Hopefully fix shard info tracking (again)
This commit is contained in:
		| @@ -32,49 +32,61 @@ namespace PluralKit.Bot | ||||
|  | ||||
|         public void Init(DiscordShardedClient client) | ||||
|         { | ||||
|             foreach (var i in client.ShardClients.Keys) | ||||
|             foreach (var (shardId, shard) in client.ShardClients) | ||||
|             { | ||||
|                 _shardInfo[i] = new ShardInfo(); | ||||
|                 _shardInfo[shardId] = new ShardInfo(); | ||||
|  | ||||
|                 var shard = client.ShardClients[i]; | ||||
|                 shard.Heartbeated += Heartbeated; | ||||
|                 shard.SocketClosed += SocketClosed; | ||||
|                 shard.SocketOpened += () => SocketOpened(shard); | ||||
|                 shard.Ready += Ready; | ||||
|                 shard.Resumed += Resumed; | ||||
|                 shard.SocketOpened += () => SocketOpened(shard); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         private Task SocketOpened(DiscordClient e) | ||||
|         { | ||||
|             // We do nothing else here, since this kinda doesn't mean *much*? It's only really started once we get Ready/Resumed | ||||
|             // And it doesn't get fired first time around since we don't have time to add the event listener before it's fired' | ||||
|             _logger.Information("Shard #{Shard} opened socket", e.ShardId); | ||||
|             return Task.CompletedTask; | ||||
|         } | ||||
|  | ||||
|         private ShardInfo UpdateShard(DiscordClient shard) | ||||
|         { | ||||
|             // If we haven't seen this shard before, add it to the dict! | ||||
|             if (!_shardInfo.TryGetValue(shard.ShardId, out var info)) | ||||
|                 _shardInfo[shard.ShardId] = info = new ShardInfo(); | ||||
|             return info; | ||||
|         } | ||||
|  | ||||
|         private Task Resumed(ReadyEventArgs e) | ||||
|         { | ||||
|             _logger.Information("Shard #{Shard} resumed connection", e.Client.ShardId); | ||||
|             _shardInfo[e.Client.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant(); | ||||
|             _shardInfo[e.Client.ShardId].Connected = true; | ||||
|              | ||||
|             var info = UpdateShard(e.Client); | ||||
|             // info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant(); | ||||
|             info.Connected = true; | ||||
|             return Task.CompletedTask; | ||||
|         } | ||||
|  | ||||
|         private Task Ready(ReadyEventArgs e) | ||||
|         { | ||||
|             _logger.Information("Shard #{Shard} sent Ready event", e.Client.ShardId); | ||||
|             _shardInfo[e.Client.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant(); | ||||
|             _shardInfo[e.Client.ShardId].Connected = true; | ||||
|             return Task.CompletedTask; | ||||
|         } | ||||
|  | ||||
|         private Task SocketOpened(DiscordClient shard) | ||||
|         { | ||||
|             // TODO: do we need this at all? vs. Ready/Resumed | ||||
|             _logger.Information("Shard #{Shard} connected", shard.ShardId); | ||||
|             _shardInfo[shard.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant(); | ||||
|             _shardInfo[shard.ShardId].Connected = true; | ||||
|              | ||||
|             var info = UpdateShard(e.Client); | ||||
|             info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant(); | ||||
|             info.Connected = true; | ||||
|             return Task.CompletedTask; | ||||
|         } | ||||
|  | ||||
|         private Task SocketClosed(SocketCloseEventArgs e) | ||||
|         { | ||||
|             _logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", e.Client.ShardId, e.CloseCode, e.CloseMessage); | ||||
|             _shardInfo[e.Client.ShardId].DisconnectionCount++; | ||||
|             _shardInfo[e.Client.ShardId].Connected = false; | ||||
|              | ||||
|             var info = UpdateShard(e.Client); | ||||
|             info.DisconnectionCount++; | ||||
|             info.Connected = false; | ||||
|             return Task.CompletedTask;  | ||||
|         } | ||||
|  | ||||
| @@ -82,8 +94,11 @@ namespace PluralKit.Bot | ||||
|         { | ||||
|             var latency = Duration.FromMilliseconds(e.Ping); | ||||
|             _logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", e.Client.ShardId, latency.Milliseconds); | ||||
|             _shardInfo[e.Client.ShardId].LastHeartbeatTime = e.Timestamp.ToInstant(); | ||||
|             _shardInfo[e.Client.ShardId].ShardLatency = latency; | ||||
|  | ||||
|             var info = UpdateShard(e.Client); | ||||
|             info.LastHeartbeatTime = e.Timestamp.ToInstant(); | ||||
|             info.Connected = true; | ||||
|             info.ShardLatency = latency; | ||||
|             return Task.CompletedTask; | ||||
|         } | ||||
|  | ||||
|   | ||||
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