_requested { // Connection lost Err("Connection lost".to_owned()) } else { // Connection finished Ok(()) } } pub async fn server_attach(&mut self) -> Result<(), String> { trace!("ClientApiConnection::server_attach"); let server = { let inner = self.inner.borrow(); inner .server .as_ref() .ok_or_else(|| "Not connected, ignoring attach request".to_owned())? .clone() }; let request = server.borrow().attach_request(); let response = request.send().promise.await.map_err(map_to_string)?; response.get().map(drop).map_err(map_to_string) } pub async fn server_detach(&mut self) -> Result<(), String> { trace!("ClientApiConnection::server_detach"); let server = { let inner = self.inner.borrow(); inner .server .as_ref() .ok_or_else(|| "Not connected, ignoring detach request".to_owned())? .clone() }; let request = server.borrow().detach_request(); let response = request.send().promise.await.map_err(map_to_string)?; response.get().map(drop).map_err(map_to_string) } pub async fn server_shutdown(&mut self) -> Result<(), String> { trace!("ClientApiConnection::server_shutdown"); let server = { let inner = self.inner.borrow(); inner .server .as_ref() .ok_or_else(|| "Not connected, ignoring attach request".to_owned())? .clone() }; let request = server.borrow().shutdown_request(); let response = request.send().promise.await.map_err(map_to_string)?; response.get().map(drop).map_err(map_to_string) } pub async fn server_debug(&mut self, what: String) -> Result { trace!("ClientApiConnection::server_debug"); let server = { let inner = self.inner.borrow(); inner .server .as_ref() .ok_or_else(|| "Not connected, ignoring attach request".to_owned())? .clone() }; let mut request = server.borrow().debug_request(); request.get().set_what(&what); let response = request.send().promise.await.map_err(map_to_string)?; response .get() .map_err(map_to_string)? .get_output() .map(|o| o.to_owned()) .map_err(map_to_string) } // Start Client API connection pub async fn connect(&mut self, connect_addr: SocketAddr) -> Result<(), String> { trace!("ClientApiConnection::connect"); // Save the address to connect to self.inner.borrow_mut().connect_addr = Some(connect_addr); self.handle_connection().await } // End Client API connection pub async fn disconnect(&mut self) { trace!("ClientApiConnection::disconnect"); let disconnector = self.inner.borrow_mut().disconnector.take(); match disconnector { Some(d) => { self.inner.borrow_mut().disconnect_requested = true; d.await.unwrap(); self.inner.borrow_mut().connect_addr = None; } None => { debug!("disconnector doesn't exist"); } } } }