Switch to ConcurrentDictionary for HandlerQueue
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@ -1,5 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Concurrent;
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using System.Threading;
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using System.Threading.Tasks;
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@ -9,12 +9,14 @@ namespace PluralKit.Core
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{
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public class HandlerQueue<T>
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{
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private readonly List<HandlerEntry> _handlers = new List<HandlerEntry>();
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private long _seq;
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private readonly ConcurrentDictionary<long, HandlerEntry> _handlers = new ConcurrentDictionary<long, HandlerEntry>();
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public HandlerEntry Add(Func<T, Task<bool>> handler)
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{
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var entry = new HandlerEntry {Handler = handler};
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_handlers.Add(entry);
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_handlers[Interlocked.Increment(ref _seq)] = entry;
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return entry;
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}
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@ -31,7 +33,7 @@ namespace PluralKit.Core
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}
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var entry = new HandlerEntry {Handler = Handler};
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_handlers.Add(entry);
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_handlers[Interlocked.Increment(ref _seq)] = entry;
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// Wait for either the event task or the timeout task
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// If the timeout task finishes first, raise, otherwise pass event through
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@ -51,11 +53,14 @@ namespace PluralKit.Core
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public async Task<bool> TryHandle(T evt)
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{
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// Saw spurious NREs in prod indicating `he` is null, add a special check for that for now
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_handlers.RemoveAll(he => he == null || !he.Alive);
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// First pass to clean up dead handlers
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foreach (var (k, entry) in _handlers)
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if (!entry.Alive)
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_handlers.TryRemove(k, out _);
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// Now iterate and try handling until we find a good one
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var now = SystemClock.Instance.GetCurrentInstant();
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foreach (var entry in _handlers)
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foreach (var (_, entry) in _handlers)
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{
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if (entry.Expiry < now) entry.Alive = false;
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else if (entry.Alive && await entry.Handler(evt))
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