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using System ;
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using System.Linq ;
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using System.Threading.Tasks ;
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using Dapper ;
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using DSharpPlus ;
using DSharpPlus.Entities ;
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using NodaTime ;
using NodaTime.Text ;
using NodaTime.TimeZones ;
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using PluralKit.Core ;
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using Sentry.Protocol ;
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namespace PluralKit.Bot
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{
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public class SystemEdit
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{
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private IDataStore _data ;
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private IDatabase _db ;
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private EmbedService _embeds ;
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public SystemEdit ( IDataStore data , EmbedService embeds , IDatabase db )
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{
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_data = data ;
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_embeds = embeds ;
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_db = db ;
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}
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public async Task Name ( Context ctx )
{
ctx . CheckSystem ( ) ;
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if ( ctx . MatchClear ( ) )
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{
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var clearPatch = new SystemPatch { Name = null } ;
await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , clearPatch ) ) ;
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await ctx . Reply ( $"{Emojis.Success} System name cleared." ) ;
return ;
}
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var newSystemName = ctx . RemainderOrNull ( ) ;
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if ( newSystemName = = null )
{
if ( ctx . System . Name ! = null )
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await ctx . Reply ( $"Your system's name is currently **{ctx.System.Name}**. Type `pk;system name -clear` to clear it." ) ;
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else
await ctx . Reply ( "Your system currently does not have a name. Type `pk;system name <name>` to set one." ) ;
return ;
}
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if ( newSystemName ! = null & & newSystemName . Length > Limits . MaxSystemNameLength )
throw Errors . SystemNameTooLongError ( newSystemName . Length ) ;
var patch = new SystemPatch { Name = newSystemName } ;
await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , patch ) ) ;
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await ctx . Reply ( $"{Emojis.Success} System name changed." ) ;
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}
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public async Task Description ( Context ctx ) {
ctx . CheckSystem ( ) ;
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if ( ctx . MatchClear ( ) )
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{
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var patch = new SystemPatch { Description = null } ;
await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , patch ) ) ;
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await ctx . Reply ( $"{Emojis.Success} System description cleared." ) ;
return ;
}
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var newDescription = ctx . RemainderOrNull ( ) ? . NormalizeLineEndSpacing ( ) ;
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if ( newDescription = = null )
{
if ( ctx . System . Description = = null )
await ctx . Reply ( "Your system does not have a description set. To set one, type `pk;s description <description>`." ) ;
else if ( ctx . MatchFlag ( "r" , "raw" ) )
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await ctx . Reply ( $"```\n{ctx.System.Description}\n```" ) ;
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else
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await ctx . Reply ( embed : new DiscordEmbedBuilder ( )
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. WithTitle ( "System description" )
. WithDescription ( ctx . System . Description )
. WithFooter ( "To print the description with formatting, type `pk;s description -raw`. To clear it, type `pk;s description -clear`. To change it, type `pk;s description <new description>`." )
. Build ( ) ) ;
}
else
{
if ( newDescription . Length > Limits . MaxDescriptionLength ) throw Errors . DescriptionTooLongError ( newDescription . Length ) ;
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var patch = new SystemPatch { Description = newDescription } ;
await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , patch ) ) ;
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await ctx . Reply ( $"{Emojis.Success} System description changed." ) ;
}
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}
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public async Task Tag ( Context ctx )
{
ctx . CheckSystem ( ) ;
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if ( ctx . MatchClear ( ) )
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{
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var patch = new SystemPatch { Tag = null } ;
await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , patch ) ) ;
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await ctx . Reply ( $"{Emojis.Success} System tag cleared." ) ;
} else if ( ! ctx . HasNext ( skipFlags : false ) )
{
if ( ctx . System . Tag = = null )
await ctx . Reply ( $"You currently have no system tag. To set one, type `pk;s tag <tag>`." ) ;
else
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await ctx . Reply ( $"Your current system tag is `{ctx.System.Tag}`. To change it, type `pk;s tag <tag>`. To clear it, type `pk;s tag -clear`." ) ;
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}
else
{
var newTag = ctx . RemainderOrNull ( skipFlags : false ) ;
if ( newTag ! = null )
if ( newTag . Length > Limits . MaxSystemTagLength )
throw Errors . SystemNameTooLongError ( newTag . Length ) ;
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var patch = new SystemPatch { Tag = newTag } ;
await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , patch ) ) ;
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await ctx . Reply ( $"{Emojis.Success} System tag changed. Member names will now end with `{newTag}` when proxied." ) ;
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}
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}
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public async Task Avatar ( Context ctx )
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{
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ctx . CheckSystem ( ) ;
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async Task ClearIcon ( )
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{
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await _db . Execute ( c = > c . UpdateSystem ( ctx . System . Id , new SystemPatch { AvatarUrl = null } ) ) ;
await ctx . Reply ( $"{Emojis.Success} System icon cleared." ) ;
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}
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async Task SetIcon ( ParsedImage img )
{
if ( img . Url . Length > Limits . MaxUriLength )
throw Errors . InvalidUrl ( img . Url ) ;
await AvatarUtils . VerifyAvatarOrThrow ( img . Url ) ;
await _db . Execute ( c = > c . UpdateSystem ( ctx . System . Id , new SystemPatch { AvatarUrl = img . Url } ) ) ;
var msg = img . Source switch
{
AvatarSource . User = > $"{Emojis.Success} System icon changed to {img.SourceUser?.Username}'s avatar!\n{Emojis.Warn} If {img.SourceUser?.Username} changes their avatar, the system icon will need to be re-set." ,
AvatarSource . Url = > $"{Emojis.Success} System icon changed to the image at the given URL." ,
AvatarSource . Attachment = > $"{Emojis.Success} System icon changed to attached image.\n{Emojis.Warn} If you delete the message containing the attachment, the system icon will stop working." ,
_ = > throw new ArgumentOutOfRangeException ( )
} ;
// The attachment's already right there, no need to preview it.
