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using System.Collections.Generic ;
using System.Linq ;
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using System.Text ;
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using System.Threading.Tasks ;
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using DSharpPlus ;
using DSharpPlus.Entities ;
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using PluralKit.Core ;
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namespace PluralKit.Bot
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{
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public class ServerConfig
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{
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private IDatabase _db ;
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private LoggerCleanService _cleanService ;
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public ServerConfig ( LoggerCleanService cleanService , IDatabase db )
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{
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_cleanService = cleanService ;
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_db = db ;
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}
public async Task SetLogChannel ( Context ctx )
{
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ctx . CheckGuildContext ( ) . CheckAuthorPermission ( Permissions . ManageGuild , "Manage Server" ) ;
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DiscordChannel channel = null ;
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if ( ! ctx . HasNext ( ) )
throw new PKSyntaxError ( "You must pass a #channel to set." ) ;
var channelString = ctx . PeekArgument ( ) ;
channel = await ctx . MatchChannel ( ) ;
if ( channel = = null | | channel . GuildId ! = ctx . Guild . Id ) throw Errors . ChannelNotFound ( channelString ) ;
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var patch = new GuildPatch { LogChannel = channel ? . Id } ;
await _db . Execute ( conn = > conn . UpsertGuild ( ctx . Guild . Id , patch ) ) ;
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if ( channel ! = null )
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await ctx . Reply ( $"{Emojis.Success} Proxy logging channel set to #{channel.Name}." ) ;
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else
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await ctx . Reply ( $"{Emojis.Success} Proxy logging channel cleared." ) ;
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}
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public async Task SetLogEnabled ( Context ctx , bool enable )
{
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ctx . CheckGuildContext ( ) . CheckAuthorPermission ( Permissions . ManageGuild , "Manage Server" ) ;
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var affectedChannels = new List < DiscordChannel > ( ) ;
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if ( ctx . Match ( "all" ) )
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affectedChannels = ( await ctx . Guild . GetChannelsAsync ( ) ) . Where ( x = > x . Type = = ChannelType . Text ) . ToList ( ) ;
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else if ( ! ctx . HasNext ( ) ) throw new PKSyntaxError ( "You must pass one or more #channels." ) ;
else while ( ctx . HasNext ( ) )
{
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var channelString = ctx . PeekArgument ( ) ;
var channel = await ctx . MatchChannel ( ) ;
if ( channel = = null | | channel . GuildId ! = ctx . Guild . Id ) throw Errors . ChannelNotFound ( channelString ) ;
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affectedChannels . Add ( channel ) ;
}
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ulong? logChannel = null ;
await using ( var conn = await _db . Obtain ( ) )
{
var config = await conn . QueryOrInsertGuildConfig ( ctx . Guild . Id ) ;
logChannel = config . LogChannel ;
var blacklist = config . LogBlacklist . ToHashSet ( ) ;
if ( enable )
blacklist . ExceptWith ( affectedChannels . Select ( c = > c . Id ) ) ;
else
blacklist . UnionWith ( affectedChannels . Select ( c = > c . Id ) ) ;
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var patch = new GuildPatch { LogBlacklist = blacklist . ToArray ( ) } ;
await conn . UpsertGuild ( ctx . Guild . Id , patch ) ;
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}
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await ctx . Reply (
$"{Emojis.Success} Message logging for the given channels {(enable ? " enabled " : " disabled ")}." +
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( logChannel = = null ? $"\n{Emojis.Warn} Please note that no logging channel is set, so there is nowhere to log messages to. You can set a logging channel using `pk;log channel #your-log-channel`." : "" ) ) ;
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}
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public async Task ShowBlacklisted ( Context ctx )
{
ctx . CheckGuildContext ( ) . CheckAuthorPermission ( Permissions . ManageGuild , "Manage Server" ) ;
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var blacklist = await _db . Execute ( c = > c . QueryOrInsertGuildConfig ( ctx . Guild . Id ) ) ;
// Resolve all channels from the cache and order by position
var channels = blacklist . Blacklist
. Select ( id = > ctx . Guild . GetChannel ( id ) )
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. Where ( c = > c ! = null )
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. OrderBy ( c = > c . Position )
. ToList ( ) ;
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if ( channels . Count = = 0 )
{
await ctx . Reply ( $"This server has no blacklisted channels." ) ;
return ;
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}
