refactor: move modeltypes to own folder, move IDs to file of respective type

This commit is contained in:
spiral
2021-08-07 16:39:32 -04:00
parent 4c17ee3d89
commit 26c18d2f48
10 changed files with 107 additions and 105 deletions

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@@ -1,26 +0,0 @@
namespace PluralKit.Core
{
public readonly struct GroupId: INumericId<GroupId, int>
{
public int Value { get; }
public GroupId(int value)
{
Value = value;
}
public bool Equals(GroupId other) => Value == other.Value;
public override bool Equals(object obj) => obj is GroupId other && Equals(other);
public override int GetHashCode() => Value;
public static bool operator ==(GroupId left, GroupId right) => left.Equals(right);
public static bool operator !=(GroupId left, GroupId right) => !left.Equals(right);
public int CompareTo(GroupId other) => Value.CompareTo(other.Value);
public override string ToString() => $"Group #{Value}";
}
}

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@@ -1,26 +0,0 @@
namespace PluralKit.Core
{
public readonly struct MemberId: INumericId<MemberId, int>
{
public int Value { get; }
public MemberId(int value)
{
Value = value;
}
public bool Equals(MemberId other) => Value == other.Value;
public override bool Equals(object obj) => obj is MemberId other && Equals(other);
public override int GetHashCode() => Value;
public static bool operator ==(MemberId left, MemberId right) => left.Equals(right);
public static bool operator !=(MemberId left, MemberId right) => !left.Equals(right);
public int CompareTo(MemberId other) => Value.CompareTo(other.Value);
public override string ToString() => $"Member #{Value}";
}
}

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@@ -0,0 +1,89 @@
#nullable enable
using System;
using System.Collections;
using System.Collections.Generic;
using Dapper;
using Newtonsoft.Json;
namespace PluralKit.Core
{
[JsonConverter(typeof(PartialConverter))]
public struct Partial<T>: IEnumerable<T>, IPartial
{
public bool IsPresent { get; }
public T Value { get; }
public object? RawValue => Value;
private Partial(bool isPresent, T value)
{
IsPresent = isPresent;
Value = value;
}
public static Partial<T> Null() => new Partial<T>(true, default!);
public static Partial<T> Present(T obj) => new Partial<T>(true, obj);
public static Partial<T> Absent = new Partial<T>(false, default!);
public IEnumerable<T> ToArray() => IsPresent ? new[] {Value} : new T[0];
public IEnumerator<T> GetEnumerator() => ToArray().GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => ToArray().GetEnumerator();
public static implicit operator Partial<T>(T val) => Present(val);
}
public interface IPartial
{
public bool IsPresent { get; }
public object? RawValue { get; }
}
public class PartialConverter: JsonConverter
{
public override object? ReadJson(JsonReader reader, Type objectType, object? existingValue,
JsonSerializer serializer)
{
var innerType = objectType.GenericTypeArguments[0];
var innerValue = serializer.Deserialize(reader, innerType);
return typeof(Partial<>)
.MakeGenericType(innerType)
.GetMethod(nameof(Partial<object>.Present))!
.Invoke(null, new[] {innerValue});
}
public override void WriteJson(JsonWriter writer, object? value, JsonSerializer serializer) =>
throw new NotImplementedException();
public override bool CanConvert(Type objectType) => true;
public override bool CanRead => true;
public override bool CanWrite => false;
}
public static class PartialExt
{
public static bool TryGet<T>(this Partial<T> pt, out T value)
{
value = pt.IsPresent ? pt.Value : default!;
return pt.IsPresent;
}
public static T Or<T>(this Partial<T> pt, T fallback) => pt.IsPresent ? pt.Value : fallback;
public static T Or<T>(this Partial<T> pt, Func<T> fallback) => pt.IsPresent ? pt.Value : fallback.Invoke();
public static Partial<TOut> Map<TIn, TOut>(this Partial<TIn> pt, Func<TIn, TOut> fn) =>
pt.IsPresent ? Partial<TOut>.Present(fn.Invoke(pt.Value)) : Partial<TOut>.Absent;
public static void Apply<T>(this Partial<T> pt, DynamicParameters bag, QueryBuilder qb, string fieldName)
{
if (!pt.IsPresent) return;
bag.Add(fieldName, pt.Value);
qb.Variable(fieldName, $"@{fieldName}");
}
}
}

