Attempt a few memory/connection optimizations
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		| @@ -84,7 +84,8 @@ namespace PluralKit.Bot | ||||
|  | ||||
|             .AddSingleton<IDiscordClient, DiscordShardedClient>(_ => new DiscordShardedClient(new DiscordSocketConfig | ||||
|             { | ||||
|                 MessageCacheSize = 5, | ||||
|                 MessageCacheSize = 0, | ||||
|                 ConnectionTimeout = 2*60*1000, | ||||
|                 ExclusiveBulkDelete = true, | ||||
|                 DefaultRetryMode = RetryMode.AlwaysRetry, | ||||
|                 // Commented this out since Debug actually sends, uh, quite a lot that's not necessary in production | ||||
|   | ||||
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