PluralKit/PluralKit.Bot/CommandSystem/Context.cs
Ske a915ddb41c Extract system/member guild settings and refactor DB access
(also refactor MemberAvatar now that I'm here)
2020-06-13 16:03:57 +02:00

313 lines
11 KiB
C#

using System;
using System.Linq;
using System.Threading.Tasks;
using App.Metrics;
using Autofac;
using DSharpPlus;
using DSharpPlus.Entities;
using DSharpPlus.Exceptions;
using PluralKit.Bot.Utils;
using PluralKit.Core;
namespace PluralKit.Bot
{
public class Context
{
private ILifetimeScope _provider;
private readonly DiscordRestClient _rest;
private readonly DiscordShardedClient _client;
private readonly DiscordClient _shard;
private readonly DiscordMessage _message;
private readonly Parameters _parameters;
private readonly MessageContext _messageContext;
private readonly IDataStore _data;
private readonly PKSystem _senderSystem;
private readonly IMetrics _metrics;
private Command _currentCommand;
public Context(ILifetimeScope provider, DiscordClient shard, DiscordMessage message, int commandParseOffset,
PKSystem senderSystem, MessageContext messageContext)
{
_rest = provider.Resolve<DiscordRestClient>();
_client = provider.Resolve<DiscordShardedClient>();
_message = message;
_shard = shard;
_data = provider.Resolve<IDataStore>();
_senderSystem = senderSystem;
_messageContext = messageContext;
_metrics = provider.Resolve<IMetrics>();
_provider = provider;
_parameters = new Parameters(message.Content.Substring(commandParseOffset));
}
public DiscordUser Author => _message.Author;
public DiscordChannel Channel => _message.Channel;
public DiscordMessage Message => _message;
public DiscordGuild Guild => _message.Channel.Guild;
public DiscordClient Shard => _shard;
public DiscordShardedClient Client => _client;
public MessageContext MessageContext => _messageContext;
public DiscordRestClient Rest => _rest;
public PKSystem System => _senderSystem;
public string PopArgument() => _parameters.Pop();
public string PeekArgument() => _parameters.Peek();
public string RemainderOrNull(bool skipFlags = true) => _parameters.Remainder(skipFlags).Length == 0 ? null : _parameters.Remainder(skipFlags);
public bool HasNext(bool skipFlags = true) => RemainderOrNull(skipFlags) != null;
public string FullCommand => _parameters.FullCommand;
public Task<DiscordMessage> Reply(string text = null, DiscordEmbed embed = null)
{
if (!this.BotHasAllPermissions(Permissions.SendMessages))
// Will be "swallowed" during the error handler anyway, this message is never shown.
throw new PKError("PluralKit does not have permission to send messages in this channel.");
if (embed != null && !this.BotHasAllPermissions(Permissions.EmbedLinks))
throw new PKError("PluralKit does not have permission to send embeds in this channel. Please ensure I have the **Embed Links** permission enabled.");
return Channel.SendMessageAsync(text, embed: embed);
}
/// <summary>
/// Checks if the next parameter is equal to one of the given keywords. Case-insensitive.
/// </summary>
public bool Match(ref string used, params string[] potentialMatches)
{
var arg = PeekArgument();
foreach (var match in potentialMatches)
{
if (arg.Equals(match, StringComparison.InvariantCultureIgnoreCase))
{
used = PopArgument();
return true;
}
}
return false;
}
/// <summary>
/// Checks if the next parameter is equal to one of the given keywords. Case-insensitive.
/// </summary>
public bool Match(params string[] potentialMatches)
{
string used = null; // Unused and unreturned, we just yeet it
return Match(ref used, potentialMatches);
}
public bool MatchFlag(params string[] potentialMatches)
{
// Flags are *ALWAYS PARSED LOWERCASE*. This means we skip out on a "ToLower" call here.
// Can assume the caller array only contains lowercase *and* the set below only contains lowercase
var flags = _parameters.Flags();
return potentialMatches.Any(potentialMatch => flags.Contains(potentialMatch));
}
public async Task Execute<T>(Command commandDef, Func<T, Task> handler)
{
_currentCommand = commandDef;
try
{
await handler(_provider.Resolve<T>());
_metrics.Measure.Meter.Mark(BotMetrics.CommandsRun);
}
catch (PKSyntaxError e)
{
await Reply($"{Emojis.Error} {e.Message}\n**Command usage:**\n> pk;{commandDef.Usage}");
}
catch (PKError e)
{
await Reply($"{Emojis.Error} {e.Message}");
}
catch (TimeoutException)
{
// Got a complaint the old error was a bit too patronizing. Hopefully this is better?
