Converted shard and logclean service

This commit is contained in:
Ske
2021-01-30 01:07:43 +01:00
parent da9d84a197
commit d56e878c28
11 changed files with 264 additions and 153 deletions

View File

@@ -1,12 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.WebSockets;
using System.Threading.Tasks;
using App.Metrics;
using DSharpPlus;
using DSharpPlus.EventArgs;
using Myriad.Gateway;
using NodaTime;
@@ -16,6 +15,8 @@ using Serilog;
namespace PluralKit.Bot
{
// TODO: how much of this do we need now that we have logging in the shard library?
// A lot could probably be cleaned up...
public class ShardInfoService
{
public class ShardInfo
@@ -30,10 +31,10 @@ namespace PluralKit.Bot
private readonly IMetrics _metrics;
private readonly ILogger _logger;
private readonly DiscordShardedClient _client;
private readonly Dictionary<int, ShardInfo> _shardInfo = new Dictionary<int, ShardInfo>();
private readonly Cluster _client;
private readonly Dictionary<int, ShardInfo> _shardInfo = new();
public ShardInfoService(ILogger logger, DiscordShardedClient client, IMetrics metrics)
public ShardInfoService(ILogger logger, Cluster client, IMetrics metrics)
{
_client = client;
_metrics = metrics;
@@ -44,7 +45,7 @@ namespace PluralKit.Bot
{
// We initialize this before any shards are actually created and connected
// This means the client won't know the shard count, so we attach a listener every time a shard gets connected
_client.SocketOpened += (_, __) => RefreshShardList();
_client.ShardCreated += InitializeShard;
}
private void ReportShardStatus()
@@ -54,44 +55,40 @@ namespace PluralKit.Bot
_metrics.Measure.Gauge.SetValue(BotMetrics.ShardsConnected, _shardInfo.Count(s => s.Value.Connected));
}
private async Task RefreshShardList()
private void InitializeShard(Shard shard)
{
// This callback doesn't actually receive the shard that was opening, so we just try to check we have 'em all (so far)
foreach (var (id, shard) in _client.ShardClients)
// Get or insert info in the client dict
if (_shardInfo.TryGetValue(shard.ShardId, out var info))
{
// Get or insert info in the client dict
if (_shardInfo.TryGetValue(id, out var info))
{
// Skip adding listeners if we've seen this shard & already added listeners to it
if (info.HasAttachedListeners) continue;
} else _shardInfo[id] = info = new ShardInfo();
// Skip adding listeners if we've seen this shard & already added listeners to it
if (info.HasAttachedListeners)
return;
} else _shardInfo[shard.ShardId] = info = new ShardInfo();
// Call our own SocketOpened listener manually (and then attach the listener properly)
SocketOpened(shard);
shard.SocketOpened += () => SocketOpened(shard);
// Register listeners for new shards
_logger.Information("Attaching listeners to new shard #{Shard}", shard.ShardId);
shard.Resumed += () => Resumed(shard);
shard.Ready += () => Ready(shard);
shard.SocketClosed += (closeStatus, message) => SocketClosed(shard, closeStatus, message);
shard.HeartbeatReceived += latency => Heartbeated(shard, latency);
// Call our own SocketOpened listener manually (and then attach the listener properly)
await SocketOpened(shard, null);
shard.SocketOpened += SocketOpened;
// Register listeners for new shards
_logger.Information("Attaching listeners to new shard #{Shard}", shard.ShardId);
shard.Resumed += Resumed;
shard.Ready += Ready;
shard.SocketClosed += SocketClosed;
shard.Heartbeated += Heartbeated;
// Register that we've seen it
info.HasAttachedListeners = true;
}
// Register that we've seen it
info.HasAttachedListeners = true;
}
private Task SocketOpened(DiscordClient shard, SocketEventArgs _)
private void SocketOpened(Shard shard)
{
// We do nothing else here, since this kinda doesn't mean *much*? It's only really started once we get Ready/Resumed
// And it doesn't get fired first time around since we don't have time to add the event listener before it's fired'
_logger.Information("Shard #{Shard} opened socket", shard.ShardId);
return Task.CompletedTask;
}
private ShardInfo TryGetShard(DiscordClient shard)
private ShardInfo TryGetShard(Shard shard)
{
// If we haven't seen this shard before, add it to the dict!
// I don't think this will ever occur since the shard number is constant up-front and we handle those
@@ -101,7 +98,7 @@ namespace PluralKit.Bot
return info;
}
private Task Resumed(DiscordClient shard, ReadyEventArgs e)
private void Resumed(Shard shard)
{
_logger.Information("Shard #{Shard} resumed connection", shard.ShardId);
@@ -109,10 +106,9 @@ namespace PluralKit.Bot
// info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
ReportShardStatus();
return Task.CompletedTask;
}
private Task Ready(DiscordClient shard, ReadyEventArgs e)
private void Ready(Shard shard)
{
_logger.Information("Shard #{Shard} sent Ready event", shard.ShardId);
@@ -120,30 +116,28 @@ namespace PluralKit.Bot
info.LastConnectionTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
ReportShardStatus();
return Task.CompletedTask;
}
private Task SocketClosed(DiscordClient shard, SocketCloseEventArgs e)
private void SocketClosed(Shard shard, WebSocketCloseStatus closeStatus, string message)
{
_logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})", shard.ShardId, e.CloseCode, e.CloseMessage);
_logger.Warning("Shard #{Shard} disconnected ({CloseCode}: {CloseMessage})",
shard.ShardId, closeStatus, message);
var info = TryGetShard(shard);
info.DisconnectionCount++;
info.Connected = false;
ReportShardStatus();
return Task.CompletedTask;
}
private Task Heartbeated(DiscordClient shard, HeartbeatEventArgs e)
private void Heartbeated(Shard shard, TimeSpan latency)
{
var latency = Duration.FromMilliseconds(e.Ping);
_logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)", shard.ShardId, latency.Milliseconds);
_logger.Information("Shard #{Shard} received heartbeat (latency: {Latency} ms)",
shard.ShardId, latency.Milliseconds);
var info = TryGetShard(shard);
info.LastHeartbeatTime = e.Timestamp.ToInstant();
info.LastHeartbeatTime = SystemClock.Instance.GetCurrentInstant();
info.Connected = true;
info.ShardLatency = latency;
return Task.CompletedTask;
info.ShardLatency = latency.ToDuration();
}
public ShardInfo GetShardInfo(Shard shard) => _shardInfo[shard.ShardId];