PluralKit/PluralKit.Bot/Commands/SystemEdit.cs

687 lines
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C#
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using System.Text;
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using System.Text.RegularExpressions;
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using Myriad.Builders;
using Myriad.Rest.Exceptions;
using Myriad.Rest.Types;
using Myriad.Rest.Types.Requests;
using Myriad.Types;
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using Newtonsoft.Json;
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using PluralKit.Core;
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namespace PluralKit.Bot;
public class SystemEdit
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{
private readonly HttpClient _client;
private readonly DataFileService _dataFiles;
private readonly PrivateChannelService _dmCache;
public SystemEdit(DataFileService dataFiles, HttpClient client, PrivateChannelService dmCache)
{
_dataFiles = dataFiles;
_client = client;
_dmCache = dmCache;
}
public async Task Name(Context ctx, PKSystem target)
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{
var isOwnSystem = target.Id == ctx.System?.Id;
var noNameSetMessage = $"{(isOwnSystem ? "Your" : "This")} system does not have a name set.";
if (isOwnSystem)
noNameSetMessage += " Type `pk;system name <name>` to set one.";
if (ctx.MatchRaw())
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{
if (target.Name != null)
await ctx.Reply($"```\n{target.Name}\n```");
else
await ctx.Reply(noNameSetMessage);
return;
}
if (!ctx.HasNext(false))
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{
if (target.Name != null)
await ctx.Reply(
$"{(isOwnSystem ? "Your" : "This")} system's name is currently **{target.Name}**."
+ (isOwnSystem ? " Type `pk;system name -clear` to clear it." : ""));
else
await ctx.Reply(noNameSetMessage);
return;
}
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ctx.CheckSystem().CheckOwnSystem(target);
if (await ctx.MatchClear("your system's name"))
{
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { Name = null });
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await ctx.Reply($"{Emojis.Success} System name cleared.");
}
else
{
var newSystemName = ctx.RemainderOrNull(false).NormalizeLineEndSpacing();
if (newSystemName.Length > Limits.MaxSystemNameLength)
throw Errors.StringTooLongError("System name", newSystemName.Length, Limits.MaxSystemNameLength);
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { Name = newSystemName });
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await ctx.Reply($"{Emojis.Success} System name changed.");
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}
}
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public async Task Description(Context ctx, PKSystem target)
{
ctx.CheckSystemPrivacy(target.Id, target.DescriptionPrivacy);
var isOwnSystem = target.Id == ctx.System?.Id;
var noDescriptionSetMessage = "This system does not have a description set.";
if (isOwnSystem)
noDescriptionSetMessage += " To set one, type `pk;s description <description>`.";
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if (ctx.MatchRaw())
{
if (target.Description == null)
await ctx.Reply(noDescriptionSetMessage);
else
await ctx.Reply($"```\n{target.Description}\n```");
return;
}
if (!ctx.HasNext(false))
{
if (target.Description == null)
await ctx.Reply(noDescriptionSetMessage);
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else
await ctx.Reply(embed: new EmbedBuilder()
.Title("System description")
.Description(target.Description)
.Footer(new Embed.EmbedFooter(
"To print the description with formatting, type `pk;s description -raw`."
