233 lines
8.1 KiB
Rust
233 lines
8.1 KiB
Rust
use crate::connection_table::*;
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use crate::intf::*;
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use crate::network_connection::*;
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use crate::network_manager::*;
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use crate::xx::*;
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use crate::*;
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use futures_util::future::{select, Either};
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use futures_util::stream::{FuturesUnordered, StreamExt};
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const CONNECTION_PROCESSOR_CHANNEL_SIZE: usize = 128usize;
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///////////////////////////////////////////////////////////
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// Connection manager
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struct ConnectionManagerInner {
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connection_table: ConnectionTable,
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connection_processor_jh: Option<JoinHandle<()>>,
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connection_add_channel_tx: Option<utils::channel::Sender<SystemPinBoxFuture<()>>>,
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}
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impl core::fmt::Debug for ConnectionManagerInner {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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f.debug_struct("ConnectionManagerInner")
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.field("connection_table", &self.connection_table)
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.finish()
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}
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}
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struct ConnectionManagerArc {
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network_manager: NetworkManager,
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inner: AsyncMutex<ConnectionManagerInner>,
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}
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impl core::fmt::Debug for ConnectionManagerArc {
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fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
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f.debug_struct("ConnectionManagerArc")
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.field("inner", &self.inner)
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.finish()
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}
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}
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#[derive(Debug, Clone)]
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pub struct ConnectionManager {
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arc: Arc<ConnectionManagerArc>,
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}
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impl ConnectionManager {
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fn new_inner() -> ConnectionManagerInner {
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ConnectionManagerInner {
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connection_table: ConnectionTable::new(),
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connection_processor_jh: None,
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connection_add_channel_tx: None,
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}
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}
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fn new_arc(network_manager: NetworkManager) -> ConnectionManagerArc {
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ConnectionManagerArc {
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network_manager,
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inner: AsyncMutex::new(Self::new_inner()),
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}
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}
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pub fn new(network_manager: NetworkManager) -> Self {
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Self {
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arc: Arc::new(Self::new_arc(network_manager)),
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}
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}
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pub fn network_manager(&self) -> NetworkManager {
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self.arc.network_manager.clone()
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}
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pub async fn startup(&self) {
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let mut inner = self.arc.inner.lock().await;
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let cac = utils::channel::channel(CONNECTION_PROCESSOR_CHANNEL_SIZE); // xxx move to config
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inner.connection_add_channel_tx = Some(cac.0);
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let rx = cac.1.clone();
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let this = self.clone();
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inner.connection_processor_jh = Some(spawn(this.connection_processor(rx)));
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}
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pub async fn shutdown(&self) {
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*self.arc.inner.lock().await = Self::new_inner();
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}
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// Returns a network connection if one already is established
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pub async fn get_connection(
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&self,
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descriptor: &ConnectionDescriptor,
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) -> Option<NetworkConnection> {
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let inner = self.arc.inner.lock().await;
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inner.connection_table.get_connection(descriptor)
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}
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// Internal routine to register new connection atomically
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async fn on_new_connection_internal(
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&self,
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mut inner: AsyncMutexGuard<'_, ConnectionManagerInner>,
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conn: NetworkConnection,
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) -> Result<(), String> {
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let tx = inner
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.connection_add_channel_tx
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.as_ref()
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.ok_or_else(fn_string!("connection channel isn't open yet"))?
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.clone();
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let receiver_loop_future = Self::process_connection(self.clone(), conn.clone());
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tx.try_send(receiver_loop_future)
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.await
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.map_err(map_to_string)
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.map_err(logthru_net!(error "failed to start receiver loop"))?;
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// If the receiver loop started successfully,
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// add the new connection to the table
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inner.connection_table.add_connection(conn)
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}
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// Called by low-level network when any connection-oriented protocol connection appears
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// either from incoming or outgoing connections. Registers connection in the connection table for later access
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// and spawns a message processing loop for the connection
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pub async fn on_new_connection(&self, conn: NetworkConnection) -> Result<(), String> {
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let inner = self.arc.inner.lock().await;
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self.on_new_connection_internal(inner, conn).await
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}
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pub async fn get_or_create_connection(
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&self,
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local_addr: Option<SocketAddr>,
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dial_info: DialInfo,
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) -> Result<NetworkConnection, String> {
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let peer_address = dial_info.to_peer_address();
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let descriptor = match local_addr {
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Some(la) => {
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ConnectionDescriptor::new(peer_address, SocketAddress::from_socket_addr(la))
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}
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None => ConnectionDescriptor::new_no_local(peer_address),
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};
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// If connection exists, then return it
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let inner = self.arc.inner.lock().await;
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if let Some(conn) = inner.connection_table.get_connection(&descriptor) {
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return Ok(conn);
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}
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// If not, attempt new connection
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let conn = NetworkConnection::connect(local_addr, dial_info).await?;
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self.on_new_connection_internal(inner, conn.clone()).await?;
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Ok(conn)
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}
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// Connection receiver loop
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fn process_connection(
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this: ConnectionManager,
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conn: NetworkConnection,
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) -> SystemPinBoxFuture<()> {
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let network_manager = this.network_manager();
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Box::pin(async move {
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//
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let descriptor = conn.connection_descriptor();
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loop {
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let res = conn.clone().recv().await;
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let message = match res {
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Ok(v) => v,
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Err(_) => break,
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};
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if let Err(e) = network_manager
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.on_recv_envelope(message.as_slice(), descriptor)
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.await
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{
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log_net!(error e);
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break;
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}
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}
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if let Err(e) = this
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.arc
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.inner
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.lock()
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.await
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.connection_table
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.remove_connection(&descriptor)
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{
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log_net!(error e);
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}
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})
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}
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// Process connection oriented sockets in the background
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// This never terminates and must have its task cancelled once started
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// Task cancellation is performed by shutdown() by dropping the join handle
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async fn connection_processor(self, rx: utils::channel::Receiver<SystemPinBoxFuture<()>>) {
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let mut connection_futures: FuturesUnordered<SystemPinBoxFuture<()>> =
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FuturesUnordered::new();
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loop {
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// Either process an existing connection, or receive a new one to add to our list
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match select(connection_futures.next(), Box::pin(rx.recv())).await {
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Either::Left((x, _)) => {
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// Processed some connection to completion, or there are none left
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match x {
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Some(()) => {
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// Processed some connection to completion
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}
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None => {
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// No connections to process, wait for one
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match rx.recv().await {
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Ok(v) => {
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connection_futures.push(v);
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}
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Err(e) => {
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log_net!(error "connection processor error: {:?}", e);
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// xxx: do something here?? should the network be restarted if this happens?
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}
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};
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}
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}
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}
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Either::Right((x, _)) => {
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// Got a new connection future
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match x {
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Ok(v) => {
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connection_futures.push(v);
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}
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Err(e) => {
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log_net!(error "connection processor error: {:?}", e);
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// xxx: do something here?? should the network be restarted if this happens?
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}
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};
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}
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}
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}
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}
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}
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