349 lines
13 KiB
C#
349 lines
13 KiB
C#
using System;
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using System.Net.WebSockets;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Myriad.Serialization;
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using Myriad.Types;
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using Serilog;
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namespace Myriad.Gateway
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{
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public class Shard: IAsyncDisposable
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{
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private const string LibraryName = "Myriad (for PluralKit)";
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private readonly JsonSerializerOptions _jsonSerializerOptions =
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new JsonSerializerOptions().ConfigureForMyriad();
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private readonly ILogger _logger;
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private readonly Uri _uri;
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private ShardConnection? _conn;
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private TimeSpan? _currentHeartbeatInterval;
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private bool _hasReceivedAck;
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private DateTimeOffset? _lastHeartbeatSent;
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private Task _worker;
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public ShardInfo ShardInfo { get; private set; }
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public int ShardId => ShardInfo.ShardId;
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public GatewaySettings Settings { get; }
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public ShardSessionInfo SessionInfo { get; private set; }
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public ShardState State { get; private set; }
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public TimeSpan? Latency { get; private set; }
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public User? User { get; private set; }
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public ApplicationPartial? Application { get; private set; }
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public Func<IGatewayEvent, Task>? OnEventReceived { get; set; }
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public event Action<TimeSpan>? HeartbeatReceived;
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public event Action? SocketOpened;
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public event Action? Resumed;
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public event Action? Ready;
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public event Action<WebSocketCloseStatus, string?>? SocketClosed;
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public Shard(ILogger logger, Uri uri, GatewaySettings settings, ShardInfo info,
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ShardSessionInfo? sessionInfo = null)
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{
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_logger = logger.ForContext<Shard>();
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_uri = uri;
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Settings = settings;
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ShardInfo = info;
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SessionInfo = sessionInfo ?? new ShardSessionInfo();
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}
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public async ValueTask DisposeAsync()
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{
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if (_conn != null)
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await _conn.DisposeAsync();
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}
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public Task Start()
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{
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_worker = MainLoop();
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return Task.CompletedTask;
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}
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public async Task UpdateStatus(GatewayStatusUpdate payload)
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{
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if (_conn != null && _conn.State == WebSocketState.Open)
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await _conn!.Send(new GatewayPacket {Opcode = GatewayOpcode.PresenceUpdate, Payload = payload});
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}
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private async Task MainLoop()
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{
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while (true)
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try
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{
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_logger.Information("Shard {ShardId}: Connecting...", ShardId);
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State = ShardState.Connecting;
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await Connect();
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_logger.Information("Shard {ShardId}: Connected. Entering main loop...", ShardId);
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// Tick returns false if we need to stop and reconnect
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while (await Tick(_conn!))
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await Task.Delay(TimeSpan.FromMilliseconds(1000));
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_logger.Information("Shard {ShardId}: Connection closed, reconnecting...", ShardId);
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State = ShardState.Closed;
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}
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catch (Exception e)
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{
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_logger.Error(e, "Shard {ShardId}: Error in shard state handler", ShardId);
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}
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}
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private async Task<bool> Tick(ShardConnection conn)
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{
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if (conn.State != WebSocketState.Connecting && conn.State != WebSocketState.Open)
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return false;
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if (!await TickHeartbeat(conn))
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// TickHeartbeat returns false if we're disconnecting
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return false;
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return true;
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}
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private async Task<bool> TickHeartbeat(ShardConnection conn)
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{
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// If we don't need to heartbeat, do nothing
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if (_lastHeartbeatSent == null || _currentHeartbeatInterval == null)
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return true;
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if (DateTimeOffset.UtcNow - _lastHeartbeatSent < _currentHeartbeatInterval)
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return true;
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// If we haven't received the ack in time, close w/ error
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if (!_hasReceivedAck)
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{
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_logger.Warning(
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"Shard {ShardId}: Did not receive heartbeat Ack from gateway within interval ({HeartbeatInterval})",
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ShardId, _currentHeartbeatInterval);
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State = ShardState.Closing;
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await conn.Disconnect(WebSocketCloseStatus.ProtocolError, "Did not receive ACK in time");
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return false;
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}
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// Otherwise just send it :)
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await SendHeartbeat(conn);
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_hasReceivedAck = false;
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return true;
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}
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private async Task SendHeartbeat(ShardConnection conn)
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{
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_logger.Debug("Shard {ShardId}: Sending heartbeat with seq.no. {LastSequence}",
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ShardId, SessionInfo.LastSequence);
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await conn.Send(new GatewayPacket {Opcode = GatewayOpcode.Heartbeat, Payload = SessionInfo.LastSequence});
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_lastHeartbeatSent = DateTimeOffset.UtcNow;
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}
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private async Task Connect()
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{
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if (_conn != null)
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await _conn.DisposeAsync();
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_currentHeartbeatInterval = null;
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_conn = new ShardConnection(_uri, _logger, _jsonSerializerOptions)
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{
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OnReceive = OnReceive,
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OnOpen = () => SocketOpened?.Invoke(),
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OnClose = (closeStatus, message) => SocketClosed?.Invoke(closeStatus, message)
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};
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}
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private async Task OnReceive(GatewayPacket packet)
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{
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switch (packet.Opcode)
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{
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case GatewayOpcode.Hello:
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{
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await HandleHello((JsonElement) packet.Payload!);
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break;
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}
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case GatewayOpcode.Heartbeat:
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{
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_logger.Debug("Shard {ShardId}: Received heartbeat request from shard, sending Ack", ShardId);
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await _conn!.Send(new GatewayPacket {Opcode = GatewayOpcode.HeartbeatAck});
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break;
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}
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case GatewayOpcode.HeartbeatAck:
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{
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Latency = DateTimeOffset.UtcNow - _lastHeartbeatSent;
