PluralKit/PluralKit.Core/Utils/BulkImporter.cs
2020-06-29 14:15:30 +02:00

197 lines
10 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using Dapper;
using NodaTime;
using NpgsqlTypes;
namespace PluralKit.Core
{
public class BulkImporter: IAsyncDisposable
{
private readonly SystemId _systemId;
private readonly IPKConnection _conn;
private readonly IPKTransaction _tx;
private readonly Dictionary<string, MemberId> _knownMembers = new Dictionary<string, MemberId>();
private readonly Dictionary<string, PKMember> _existingMembersByHid = new Dictionary<string, PKMember>();
private readonly Dictionary<string, PKMember> _existingMembersByName = new Dictionary<string, PKMember>();
private BulkImporter(SystemId systemId, IPKConnection conn, IPKTransaction tx)
{
_systemId = systemId;
_conn = conn;
_tx = tx;
}
public static async Task<BulkImporter> Begin(PKSystem system, IPKConnection conn)
{
var tx = await conn.BeginTransactionAsync();
var importer = new BulkImporter(system.Id, conn, tx);
await importer.Begin();
return importer;
}
public async Task Begin()
{
// Fetch all members in the system and log their names and hids
var members = await _conn.QueryAsync<PKMember>("select id, hid, name from members where system = @System",
new {System = _systemId});
foreach (var m in members)
{
_existingMembersByHid[m.Hid] = m;
_existingMembersByName[m.Name] = m;
}
}
/// <summary>
/// Checks whether trying to add a member with the given hid and name would result in creating a new member (as opposed to just updating one).
/// </summary>
public bool IsNewMember(string hid, string name) => FindExistingMemberInSystem(hid, name) == null;
/// <summary>
/// Imports a member into the database
/// </summary>
/// <remarks>If an existing member exists in this system that matches this member in either HID or name, it'll overlay the member information on top of this instead.</remarks>
/// <param name="identifier">An opaque identifier string that refers to this member regardless of source. Is used when importing switches. Value is irrelevant, but should be consistent with the same member later.</param>
/// <param name="potentialHid">When trying to match the member to an existing member, will use a member with this HID if present in system.</param>
/// <param name="potentialName">When trying to match the member to an existing member, will use a member with this name if present in system.</param>
/// <param name="patch">A member patch struct containing the data to apply to this member </param>
/// <returns>The inserted member object, which may or may not share an ID or HID with the input member.</returns>
public async Task<PKMember> AddMember(string identifier, string potentialHid, string potentialName, MemberPatch patch)
{
// See if we can find a member that matches this one
// if not, roll a new hid and we'll insert one with that
// (we can't trust the hid given in the member, it might let us overwrite another system's members)
var existingMember = FindExistingMemberInSystem(potentialHid, potentialName);
string newHid = existingMember?.Hid ?? await _conn.QuerySingleAsync<string>("find_free_member_hid", commandType: CommandType.StoredProcedure);
// Upsert member data and return the ID
QueryBuilder qb = QueryBuilder.Upsert("members", "hid")
.Constant("hid", "@Hid")
.Constant("system", "@System");
if (patch.Name.IsPresent) qb.Variable("name", "@Name");
if (patch.DisplayName.IsPresent) qb.Variable("display_name", "@DisplayName");
if (patch.Description.IsPresent) qb.Variable("description", "@Description");
if (patch.Color.IsPresent) qb.Variable("color", "@Color");
if (patch.AvatarUrl.IsPresent) qb.Variable("avatar_url", "@AvatarUrl");
if (patch.ProxyTags.IsPresent) qb.Variable("proxy_tags", "@ProxyTags");
if (patch.Birthday.IsPresent) qb.Variable("birthday", "@Birthday");
if (patch.KeepProxy.IsPresent) qb.Variable("keep_proxy", "@KeepProxy");
var newMember = await _conn.QueryFirstAsync<PKMember>(qb.Build("returning *"),
new
{
Hid = newHid,
System = _systemId,
Name = patch.Name.Value,
DisplayName = patch.DisplayName.Value,
Description = patch.Description.Value,
Color = patch.Color.Value,
AvatarUrl = patch.AvatarUrl.Value,
KeepProxy = patch.KeepProxy.Value,
ProxyTags = patch.ProxyTags.Value,
Birthday = patch.Birthday.Value
});
// Log this member ID by the given identifier
_knownMembers[identifier] = newMember.Id;
return newMember;
}
private PKMember? FindExistingMemberInSystem(string hid, string name)
{
if (_existingMembersByHid.TryGetValue(hid, out var byHid)) return byHid;
if (_existingMembersByName.TryGetValue(name, out var byName)) return byName;
return null;
}
/// <summary>
/// Register switches in bulk.
