Properly handle 5xx errors from webhook calls
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		@@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@@ -17,6 +18,9 @@ using Serilog;
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namespace PluralKit.Bot
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{
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    public class WebhookExecutionErrorOnDiscordsEnd: Exception {
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    }
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    public class WebhookExecutorService
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    {
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        private WebhookCacheService _webhookCache;
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@@ -73,7 +77,7 @@ namespace PluralKit.Bot
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            var responseString = await response.Content.ReadAsStringAsync();
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            if (responseString.StartsWith("<"))
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                // if the response starts with a < it's probably a CloudFlare error or similar, so just force-break
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                response.EnsureSuccessStatusCode();
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                throw new WebhookExecutionErrorOnDiscordsEnd();
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            var responseJson = JsonConvert.DeserializeObject<JObject>(responseString);
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            if (responseJson.ContainsKey("code"))
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@@ -91,6 +95,11 @@ namespace PluralKit.Bot
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                    throw Errors.AttachmentTooLarge; // should be caught by the check above but just makin' sure
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                // TODO: look into what this actually throws, and if this is the correct handling
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                if ((int) response.StatusCode >= 500)
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                    // If it's a 5xx error code, this is on Discord's end, so we throw an execution exception
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                    throw new WebhookExecutionErrorOnDiscordsEnd();
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                // Otherwise, this is going to throw on 4xx, and bubble up to our Sentry handler
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                response.EnsureSuccessStatusCode();
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            }
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@@ -20,6 +20,9 @@ namespace PluralKit.Bot
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            // Discord server errors are *not our problem*
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            if (e is HttpException he && ((int) he.HttpCode) >= 500) return false;
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            // Webhook server errors are also *not our problem*
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            if (e is WebhookExecutionErrorOnDiscordsEnd) return false;
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            // Socket errors are *not our problem*
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            if (e is SocketException) return false;
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