Only update status if we've received a Ready
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@ -32,6 +32,7 @@ namespace PluralKit.Bot
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private readonly PeriodicStatCollector _collector;
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private readonly IMetrics _metrics;
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private bool _hasReceivedReady = false;
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private Timer _periodicTask; // Never read, just kept here for GC reasons
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public Bot(DiscordShardedClient client, ILifetimeScope services, ILogger logger, PeriodicStatCollector collector, IMetrics metrics)
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@ -58,7 +59,11 @@ namespace PluralKit.Bot
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_client.MessageReactionAdded += HandleEvent;
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// Update shard status for shards immediately on connect
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_client.Ready += args => UpdateBotStatus(args.Client);
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_client.Ready += args =>
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{
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_hasReceivedReady = true;
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return UpdateBotStatus(args.Client);
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};
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_client.Resumed += args => UpdateBotStatus(args.Client);
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// Init the shard stuff
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@ -83,7 +88,8 @@ namespace PluralKit.Bot
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// Send users a lil status message
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// We're not actually properly disconnecting from the gateway (lol) so it'll linger for a few minutes
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// Should be plenty of time for the bot to connect again next startup and set the real status
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await _client.UpdateStatusAsync(new DiscordActivity("Restarting... (please wait)"));
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if (_hasReceivedReady)
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await _client.UpdateStatusAsync(new DiscordActivity("Restarting... (please wait)"));
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}
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private Task HandleEvent<T>(T evt) where T: DiscordEventArgs
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@ -161,6 +167,9 @@ namespace PluralKit.Bot
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private async Task UpdateBotStatus(DiscordClient specificShard = null)
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{
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// If we're not on any shards, don't bother (this happens if the periodic timer fires before the first Ready)
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if (!_hasReceivedReady) return;
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var totalGuilds = _client.ShardClients.Values.Sum(c => c.Guilds.Count);
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try // DiscordClient may throw an exception if the socket is closed (e.g just after OP 7 received)
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{
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