318 lines
10 KiB
Rust
318 lines
10 KiB
Rust
use crate::command_processor::*;
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use crate::veilid_client_capnp::*;
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use async_executors::{AsyncStd, LocalSpawnHandleExt};
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use capnp::capability::Promise;
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use capnp_rpc::{pry, rpc_twoparty_capnp, twoparty, Disconnector, RpcSystem};
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use futures::io::AsyncReadExt;
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use std::cell::RefCell;
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use std::net::SocketAddr;
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use std::rc::Rc;
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use veilid_core::xx::*;
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use veilid_core::*;
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macro_rules! capnp_failed {
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($ex:expr) => {{
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let msg = format!("Capnp Error: {}", $ex);
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error!("{}", msg);
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Promise::err(capnp::Error::failed(msg))
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}};
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}
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macro_rules! pry_result {
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($ex:expr) => {
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match $ex {
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Ok(v) => v,
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Err(e) => {
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return capnp_failed!(e);
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}
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}
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};
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}
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struct VeilidClientImpl {
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comproc: CommandProcessor,
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}
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impl VeilidClientImpl {
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pub fn new(comproc: CommandProcessor) -> Self {
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Self { comproc }
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}
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}
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impl veilid_client::Server for VeilidClientImpl {
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fn update(
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&mut self,
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params: veilid_client::UpdateParams,
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_results: veilid_client::UpdateResults,
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) -> Promise<(), ::capnp::Error> {
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let veilid_update = pry!(pry!(params.get()).get_veilid_update());
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let veilid_update: VeilidUpdate = pry_result!(deserialize_json(veilid_update));
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match veilid_update {
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VeilidUpdate::Log(log) => {
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self.comproc.update_log(log);
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}
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VeilidUpdate::Attachment(attachment) => {
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self.comproc.update_attachment(attachment);
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}
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VeilidUpdate::Network(network) => {
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self.comproc.update_network_status(network);
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}
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VeilidUpdate::Shutdown => self.comproc.update_shutdown(),
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}
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Promise::ok(())
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}
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}
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struct ClientApiConnectionInner {
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comproc: CommandProcessor,
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connect_addr: Option<SocketAddr>,
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disconnector: Option<Disconnector<rpc_twoparty_capnp::Side>>,
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server: Option<Rc<RefCell<veilid_server::Client>>>,
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disconnect_requested: bool,
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}
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type Handle<T> = Rc<RefCell<T>>;
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#[derive(Clone)]
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pub struct ClientApiConnection {
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inner: Handle<ClientApiConnectionInner>,
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}
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impl ClientApiConnection {
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pub fn new(comproc: CommandProcessor) -> Self {
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Self {
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inner: Rc::new(RefCell::new(ClientApiConnectionInner {
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comproc,
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connect_addr: None,
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disconnector: None,
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server: None,
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disconnect_requested: false,
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})),
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}
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}
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async fn process_veilid_state<'a>(
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&'a mut self,
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veilid_state: VeilidState,
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) -> Result<(), String> {
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let mut inner = self.inner.borrow_mut();
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inner.comproc.update_attachment(veilid_state.attachment);
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inner.comproc.update_network_status(veilid_state.network);
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Ok(())
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}
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async fn spawn_rpc_system(
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&mut self,
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connect_addr: SocketAddr,
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mut rpc_system: RpcSystem<rpc_twoparty_capnp::Side>,
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) -> Result<(), String> {
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let mut request;
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{
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let mut inner = self.inner.borrow_mut();
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// Get the bootstrap server connection object
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inner.server = Some(Rc::new(RefCell::new(
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rpc_system.bootstrap(rpc_twoparty_capnp::Side::Server),
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)));
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// Store our disconnector future for later (must happen after bootstrap, contrary to documentation)
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inner.disconnector = Some(rpc_system.get_disconnector());
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// Get a client object to pass to the server for status update callbacks
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let client = capnp_rpc::new_client(VeilidClientImpl::new(inner.comproc.clone()));
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// Register our client and get a registration object back
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request = inner
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.server
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.as_ref()
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.unwrap()
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.borrow_mut()
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.register_request();
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request.get().set_veilid_client(client);
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inner
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.comproc
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.set_connection_state(ConnectionState::Connected(
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connect_addr,
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std::time::SystemTime::now(),
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));
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}
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let rpc_jh = AsyncStd
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.spawn_handle_local(rpc_system)
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.map_err(|e| format!("failed to spawn rpc system: {}", e))?;
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// Send the request and get the state object and the registration object
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let response = request
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.send()
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.promise
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.await
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.map_err(|e| format!("failed to send register request: {}", e))?;
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let response = response
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.get()
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.map_err(|e| format!("failed to get register response: {}", e))?;
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// Get the registration object, which drops our connection when it is dropped
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let _registration = response
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.get_registration()
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.map_err(|e| format!("failed to get registration object: {}", e))?;
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// Get the initial veilid state
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let veilid_state = response
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.get_state()