+ (isOwnSystem ? "To clear it, type `pk;s description -clear`. To change it, type `pk;s description <new description>`." : "")))
.Build());
return;
}
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ctx.CheckSystem().CheckOwnSystem(target);
if (await ctx.MatchClear("your system's description"))
{
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { Description = null });
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await ctx.Reply($"{Emojis.Success} System description cleared.");
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}
else
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{
var newDescription = ctx.RemainderOrNull(false).NormalizeLineEndSpacing();
if (newDescription.Length > Limits.MaxDescriptionLength)
throw Errors.StringTooLongError("Description", newDescription.Length, Limits.MaxDescriptionLength);
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await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { Description = newDescription });
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await ctx.Reply($"{Emojis.Success} System description changed.");
}
}
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public async Task Color(Context ctx, PKSystem target)
{
var isOwnSystem = ctx.System?.Id == target.Id;
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if (!isOwnSystem || !ctx.HasNext(false))
{
if (target.Color == null)
await ctx.Reply(
"This system does not have a color set." + (isOwnSystem ? " To set one, type `pk;system color <color>`." : ""));
else
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await ctx.Reply(embed: new EmbedBuilder()
.Title("System color")
.Color(target.Color.ToDiscordColor())
.Thumbnail(new Embed.EmbedThumbnail($"https://fakeimg.pl/256x256/{target.Color}/?text=%20"))
.Description(
$"This system's color is **#{target.Color}**." + (isOwnSystem ? " To clear it, type `pk;s color -clear`." : ""))
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.Build());
return;
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}
ctx.CheckSystem().CheckOwnSystem(target);
if (await ctx.MatchClear())
{
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { Color = Partial<string>.Null() });
await ctx.Reply($"{Emojis.Success} System color cleared.");
}
else
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{
var color = ctx.RemainderOrNull();
if (color.StartsWith("#")) color = color.Substring(1);
if (!Regex.IsMatch(color, "^[0-9a-fA-F]{6}$")) throw Errors.InvalidColorError(color);
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await ctx.Repository.UpdateSystem(target.Id,
new SystemPatch { Color = Partial<string>.Present(color.ToLowerInvariant()) });
await ctx.Reply(embed: new EmbedBuilder()
.Title($"{Emojis.Success} System color changed.")
.Color(color.ToDiscordColor())
.Thumbnail(new Embed.EmbedThumbnail($"https://fakeimg.pl/256x256/{color}/?text=%20"))
.Build());
}
}
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public async Task Tag(Context ctx, PKSystem target)
{
var isOwnSystem = ctx.System?.Id == target.Id;
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var noTagSetMessage = isOwnSystem
? "You currently have no system tag set. To set one, type `pk;s tag <tag>`."
: "This system currently has no system tag set.";
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if (ctx.MatchRaw())
{
if (target.Tag == null)
await ctx.Reply(noTagSetMessage);
else
await ctx.Reply($"```\n{target.Tag}\n```");
return;
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}
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if (!ctx.HasNext(false))
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{
if (target.Tag == null)
await ctx.Reply(noTagSetMessage);
else
await ctx.Reply($"{(isOwnSystem ? "Your" : "This system's")} current system tag is {target.Tag.AsCode()}."
+ (isOwnSystem ? "To change it, type `pk;s tag <tag>`. To clear it, type `pk;s tag -clear`." : ""));
return;
}
ctx.CheckSystem().CheckOwnSystem(target);
if (await ctx.MatchClear("your system's tag"))
{
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { Tag = null });
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await ctx.Reply($"{Emojis.Success} System tag cleared.");
}
else
{
var newTag = ctx.RemainderOrNull(false).NormalizeLineEndSpacing();
if (newTag != null)
if (newTag.Length > Limits.MaxSystemTagLength)
throw Errors.StringTooLongError("System tag", newTag.Length, Limits.MaxSystemTagLength);
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await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { Tag = newTag });
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await ctx.Reply(
$"{Emojis.Success} System tag changed. Member names will now end with {newTag.AsCode()} when proxied.");
}
}
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public async Task ServerTag(Context ctx, PKSystem target)
{
ctx.CheckSystem().CheckOwnSystem(target).CheckGuildContext();
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var setDisabledWarning =
$"{Emojis.Warn} Your system tag is currently **disabled** in this server. No tag will be applied when proxying.\nTo re-enable the system tag in the current server, type `pk;s servertag -enable`.";
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var settings = await ctx.Repository.GetSystemGuild(ctx.Guild.Id, target.Id);
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async Task Show(bool raw = false)
{
if (settings.Tag != null)
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{
if (raw)
{
