272 lines
9.8 KiB
Swift
Executable File
272 lines
9.8 KiB
Swift
Executable File
//
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// MoonrakerSocketManager.swift
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// KlipperMon
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//
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// Created by maddiefuzz on 2/7/23.
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//
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import Foundation
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import Network
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import AppKit
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import Starscream
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class MoonrakerSocketManager: ObservableObject, WebSocketDelegate {
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let WEBSOCKET_TIMEOUT_INTERVAL: TimeInterval = 60.0
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// Websocket JSON-RPC published data
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@Published var state: String
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@Published var progress: Double
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@Published var extruderTemperature: Double
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@Published var bedTemperature: Double
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// Active connection published data
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@Published var isConnected = false
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@Published var socketHost: String
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@Published var socketPort: String
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// Published NWConnection for listing connection information
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@Published var connection: NWConnection?
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@Published var friendlyHostname: String = ""
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var notification = UserNotificationHandler.shared
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private var socket: WebSocket?
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private var lastPingDate = Date()
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private var starscreamEngine: Engine
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// MARK: PRM init()
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init(starscreamEngine: Engine = WSEngine(transport: TCPTransport())) {
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state = ""
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progress = 0.0
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extruderTemperature = 0.0
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bedTemperature = 0.0
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socketHost = ""
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socketPort = ""
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self.starscreamEngine = starscreamEngine
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// Set up sleep/wake notification observers
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let center = NSWorkspace.shared.notificationCenter;
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let mainQueue = OperationQueue.main
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center.addObserver(forName: NSWorkspace.screensDidWakeNotification, object: nil, queue: mainQueue) { notification in
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self.screenChangedSleepState(notification)
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}
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center.addObserver(forName: NSWorkspace.screensDidSleepNotification, object: nil, queue: mainQueue) { notification in
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self.screenChangedSleepState(notification)
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}
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}
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// Called from the UI with an endpoint.
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// Momentarily connect/disconnects from the endpoint to retrieve the host/port
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// calls private function openWebsocket to process the host/port
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func connectToBonjourEndpoint(_ endpoint: NWEndpoint) {
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// Debug stuff
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endpoint.txtRecord?.forEach({ (key: String, value: NWTXTRecord.Entry) in
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print("\(key): \(value)")
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})
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// if isConnected == true {
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// connection?.cancel()
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// socket?.disconnect()
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// }
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//
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if connection == nil {
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connection = NWConnection(to: endpoint, using: .tcp)
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}
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connection?.stateUpdateHandler = { [self] state in
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switch state {
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case .ready:
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if let innerEndpoint = connection?.currentPath?.remoteEndpoint, case .hostPort(let host, let port) = innerEndpoint {
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let hostPortDebugOutput = "Connected to \(host):\(port)"
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print(hostPortDebugOutput)
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let hostString = "\(host)"
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let regex = try! Regex("%(.+)")
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let match = hostString.firstMatch(of: regex)
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let sanitizedHost = hostString.replacingOccurrences(of: match?.0 ?? "", with: "")
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print("[sanitized] Resolved \(sanitizedHost):\(port)")
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connection?.cancel()
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DispatchQueue.main.async {
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self.friendlyHostname = endpoint.toFriendlyString()
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self.socketHost = sanitizedHost
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self.socketPort = "\(port)"
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self.openWebsocket()
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}
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}
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default:
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break
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}
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}
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connection?.start(queue: .global())
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}
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func disconnect() {
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print("disconnect() called")
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isConnected = false
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//connection?.cancel()
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connection = nil
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socket?.disconnect()
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}
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// MARK: Private functions
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// Opens the websocket connection
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private func openWebsocket() {
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// Exit function if there is no server to connect to
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if socketHost.isEmpty || socketPort.isEmpty {
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return
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}
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lastPingDate = Date.now
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var request = URLRequest(url: URL(string: "http://\(socketHost):\(socketPort)/websocket")!)
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request.timeoutInterval = 30
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socket = WebSocket(request: request, engine: starscreamEngine)
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socket!.delegate = self
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print("About to connect to WebSocket at: \(request.debugDescription)")
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socket!.connect()
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}
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// TODO: This may not work properly when already connected to the socket
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private func reconnectWebsocket() {
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if socket == nil {
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print("Socket doesn't exist. Fail-safe triggered.")
