Remove the ping reaction afterwards
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@ -190,15 +190,17 @@ namespace PluralKit.Bot
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case "\U0001F3D3": // Ping pong paddle (lol)
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case "\u23F0": // Alarm clock
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case "\u2757": // Exclamation mark
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return HandleMessagePingByReaction(message, channel, reaction.UserId);
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return HandleMessagePingByReaction(message, channel, reaction.UserId, reaction.Emote);
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default:
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return Task.CompletedTask;
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}
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}
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private async Task HandleMessagePingByReaction(Cacheable<IUserMessage, ulong> message,
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ISocketMessageChannel channel, ulong userWhoReacted)
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ISocketMessageChannel channel, ulong userWhoReacted,
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IEmote reactedEmote)
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{
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// Find the message in the DB
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var msg = await _data.GetMessage(message.Id);
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if (msg == null) return;
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@ -208,6 +210,11 @@ namespace PluralKit.Bot
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.WithDescription($"[Jump to pinged message]({realMessage.GetJumpUrl()})");
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await channel.SendMessageAsync($"Psst, **{msg.Member.DisplayName ?? msg.Member.Name}** (<@{msg.Message.Sender}>), you have been pinged by <@{userWhoReacted}>.", embed: embed.Build());
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// Finally remove the original reaction (if we can)
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var user = await _client.GetUserAsync(userWhoReacted);
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if (user != null && await realMessage.Channel.HasPermission(ChannelPermission.ManageMessages))
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await realMessage.RemoveReactionAsync(reactedEmote, user);
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}
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private async Task HandleMessageQueryByReaction(Cacheable<IUserMessage, ulong> message, ulong userWhoReacted, IEmote reactedEmote)
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