await ctx.Reply($"```{settings.Tag}```");
return;
}
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var msg = $"Your current system tag in '{ctx.Guild.Name}' is {settings.Tag.AsCode()}";
if (!settings.TagEnabled)
msg += ", but it is currently **disabled**. To re-enable it, type `pk;s servertag -enable`.";
else
msg +=
". To change it, type `pk;s servertag <tag>`. To clear it, type `pk;s servertag -clear`.";
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await ctx.Reply(msg);
return;
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}
if (!settings.TagEnabled)
await ctx.Reply(
$"Your global system tag is {target.Tag}, but it is **disabled** in this server. To re-enable it, type `pk;s servertag -enable`");
else
await ctx.Reply(
$"You currently have no system tag specific to the server '{ctx.Guild.Name}'. To set one, type `pk;s servertag <tag>`. To disable the system tag in the current server, type `pk;s servertag -disable`.");
}
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async Task Set()
{
var newTag = ctx.RemainderOrNull(false);
if (newTag != null && newTag.Length > Limits.MaxSystemTagLength)
throw Errors.StringTooLongError("System server tag", newTag.Length, Limits.MaxSystemTagLength);
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await ctx.Repository.UpdateSystemGuild(target.Id, ctx.Guild.Id, new SystemGuildPatch { Tag = newTag });
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await ctx.Reply(
$"{Emojis.Success} System server tag changed. Member names will now end with {newTag.AsCode()} when proxied in the current server '{ctx.Guild.Name}'.");
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if (!ctx.MessageContext.TagEnabled)
await ctx.Reply(setDisabledWarning);
}
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async Task Clear()
{
await ctx.Repository.UpdateSystemGuild(target.Id, ctx.Guild.Id, new SystemGuildPatch { Tag = null });
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await ctx.Reply(
$"{Emojis.Success} System server tag cleared. Member names will now end with the global system tag, if there is one set.");
if (!ctx.MessageContext.TagEnabled)
await ctx.Reply(setDisabledWarning);
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}
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async Task EnableDisable(bool newValue)
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{
await ctx.Repository.UpdateSystemGuild(target.Id, ctx.Guild.Id,
new SystemGuildPatch { TagEnabled = newValue });
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await ctx.Reply(PrintEnableDisableResult(newValue, newValue != ctx.MessageContext.TagEnabled));
}
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string PrintEnableDisableResult(bool newValue, bool changedValue)
{
var opStr = newValue ? "enabled" : "disabled";
var str = "";
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if (!changedValue)
str = $"{Emojis.Note} The system tag is already {opStr} in this server.";
else
str = $"{Emojis.Success} System tag {opStr} in this server.";
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if (newValue)
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{
if (ctx.MessageContext.TagEnabled)
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{
if (ctx.MessageContext.SystemGuildTag == null)
str +=
" However, you do not have a system tag specific to this server. Messages will be proxied using your global system tag, if there is one set.";
else
str +=
$" Your current system tag in '{ctx.Guild.Name}' is {ctx.MessageContext.SystemGuildTag.AsCode()}.";
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}
else
{
if (ctx.MessageContext.SystemGuildTag != null)
str +=
$" Member names will now end with the server-specific tag {ctx.MessageContext.SystemGuildTag.AsCode()} when proxied in the current server '{ctx.Guild.Name}'.";
else
str +=
" Member names will now end with the global system tag when proxied in the current server, if there is one set.";
}
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}
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return str;
}
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if (await ctx.MatchClear("your system's server tag"))
await Clear();
else if (ctx.Match("disable") || ctx.MatchFlag("disable"))
await EnableDisable(false);
else if (ctx.Match("enable") || ctx.MatchFlag("enable"))
await EnableDisable(true);
else if (ctx.MatchRaw())
await Show(true);
else if (!ctx.HasNext(false))
await Show();
else
await Set();
}
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public async Task Pronouns(Context ctx, PKSystem target)
{
ctx.CheckSystemPrivacy(target.Id, target.PronounPrivacy);
var isOwnSystem = ctx.System.Id == target.Id;
var noPronounsSetMessage = "This system does not have pronouns set.";
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if (isOwnSystem)
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noPronounsSetMessage += " To set some, type `pk;system pronouns <pronouns>`";
if (ctx.MatchRaw())
{
if (target.Pronouns == null)
await ctx.Reply(noPronounsSetMessage);
else
await ctx.Reply($"```\n{target.Pronouns}\n```");
return;
}
if (!ctx.HasNext(false))
{
if (target.Pronouns == null)
await ctx.Reply(noPronounsSetMessage);
else
await ctx.Reply($"{(isOwnSystem ? "Your" : "This system's")} current pronouns are **{target.Pronouns}**.\nTo print the pronouns with formatting, type `pk;system pronouns -raw`."
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+ (isOwnSystem ? " To clear them, type `pk;system pronouns -clear`."