var hasEmbed = img . Source ! = AvatarSource . Attachment ;
await ( hasEmbed
? ctx . Reply ( msg , embed : new DiscordEmbedBuilder ( ) . WithImageUrl ( img . Url ) . Build ( ) )
: ctx . Reply ( msg ) ) ;
}
async Task ShowIcon ( )
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{
if ( ( ctx . System . AvatarUrl ? . Trim ( ) ? ? "" ) . Length > 0 )
{
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var eb = new DiscordEmbedBuilder ( )
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. WithTitle ( "System icon" )
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. WithImageUrl ( ctx . System . AvatarUrl )
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. WithDescription ( "To clear, use `pk;system icon clear`." ) ;
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await ctx . Reply ( embed : eb . Build ( ) ) ;
}
else
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throw new PKSyntaxError ( "This system does not have an icon set. Set one by attaching an image to this command, or by passing an image URL or @mention." ) ;
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}
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if ( ctx . MatchClear ( ) )
await ClearIcon ( ) ;
else if ( await ctx . MatchImage ( ) is { } img )
await SetIcon ( img ) ;
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else
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await ShowIcon ( ) ;
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}
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public async Task Delete ( Context ctx ) {
ctx . CheckSystem ( ) ;
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await ctx . Reply ( $"{Emojis.Warn} Are you sure you want to delete your system? If so, reply to this message with your system's ID (`{ctx.System.Hid}`).\n**Note: this action is permanent.**" ) ;
if ( ! await ctx . ConfirmWithReply ( ctx . System . Hid ) )
throw new PKError ( $"System deletion cancelled. Note that you must reply with your system ID (`{ctx.System.Hid}`) *verbatim*." ) ;
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await _db . Execute ( conn = > conn . DeleteSystem ( ctx . System . Id ) ) ;
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await ctx . Reply ( $"{Emojis.Success} System deleted." ) ;
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}
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public async Task SystemProxy ( Context ctx )
{
ctx . CheckSystem ( ) . CheckGuildContext ( ) ;
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var gs = await _db . Execute ( c = > c . QueryOrInsertSystemGuildConfig ( ctx . Guild . Id , ctx . System . Id ) ) ;
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bool newValue ;
if ( ctx . Match ( "on" , "enabled" , "true" , "yes" ) ) newValue = true ;
else if ( ctx . Match ( "off" , "disabled" , "false" , "no" ) ) newValue = false ;
else if ( ctx . HasNext ( ) ) throw new PKSyntaxError ( "You must pass either \"on\" or \"off\"." ) ;
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else
{
if ( gs . ProxyEnabled )
await ctx . Reply ( "Proxying in this server is currently **enabled** for your system. To disable it, type `pk;system proxy off`." ) ;
else
await ctx . Reply ( "Proxying in this server is currently **disabled** for your system. To enable it, type `pk;system proxy on`." ) ;
return ;
}
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var patch = new SystemGuildPatch { ProxyEnabled = newValue } ;
await _db . Execute ( conn = > conn . UpsertSystemGuild ( ctx . System . Id , ctx . Guild . Id , patch ) ) ;
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if ( newValue )
await ctx . Reply ( $"Message proxying in this server ({ctx.Guild.Name.EscapeMarkdown()}) is now **enabled** for your system." ) ;
else
await ctx . Reply ( $"Message proxying in this server ({ctx.Guild.Name.EscapeMarkdown()}) is now **disabled** for your system." ) ;
}
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public async Task SystemTimezone ( Context ctx )
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{
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if ( ctx . System = = null ) throw Errors . NoSystemError ;
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if ( ctx . MatchClear ( ) )
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{
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var clearPatch = new SystemPatch { UiTz = "UTC" } ;
await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , clearPatch ) ) ;
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await ctx . Reply ( $"{Emojis.Success} System time zone cleared (set to UTC)." ) ;
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return ;
}
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var zoneStr = ctx . RemainderOrNull ( ) ;
if ( zoneStr = = null )
{
await ctx . Reply (
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$"Your current system time zone is set to **{ctx.System.UiTz}**. It is currently **{SystemClock.Instance.GetCurrentInstant().FormatZoned(ctx.System)}** in that time zone. To change your system time zone, type `pk;s tz <zone>`." ) ;
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return ;
}
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var zone = await FindTimeZone ( ctx , zoneStr ) ;
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if ( zone = = null ) throw Errors . InvalidTimeZone ( zoneStr ) ;
var currentTime = SystemClock . Instance . GetCurrentInstant ( ) . InZone ( zone ) ;
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var msg = $"This will change the system time zone to **{zone.Id}**. The current time is **{currentTime.FormatZoned()}**. Is this correct?" ;
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if ( ! await ctx . PromptYesNo ( msg ) ) throw Errors . TimezoneChangeCancelled ;
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var patch = new SystemPatch { UiTz = zone . Id } ;
await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , patch ) ) ;
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await ctx . Reply ( $"System time zone changed to **{zone.Id}**." ) ;
