Allow starting bot before all shards are up
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@ -151,11 +151,6 @@ namespace PluralKit.Bot
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_client.MessageReceived += (msg) =>
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{
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// _client.CurrentUser will be null if we've connected *some* shards but not shard #0 yet
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// This will cause an error in WebhookCacheService so we just workaround and don't process any messages
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// until we properly connect. TODO: can we do this without chucking away a bunch of messages?
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if (_client.CurrentUser == null) return Task.CompletedTask;
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return HandleEvent(s => s.AddMessageBreadcrumb(msg), eh => eh.HandleMessage(msg));
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};
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_client.ReactionAdded += (msg, channel, reaction) => HandleEvent(s => s.AddReactionAddedBreadcrumb(msg, channel, reaction), eh => eh.HandleReactionAdded(msg, channel, reaction));
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@ -5,6 +5,8 @@ using System.Net.Http;
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using System.Threading.Tasks;
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using Discord;
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using Discord.Webhook;
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using Discord.WebSocket;
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using Serilog;
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namespace PluralKit.Bot
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@ -13,21 +15,21 @@ namespace PluralKit.Bot
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{
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public static readonly string WebhookName = "PluralKit Proxy Webhook";
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private IDiscordClient _client;
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private DiscordShardedClient _client;
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private ConcurrentDictionary<ulong, Lazy<Task<IWebhook>>> _webhooks;
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private ILogger _logger;
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public WebhookCacheService(IDiscordClient client, ILogger logger)
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{
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_client = client;
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_client = client as DiscordShardedClient;
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_logger = logger.ForContext<WebhookCacheService>();
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_webhooks = new ConcurrentDictionary<ulong, Lazy<Task<IWebhook>>>();
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}
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public async Task<IWebhook> GetWebhook(ulong channelId)
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{
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var channel = await _client.GetChannelAsync(channelId) as ITextChannel;
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var channel = _client.GetChannel(channelId) as ITextChannel;
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if (channel == null) return null;
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return await GetWebhook(channel);
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}
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@ -83,7 +85,7 @@ namespace PluralKit.Bot
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return channel.CreateWebhookAsync(WebhookName);
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}
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private bool IsWebhookMine(IWebhook arg) => arg.Creator.Id == _client.CurrentUser.Id && arg.Name == WebhookName;
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private bool IsWebhookMine(IWebhook arg) => arg.Creator.Id == _client.GetShardFor(arg.Guild).CurrentUser.Id && arg.Name == WebhookName;
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public int CacheSize => _webhooks.Count;
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}
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