: ""));
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return;
}
ctx.CheckSystem().CheckOwnSystem(target);
if (await ctx.MatchClear("your system's pronouns"))
{
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { Pronouns = null });
await ctx.Reply($"{Emojis.Success} System pronouns cleared.");
}
else
{
var newPronouns = ctx.RemainderOrNull(false).NormalizeLineEndSpacing();
if (newPronouns != null)
if (newPronouns.Length > Limits.MaxPronounsLength)
throw Errors.StringTooLongError("Pronouns", newPronouns.Length, Limits.MaxPronounsLength);
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { Pronouns = newPronouns });
await ctx.Reply(
$"{Emojis.Success} System pronouns changed.");
}
}
public async Task Avatar(Context ctx, PKSystem target)
{
async Task ClearIcon()
{
ctx.CheckOwnSystem(target);
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { AvatarUrl = null });
await ctx.Reply($"{Emojis.Success} System icon cleared.");
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}
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async Task SetIcon(ParsedImage img)
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{
ctx.CheckOwnSystem(target);
await AvatarUtils.VerifyAvatarOrThrow(_client, img.Url);
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await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { AvatarUrl = img.Url });
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var msg = img.Source switch
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{
AvatarSource.User =>
$"{Emojis.Success} System icon changed to {img.SourceUser?.Username}'s avatar!\n{Emojis.Warn} If {img.SourceUser?.Username} changes their avatar, the system icon will need to be re-set.",
AvatarSource.Url => $"{Emojis.Success} System icon changed to the image at the given URL.",
AvatarSource.Attachment =>
$"{Emojis.Success} System icon changed to attached image.\n{Emojis.Warn} If you delete the message containing the attachment, the system icon will stop working.",
_ => throw new ArgumentOutOfRangeException()
};
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// The attachment's already right there, no need to preview it.
var hasEmbed = img.Source != AvatarSource.Attachment;
await (hasEmbed
? ctx.Reply(msg, new EmbedBuilder().Image(new Embed.EmbedImage(img.Url)).Build())
: ctx.Reply(msg));
}
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async Task ShowIcon()
{
if ((target.AvatarUrl?.Trim() ?? "").Length > 0)
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{
var eb = new EmbedBuilder()
.Title("System icon")
.Image(new Embed.EmbedImage(target.AvatarUrl.TryGetCleanCdnUrl()));
if (target.Id == ctx.System?.Id)
eb.Description("To clear, use `pk;system icon clear`.");
await ctx.Reply(embed: eb.Build());
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}
else
{
throw new PKSyntaxError(
"This system does not have an icon set. Set one by attaching an image to this command, or by passing an image URL or @mention.");
}
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}
if (target != null && target?.Id != ctx.System?.Id)
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{
await ShowIcon();
return;
}
if (await ctx.MatchClear("your system's icon"))
await ClearIcon();
else if (await ctx.MatchImage() is { } img)
await SetIcon(img);
else
await ShowIcon();
}
public async Task BannerImage(Context ctx, PKSystem target)
{
ctx.CheckSystemPrivacy(target.Id, target.DescriptionPrivacy);
var isOwnSystem = target.Id == ctx.System?.Id;
if (!ctx.HasNext() && ctx.Message.Attachments.Length == 0)
{
if ((target.BannerImage?.Trim() ?? "").Length > 0)
{
var eb = new EmbedBuilder()
.Title("System banner image")
.Image(new Embed.EmbedImage(target.BannerImage));
if (isOwnSystem)
eb.Description("To clear, use `pk;system banner clear`.");
await ctx.Reply(embed: eb.Build());
}
else
{
throw new PKSyntaxError("This system does not have a banner image set."
+ (isOwnSystem ? "Set one by attaching an image to this command, or by passing an image URL or @mention." : ""));
}
return;
}
ctx.CheckSystem().CheckOwnSystem(target);
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if (await ctx.MatchClear("your system's banner image"))
{
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { BannerImage = null });
await ctx.Reply($"{Emojis.Success} System banner image cleared.");
}
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else if (await ctx.MatchImage() is { } img)
{
await AvatarUtils.VerifyAvatarOrThrow(_client, img.Url, true);
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch { BannerImage = img.Url });
var msg = img.Source switch
{
AvatarSource.Url => $"{Emojis.Success} System banner image changed to the image at the given URL.",
AvatarSource.Attachment =>
$"{Emojis.Success} System banner image changed to attached image.\n{Emojis.Warn} If you delete the message containing the attachment, the banner image will stop working.",
AvatarSource.User => throw new PKError("Cannot set a banner image to an user's avatar."),
_ => throw new ArgumentOutOfRangeException()
};
// The attachment's already right there, no need to preview it.
