// // MoonrakerSocketManager.swift // KlipperMon // // Created by maddiefuzz on 2/7/23. // import Foundation import Network import AppKit import Starscream class MoonrakerSocketManager: ObservableObject, WebSocketDelegate { let WEBSOCKET_TIMEOUT_INTERVAL: TimeInterval = 60.0 // Websocket JSON-RPC published data @Published var state: String @Published var progress: Double @Published var extruderTemperature: Double @Published var bedTemperature: Double // Active connection published data @Published var isConnected = false @Published var socketHost: String @Published var socketPort: String // Published NWConnection for listing connection information @Published var connection: NWConnection? @Published var friendlyHostname: String = "" private var socket: WebSocket? private var lastPingDate = Date() private var starscreamEngine: Engine // MARK: PRM init() init(starscreamEngine: Engine = WSEngine(transport: TCPTransport())) { state = "" progress = 0.0 extruderTemperature = 0.0 bedTemperature = 0.0 socketHost = "" socketPort = "" self.starscreamEngine = starscreamEngine // Set up sleep/wake notification observers let center = NSWorkspace.shared.notificationCenter; let mainQueue = OperationQueue.main center.addObserver(forName: NSWorkspace.screensDidWakeNotification, object: nil, queue: mainQueue) { notification in self.screenChangedSleepState(notification) } center.addObserver(forName: NSWorkspace.screensDidSleepNotification, object: nil, queue: mainQueue) { notification in self.screenChangedSleepState(notification) } } // Called from the UI with an endpoint. // Momentarily connect/disconnects from the endpoint to retrieve the host/port // calls private function openWebsocket to process the host/port func connectToBonjourEndpoint(_ endpoint: NWEndpoint) { // Debug stuff endpoint.txtRecord?.forEach({ (key: String, value: NWTXTRecord.Entry) in print("\(key): \(value)") }) // if isConnected == true { // connection?.cancel() // socket?.disconnect() // } // if connection == nil { connection = NWConnection(to: endpoint, using: .tcp) } connection?.stateUpdateHandler = { [self] state in switch state { case .ready: if let innerEndpoint = connection?.currentPath?.remoteEndpoint, case .hostPort(let host, let port) = innerEndpoint { let hostPortDebugOutput = "Connected to \(host):\(port)" print(hostPortDebugOutput) let hostString = "\(host)" let regex = try! Regex("%(.+)") let match = hostString.firstMatch(of: regex) let sanitizedHost = hostString.replacingOccurrences(of: match?.0 ?? "", with: "") print("[sanitized] Resolved \(sanitizedHost):\(port)") connection?.cancel() DispatchQueue.main.async { friendlyHostname = endpoint.toFriendlyString() self.socketHost = sanitizedHost self.socketPort = "\(port)" self.openWebsocket() } } default: break } } connection?.start(queue: .global()) } func disconnect() { print("disconnect() called") isConnected = false //connection?.cancel() connection = nil socket?.disconnect() } // MARK: Private functions // Opens the websocket connection private func openWebsocket() { // Exit function if there is no server to connect to if socketHost.isEmpty || socketPort.isEmpty { return } lastPingDate = Date.now var request = URLRequest(url: URL(string: "http://\(socketHost):\(socketPort)/websocket")!) request.timeoutInterval = 30 socket = WebSocket(request: request, engine: starscreamEngine) socket!.delegate = self print("About to connect to WebSocket at: \(request.debugDescription)") socket!.connect() } // TODO: This may not work properly when already connected to the socket private func reconnectWebsocket() { if socket == nil { print("Socket doesn't exist. Fail-safe triggered.") return } socket!.disconnect() self.openWebsocket() } // MARK: Callbacks func screenChangedSleepState(_ notification: Notification) { switch(notification.name) { case NSWorkspace.screensDidSleepNotification: print("Screen slept. Disconnecting..") socket?.disconnect() case NSWorkspace.screensDidWakeNotification: print("Screen awoke. Opening websocket..") self.openWebsocket() default: return } } func didReceive(event: Starscream.WebSocketEvent, client: Starscream.WebSocket) { switch event { case .connected(let headers): isConnected = true print("websocket is connected: \(headers)") let jsonRpcRequest = JsonRpcRequest(method: "printer.objects.subscribe", params: ["objects": ["extruder": nil, "virtual_sdcard": nil, "heater_bed": nil, "print_stats": nil] ]) print(String(data: try! JSONEncoder().encode(jsonRpcRequest), encoding: .utf8)!) socket?.write(data: try! JSONEncoder().encode(jsonRpcRequest), completion: { print("[send] json-rpc printer.objects.subscribe query") }) case .disconnected(let reason, let code): isConnected = false print("websocket is disconnected: \(reason) with code: \(code)") case .text(let string): // Check for initial RPC response let statusResponse = try? JSONDecoder().decode(jsonRpcResponse.self, from: Data(string.utf8)) if let statusResponseSafe = statusResponse { self.parse_response(statusResponseSafe) } // Check for RPC updates if let updateResponse = try? JSONDecoder().decode(jsonRpcUpdate.self, from: Data(string.utf8)) { self.parse_update(updateResponse) } case .binary(let data): print("Received data: \(data.count)") case .ping(_): print("PING! \(Date())") // TODO: There's probably a better way to do this if(lastPingDate.addingTimeInterval(WEBSOCKET_TIMEOUT_INTERVAL) < Date.now) { print("Forcing reconnection of websocket..") self.reconnectWebsocket() } lastPingDate = Date() break case .pong(_): print("PONG!") break case .viabilityChanged(_): break case .reconnectSuggested(_): break case .cancelled: isConnected = false case .error(let error): isConnected = false print("[error] Starscream: \(error.debugDescription)") } } // MARK: JSON-RPC Parsing // Parse a JSON-RPC query-response message func parse_response(_ response: jsonRpcResponse) { state = response.result.status.print_stats?.state ?? "" progress = response.result.status.virtual_sdcard?.progress ?? 0.0 extruderTemperature = response.result.status.extruder?.temperature ?? 0.0 bedTemperature = response.result.status.heater_bed?.temperature ?? 0.0 print(response) } // Parse a JSON-RPC update message func parse_update(_ update: jsonRpcUpdate) { if let newState = update.params.status?.print_stats?.state { state = newState } if let newProgress = update.params.status?.virtual_sdcard?.progress { progress = newProgress } if let newExtruderTemp = update.params.status?.extruder?.temperature { extruderTemperature = newExtruderTemp } if let newBedTemp = update.params.status?.heater_bed?.temperature { bedTemperature = newBedTemp } } } // Properly formatted JSON-RPC Request for use with Starscream // MARK: JSON-RPC Request Codable struct JsonRpcRequest: Codable { var jsonrpc = "2.0" let method: String let params: [String: [String: String?]] var id = 1 func encode(to encoder: Encoder) throws { var container = encoder.container(keyedBy: CodingKeys.self) try container.encode(jsonrpc, forKey: .jsonrpc) try container.encode(method, forKey: .method) try container.encode(params, forKey: .params) try container.encode(id, forKey: .id) } }