PluralKit/Myriad/Gateway/Shard.cs

349 lines
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C#
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using System;
using System.Net.WebSockets;
using System.Text.Json;
using System.Threading.Tasks;
using Myriad.Serialization;
using Myriad.Types;
using Serilog;
namespace Myriad.Gateway
{
public class Shard: IAsyncDisposable
{
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private const string LibraryName = "Myriad (for PluralKit)";
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private readonly JsonSerializerOptions _jsonSerializerOptions =
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new JsonSerializerOptions().ConfigureForMyriad();
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private readonly ILogger _logger;
private readonly Uri _uri;
private ShardConnection? _conn;
private TimeSpan? _currentHeartbeatInterval;
private bool _hasReceivedAck;
private DateTimeOffset? _lastHeartbeatSent;
private Task _worker;
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public ShardInfo ShardInfo { get; private set; }
public int ShardId => ShardInfo.ShardId;
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public GatewaySettings Settings { get; }
public ShardSessionInfo SessionInfo { get; private set; }
public ShardState State { get; private set; }
public TimeSpan? Latency { get; private set; }
public User? User { get; private set; }
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public ApplicationPartial? Application { get; private set; }
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public Func<IGatewayEvent, Task>? OnEventReceived { get; set; }
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public event Action<TimeSpan>? HeartbeatReceived;
public event Action? SocketOpened;
public event Action? Resumed;
public event Action? Ready;
public event Action<WebSocketCloseStatus, string?>? SocketClosed;
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public Shard(ILogger logger, Uri uri, GatewaySettings settings, ShardInfo info,
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ShardSessionInfo? sessionInfo = null)
{
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_logger = logger.ForContext<Shard>();
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_uri = uri;
Settings = settings;
ShardInfo = info;
SessionInfo = sessionInfo ?? new ShardSessionInfo();
}
public async ValueTask DisposeAsync()
{
if (_conn != null)
await _conn.DisposeAsync();
}
public Task Start()
{
_worker = MainLoop();
return Task.CompletedTask;
}
public async Task UpdateStatus(GatewayStatusUpdate payload)
{
if (_conn != null && _conn.State == WebSocketState.Open)
await _conn!.Send(new GatewayPacket {Opcode = GatewayOpcode.PresenceUpdate, Payload = payload});
}
private async Task MainLoop()
{
while (true)
try
{
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_logger.Information("Shard {ShardId}: Connecting...", ShardId);
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State = ShardState.Connecting;
await Connect();
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_logger.Information("Shard {ShardId}: Connected. Entering main loop...", ShardId);
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// Tick returns false if we need to stop and reconnect
while (await Tick(_conn!))
await Task.Delay(TimeSpan.FromMilliseconds(1000));
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_logger.Information("Shard {ShardId}: Connection closed, reconnecting...", ShardId);
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State = ShardState.Closed;
}
catch (Exception e)
{
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_logger.Error(e, "Shard {ShardId}: Error in shard state handler", ShardId);
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}
}
private async Task<bool> Tick(ShardConnection conn)
{
if (conn.State != WebSocketState.Connecting && conn.State != WebSocketState.Open)
return false;
if (!await TickHeartbeat(conn))
// TickHeartbeat returns false if we're disconnecting
return false;
return true;
}
private async Task<bool> TickHeartbeat(ShardConnection conn)
{
// If we don't need to heartbeat, do nothing
if (_lastHeartbeatSent == null || _currentHeartbeatInterval == null)
return true;
if (DateTimeOffset.UtcNow - _lastHeartbeatSent < _currentHeartbeatInterval)
return true;
// If we haven't received the ack in time, close w/ error
if (!_hasReceivedAck)
{
_logger.Warning(
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"Shard {ShardId}: Did not receive heartbeat Ack from gateway within interval ({HeartbeatInterval})",
ShardId, _currentHeartbeatInterval);
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State = ShardState.Closing;
await conn.Disconnect(WebSocketCloseStatus.ProtocolError, "Did not receive ACK in time");
return false;
}
// Otherwise just send it :)
await SendHeartbeat(conn);
_hasReceivedAck = false;
return true;
}
private async Task SendHeartbeat(ShardConnection conn)
{
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_logger.Debug("Shard {ShardId}: Sending heartbeat with seq.no. {LastSequence}",
ShardId, SessionInfo.LastSequence);
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await conn.Send(new GatewayPacket {Opcode = GatewayOpcode.Heartbeat, Payload = SessionInfo.LastSequence});
_lastHeartbeatSent = DateTimeOffset.UtcNow;
}
private async Task Connect()
{
if (_conn != null)
await _conn.DisposeAsync();
_currentHeartbeatInterval = null;
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_conn = new ShardConnection(_uri, _logger, _jsonSerializerOptions)
{
OnReceive = OnReceive,
OnOpen = () => SocketOpened?.Invoke(),
OnClose = (closeStatus, message) => SocketClosed?.Invoke(closeStatus, message)
};
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}
private async Task OnReceive(GatewayPacket packet)
{
switch (packet.Opcode)
{
case GatewayOpcode.Hello:
{
await HandleHello((JsonElement) packet.Payload!);
break;
}
case GatewayOpcode.Heartbeat:
{
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_logger.Debug("Shard {ShardId}: Received heartbeat request from shard, sending Ack", ShardId);
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await _conn!.Send(new GatewayPacket {Opcode = GatewayOpcode.HeartbeatAck});
break;
}