var hasEmbed = img.Source != AvatarSource.Attachment;
await (hasEmbed
? ctx.Reply(msg, new EmbedBuilder().Image(new Embed.EmbedImage(img.Url)).Build())
: ctx.Reply(msg));
}
}
public async Task Delete(Context ctx, PKSystem target)
{
ctx.CheckSystem().CheckOwnSystem(target);
await ctx.Reply(
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$"{Emojis.Warn} Are you sure you want to delete your system? If so, reply to this message with your system's ID (`{target.Hid}`).\n"
+$"**Note: this action is permanent,** but you will get a copy of your system's data that can be re-imported into PluralKit at a later date sent to you in DMs."
+" If you don't want this to happen, use `pk;s delete -no-export` instead.");
if (!await ctx.ConfirmWithReply(target.Hid))
throw new PKError(
$"System deletion cancelled. Note that you must reply with your system ID (`{target.Hid}`) *verbatim*.");
// If the user confirms the deletion, export their system and send them the export file before actually
// deleting their system, unless they specifically tell us not to do an export.
var noExport = ctx.MatchFlag("ne", "no-export");
if (!noExport)
{
var json = await ctx.BusyIndicator(async () =>
{
// Make the actual data file
var data = await _dataFiles.ExportSystem(ctx.System);
return JsonConvert.SerializeObject(data, Formatting.None);
});
var stream = new MemoryStream(Encoding.UTF8.GetBytes(json));
try
{
var dm = await _dmCache.GetOrCreateDmChannel(ctx.Author.Id);
var msg = await ctx.Rest.CreateMessage(dm,
new MessageRequest { Content = $"{Emojis.Success} System deleted. If you want to set up your PluralKit system again, you can import the file below with `pk;import`." },
new[] { new MultipartFile("system.json", stream, null) });
await ctx.Rest.CreateMessage(dm, new MessageRequest { Content = $"<{msg.Attachments[0].Url}>" });
// If the original message wasn't posted in DMs, send a public reminder
if (ctx.Channel.Type != Channel.ChannelType.Dm)
await ctx.Reply($"{Emojis.Success} System deleted. Check your DMs for a copy of your system's data!");
}
catch (ForbiddenException)
{
// If user has DMs closed, tell 'em to open them
throw new PKError(
$"I couldn't send you a DM with your system's data before deleting your system. Either make sure your DMs are open, or use `pk;s delete -no-export` to delete your system without exporting first.");
}
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}
else
{
await ctx.Reply($"{Emojis.Success} System deleted.");
}
// Now that we've sent the export data (or been told not to), we can safely delete the system
await ctx.Repository.DeleteSystem(target.Id);
}
public async Task SystemProxy(Context ctx)
{
ctx.CheckSystem();
var guild = await ctx.MatchGuild() ?? ctx.Guild ??