await Reply($"{Emojis.Error} Operation timed out, sorry. Try again, perhaps?");
}
}
public async Task<DiscordUser> MatchUser()
{
var text = PeekArgument();
if (text.TryParseMention(out var id))
return await Shard.GetUserAsync(id);
return null;
}
public bool MatchUserRaw(out ulong id)
{
id = 0;
var text = PeekArgument();
if (text.TryParseMention(out var mentionId))
id = mentionId;
return id != 0;
}
public Task<PKSystem> PeekSystem() => MatchSystemInner();
public async Task<PKSystem> MatchSystem()
{
var system = await MatchSystemInner();
if (system != null) PopArgument();
return system;
}
private async Task<PKSystem> MatchSystemInner()
{
var input = PeekArgument();
// System references can take three forms:
// - The direct user ID of an account connected to the system
// - A @mention of an account connected to the system (<@uid>)
// - A system hid
// Direct IDs and mentions are both handled by the below method:
if (input.TryParseMention(out var id))
return await _data.GetSystemByAccount(id);
// Finally, try HID parsing
var system = await _data.GetSystemByHid(input);
return system;
}
public async Task<PKMember> PeekMember()
{
var input = PeekArgument();
// Member references can have one or two forms, depending on
// whether you're in a system or not:
// - A member hid
// - A textual name of a member *in your own system*
// First, if we have a system, try finding by member name in system
if (_senderSystem != null && await _data.GetMemberByName(_senderSystem, input) is PKMember memberByName)
return memberByName;
// Then, try member HID parsing:
if (await _data.GetMemberByHid(input) is PKMember memberByHid)
return memberByHid;
// We didn't find anything, so we return null.
return null;
}
/// <summary>
/// Attempts to pop a member descriptor from the stack, returning it if present. If a member could not be
/// resolved by the next word in the argument stack, does *not* touch the stack, and returns null.
/// </summary>
public async Task<PKMember> MatchMember()
{
// First, peek a member
var member = await PeekMember();
// If the peek was successful, we've used up the next argument, so we pop that just to get rid of it.
if (member != null) PopArgument();
// Finally, we return the member value.
return member;
}
public string CreateMemberNotFoundError(string input)
{
// TODO: does this belong here?
if (input.Length == 5)
{
if (_senderSystem != null)
return $"Member with ID or name \"{input.SanitizeMentions()}\" not found.";
return $"Member with ID \"{input.SanitizeMentions()}\" not found."; // Accounts without systems can't query by name
}
if (_senderSystem != null)
return $"Member with name \"{input.SanitizeMentions()}\" not found. Note that a member ID is 5 characters long.";
return $"Member not found. Note that a member ID is 5 characters long.";
}
public Context CheckSystem()
{
if (_senderSystem == null)
throw Errors.NoSystemError;
return this;
}
public Context CheckNoSystem()
{
if (_senderSystem != null)
throw Errors.ExistingSystemError;
return this;
}
public Context CheckOwnMember(PKMember member)
{
if (member.System != _senderSystem.Id)
throw Errors.NotOwnMemberError;
return this;
}
public Context CheckAuthorPermission(Permissions neededPerms, string permissionName)
{
// TODO: can we always assume Author is a DiscordMember? I would think so, given they always come from a
// message received event...
var hasPerms = Channel.PermissionsInSync(Author);
if ((hasPerms & neededPerms) != neededPerms)
throw new PKError($"You must have the \"{permissionName}\" permission in this server to use this command.");
return this;
}
public Context CheckGuildContext()
{
if (Channel.Guild != null) return this;
throw new PKError("This command can not be run in a DM.");
}
public LookupContext LookupContextFor(PKSystem target) =>
System?.Id == target.Id ? LookupContext.ByOwner : LookupContext.ByNonOwner;
public LookupContext LookupContextFor(int systemId) =>
System?.Id == systemId ? LookupContext.ByOwner : LookupContext.ByNonOwner;
public Context CheckSystemPrivacy(PKSystem target, PrivacyLevel level)
{
if (level.CanAccess(LookupContextFor(target))) return this;
throw new PKError("You do not have permission to access this information.");
}
public async Task<DiscordChannel> MatchChannel()
{
if (!MentionUtils.TryParseChannel(PeekArgument(), out var channel))
return null;
try
{
var discordChannel = await _shard.GetChannelAsync(channel);
if (discordChannel.Type != ChannelType.Text) return null;
PopArgument();
return discordChannel;
}
catch (NotFoundException)
{
return null;
}
catch (UnauthorizedException)
{
return null;
}
}
public IComponentContext Services => _provider;
}
}