Disable Discord member caching entirely
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@@ -3,8 +3,6 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Dapper;
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using Discord;
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using Discord.Net;
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using Discord.WebSocket;
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@@ -26,24 +24,20 @@ namespace PluralKit.Bot
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}
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class ProxyService {
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private IDiscordClient _client;
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private DiscordShardedClient _client;
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private LogChannelService _logChannel;
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private IDataStore _data;
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private DbConnectionFactory _conn;
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private EmbedService _embeds;
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private ILogger _logger;
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private WebhookExecutorService _webhookExecutor;
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private ProxyCache _cache;
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public ProxyService(IDiscordClient client, LogChannelService logChannel, IDataStore data, EmbedService embeds, ILogger logger, WebhookExecutorService webhookExecutor, DbConnectionFactory conn, ProxyCache cache)
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public ProxyService(DiscordShardedClient client, LogChannelService logChannel, IDataStore data, EmbedService embeds, ILogger logger, WebhookExecutorService webhookExecutor)
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{
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_client = client;
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_logChannel = logChannel;
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_data = data;
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_embeds = embeds;
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_webhookExecutor = webhookExecutor;
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_conn = conn;
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_cache = cache;
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_logger = logger.ForContext<ProxyService>();
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}
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@@ -284,7 +278,7 @@ namespace PluralKit.Bot
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await channel.SendMessageAsync($"Psst, **{msg.Member.DisplayName ?? msg.Member.Name}** (<@{msg.Message.Sender}>), you have been pinged by <@{userWhoReacted}>.", embed: embed.Build());
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// Finally remove the original reaction (if we can)
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var user = await _client.GetUserAsync(userWhoReacted);
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var user = await _client.Rest.GetUserAsync(userWhoReacted);
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if (user != null && await realMessage.Channel.HasPermission(ChannelPermission.ManageMessages))
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await realMessage.RemoveReactionAsync(reactedEmote, user);
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}
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@@ -292,7 +286,7 @@ namespace PluralKit.Bot
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private async Task HandleMessageQueryByReaction(Cacheable<IUserMessage, ulong> message, ulong userWhoReacted, IEmote reactedEmote)
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{
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// Find the user who sent the reaction, so we can DM them
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var user = await _client.GetUserAsync(userWhoReacted);
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var user = await _client.Rest.GetUserAsync(userWhoReacted);
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if (user == null) return;
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// Find the message in the DB
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