throw new PKError("You must run this command in a server or pass a server ID.");
var gs = await ctx.Repository.GetSystemGuild(guild.Id, ctx.System.Id);
string serverText;
if (guild.Id == ctx.Guild?.Id)
serverText = $"this server ({guild.Name.EscapeMarkdown()})";
else
serverText = $"the server {guild.Name.EscapeMarkdown()}";
if (!ctx.HasNext())
{
if (gs.ProxyEnabled)
await ctx.Reply(
$"Proxying in {serverText} is currently **enabled** for your system. To disable it, type `pk;system proxy off`.");
else
await ctx.Reply(
$"Proxying in {serverText} is currently **disabled** for your system. To enable it, type `pk;system proxy on`.");
return;
}
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var newValue = ctx.MatchToggle();
await ctx.Repository.UpdateSystemGuild(ctx.System.Id, guild.Id, new SystemGuildPatch { ProxyEnabled = newValue });
if (newValue)
await ctx.Reply($"Message proxying in {serverText} is now **enabled** for your system.");
else
await ctx.Reply($"Message proxying in {serverText} is now **disabled** for your system.");
}
public async Task SystemPrivacy(Context ctx, PKSystem target)
{
ctx.CheckSystem().CheckOwnSystem(target);
Task PrintEmbed()
{
var eb = new EmbedBuilder()
.Title("Current privacy settings for your system")
.Field(new Embed.Field("Description", target.DescriptionPrivacy.Explanation()))
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.Field(new Embed.Field("Pronouns", target.PronounPrivacy.Explanation()))
.Field(new Embed.Field("Member list", target.MemberListPrivacy.Explanation()))
.Field(new Embed.Field("Group list", target.GroupListPrivacy.Explanation()))
.Field(new Embed.Field("Current fronter(s)", target.FrontPrivacy.Explanation()))
.Field(new Embed.Field("Front/switch history", target.FrontHistoryPrivacy.Explanation()))
.Description(
"To edit privacy settings, use the command:\n`pk;system privacy <subject> <level>`\n\n- `subject` is one of `description`, `list`, `front`, `fronthistory`, `groups`, or `all` \n- `level` is either `public` or `private`.");
return ctx.Reply(embed: eb.Build());
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}
async Task SetLevel(SystemPrivacySubject subject, PrivacyLevel level)
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{
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch().WithPrivacy(subject, level));
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var levelExplanation = level switch
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{
PrivacyLevel.Public => "be able to query",
PrivacyLevel.Private => "*not* be able to query",
_ => ""
};
var subjectStr = subject switch
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{
SystemPrivacySubject.Description => "description",
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SystemPrivacySubject.Pronouns => "pronouns",
SystemPrivacySubject.Front => "front",
SystemPrivacySubject.FrontHistory => "front history",
SystemPrivacySubject.MemberList => "member list",
SystemPrivacySubject.GroupList => "group list",
_ => ""
};
var msg =
$"System {subjectStr} privacy has been set to **{level.LevelName()}**. Other accounts will now {levelExplanation} your system {subjectStr}.";
await ctx.Reply($"{Emojis.Success} {msg}");
}
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async Task SetAll(PrivacyLevel level)
{
await ctx.Repository.UpdateSystem(target.Id, new SystemPatch().WithAllPrivacy(level));
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var msg = level switch
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{
PrivacyLevel.Private =>
$"All system privacy settings have been set to **{level.LevelName()}**. Other accounts will now not be able to view your member list, group list, front history, or system description.",
PrivacyLevel.Public =>
$"All system privacy settings have been set to **{level.LevelName()}**. Other accounts will now be able to view everything.",
_ => ""
};
Feature/granular member privacy (#174) * Some reasons this needs to exist for it to run on my machine? I don't think it would hurt to have it in other machines so * Add options to member model * Add Privacy to member embed * Added member privacy display list * Update database settings * apparetnly this is nolonger needed? * Fix sql call * Fix more sql errors * Added in settings control * Add all subject to system privacy * Basic API Privacy * Name privacy in logs * update todo * remove CheckReadMemberPermission * Added name privacy to log embed * update todo * Update todo * Update api to handle privacy * update todo * Update systemlist full to respect privacy (as well as system list) * include colour as option for member privacy subject * move todo file (why was it there?) * Update TODO.md * Update TODO.md * Update TODO.md * Deleted to create pr * Update command usage and add to the command tree * Make api respect created privacy * Add editing privacy through the api * Fix pronoun privacy field in api * Fix info leak of display name in api * deprecate privacy field in api * Deprecate privacy diffrently * Update API * Update documentation * Update documentation * Remove comment in yml * Update userguide * Update migration (fix typo in 5.sql too) * Sanatize names * some full stops * Fix after merge * update migration * update schema version * update edit command * update privacy filter * fix a dumb mistake * clarify on what name privacy does * make it easier on someone else * Update docs * Comment out unused code * Add aliases for `member privacy all public` and `member privacy all private`
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await ctx.Reply($"{Emojis.Success} {msg}");
}
if (!ctx.HasNext())
await PrintEmbed();
else if (ctx.Match("all"))
await SetAll(ctx.PopPrivacyLevel());
else
await SetLevel(ctx.PopSystemPrivacySubject(), ctx.PopPrivacyLevel());
}
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}