Hopefully fix shard info tracking (again)
This commit is contained in:
parent
91c2eb3992
commit
7488ca459b
@ -32,49 +32,61 @@ namespace PluralKit.Bot
|
||||
|
||||
public void Init(DiscordShardedClient client)
|
||||
{
|
||||
foreach (var i in client.ShardClients.Keys)
|
||||
foreach (var (shardId, shard) in client.ShardClients)
|
||||
{
|
||||
_shardInfo[i] = new ShardInfo();
|
||||
_shardInfo[shardId] = new ShardInfo();
|
||||
|
||||
var shard = client.ShardClients[i];
|
||||
shard.Heartbeated += Heartbeated;
|
||||
shard.SocketClosed += SocketClosed;
|
||||
shard.SocketOpened += () => SocketOpened(shard);
|
||||
shard.Ready += Ready;
|
||||
shard.Resumed += Resumed;
|
||||
shard.SocketOpened += () => SocketOpened(shard);
|
||||
}
|
||||
}
|
||||
|
||||
private Task SocketOpened(DiscordClient e)
|
||||
{
|
||||
// We do nothing else here, since this kinda doesn't mean *much*? It's only really started once we get Ready/Resumed
|
||||
// And it doesn't get fired first time around since we don't have time to add the event listener before it's fired'
|
||||
_logger.Information("Shard #{Shard} opened socket", e.ShardId);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private ShardInfo UpdateShard(DiscordClient shard)
|
||||
{
|
||||
// If we haven't seen this shard before, add it to the dict!
|
||||
if (!_shardInfo.TryGetValue(shard.ShardId, out var info))
|
||||
_shardInfo[shard.ShardId] = info = new ShardInfo();
|
||||
return info;
|
||||
}
|
||||
|
||||
private Task Resumed(ReadyEventArgs e)
|
||||
{
|
||||
_logger.Information("Shard #{Shard} resumed connection", e.Client.ShardId);
|
||||
_shardInfo[e.Client.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
|
||||
_shardInfo[e.Client.ShardId].Connected = true;
|
||||
|
||||
var info = UpdateShard(e.Client);
|
||||
// info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
|
||||
info.Connected = true;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private Task Ready(ReadyEventArgs e)
|
||||
{
|
||||
_logger.Information("Shard #{Shard} sent Ready event", e.Client.ShardId);
|
||||
_shardInfo[e.Client.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
|
||||
_shardInfo[e.Client.ShardId].Connected = true;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private Task SocketOpened(DiscordClient shard)
|
||||
{
|
||||
// TODO: do we need this at all? vs. Ready/Resumed
|
||||
_logger.Information("Shard #{Shard} connected", shard.ShardId);
|
||||
_shardInfo[shard.ShardId].LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
|
||||
_shardInfo[shard.ShardId].Connected = true;
|
||||
|
||||
var info = UpdateShard(e.Client);
|
||||
info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
|
||||
info.Connected = true;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private Task SocketClosed(SocketCloseEventArgs e)
|
||||
{
|
||||
_logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", e.Client.ShardId, e.CloseCode, e.CloseMessage);
|
||||
_shardInfo[e.Client.ShardId].DisconnectionCount++;
|
||||
_shardInfo[e.Client.ShardId].Connected = false;
|
||||
|
||||
var info = UpdateShard(e.Client);
|
||||
info.DisconnectionCount++;
|
||||
info.Connected = false;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
@ -82,8 +94,11 @@ namespace PluralKit.Bot
|
||||
{
|
||||
var latency = Duration.FromMilliseconds(e.Ping);
|
||||
_logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", e.Client.ShardId, latency.Milliseconds);
|
||||
_shardInfo[e.Client.ShardId].LastHeartbeatTime = e.Timestamp.ToInstant();
|
||||
_shardInfo[e.Client.ShardId].ShardLatency = latency;
|
||||
|
||||
var info = UpdateShard(e.Client);
|
||||
info.LastHeartbeatTime = e.Timestamp.ToInstant();
|
||||
info.Connected = true;
|
||||
info.ShardLatency = latency;
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user