veilid/veilid-tools/src/callback_state_machine.rs
2022-12-26 16:37:14 -05:00

103 lines
2.8 KiB
Rust

use super::*;
pub use rust_fsm;
pub use rust_fsm::*;
pub type StateChangeCallback<T> = Arc<
dyn Fn(<T as StateMachineImpl>::State, <T as StateMachineImpl>::State) + Send + Sync + 'static,
>;
struct CallbackStateMachineInner<T>
where
T: StateMachineImpl,
T::State: Copy + Unpin + core::fmt::Debug,
{
state: T::State,
callback: Option<StateChangeCallback<T>>,
eventual: EventualValueClone<T::State>,
}
impl<T> core::fmt::Debug for CallbackStateMachineInner<T>
where
T: StateMachineImpl,
T::State: Copy + Unpin + core::fmt::Debug,
{
fn fmt(&self, f: &mut ::core::fmt::Formatter<'_>) -> ::core::fmt::Result {
write!(f, "CallbackStateMachineInner(state: {:?})", self.state)
}
}
#[derive(Debug, Clone)]
pub struct CallbackStateMachine<T>
where
T: StateMachineImpl,
T::State: Copy + Unpin + core::fmt::Debug,
{
inner: Arc<Mutex<CallbackStateMachineInner<T>>>,
}
impl<T> CallbackStateMachine<T>
where
T: StateMachineImpl,
T::State: Copy + Unpin + core::fmt::Debug,
{
pub fn new() -> Self {
Self {
inner: Arc::new(Mutex::new(CallbackStateMachineInner {
state: T::INITIAL_STATE,
callback: None,
eventual: EventualValueClone::new(),
})),
}
}
pub fn set_state_change_callback(&self, callback: StateChangeCallback<T>) {
self.inner.lock().callback = Some(callback);
}
pub fn clear_state_change_callback(&self) {
self.inner.lock().callback = None;
}
pub fn state_eventual_instance(&self) -> (T::State, EventualValueCloneFuture<T::State>) {
let inner = self.inner.lock();
(inner.state, inner.eventual.instance())
}
pub async fn consume(&self, input: &T::Input) -> Result<Option<T::Output>, ()> {
let current_state = self.inner.lock().state;
if let Some(new_state) = T::transition(&current_state, input) {
let output = T::output(&current_state, input);
let old_state = current_state;
let (callback, eventual) = {
let mut inner = self.inner.lock();
inner.state = new_state;
let eventual =
core::mem::replace(&mut inner.eventual, EventualValueClone::<T::State>::new());
(inner.callback.clone(), eventual)
};
if let Some(cb) = callback {
cb(old_state, new_state);
}
eventual.resolve(new_state).await;
Ok(output)
} else {
Err(())
}
}
pub fn state(&self) -> T::State {
self.inner.lock().state
}
}
impl<T> Default for CallbackStateMachine<T>
where
T: StateMachineImpl,
T::State: Copy + Unpin + core::fmt::Debug,
{
fn default() -> Self {
Self::new()
}
}