/// </summary>
/// <remarks>This function assumes there are no duplicate switches (ie. switches with the same timestamp).</remarks>
public async Task AddSwitches(IReadOnlyCollection<SwitchInfo> switches)
{
// Ensure we're aware of all the members we're trying to import from
if (!switches.All(sw => sw.MemberIdentifiers.All(m => _knownMembers.ContainsKey(m))))
throw new ArgumentException("One or more switch members haven't been added using this importer");
// Fetch the existing switches in the database so we can avoid duplicates
var existingSwitches = (await _conn.QueryAsync<PKSwitch>("select * from switches where system = @System", new {System = _systemId})).ToList();
var existingTimestamps = existingSwitches.Select(sw => sw.Timestamp).ToImmutableHashSet();
var lastSwitchId = existingSwitches.Count != 0 ? existingSwitches.Select(sw => sw.Id).Max() : (SwitchId?) null;
// Import switch definitions
var importedSwitches = new Dictionary<Instant, SwitchInfo>();
await using (var importer = _conn.BeginBinaryImport("copy switches (system, timestamp) from stdin (format binary)"))
{
foreach (var sw in switches)
{
// Don't import duplicate switches
if (existingTimestamps.Contains(sw.Timestamp)) continue;
// Otherwise, write to importer
await importer.StartRowAsync();
await importer.WriteAsync(_systemId.Value, NpgsqlDbType.Integer);
await importer.WriteAsync(sw.Timestamp, NpgsqlDbType.Timestamp);
// Note that we've imported a switch with this timestamp
importedSwitches[sw.Timestamp] = sw;
}
// Commit the import
await importer.CompleteAsync();
}
// Now, fetch all the switches we just added (so, now we get their IDs too)
// IDs are sequential, so any ID in this system, with a switch ID > the last max, will be one we just added
var justAddedSwitches = await _conn.QueryAsync<PKSwitch>(
"select * from switches where system = @System and id > @LastSwitchId",
new {System = _systemId, LastSwitchId = lastSwitchId?.Value ?? -1});
// Lastly, import the switch members
await using (var importer = _conn.BeginBinaryImport("copy switch_members (switch, member) from stdin (format binary)"))
{
foreach (var justAddedSwitch in justAddedSwitches)
{
if (!importedSwitches.TryGetValue(justAddedSwitch.Timestamp, out var switchInfo))
throw new Exception($"Found 'just-added' switch (by ID) with timestamp {justAddedSwitch.Timestamp}, but this did not correspond to a timestamp we just added a switch entry of! :/");
// We still assume timestamps are unique and non-duplicate, so:
var members = switchInfo.MemberIdentifiers;
foreach (var memberIdentifier in members)
{
if (!_knownMembers.TryGetValue(memberIdentifier, out var memberId))
throw new Exception($"Attempted to import switch with member identifier {memberIdentifier} but could not find an entry in the id map for this! :/");
await importer.StartRowAsync();
await importer.WriteAsync(justAddedSwitch.Id.Value, NpgsqlDbType.Integer);
await importer.WriteAsync(memberId.Value, NpgsqlDbType.Integer);
}
}
await importer.CompleteAsync();
}
}
public struct SwitchInfo
{
public Instant Timestamp;
/// <summary>
/// An ordered list of "member identifiers" matching with the identifier parameter passed to <see cref="BulkImporter.AddMember"/>.
/// </summary>
public IReadOnlyList<string> MemberIdentifiers;
}
public async ValueTask DisposeAsync() =>
await _tx.CommitAsync();
}
}