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.map_err(|e| format!("failed to get initial veilid state: {}", e))?;
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// Set up our state for the first time
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let veilid_state: VeilidState = deserialize_json(veilid_state)
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.map_err(|e| format!("failed to get deserialize veilid state: {}", e))?;
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self.process_veilid_state(veilid_state).await?;
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// Don't drop the registration, doing so will remove the client
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// object mapping from the server which we need for the update backchannel
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// Wait until rpc system completion or disconnect was requested
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rpc_jh
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.await
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.map_err(|e| format!("client RPC system error: {}", e))
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}
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async fn handle_connection(&mut self) -> Result<(), String> {
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trace!("ClientApiConnection::handle_connection");
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let connect_addr = self.inner.borrow().connect_addr.unwrap();
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// Connect the TCP socket
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let stream = async_std::net::TcpStream::connect(connect_addr)
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.await
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.map_err(map_to_string)?;
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// If it succeed, disable nagle algorithm
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stream.set_nodelay(true).map_err(map_to_string)?;
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// Create the VAT network
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let (reader, writer) = stream.split();
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let rpc_network = Box::new(twoparty::VatNetwork::new(
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reader,
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writer,
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rpc_twoparty_capnp::Side::Client,
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Default::default(),
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));
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// Create the rpc system
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let rpc_system = RpcSystem::new(rpc_network, None);
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// Process the rpc system until we decide we're done
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match self.spawn_rpc_system(connect_addr, rpc_system).await {
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Ok(()) => {}
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Err(e) => {
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error!("Failed to spawn client RPC system: {}", e);
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}
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}
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// Drop the server and disconnector too (if we still have it)
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let mut inner = self.inner.borrow_mut();
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let disconnect_requested = inner.disconnect_requested;
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inner.server = None;
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inner.disconnector = None;
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inner.disconnect_requested = false;
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if !disconnect_requested {
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// Connection lost
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Err("Connection lost".to_owned())
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} else {
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// Connection finished
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Ok(())
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}
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}
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pub async fn server_attach(&mut self) -> Result<(), String> {
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trace!("ClientApiConnection::server_attach");
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let server = {
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let inner = self.inner.borrow();
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inner
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.server
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.as_ref()
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.ok_or_else(|| "Not connected, ignoring attach request".to_owned())?
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.clone()
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};
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let request = server.borrow().attach_request();
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let response = request.send().promise.await.map_err(map_to_string)?;
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response.get().map(drop).map_err(map_to_string)
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}
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pub async fn server_detach(&mut self) -> Result<(), String> {
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trace!("ClientApiConnection::server_detach");
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let server = {
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let inner = self.inner.borrow();
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inner
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.server
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.as_ref()
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.ok_or_else(|| "Not connected, ignoring detach request".to_owned())?
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.clone()
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};
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let request = server.borrow().detach_request();
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let response = request.send().promise.await.map_err(map_to_string)?;
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response.get().map(drop).map_err(map_to_string)
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}
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pub async fn server_shutdown(&mut self) -> Result<(), String> {
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trace!("ClientApiConnection::server_shutdown");
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let server = {
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let inner = self.inner.borrow();
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inner
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.server
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.as_ref()
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.ok_or_else(|| "Not connected, ignoring attach request".to_owned())?
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.clone()
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};
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let request = server.borrow().shutdown_request();
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let response = request.send().promise.await.map_err(map_to_string)?;
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response.get().map(drop).map_err(map_to_string)
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}
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pub async fn server_debug(&mut self, what: String) -> Result<String, String> {
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trace!("ClientApiConnection::server_debug");
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let server = {
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let inner = self.inner.borrow();
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inner
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.server
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.as_ref()
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.ok_or_else(|| "Not connected, ignoring attach request".to_owned())?
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.clone()
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};
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let mut request = server.borrow().debug_request();
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request.get().set_what(&what);
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let response = request.send().promise.await.map_err(map_to_string)?;
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response
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.get()
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.map_err(map_to_string)?
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.get_output()
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.map(|o| o.to_owned())
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.map_err(map_to_string)
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}
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// Start Client API connection
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pub async fn connect(&mut self, connect_addr: SocketAddr) -> Result<(), String> {
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trace!("ClientApiConnection::connect");
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// Save the address to connect to
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self.inner.borrow_mut().connect_addr = Some(connect_addr);
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self.handle_connection().await
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}
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// End Client API connection
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pub async fn disconnect(&mut self) {
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trace!("ClientApiConnection::disconnect");
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let disconnector = self.inner.borrow_mut().disconnector.take();
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match disconnector {
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Some(d) => {
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self.inner.borrow_mut().disconnect_requested = true;
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d.await.unwrap();
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self.inner.borrow_mut().connect_addr = None;
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}
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None => {
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debug!("disconnector doesn't exist");
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}
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}
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}
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}
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