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@@ -1,8 +1,34 @@
using NodaTime;
#nullable enable
namespace PluralKit.Core
{
public readonly struct GroupId: INumericId<GroupId, int>
{
public int Value { get; }
public GroupId(int value)
{
Value = value;
}
public bool Equals(GroupId other) => Value == other.Value;
public override bool Equals(object obj) => obj is GroupId other && Equals(other);
public override int GetHashCode() => Value;
public static bool operator ==(GroupId left, GroupId right) => left.Equals(right);
public static bool operator !=(GroupId left, GroupId right) => !left.Equals(right);
public int CompareTo(GroupId other) => Value.CompareTo(other.Value);
public override string ToString() => $"Group #{Value}";
}
#nullable enable
public class PKGroup
{
public GroupId Id { get; private set; }

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@@ -5,7 +5,33 @@ using Newtonsoft.Json;
using NodaTime;
using NodaTime.Text;
namespace PluralKit.Core {
public readonly struct MemberId: INumericId<MemberId, int>
{
public int Value { get; }
public MemberId(int value)
{
Value = value;
}
public bool Equals(MemberId other) => Value == other.Value;
public override bool Equals(object obj) => obj is MemberId other && Equals(other);
public override int GetHashCode() => Value;
public static bool operator ==(MemberId left, MemberId right) => left.Equals(right);
public static bool operator !=(MemberId left, MemberId right) => !left.Equals(right);
public int CompareTo(MemberId other) => Value.CompareTo(other.Value);
public override string ToString() => $"Member #{Value}";
}
public class PKMember
{
// Dapper *can* figure out mapping to getter-only properties, but this doesn't work

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@@ -1,6 +1,33 @@
using NodaTime;
namespace PluralKit.Core {
public readonly struct SwitchId: INumericId<SwitchId, int>
{
public int Value { get; }
public SwitchId(int value)
{
Value = value;
}
public bool Equals(SwitchId other) => Value == other.Value;
public override bool Equals(object obj) => obj is SwitchId other && Equals(other);
public override int GetHashCode() => Value;
public static bool operator ==(SwitchId left, SwitchId right) => left.Equals(right);
public static bool operator !=(SwitchId left, SwitchId right) => !left.Equals(right);
public int CompareTo(SwitchId other) => Value.CompareTo(other.Value);
public override string ToString() => $"Switch #{Value}";
}
public class PKSwitch
{
public SwitchId Id { get; }

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@@ -4,7 +4,34 @@ using Newtonsoft.Json;
using NodaTime;
namespace PluralKit.Core {
public readonly struct SystemId: INumericId<SystemId, int>
{
public int Value { get; }
public SystemId(int value)
{
Value = value;
}
public bool Equals(SystemId other) => Value == other.Value;
public override bool Equals(object obj) => obj is SystemId other && Equals(other);
public override int GetHashCode() => Value;
public static bool operator ==(SystemId left, SystemId right) => left.Equals(right);
public static bool operator !=(SystemId left, SystemId right) => !left.Equals(right);
public int CompareTo(SystemId other) => Value.CompareTo(other.Value);
public override string ToString() => $"System #{Value}";
}
public class PKSystem
{
// Additions here should be mirrored in SystemStore::Save

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@@ -1,26 +0,0 @@
namespace PluralKit.Core
{
public readonly struct SwitchId: INumericId<SwitchId, int>
{
public int Value { get; }
public SwitchId(int value)
{
Value = value;
}
public bool Equals(SwitchId other) => Value == other.Value;
public override bool Equals(object obj) => obj is SwitchId other && Equals(other);
public override int GetHashCode() => Value;
public static bool operator ==(SwitchId left, SwitchId right) => left.Equals(right);
public static bool operator !=(SwitchId left, SwitchId right) => !left.Equals(right);
public int CompareTo(SwitchId other) => Value.CompareTo(other.Value);
public override string ToString() => $"Switch #{Value}";
}
}

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@@ -1,26 +0,0 @@
namespace PluralKit.Core
{
public readonly struct SystemId: INumericId<SystemId, int>
{
public int Value { get; }
public SystemId(int value)
{
Value = value;
}
public bool Equals(SystemId other) => Value == other.Value;
public override bool Equals(object obj) => obj is SystemId other && Equals(other);
public override int GetHashCode() => Value;
public static bool operator ==(SystemId left, SystemId right) => left.Equals(right);
public static bool operator !=(SystemId left, SystemId right) => !left.Equals(right);
public int CompareTo(SystemId other) => Value.CompareTo(other.Value);
public override string ToString() => $"System #{Value}";
}
}