refactor: move modeltypes to own folder, move IDs to file of respective type
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4c17ee3d89
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@ -1,26 +0,0 @@
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namespace PluralKit.Core
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{
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public readonly struct GroupId: INumericId<GroupId, int>
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{
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public int Value { get; }
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public GroupId(int value)
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{
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Value = value;
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}
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public bool Equals(GroupId other) => Value == other.Value;
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public override bool Equals(object obj) => obj is GroupId other && Equals(other);
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public override int GetHashCode() => Value;
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public static bool operator ==(GroupId left, GroupId right) => left.Equals(right);
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public static bool operator !=(GroupId left, GroupId right) => !left.Equals(right);
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public int CompareTo(GroupId other) => Value.CompareTo(other.Value);
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public override string ToString() => $"Group #{Value}";
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}
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}
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@ -1,26 +0,0 @@
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namespace PluralKit.Core
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{
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public readonly struct MemberId: INumericId<MemberId, int>
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{
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public int Value { get; }
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public MemberId(int value)
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{
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Value = value;
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}
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public bool Equals(MemberId other) => Value == other.Value;
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public override bool Equals(object obj) => obj is MemberId other && Equals(other);
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public override int GetHashCode() => Value;
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public static bool operator ==(MemberId left, MemberId right) => left.Equals(right);
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public static bool operator !=(MemberId left, MemberId right) => !left.Equals(right);
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public int CompareTo(MemberId other) => Value.CompareTo(other.Value);
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public override string ToString() => $"Member #{Value}";
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}
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}
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@ -1,8 +1,34 @@
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using NodaTime;
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#nullable enable
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namespace PluralKit.Core
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{
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public readonly struct GroupId: INumericId<GroupId, int>
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{
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public int Value { get; }
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public GroupId(int value)
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{
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Value = value;
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}
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public bool Equals(GroupId other) => Value == other.Value;
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public override bool Equals(object obj) => obj is GroupId other && Equals(other);
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public override int GetHashCode() => Value;
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public static bool operator ==(GroupId left, GroupId right) => left.Equals(right);
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public static bool operator !=(GroupId left, GroupId right) => !left.Equals(right);
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public int CompareTo(GroupId other) => Value.CompareTo(other.Value);
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public override string ToString() => $"Group #{Value}";
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}
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#nullable enable
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public class PKGroup
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{
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public GroupId Id { get; private set; }
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@ -5,7 +5,33 @@ using Newtonsoft.Json;
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using NodaTime;
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using NodaTime.Text;
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namespace PluralKit.Core {
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public readonly struct MemberId: INumericId<MemberId, int>
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{
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public int Value { get; }
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public MemberId(int value)
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{
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Value = value;
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}
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public bool Equals(MemberId other) => Value == other.Value;
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public override bool Equals(object obj) => obj is MemberId other && Equals(other);
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public override int GetHashCode() => Value;
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public static bool operator ==(MemberId left, MemberId right) => left.Equals(right);
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public static bool operator !=(MemberId left, MemberId right) => !left.Equals(right);
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public int CompareTo(MemberId other) => Value.CompareTo(other.Value);
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public override string ToString() => $"Member #{Value}";
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}
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public class PKMember
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{
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// Dapper *can* figure out mapping to getter-only properties, but this doesn't work
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@ -1,6 +1,33 @@
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using NodaTime;
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namespace PluralKit.Core {
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public readonly struct SwitchId: INumericId<SwitchId, int>
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{
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public int Value { get; }
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public SwitchId(int value)
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{
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Value = value;
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}
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public bool Equals(SwitchId other) => Value == other.Value;
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public override bool Equals(object obj) => obj is SwitchId other && Equals(other);
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public override int GetHashCode() => Value;
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public static bool operator ==(SwitchId left, SwitchId right) => left.Equals(right);
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public static bool operator !=(SwitchId left, SwitchId right) => !left.Equals(right);
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public int CompareTo(SwitchId other) => Value.CompareTo(other.Value);
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public override string ToString() => $"Switch #{Value}";
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}
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public class PKSwitch
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{
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public SwitchId Id { get; }
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@ -4,7 +4,34 @@ using Newtonsoft.Json;
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using NodaTime;
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namespace PluralKit.Core {
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public readonly struct SystemId: INumericId<SystemId, int>
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{
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public int Value { get; }
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public SystemId(int value)
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{
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Value = value;
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}
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public bool Equals(SystemId other) => Value == other.Value;
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public override bool Equals(object obj) => obj is SystemId other && Equals(other);
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public override int GetHashCode() => Value;
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public static bool operator ==(SystemId left, SystemId right) => left.Equals(right);
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public static bool operator !=(SystemId left, SystemId right) => !left.Equals(right);
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public int CompareTo(SystemId other) => Value.CompareTo(other.Value);
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public override string ToString() => $"System #{Value}";
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}
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public class PKSystem
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{
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// Additions here should be mirrored in SystemStore::Save
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@ -1,26 +0,0 @@
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namespace PluralKit.Core
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{
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public readonly struct SwitchId: INumericId<SwitchId, int>
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{
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public int Value { get; }
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public SwitchId(int value)
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{
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Value = value;
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}
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public bool Equals(SwitchId other) => Value == other.Value;
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public override bool Equals(object obj) => obj is SwitchId other && Equals(other);
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public override int GetHashCode() => Value;
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public static bool operator ==(SwitchId left, SwitchId right) => left.Equals(right);
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public static bool operator !=(SwitchId left, SwitchId right) => !left.Equals(right);
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public int CompareTo(SwitchId other) => Value.CompareTo(other.Value);
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public override string ToString() => $"Switch #{Value}";
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}
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}
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@ -1,26 +0,0 @@
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namespace PluralKit.Core
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{
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public readonly struct SystemId: INumericId<SystemId, int>
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{
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public int Value { get; }
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public SystemId(int value)
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{
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Value = value;
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}
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public bool Equals(SystemId other) => Value == other.Value;
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public override bool Equals(object obj) => obj is SystemId other && Equals(other);
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public override int GetHashCode() => Value;
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public static bool operator ==(SystemId left, SystemId right) => left.Equals(right);
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public static bool operator !=(SystemId left, SystemId right) => !left.Equals(right);
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public int CompareTo(SystemId other) => Value.CompareTo(other.Value);
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public override string ToString() => $"System #{Value}";
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}
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}
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