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}
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public async Task SystemPrivacy ( Context ctx )
{
ctx . CheckSystem ( ) ;
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Task PrintEmbed ( )
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{
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var eb = new DiscordEmbedBuilder ( )
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. WithTitle ( "Current privacy settings for your system" )
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. AddField ( "Description" , ctx . System . DescriptionPrivacy . Explanation ( ) )
. AddField ( "Member list" , ctx . System . MemberListPrivacy . Explanation ( ) )
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. AddField ( "Group list" , ctx . System . GroupListPrivacy . Explanation ( ) )
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. AddField ( "Current fronter(s)" , ctx . System . FrontPrivacy . Explanation ( ) )
. AddField ( "Front/switch history" , ctx . System . FrontHistoryPrivacy . Explanation ( ) )
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. WithDescription ( "To edit privacy settings, use the command:\n`pk;system privacy <subject> <level>`\n\n- `subject` is one of `description`, `list`, `front`, `fronthistory`, `groups`, or `all` \n- `level` is either `public` or `private`." ) ;
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return ctx . Reply ( embed : eb . Build ( ) ) ;
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}
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async Task SetLevel ( SystemPrivacySubject subject , PrivacyLevel level )
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{
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await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , new SystemPatch ( ) . WithPrivacy ( subject , level ) ) ) ;
var levelExplanation = level switch
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{
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PrivacyLevel . Public = > "be able to query" ,
PrivacyLevel . Private = > "*not* be able to query" ,
_ = > ""
} ;
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var subjectStr = subject switch
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{
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SystemPrivacySubject . Description = > "description" ,
SystemPrivacySubject . Front = > "front" ,
SystemPrivacySubject . FrontHistory = > "front history" ,
SystemPrivacySubject . MemberList = > "member list" ,
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SystemPrivacySubject . GroupList = > "group list" ,
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_ = > ""
} ;
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var msg = $"System {subjectStr} privacy has been set to **{level.LevelName()}**. Other accounts will now {levelExplanation} your system {subjectStr}." ;
await ctx . Reply ( $"{Emojis.Success} {msg}" ) ;
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}
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async Task SetAll ( PrivacyLevel level )
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{
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await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , new SystemPatch ( ) . WithAllPrivacy ( level ) ) ) ;
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var msg = level switch
{
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PrivacyLevel . Private = > $"All system privacy settings have been set to **{level.LevelName()}**. Other accounts will now not be able to view your member list, group list, front history, or system description." ,
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PrivacyLevel . Public = > $"All system privacy settings have been set to **{level.LevelName()}**. Other accounts will now be able to view everything." ,
_ = > ""
} ;
await ctx . Reply ( $"{Emojis.Success} {msg}" ) ;
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}
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if ( ! ctx . HasNext ( ) )
await PrintEmbed ( ) ;
else if ( ctx . Match ( "all" ) )
await SetAll ( ctx . PopPrivacyLevel ( ) ) ;
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else
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await SetLevel ( ctx . PopSystemPrivacySubject ( ) , ctx . PopPrivacyLevel ( ) ) ;
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}
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public async Task SystemPing ( Context ctx )
{
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ctx . CheckSystem ( ) ;
if ( ! ctx . HasNext ( ) )
{
if ( ctx . System . PingsEnabled ) { await ctx . Reply ( "Reaction pings are currently **enabled** for your system. To disable reaction pings, type `pk;s ping disable`." ) ; }
else { await ctx . Reply ( "Reaction pings are currently **disabled** for your system. To enable reaction pings, type `pk;s ping enable`." ) ; }
}
else {
if ( ctx . Match ( "on" , "enable" ) ) {
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var patch = new SystemPatch { PingsEnabled = true } ;
await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , patch ) ) ;
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await ctx . Reply ( "Reaction pings have now been enabled." ) ;
}
if ( ctx . Match ( "off" , "disable" ) ) {
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var patch = new SystemPatch { PingsEnabled = false } ;
await _db . Execute ( conn = > conn . UpdateSystem ( ctx . System . Id , patch ) ) ;
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await ctx . Reply ( "Reaction pings have now been disabled." ) ;
}
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}
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}
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public async Task < DateTimeZone > FindTimeZone ( Context ctx , string zoneStr ) {
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// First, if we're given a flag emoji, we extract the flag emoji code from it.
