Cache the entire webhook client rather than just the token
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1b32cd8b6d
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5b13c1b100
@ -104,13 +104,13 @@ namespace PluralKit.Bot
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var messageContents = SanitizeEveryoneMaybe(message, match.InnerText);
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// Fetch a webhook for this channel, and send the proxied message
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var webhook = await _webhookCache.GetWebhook(message.Channel as ITextChannel);
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var webhookCacheEntry = await _webhookCache.GetWebhook(message.Channel as ITextChannel);
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var avatarUrl = match.Member.AvatarUrl ?? match.System.AvatarUrl;
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var proxyName = match.Member.ProxyName(match.System.Tag);
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ulong hookMessageId;
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using (_metrics.Measure.Timer.Time(BotMetrics.WebhookResponseTime))
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hookMessageId = await ExecuteWebhook(webhook, messageContents, proxyName, avatarUrl, message.Attachments.FirstOrDefault());
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hookMessageId = await ExecuteWebhook(webhookCacheEntry, messageContents, proxyName, avatarUrl, message.Attachments.FirstOrDefault());
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// Store the message in the database, and log it in the log channel (if applicable)
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await _messageStorage.Store(message.Author.Id, hookMessageId, message.Channel.Id, message.Id, match.Member);
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@ -153,70 +153,53 @@ namespace PluralKit.Bot
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return true;
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}
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private async Task<ulong> ExecuteWebhook(IWebhook webhook, string text, string username, string avatarUrl, IAttachment attachment)
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private async Task<ulong> ExecuteWebhook(WebhookCacheService.WebhookCacheEntry cacheEntry, string text, string username, string avatarUrl, IAttachment attachment)
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{
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username = FixClyde(username);
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// TODO: DiscordWebhookClient's ctor does a call to GetWebhook that may be unnecessary, see if there's a way to do this The Hard Way :tm:
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// TODO: this will probably crash if there are multiple consecutive failures, perhaps have a loop instead?
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_logger.Debug("Instantiating webhook client");
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DiscordWebhookClient client;
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try
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{
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client = new DiscordWebhookClient(webhook);
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}
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catch (InvalidOperationException)
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{
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// TODO: does this leak internal stuff in the (now-invalid) client?
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// webhook was deleted or invalid
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webhook = await _webhookCache.InvalidateAndRefreshWebhook(webhook);
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client = new DiscordWebhookClient(webhook);
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}
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_logger.Debug("Invoking webhook");
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// TODO: clean this entire block up
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using (client)
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ulong messageId;
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try
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{
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ulong messageId;
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try
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var client = cacheEntry.Client;
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if (attachment != null)
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{
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if (attachment != null)
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using (var stream = await _httpClient.GetStreamAsync(attachment.Url))
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{
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using (var stream = await _httpClient.GetStreamAsync(attachment.Url))
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{
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messageId = await client.SendFileAsync(stream, filename: attachment.Filename, text: text,
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username: username, avatarUrl: avatarUrl);
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}
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messageId = await client.SendFileAsync(stream, filename: attachment.Filename, text: text,
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username: username, avatarUrl: avatarUrl);
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}
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else
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{
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messageId = await client.SendMessageAsync(text, username: username, avatarUrl: avatarUrl);
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}
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_logger.Information("Invoked webhook {Webhook} in channel {Channel}", webhook.Id,
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webhook.ChannelId);
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// Log it in the metrics
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_metrics.Measure.Meter.Mark(BotMetrics.MessagesProxied, "success");
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}
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catch (HttpException e)
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else
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{
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_logger.Warning(e, "Error invoking webhook {Webhook} in channel {Channel}", webhook.Id,
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webhook.ChannelId);
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// Log failure in metrics and rethrow (we still need to cancel everything else)
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_metrics.Measure.Meter.Mark(BotMetrics.MessagesProxied, "failure");
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throw;
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messageId = await client.SendMessageAsync(text, username: username, avatarUrl: avatarUrl);
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}
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// TODO: figure out a way to return the full message object (without doing a GetMessageAsync call, which
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// doesn't work if there's no permission to)
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return messageId;
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_logger.Information("Invoked webhook {Webhook} in channel {Channel}", cacheEntry.Webhook.Id,
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cacheEntry.Webhook.ChannelId);
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// Log it in the metrics
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_metrics.Measure.Meter.Mark(BotMetrics.MessagesProxied, "success");
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}
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catch (HttpException e)
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{
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_logger.Warning(e, "Error invoking webhook {Webhook} in channel {Channel}", cacheEntry.Webhook.Id,
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cacheEntry.Webhook.ChannelId);
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// Log failure in metrics and rethrow (we still need to cancel everything else)
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_metrics.Measure.Meter.Mark(BotMetrics.MessagesProxied, "failure");
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throw;
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}
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// TODO: figure out a way to return the full message object (without doing a GetMessageAsync call, which
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// doesn't work if there's no permission to)
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return messageId;
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}
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public Task HandleReactionAddedAsync(Cacheable<IUserMessage, ulong> message, ISocketMessageChannel channel, SocketReaction reaction)
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@ -3,16 +3,23 @@ using System.Collections.Concurrent;
