feat: add and remove members from a team
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@ -215,6 +215,8 @@ const Messages = {
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LOGIN_FAILED_UNKNOWN: 'Login failed',
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LOGIN_FAILED_2FA: 'Login failed, 2FA code is required',
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GUILD_IS_LARGE: 'This guild is too large to fetch all members with this method',
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TEAM_MEMBER_FORMAT: 'The member provided is either not real or not of the User class',
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};
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for (const [name, message] of Object.entries(Messages)) register(name, message);
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@ -46,6 +46,22 @@ class DeveloperPortalManager extends BaseManager {
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return this;
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}
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/**
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* Creates a new Team.
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* @param {string} name Name of the team
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* @returns {Promise<Team>}
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*/
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async createTeam(name) {
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const team = await this.client.api.teams.post({
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data: {
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name: name,
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},
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});
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this.teams.set(team.id, new Team(this.client, team));
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return this.teams.get(team.id);
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}
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/**
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* Creates a new application.
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* @param {string} name Name of the application
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@ -3,6 +3,8 @@
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const { Collection } = require('@discordjs/collection');
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const Base = require('./Base');
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const TeamMember = require('./TeamMember');
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const User = require('./User');
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const { Error } = require('../errors');
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const SnowflakeUtil = require('../util/SnowflakeUtil');
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/**
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@ -98,6 +100,36 @@ class Team extends Base {
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return this.client.rest.cdn.TeamIcon(this.id, this.icon, { format, size });
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}
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/**
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* Invite a team member to the team
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* @param {User} user The user to invite to the team
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* @param {string} MFACode The mfa code
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* @returns {Promise<TeamMember>}
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*/
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async inviteMember(user, MFACode) {
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if (!(user instanceof User)) return new Error('TEAM_MEMBER_FORMAT');
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const payload = {
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username: user.username,
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discriminator: user.discriminator,
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};
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if (MFACode) payload.code = MFACode;
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const member = await this.client.api.teams(this.id).members.post({
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data: payload,
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});
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this.members.set(member.user.id, new TeamMember(this, member));
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return this.members.get(member.user.id);
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}
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/**
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* Remove a member from the team
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* @param {Snowflake} userID The ID of the user you want to remove
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*/
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async removeMember(userID) {
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await this.client.api.teams[this.id].members[userID].delete();
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}
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/**
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* When concatenated with a string, this automatically returns the Team's name instead of the
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* Team object.
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