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await ctx . Paginate ( channels . ToAsyncEnumerable ( ) , channels . Count , 25 ,
$"Blacklisted channels for {ctx.Guild.Name}" ,
( eb , l ) = >
{
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DiscordChannel lastCategory = null ;
var fieldValue = new StringBuilder ( ) ;
foreach ( var channel in l )
{
if ( lastCategory ! = channel . Parent & & fieldValue . Length > 0 )
{
eb . AddField ( lastCategory ? . Name ? ? "(no category)" , fieldValue . ToString ( ) ) ;
fieldValue . Clear ( ) ;
}
else fieldValue . Append ( "\n" ) ;
fieldValue . Append ( channel . Mention ) ;
lastCategory = channel . Parent ;
}
eb . AddField ( lastCategory ? . Name ? ? "(no category)" , fieldValue . ToString ( ) ) ;
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return Task . CompletedTask ;
} ) ;
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}
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public async Task SetBlacklisted ( Context ctx , bool shouldAdd )
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{
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ctx . CheckGuildContext ( ) . CheckAuthorPermission ( Permissions . ManageGuild , "Manage Server" ) ;
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var affectedChannels = new List < DiscordChannel > ( ) ;
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if ( ctx . Match ( "all" ) )
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affectedChannels = ( await ctx . Guild . GetChannelsAsync ( ) ) . Where ( x = > x . Type = = ChannelType . Text ) . ToList ( ) ;
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else if ( ! ctx . HasNext ( ) ) throw new PKSyntaxError ( "You must pass one or more #channels." ) ;
else while ( ctx . HasNext ( ) )
{
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var channelString = ctx . PeekArgument ( ) ;
var channel = await ctx . MatchChannel ( ) ;
if ( channel = = null | | channel . GuildId ! = ctx . Guild . Id ) throw Errors . ChannelNotFound ( channelString ) ;
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affectedChannels . Add ( channel ) ;
}
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await using ( var conn = await _db . Obtain ( ) )
{
var guild = await conn . QueryOrInsertGuildConfig ( ctx . Guild . Id ) ;
var blacklist = guild . Blacklist . ToHashSet ( ) ;
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if ( shouldAdd )
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blacklist . UnionWith ( affectedChannels . Select ( c = > c . Id ) ) ;
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else
blacklist . ExceptWith ( affectedChannels . Select ( c = > c . Id ) ) ;
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var patch = new GuildPatch { Blacklist = blacklist . ToArray ( ) } ;
await conn . UpsertGuild ( ctx . Guild . Id , patch ) ;
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}
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await ctx . Reply ( $"{Emojis.Success} Channels {(shouldAdd ? " added to " : " removed from ")} the proxy blacklist." ) ;
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}
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public async Task SetLogCleanup ( Context ctx )
{
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ctx . CheckGuildContext ( ) . CheckAuthorPermission ( Permissions . ManageGuild , "Manage Server" ) ;
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var botList = string . Join ( ", " , _cleanService . Bots . Select ( b = > b . Name ) . OrderBy ( x = > x . ToLowerInvariant ( ) ) ) ;
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bool newValue ;
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if ( ctx . Match ( "enable" , "on" , "yes" ) )
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newValue = true ;
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else if ( ctx . Match ( "disable" , "off" , "no" ) )
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newValue = false ;
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else
{
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var eb = new DiscordEmbedBuilder ( )
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. WithTitle ( "Log cleanup settings" )
. AddField ( "Supported bots" , botList ) ;
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var guildCfg = await _db . Execute ( c = > c . QueryOrInsertGuildConfig ( ctx . Guild . Id ) ) ;
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if ( guildCfg . LogCleanupEnabled )
eb . WithDescription ( "Log cleanup is currently **on** for this server. To disable it, type `pk;logclean off`." ) ;
else
eb . WithDescription ( "Log cleanup is currently **off** for this server. To enable it, type `pk;logclean on`." ) ;
await ctx . Reply ( embed : eb . Build ( ) ) ;
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return ;
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}
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var patch = new GuildPatch { LogCleanupEnabled = newValue } ;
await _db . Execute ( conn = > conn . UpsertGuild ( ctx . Guild . Id , patch ) ) ;
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if ( newValue )
await ctx . Reply ( $"{Emojis.Success} Log cleanup has been **enabled** for this server. Messages deleted by PluralKit will now be cleaned up from logging channels managed by the following bots:\n- **{botList}**\n\n{Emojis.Note} Make sure PluralKit has the **Manage Messages** permission in the channels in question.\n{Emojis.Note} Also, make sure to blacklist the logging channel itself from the bots in question to prevent conflicts." ) ;
else
await ctx . Reply ( $"{Emojis.Success} Log cleanup has been **disabled** for this server." ) ;
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}
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}
}