PluralKit/PluralKit.Bot/Utils/DiscordUtils.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using DSharpPlus;
using DSharpPlus.Entities;
using NodaTime;
namespace PluralKit.Bot
{
public static class DiscordUtils
{
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public static DiscordColor Blue = new DiscordColor(0x1f99d8);
public static DiscordColor Green = new DiscordColor(0x00cc78);
public static DiscordColor Red = new DiscordColor(0xef4b3d);
public static DiscordColor Gray = new DiscordColor(0x979c9f);
public static Permissions DM_PERMISSIONS = (Permissions) 0b00000_1000110_1011100110000_000000;
private static readonly FieldInfo _roleIdsField = typeof(DiscordMember).GetField("_role_ids", BindingFlags.NonPublic | BindingFlags.Instance);
public static string NameAndMention(this DiscordUser user) {
return $"{user.Username}#{user.Discriminator} ({user.Mention})";
}
// We funnel all "permissions from DiscordMember" calls through here
// This way we can ensure we do the read permission correction everywhere
private static Permissions PermissionsInGuild(DiscordChannel channel, DiscordMember member)
{
ValidateCachedRoles(member);
var permissions = channel.PermissionsFor(member);
// This method doesn't account for channels without read permissions
// If we don't have read permissions in the channel, we don't have *any* permissions
if ((permissions & Permissions.AccessChannels) != Permissions.AccessChannels)
return Permissions.None;
return permissions;
}
// Workaround for DSP internal error
private static void ValidateCachedRoles(DiscordMember member)
{
var roleIdCache = _roleIdsField.GetValue(member) as List<ulong>;
var currentRoleIds = member.Roles.Where(x => x != null).Select(x => x.Id);
var invalidRoleIds = roleIdCache.Where(x => !currentRoleIds.Contains(x));
roleIdCache.RemoveAll(x => invalidRoleIds.Contains(x));
}
public static async Task<Permissions> PermissionsIn(this DiscordChannel channel, DiscordUser user)
{
// Just delegates to PermissionsInSync, but handles the case of a non-member User in a guild properly
// This is a separate method because it requires an async call
if (channel.Guild != null && !(user is DiscordMember))
return PermissionsInSync(channel, await channel.Guild.GetMemberAsync(user.Id));
return PermissionsInSync(channel, user);
}
// Same as PermissionsIn, but always synchronous. DiscordUser must be a DiscordMember if channel is in guild.
public static Permissions PermissionsInSync(this DiscordChannel channel, DiscordUser user)
{
if (channel.Guild != null && !(user is DiscordMember))
throw new ArgumentException("Function was passed a guild channel but a non-member DiscordUser");
if (user is DiscordMember m) return PermissionsInGuild(channel, m);
if (channel.Type == ChannelType.Private) return DM_PERMISSIONS;
return Permissions.None;
}
public static Permissions BotPermissions(this DiscordChannel channel)
{
// TODO: can we get a CurrentMember somehow without a guild context?
// at least, without somehow getting a DiscordClient reference as an arg(which I don't want to do)
if (channel.Guild != null)
return PermissionsInSync(channel, channel.Guild.CurrentMember);
if (channel.Type == ChannelType.Private) return DM_PERMISSIONS;
return Permissions.None;
}
public static bool BotHasAllPermissions(this DiscordChannel channel, Permissions permissionSet) =>
(BotPermissions(channel) & permissionSet) == permissionSet;
public static Instant SnowflakeToInstant(ulong snowflake) =>
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Instant.FromUtc(2015, 1, 1, 0, 0, 0) + Duration.FromMilliseconds(snowflake >> 22);
public static ulong InstantToSnowflake(Instant time) =>
(ulong) (time - Instant.FromUtc(2015, 1, 1, 0, 0, 0)).TotalMilliseconds >> 22;
public static ulong InstantToSnowflake(DateTimeOffset time) =>
(ulong) (time - new DateTimeOffset(2015, 1, 1, 0, 0, 0, TimeSpan.Zero)).TotalMilliseconds >> 22;
public static async Task CreateReactionsBulk(this DiscordMessage msg, string[] reactions)
{
foreach (var reaction in reactions)
{
await msg.CreateReactionAsync(DiscordEmoji.FromUnicode(reaction));
}
}
public static string WorkaroundForUrlBug(string input)
{
// Workaround for https://github.com/DSharpPlus/DSharpPlus/issues/565
return input?.Replace("%20", "+");
}
public static Task<DiscordMessage> SendMessageFixedAsync(this DiscordChannel channel, string content = null, DiscordEmbed embed = null, IEnumerable<IMention> mentions = null) =>
// Passing an empty list blocks all mentions by default (null allows all through)
channel.SendMessageAsync(content, embed: embed, mentions: mentions ?? new IMention[0]);
// This doesn't do anything by itself (DiscordMember.SendMessageAsync doesn't take a mentions argument)
// It's just here for consistency so we don't use the standard SendMessageAsync method >.>
public static Task<DiscordMessage> SendMessageFixedAsync(this DiscordMember member, string content = null, DiscordEmbed embed = null) =>
member.SendMessageAsync(content, embed: embed);
}
}