Disable Discord member caching entirely
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82dfe43d5a
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6863da9462
@ -230,6 +230,8 @@ namespace PluralKit.Bot.CommandSystem
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public GuildPermissions GetGuildPermissions(IUser user)
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{
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if (user is IGuildUser gu)
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return gu.GuildPermissions;
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if (Channel is SocketGuildChannel gc)
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return gc.GetUser(user.Id).GuildPermissions;
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return GuildPermissions.None;
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@ -237,6 +239,8 @@ namespace PluralKit.Bot.CommandSystem
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public ChannelPermissions GetChannelPermissions(IUser user)
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{
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if (user is IGuildUser gu && Channel is IGuildChannel igc)
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return gu.GetPermissions(igc);
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if (Channel is SocketGuildChannel gc)
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return gc.GetUser(user.Id).GetPermissions(gc);
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return ChannelPermissions.DM;
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@ -1,7 +1,7 @@
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using System.Linq;
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using System.Threading.Tasks;
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using Discord;
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using Discord.WebSocket;
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using PluralKit.Bot.CommandSystem;
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@ -73,9 +73,9 @@ namespace PluralKit.Bot.Commands
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public static Command[] LogCommands = {LogChannel, LogEnable, LogDisable};
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private IDiscordClient _client;
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private DiscordShardedClient _client;
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public CommandTree(IDiscordClient client)
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public CommandTree(DiscordShardedClient client)
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{
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_client = client;
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}
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@ -335,7 +335,7 @@ namespace PluralKit.Bot.Commands
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{
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// Try to resolve the user ID to find the associated account,
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// so we can print their username.
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var user = await _client.GetUserAsync(id);
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var user = await _client.Rest.GetUserAsync(id);
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// Print descriptive errors based on whether we found the user or not.
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if (user == null)
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@ -27,6 +27,7 @@ namespace PluralKit.Bot
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ConnectionTimeout = 2 * 60 * 1000,
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ExclusiveBulkDelete = true,
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LargeThreshold = 50,
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GuildSubscriptions = false,
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DefaultRetryMode = RetryMode.RetryTimeouts | RetryMode.RetryRatelimit
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// Commented this out since Debug actually sends, uh, quite a lot that's not necessary in production
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// but leaving it here in case I (or someone else) get[s] confused about why logging isn't working again :p
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@ -12,9 +12,9 @@ namespace PluralKit.Bot {
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public class EmbedService
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{
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private IDataStore _data;
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private IDiscordClient _client;
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private DiscordShardedClient _client;
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public EmbedService(IDiscordClient client, IDataStore data)
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public EmbedService(DiscordShardedClient client, IDataStore data)
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{
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_client = client;
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_data = data;
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@ -24,7 +24,7 @@ namespace PluralKit.Bot {
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var accounts = await _data.GetSystemAccounts(system);
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// Fetch/render info for all accounts simultaneously
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var users = await Task.WhenAll(accounts.Select(async uid => (await _client.GetUserAsync(uid))?.NameAndMention() ?? $"(deleted account {uid})"));
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var users = await Task.WhenAll(accounts.Select(async uid => (await _client.Rest.GetUserAsync(uid))?.NameAndMention() ?? $"(deleted account {uid})"));
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var memberCount = await _data.GetSystemMemberCount(system, false);
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var eb = new EmbedBuilder()
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@ -126,7 +126,7 @@ namespace PluralKit.Bot {
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public async Task<Embed> CreateMessageInfoEmbed(FullMessage msg)
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{
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var channel = await _client.GetChannelAsync(msg.Message.Channel) as ITextChannel;
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var channel = _client.GetChannel(msg.Message.Channel) as ITextChannel;
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var serverMsg = channel != null ? await channel.GetMessageAsync(msg.Message.Mid) : null;
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var memberStr = $"{msg.Member.Name} (`{msg.Member.Hid}`)";
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@ -139,7 +139,7 @@ namespace PluralKit.Bot {
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// Look up the user with the REST client
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// this ensures we'll still get the information even if the user's not cached,
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// even if this means an extra API request (meh, it'll be fine)
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var shard = ((DiscordShardedClient) _client).GetShardFor(channel.Guild);
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var shard = _client.GetShardFor(channel.Guild);
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var guildUser = await shard.Rest.GetGuildUserAsync(channel.Guild.Id, msg.Message.Sender);
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if (guildUser != null)
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{
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@ -3,8 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Dapper;
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using Discord;
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using Discord.Net;
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using Discord.WebSocket;
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@ -26,24 +24,20 @@ namespace PluralKit.Bot
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}
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class ProxyService {
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private IDiscordClient _client;
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private DiscordShardedClient _client;
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private LogChannelService _logChannel;
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private IDataStore _data;
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private DbConnectionFactory _conn;
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private EmbedService _embeds;
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private ILogger _logger;
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private WebhookExecutorService _webhookExecutor;
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private ProxyCache _cache;
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public ProxyService(IDiscordClient client, LogChannelService logChannel, IDataStore data, EmbedService embeds, ILogger logger, WebhookExecutorService webhookExecutor, DbConnectionFactory conn, ProxyCache cache)
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public ProxyService(DiscordShardedClient client, LogChannelService logChannel, IDataStore data, EmbedService embeds, ILogger logger, WebhookExecutorService webhookExecutor)
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{
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_client = client;
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_logChannel = logChannel;
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_data = data;
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_embeds = embeds;
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_webhookExecutor = webhookExecutor;
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_conn = conn;
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_cache = cache;
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_logger = logger.ForContext<ProxyService>();
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}
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@ -284,7 +278,7 @@ namespace PluralKit.Bot
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await channel.SendMessageAsync($"Psst, **{msg.Member.DisplayName ?? msg.Member.Name}** (<@{msg.Message.Sender}>), you have been pinged by <@{userWhoReacted}>.", embed: embed.Build());
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// Finally remove the original reaction (if we can)
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var user = await _client.GetUserAsync(userWhoReacted);
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var user = await _client.Rest.GetUserAsync(userWhoReacted);
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if (user != null && await realMessage.Channel.HasPermission(ChannelPermission.ManageMessages))
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await realMessage.RemoveReactionAsync(reactedEmote, user);
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}
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@ -292,7 +286,7 @@ namespace PluralKit.Bot
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private async Task HandleMessageQueryByReaction(Cacheable<IUserMessage, ulong> message, ulong userWhoReacted, IEmote reactedEmote)
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{
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// Find the user who sent the reaction, so we can DM them
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var user = await _client.GetUserAsync(userWhoReacted);
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var user = await _client.Rest.GetUserAsync(userWhoReacted);
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if (user == null) return;
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// Find the message in the DB
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