case GatewayOpcode.HeartbeatAck:
{
Latency = DateTimeOffset.UtcNow - _lastHeartbeatSent;
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_logger.Debug("Shard {ShardId}: Received heartbeat Ack with latency {Latency}", ShardId, Latency);
if (Latency != null)
HeartbeatReceived?.Invoke(Latency!.Value);
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_hasReceivedAck = true;
break;
}
case GatewayOpcode.Reconnect:
{
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_logger.Information("Shard {ShardId}: Received Reconnect, closing and reconnecting", ShardId);
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await _conn!.Disconnect(WebSocketCloseStatus.Empty, null);
break;
}
case GatewayOpcode.InvalidSession:
{
var canResume = ((JsonElement) packet.Payload!).GetBoolean();
// Clear session info before DCing
if (!canResume)
SessionInfo = SessionInfo with { Session = null };
var delay = TimeSpan.FromMilliseconds(new Random().Next(1000, 5000));
_logger.Information(
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"Shard {ShardId}: Received Invalid Session (can resume? {CanResume}), reconnecting after {ReconnectDelay}",
ShardId, canResume, delay);
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await _conn!.Disconnect(WebSocketCloseStatus.Empty, null);
// Will reconnect after exiting this "loop"
await Task.Delay(delay);
break;
}
case GatewayOpcode.Dispatch:
{
SessionInfo = SessionInfo with { LastSequence = packet.Sequence };
var evt = DeserializeEvent(packet.EventType!, (JsonElement) packet.Payload!)!;
if (evt is ReadyEvent rdy)
{
if (State == ShardState.Connecting)
await HandleReady(rdy);
else
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_logger.Warning("Shard {ShardId}: Received Ready event in unexpected state {ShardState}, ignoring?",
ShardId, State);
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}
else if (evt is ResumedEvent)
{
if (State == ShardState.Connecting)
await HandleResumed();
else
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_logger.Warning("Shard {ShardId}: Received Resumed event in unexpected state {ShardState}, ignoring?",
ShardId, State);
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}
await HandleEvent(evt);
break;
}
default:
{
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_logger.Debug("Shard {ShardId}: Received unknown gateway opcode {Opcode}", ShardId, packet.Opcode);
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break;
}
}
}
private async Task HandleEvent(IGatewayEvent evt)
{
if (OnEventReceived != null)
await OnEventReceived.Invoke(evt);
}
private IGatewayEvent? DeserializeEvent(string eventType, JsonElement data)
{
if (!IGatewayEvent.EventTypes.TryGetValue(eventType, out var clrType))
{
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_logger.Information("Shard {ShardId}: Received unknown event type {EventType}", ShardId, eventType);
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return null;
}
try
{
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_logger.Verbose("Shard {ShardId}: Deserializing {EventType} to {ClrType}", ShardId, eventType, clrType);
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return JsonSerializer.Deserialize(data.GetRawText(), clrType, _jsonSerializerOptions)
as IGatewayEvent;
}
catch (JsonException e)
{
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_logger.Error(e, "Shard {ShardId}: Error deserializing event {EventType} to {ClrType}", ShardId, eventType, clrType);
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return null;
}
}
private Task HandleReady(ReadyEvent ready)
{
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// TODO: when is ready.Shard ever null?
ShardInfo = ready.Shard ?? new ShardInfo(0, 0);
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SessionInfo = SessionInfo with { Session = ready.SessionId };
User = ready.User;
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Application = ready.Application;
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State = ShardState.Open;
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Ready?.Invoke();
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return Task.CompletedTask;
}
private Task HandleResumed()
{
State = ShardState.Open;
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Resumed?.Invoke();
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return Task.CompletedTask;
}
private async Task HandleHello(JsonElement json)
{
var hello = JsonSerializer.Deserialize<GatewayHello>(json.GetRawText(), _jsonSerializerOptions)!;
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_logger.Debug("Shard {ShardId}: Received Hello with interval {Interval} ms", ShardId, hello.HeartbeatInterval);
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_currentHeartbeatInterval = TimeSpan.FromMilliseconds(hello.HeartbeatInterval);
await SendHeartbeat(_conn!);
await SendIdentifyOrResume();
}
private async Task SendIdentifyOrResume()
{
if (SessionInfo.Session != null && SessionInfo.LastSequence != null)
await SendResume(SessionInfo.Session, SessionInfo.LastSequence!.Value);
else
await SendIdentify();
}
private async Task SendIdentify()
{
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_logger.Information("Shard {ShardId}: Sending gateway Identify for shard {@ShardInfo}", ShardId, ShardInfo);
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await _conn!.Send(new GatewayPacket
{
Opcode = GatewayOpcode.Identify,
Payload = new GatewayIdentify
{
Token = Settings.Token,
Properties = new GatewayIdentify.ConnectionProperties
{
Browser = LibraryName, Device = LibraryName, Os = Environment.OSVersion.ToString()
},
Intents = Settings.Intents,
Shard = ShardInfo
}
});
}
private async Task SendResume(string session, int lastSequence)
{
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_logger.Information("Shard {ShardId}: Sending gateway Resume for session {@SessionInfo}",
ShardId, SessionInfo);
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await _conn!.Send(new GatewayPacket
{
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Opcode = GatewayOpcode.Resume,
Payload = new GatewayResume(Settings.Token, session, lastSequence)
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});
}
public enum ShardState
{
Closed,
Connecting,
Open,
Closing
}
}
}