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zoneStr = Core . StringUtils . ExtractCountryFlag ( zoneStr ) ? ? zoneStr ;
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// Then, we find all *locations* matching either the given country code or the country name.
var locations = TzdbDateTimeZoneSource . Default . Zone1970Locations ;
var matchingLocations = locations . Where ( l = > l . Countries . Any ( c = >
string . Equals ( c . Code , zoneStr , StringComparison . InvariantCultureIgnoreCase ) | |
string . Equals ( c . Name , zoneStr , StringComparison . InvariantCultureIgnoreCase ) ) ) ;
// Then, we find all (unique) time zone IDs that match.
var matchingZones = matchingLocations . Select ( l = > DateTimeZoneProviders . Tzdb . GetZoneOrNull ( l . ZoneId ) )
. Distinct ( ) . ToList ( ) ;
// If the set of matching zones is empty (ie. we didn't find anything), we try a few other things.
if ( matchingZones . Count = = 0 )
{
// First, we try to just find the time zone given directly and return that.
var givenZone = DateTimeZoneProviders . Tzdb . GetZoneOrNull ( zoneStr ) ;
if ( givenZone ! = null ) return givenZone ;
// If we didn't find anything there either, we try parsing the string as an offset, then
// find all possible zones that match that offset. For an offset like UTC+2, this doesn't *quite*
// work, since there are 57(!) matching zones (as of 2019-06-13) - but for less populated time zones
// this could work nicely.
var inputWithoutUtc = zoneStr . Replace ( "UTC" , "" ) . Replace ( "GMT" , "" ) ;
var res = OffsetPattern . CreateWithInvariantCulture ( "+H" ) . Parse ( inputWithoutUtc ) ;
if ( ! res . Success ) res = OffsetPattern . CreateWithInvariantCulture ( "+H:mm" ) . Parse ( inputWithoutUtc ) ;
// If *this* didn't parse correctly, fuck it, bail.
if ( ! res . Success ) return null ;
var offset = res . Value ;
// To try to reduce the count, we go by locations from the 1970+ database instead of just the full database
// This elides regions that have been identical since 1970, omitting small distinctions due to Ancient History(tm).
var allZones = TzdbDateTimeZoneSource . Default . Zone1970Locations . Select ( l = > l . ZoneId ) . Distinct ( ) ;
matchingZones = allZones . Select ( z = > DateTimeZoneProviders . Tzdb . GetZoneOrNull ( z ) )
. Where ( z = > z . GetUtcOffset ( SystemClock . Instance . GetCurrentInstant ( ) ) = = offset ) . ToList ( ) ;
}
// If we have a list of viable time zones, we ask the user which is correct.
// If we only have one, return that one.
if ( matchingZones . Count = = 1 )
return matchingZones . First ( ) ;
// Otherwise, prompt and return!
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return await ctx . Choose ( "There were multiple matches for your time zone query. Please select the region that matches you the closest:" , matchingZones ,
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z = >
{
if ( TzdbDateTimeZoneSource . Default . Aliases . Contains ( z . Id ) )
return $"**{z.Id}**, {string.Join(" , ", TzdbDateTimeZoneSource.Default.Aliases[z.Id])}" ;
return $"**{z.Id}**" ;
} ) ;
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}
}
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}