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return
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}
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socket!.disconnect()
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self.openWebsocket()
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}
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// MARK: Callbacks
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func screenChangedSleepState(_ notification: Notification) {
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switch(notification.name) {
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case NSWorkspace.screensDidSleepNotification:
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print("Screen slept. Disconnecting..")
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socket?.disconnect()
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case NSWorkspace.screensDidWakeNotification:
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print("Screen awoke. Opening websocket..")
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self.openWebsocket()
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default:
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return
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}
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}
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func didReceive(event: Starscream.WebSocketEvent, client: Starscream.WebSocket) {
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switch event {
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case .connected(let headers):
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isConnected = true
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print("websocket is connected: \(headers)")
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let jsonRpcRequest = JsonRpcRequest(method: "printer.objects.subscribe",
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params: ["objects":
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["extruder": nil,
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"virtual_sdcard": nil,
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"heater_bed": nil,
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"print_stats": nil]
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])
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print(String(data: try! JSONEncoder().encode(jsonRpcRequest), encoding: .utf8)!)
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socket?.write(data: try! JSONEncoder().encode(jsonRpcRequest), completion: {
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print("[send] json-rpc printer.objects.subscribe query")
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})
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case .disconnected(let reason, let code):
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isConnected = false
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print("websocket is disconnected: \(reason) with code: \(code)")
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case .text(let string):
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// Check for initial RPC response
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let statusResponse = try? JSONDecoder().decode(jsonRpcResponse.self, from: Data(string.utf8))
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if let statusResponseSafe = statusResponse {
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self.parse_response(statusResponseSafe)
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}
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// Check for RPC updates
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if let updateResponse = try? JSONDecoder().decode(jsonRpcUpdate.self, from: Data(string.utf8)) {
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self.parse_update(updateResponse)
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}
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case .binary(let data):
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print("Received data: \(data.count)")
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case .ping(_):
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print("PING! \(Date())")
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// TODO: There's probably a better way to do this
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if(lastPingDate.addingTimeInterval(WEBSOCKET_TIMEOUT_INTERVAL) < Date.now) {
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print("Forcing reconnection of websocket..")
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self.reconnectWebsocket()
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}
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lastPingDate = Date()
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break
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case .pong(_):
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print("PONG!")
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break
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case .viabilityChanged(_):
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break
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case .reconnectSuggested(_):
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break
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case .cancelled:
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isConnected = false
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case .error(let error):
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isConnected = false
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print("[error] Starscream: \(error.debugDescription)")
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}
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}
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// MARK: JSON-RPC Parsing
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// Parse a JSON-RPC query-response message
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func parse_response(_ response: jsonRpcResponse) {
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state = response.result.status.print_stats?.state ?? ""
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progress = response.result.status.virtual_sdcard?.progress ?? 0.0
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extruderTemperature = response.result.status.extruder?.temperature ?? 0.0
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bedTemperature = response.result.status.heater_bed?.temperature ?? 0.0
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}
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// Parse a JSON-RPC update message
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func parse_update(_ update: jsonRpcUpdate) {
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if let newState = update.params.status?.print_stats?.state {
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print("Printer state: \(newState)")
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// Issue a notification when state changes from printing to complete
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// TODO: Handle this better
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if newState == "complete" && state == "printing" {
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notification.sendNotification(.printComplete)
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}
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state = newState
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}
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if let newProgress = update.params.status?.virtual_sdcard?.progress {
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progress = newProgress
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}
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if let newExtruderTemp = update.params.status?.extruder?.temperature {
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extruderTemperature = newExtruderTemp
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}
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if let newBedTemp = update.params.status?.heater_bed?.temperature {
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bedTemperature = newBedTemp
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}
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}
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}
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// Properly formatted JSON-RPC Request for use with Starscream
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// MARK: JSON-RPC Request Codable
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struct JsonRpcRequest: Codable {
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var jsonrpc = "2.0"
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let method: String
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let params: [String: [String: String?]]
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var id = 1
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func encode(to encoder: Encoder) throws {
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var container = encoder.container(keyedBy: CodingKeys.self)
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try container.encode(jsonrpc, forKey: .jsonrpc)
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try container.encode(method, forKey: .method)
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try container.encode(params, forKey: .params)
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try container.encode(id, forKey: .id)
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}
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}
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