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using System.Linq;
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using System.Threading.Tasks;
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using Discord;
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using Discord.Webhook;
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using Serilog;
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namespace PluralKit.Bot
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{
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public class WebhookCacheService
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public class WebhookCacheService: IDisposable
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{
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public class WebhookCacheEntry
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{
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internal DiscordWebhookClient Client;
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internal IWebhook Webhook;
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}
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public static readonly string WebhookName = "PluralKit Proxy Webhook";
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private IDiscordClient _client;
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private ConcurrentDictionary<ulong, Lazy<Task<IWebhook>>> _webhooks;
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private ConcurrentDictionary<ulong, Lazy<Task<WebhookCacheEntry>>> _webhooks;
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private ILogger _logger;
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@ -20,56 +27,79 @@ namespace PluralKit.Bot
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{
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_client = client;
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_logger = logger.ForContext<WebhookCacheService>();
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_webhooks = new ConcurrentDictionary<ulong, Lazy<Task<IWebhook>>>();
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_webhooks = new ConcurrentDictionary<ulong, Lazy<Task<WebhookCacheEntry>>>();
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}
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public async Task<IWebhook> GetWebhook(ulong channelId)
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public async Task<WebhookCacheEntry> GetWebhook(ulong channelId)
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{
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var channel = await _client.GetChannelAsync(channelId) as ITextChannel;
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if (channel == null) return null;
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return await GetWebhook(channel);
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}
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public async Task<IWebhook> GetWebhook(ITextChannel channel)
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public async Task<WebhookCacheEntry> GetWebhook(ITextChannel channel)
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{
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// We cache the webhook through a Lazy<Task<T>>, this way we make sure to only create one webhook per channel
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// If the webhook is requested twice before it's actually been found, the Lazy<T> wrapper will stop the
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// webhook from being created twice.
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var lazyWebhookValue =
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_webhooks.GetOrAdd(channel.Id, new Lazy<Task<IWebhook>>(() => GetOrCreateWebhook(channel)));
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_webhooks.GetOrAdd(channel.Id, new Lazy<Task<WebhookCacheEntry>>(() => GetOrCreateWebhook(channel)));
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// It's possible to "move" a webhook to a different channel after creation
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// Here, we ensure it's actually still pointing towards the proper channel, and if not, wipe and refetch one.
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var webhook = await lazyWebhookValue.Value;
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if (webhook.Channel.Id != channel.Id) return await InvalidateAndRefreshWebhook(webhook);
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if (webhook.Webhook.ChannelId != channel.Id) return await InvalidateAndRefreshWebhook(webhook);
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return webhook;
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}
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public async Task<IWebhook> InvalidateAndRefreshWebhook(IWebhook webhook)
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public async Task<WebhookCacheEntry> InvalidateAndRefreshWebhook(WebhookCacheEntry webhook)
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{
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_logger.Information("Refreshing webhook for channel {Channel}", webhook.ChannelId);
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_logger.Information("Refreshing webhook for channel {Channel}", webhook.Webhook.ChannelId);
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_webhooks.TryRemove(webhook.ChannelId, out _);
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return await GetWebhook(webhook.ChannelId);
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_webhooks.TryRemove(webhook.Webhook.ChannelId, out _);
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return await GetWebhook(webhook.Webhook.Channel);
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}
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private async Task<IWebhook> GetOrCreateWebhook(ITextChannel channel) =>
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await FindExistingWebhook(channel) ?? await DoCreateWebhook(channel);
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private async Task<WebhookCacheEntry> GetOrCreateWebhook(ITextChannel channel)
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{
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var webhook = await FindExistingWebhook(channel) ?? await DoCreateWebhook(channel);
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return await DoCreateWebhookClient(webhook);
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}
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private async Task<IWebhook> FindExistingWebhook(ITextChannel channel)
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{
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_logger.Debug("Finding webhook for channel {Channel}", channel.Id);
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return (await channel.GetWebhooksAsync()).FirstOrDefault(IsWebhookMine);
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}
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private async Task<IWebhook> DoCreateWebhook(ITextChannel channel)
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private Task<IWebhook> DoCreateWebhook(ITextChannel channel)
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{
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_logger.Information("Creating new webhook for channel {Channel}", channel.Id);
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return await channel.CreateWebhookAsync(WebhookName);
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return channel.CreateWebhookAsync(WebhookName);
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}
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private bool IsWebhookMine(IWebhook arg) => arg.Creator.Id == _client.CurrentUser.Id && arg.Name == WebhookName;
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private Task<WebhookCacheEntry> DoCreateWebhookClient(IWebhook webhook)
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{
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// DiscordWebhookClient's ctor is synchronous despite doing web calls, so we wrap it in a Task
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return Task.Run(() =>
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{
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return new WebhookCacheEntry
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{
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Client = new DiscordWebhookClient(webhook),
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Webhook = webhook
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};
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});
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}
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private bool IsWebhookMine(IWebhook arg) => arg.Id == _client.CurrentUser.Id && arg.Name == WebhookName;
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public int CacheSize => _webhooks.Count;
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public void Dispose()
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{
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foreach (var entry in _webhooks.Values)
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if (entry.IsValueCreated)
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entry.Value.Result.Client.Dispose();
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}
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}
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}
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