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_logger.Debug("Shard {ShardId}: Received heartbeat Ack with latency {Latency}", ShardId, Latency);
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if (Latency != null)
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HeartbeatReceived?.Invoke(Latency!.Value);
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_hasReceivedAck = true;
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break;
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}
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case GatewayOpcode.Reconnect:
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{
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_logger.Information("Shard {ShardId}: Received Reconnect, closing and reconnecting", ShardId);
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await _conn!.Disconnect(WebSocketCloseStatus.Empty, null);
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break;
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}
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case GatewayOpcode.InvalidSession:
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{
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var canResume = ((JsonElement) packet.Payload!).GetBoolean();
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// Clear session info before DCing
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if (!canResume)
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SessionInfo = SessionInfo with { Session = null };
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var delay = TimeSpan.FromMilliseconds(new Random().Next(1000, 5000));
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_logger.Information(
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"Shard {ShardId}: Received Invalid Session (can resume? {CanResume}), reconnecting after {ReconnectDelay}",
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ShardId, canResume, delay);
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await _conn!.Disconnect(WebSocketCloseStatus.Empty, null);
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// Will reconnect after exiting this "loop"
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await Task.Delay(delay);
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break;
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}
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case GatewayOpcode.Dispatch:
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{
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SessionInfo = SessionInfo with { LastSequence = packet.Sequence };
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var evt = DeserializeEvent(packet.EventType!, (JsonElement) packet.Payload!)!;
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if (evt is ReadyEvent rdy)
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{
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if (State == ShardState.Connecting)
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await HandleReady(rdy);
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else
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_logger.Warning("Shard {ShardId}: Received Ready event in unexpected state {ShardState}, ignoring?",
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ShardId, State);
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}
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else if (evt is ResumedEvent)
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{
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if (State == ShardState.Connecting)
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await HandleResumed();
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else
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_logger.Warning("Shard {ShardId}: Received Resumed event in unexpected state {ShardState}, ignoring?",
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ShardId, State);
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}
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await HandleEvent(evt);
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break;
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}
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default:
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{
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_logger.Debug("Shard {ShardId}: Received unknown gateway opcode {Opcode}", ShardId, packet.Opcode);
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break;
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}
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}
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}
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private async Task HandleEvent(IGatewayEvent evt)
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{
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if (OnEventReceived != null)
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await OnEventReceived.Invoke(evt);
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}
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private IGatewayEvent? DeserializeEvent(string eventType, JsonElement data)
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{
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if (!IGatewayEvent.EventTypes.TryGetValue(eventType, out var clrType))
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{
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_logger.Information("Shard {ShardId}: Received unknown event type {EventType}", ShardId, eventType);
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return null;
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}
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try
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{
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_logger.Verbose("Shard {ShardId}: Deserializing {EventType} to {ClrType}", ShardId, eventType, clrType);
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return JsonSerializer.Deserialize(data.GetRawText(), clrType, _jsonSerializerOptions)
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as IGatewayEvent;
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}
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catch (JsonException e)
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{
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_logger.Error(e, "Shard {ShardId}: Error deserializing event {EventType} to {ClrType}", ShardId, eventType, clrType);
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return null;
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}
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}
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private Task HandleReady(ReadyEvent ready)
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{
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// TODO: when is ready.Shard ever null?
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ShardInfo = ready.Shard ?? new ShardInfo(0, 0);
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SessionInfo = SessionInfo with { Session = ready.SessionId };
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User = ready.User;
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Application = ready.Application;
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State = ShardState.Open;
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Ready?.Invoke();
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return Task.CompletedTask;
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}
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private Task HandleResumed()
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{
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State = ShardState.Open;
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Resumed?.Invoke();
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return Task.CompletedTask;
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}
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private async Task HandleHello(JsonElement json)
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{
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var hello = JsonSerializer.Deserialize<GatewayHello>(json.GetRawText(), _jsonSerializerOptions)!;
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_logger.Debug("Shard {ShardId}: Received Hello with interval {Interval} ms", ShardId, hello.HeartbeatInterval);
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_currentHeartbeatInterval = TimeSpan.FromMilliseconds(hello.HeartbeatInterval);
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await SendHeartbeat(_conn!);
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await SendIdentifyOrResume();
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}
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private async Task SendIdentifyOrResume()
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{
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if (SessionInfo.Session != null && SessionInfo.LastSequence != null)
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await SendResume(SessionInfo.Session, SessionInfo.LastSequence!.Value);
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else
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await SendIdentify();
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}
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private async Task SendIdentify()
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{
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_logger.Information("Shard {ShardId}: Sending gateway Identify for shard {@ShardInfo}", ShardId, ShardInfo);
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await _conn!.Send(new GatewayPacket
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{
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Opcode = GatewayOpcode.Identify,
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Payload = new GatewayIdentify
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{
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Token = Settings.Token,
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Properties = new GatewayIdentify.ConnectionProperties
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{
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Browser = LibraryName, Device = LibraryName, Os = Environment.OSVersion.ToString()
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},
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Intents = Settings.Intents,
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Shard = ShardInfo
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}
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});
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}
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private async Task SendResume(string session, int lastSequence)
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{
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_logger.Information("Shard {ShardId}: Sending gateway Resume for session {@SessionInfo}",
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ShardId, SessionInfo);
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await _conn!.Send(new GatewayPacket
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{
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Opcode = GatewayOpcode.Resume,
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Payload = new GatewayResume(Settings.Token, session, lastSequence)
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});
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}
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public enum ShardState
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{
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Closed,
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Connecting,
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Open,
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Closing
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}
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}
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} |